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  2. Its nice that we keep getting more and more realistic airframes to DCS, they are really cool and alot of fun. Would be alot of fun if DCS would actually run normaly. Since the last 3 or 4 updates the performance of DCS went into oblivion. crashes here, not loading there, 5 fps on a very standard mission. What happened there? DCS used to run quite well with around 60 fps for me. Now to be honest i dont have the absolute meta pc build but it worked fine for over a year. but since the recent updates its just terrible. So how about we finish the core games performance before adding 30 more amazing modules that people cant enjoy because the game runs <profanity>. Dont even get me started on bugs and glitches. My recent discovery while trying to fly the ka50 is that the trimmer has absolutely no effect whatsoever, so good luck trying to fly a helo that demands trim to be somewhat effective. Another very annoying thin is that the mouse curser in the menu, f10 and rearming screen is lagging like crazy when moving it at a normal speed. its fine when you move it very very slowly but i dont want to spend 10 minutes in the rearming screen trying to make a loadout. Please just fix the core game before adding new stuff.
  3. Thanks for the reply, I'll try setting the paging file to 32 and then update. Regards
  4. Problem here is that the F-16 Litening pod isn't real. It was a placeholder. No actual pod can "see" that well, and ED says it's a mish-mash of technologies. On the pother hand, the ATP is an attempt at reality. In other words, reality *is* the use case for the ATP. -Ryan
  5. I just ran that mission. Keep in mind it's the pilot's job to manoeuvre and position the helicopter in a way that gives Petrovich a proper line-of-sight to the target. By the time I spotted them (they are not easy to find), I was already pretty close and I managed to destroy 3 M-113s on the first pass. I had to come around for the last one, since it moved and was obstructed by smoke. I then approached from the opposite end, but Petrovich said: "target obstructed, need a different angle" so I broke off again and attacked from the side. This time I got the last M-113.
  6. Всем привет, это моя первая миссия, которую я постарался сделать для всех. Она достаточно простая, ваша задача взлететь с аэродрома базирования "Беслан" выдвинуться на ППМ1. В районе ППМ1 обнаружено 9 летательных аппаратов, их цель это ваш аэродром, ваша задача сбить их. Немного про механику: При подлёте в зону заспавнятся 3 летательных аппарата (далее ЛА), если повезет, то наземное ДРЛО доложит их позиции, запоминайте или записывайте это, потому что по не понятным мне причинам ДРЛО очень плохо работает в паре с Ка-50, у меня даже не получилось решить проблему того, что в меню радиопереговоров не появляется пункт ДРЛО. Будет 3 фазы налётов по 3 ЛА. После сбития группы, появляются новые, это сделано для того, чтобы упростить задачу, ведь погодные условия не благоприятные и думаю, что мало опытным лётчикам было бы тяжело отбить 9 ЛА за раз. Установка: Распаковываем архив. В нем мы увидим папку "KA50" её нужно перенести в папку missions по пути "C:\Users\User\Saved Games\DCS\Missions\" Файл с миссией находится в "KA50\m1-DestroyingBPLA.miz" Локализация пока-что только на русском, думаю в скором времени переведу на английский. Так же открыт для обсуждений и предложений. Рад буду услышать вашу критику, даже плохую. Приятных полётов! m1-ka50.rar
  7. Thank you everyone for all of your input. I greatly appreciate it! I couldn't figure it out for the life of me haha
  8. We typically write in the thread and callback when something got fixed
  9. I created a single user mission using the Normandy map. Flying the P51D with 3 AI aircraft in the flight. I created a rectangular trigger zone called Muzak and created a ONE-TIME “Radio Transmission” trigger that plays an .ogg file and assigned the frequency as AM 131 mhz. Player Radio C is set to 131 mhz. During takeoff I can hear aircraft 2, 3 and 4 announce they are “rolling” and other normal communications (like wheels up, etc.). I can issue commands to the flight like changing formation etc. and the flight responds as expected (“roger”, “affirmative”). However after playing the .ogg file by selecting radio channel C and changing back to channel A, I can no longer issue commands to the flight. The trigger plays the .ogg file as it should but once it is done and I switch back to the normal frequency (118.45) I can’t seem to communicate with the flight.anymore. I tried issuing commands like changing formation and return to base but the flight doesn’t follow the commands or respond in any way. Hopefully this explanation allows you to recreate the issue.
  10. You can download my Canadian ones and just reverse engineer the files you want. https://www.digitalcombatsimulator.com/en/files/3336149
  11. Just tried one of the generic hospital landing pads on the roof in the Huey. N 52°24'38.61" E 9°45'39.26" Some things I need to mention: 1. There is a fence around the roof that's quite high 2. After touchdown the helicopter seems to float above the roof top level. Seems the level where the helicopter comes to rest is the same height like the surrounding small wall, where the fence is mounted to. Thanks Jens
  12. The tone is so dramatic…
  13. В видео оглашены проблемы связанные с Су-33 и моделью ТАКР Адмирал Кузнецов. Думается, некоторые важные вещи можно относительно легко поправить, например конечный угол трамплина в 14 градусов.
