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Viggen starting heading 180 degrees out?
kuschmu replied to Mr_sukebe's topic in Orbx Simulation Systems
Well, as for me, after 30+ years in SW R&D, I am still convinced that "Alles ist Eins, ausser der 0". -
Ok, thank you for the tracks, we have identified an issue with chaff and a tweak will be made in a future patch.
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draconus started following "any news?"
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the only useful track replays in this thread were posted 20 hours ago and we will check them, currently we are not seeing any issue when we check, most of the time it is due to not having good locks or bad launch parameters from the user. As mentioned we will check the new tracks and let you know. thanks
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I'm pretty sure they won't go that way.
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Миссия 1980 "Небо для героев" [Афганистан]
SaitouJaga replied to FooxLee's topic in Треки, Миссии и Кампании
Ещё сильно бросаются в глаза опечатки. -
Только начал и так глубоко капнул уже 1) Когда горит табло ИЗЛУЧ. РЛС, радар работает, СПО противника видит. 2) Не должен. 3) Серьёзный вопрос... 4) Ещё более серьёзный вопрос... 5) В DCS включай и не парься.
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TomcatFly started following (Pitch-) Trim speed too fast.
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This issue has been reported for over a month, but we still haven't received any hot fixes.SO SAD. Maybe two more weeks Right?? ED
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... but then again, this topic isn't about The Pacific theatre, we're in the