  14. Today
  15. Thanks PD, that got it!
  16. Pure and simple. The real Yak-52 is capable of being flown at night. Can our one have cockpit lighting and external lights please.
  17. I'm still hopeful that we'll see some of them on the new maps. We'll see.
  18. Sorry, but... is this how the Chinese air force gets its training now?
  19. I finished this campaign yesterday, thumbs up !! Photo recon missions , railyard attacks at treetop level, flak interdiction, Gee bombing simulations and finally a night AI radar intercept where I managed to collide with the FW190 and limp home and land at Manston with the right stabilizer gone (a very shaky experience, the Mossie vibrated violently). Perfect for familiarization with the a/c and the procedures !
  20. Has a member of M3 3rd Party with claim a Zero module will be feasible.
  21. Subsistible? Not realistic, and there's a timeline and post on this forum to confirm it... if you joined in 2021, you haven't experienced any of WW2, and you didn't live through the whole soap opera Oleg threw at us with his lame promises of "His" product, which was going to be a standalone product, which had absolutely nothing to do with DCS World. We've seen teams come here selling the sun and the moon (about 6-7 "3rd Parties"), and I was in one that wanted to make a Rhino, and we ended up in a dog fight. You seem to be forgetting that Nick Grey flies an F6F in The Fighter Collection, and since 2020, with the release of the channel's map, there was talk of PTO and BoB. But when Marianas came out in 2021, it was also confirmed that there would be a WW2 map. Let's also remember that M3 claimed since 2015 that he was interested in making a map of Iwo Jima, but he never confirmed that he had a map team, because the project ended up in oblivion, but neither the PTO Assistance Pack nor the F4U (talked from 2016) were forgotten.
  22. Maybe in a year or two!
  23. Found it in the changelog notes. It's stands for the following. A = Air A+G = Air and Ground A+S = Air and sea
  24. Hi,I noticed that the ABRIS FUEL calculation on the NAV/FPL page (something seems wrong on this page) doesn't match what I input on the MENU/PLAN/EDIT/FUEL page(everything works and displays fine on this page) and also always display 0 when I played on a mutiplayer server,so I did some further testing. In single player mission, when I first joined the heli and powered up the ABRIS,the REM FUEL for the starting waypoint on NAV/FPL page is a fixed value (1410kg)which match what's automatically set on the MENU/PLAN/EDIT/FUEL page by mission editor,and the REM FUEL for other waypoints starts counting down as the time approaching what's the ETA set in mission editor. Everything works fine at this moment.(calculated by entered fuel consumption per hour (786kg/h in the pic below ) and ETA I guess? something like remaining fuel for other wayponts = starting waypoint fuel - hour fuel consumption * (current time - waypoint ETA) But if you edit the flight plan then re-active it,the REM FUEL on NAV/FPL page for the starting waypoint suddenly become a non fixed value,it doesn't match what's set on the MENU/PLAN/EDIT/FUEL page,and starts counting down like other REM FUEL waypoints. Sine fuel quantity calculation is all based on starting fuel quantity,so on NAV/FPL page it seems all messed up at this moment. Track for single player test:Ka50 ABRIS NAV FPL FUEL REM.trk In mutiplayer mission,it seems that most likely when u joined the missions,current in-game time have passed hours since the ETA set by ME,so the remaining fuel on ABRIS will most likely all reads 0kg when u are in mutiplayer mission. So if you want to make the calculation correct,u have to change the waypoint ETA,or edit fuel plan in some cases. But if you do that,and re-active an edited flight plan(actually just re-active the flight plan without edit is enough to cause this bug),the fuel quantity calculation on on NAV/FPL page will get messed up. In mutiplayer 4YA server before edit anything,noticed the correct and fixed 1410kg reading for the first waypoint,it doesn't counting down by time. After re-activing flight plan(without edit),noticed the starting waypont fuel jumps to 0kg Track for mutiplayer test:4YA_CAU_PVE_V2.138[02_JUN_SCT]-20250805-185017.trk Maybe the starting waypoint fuel quantity on NAV FPL page should still match what's set in MENU/PLAN/EDIT/FUEL page and got updated and fixed to the new value set by fuel plan after re-activing flight plan,instead of changing to a non-fixed value out of nowhere and start counting down? Not a big problem,but still hope for a fix.(I actually only noticed this during a long flight,and I was too boring in flight so decided to try this function out.) Thank you in advance.
  25. That’s not going to work… or you’d have to keep that pedal held down halfway the whole time. Maybe if DCS had separate right and left rudder axis? It would still be odd but doable.
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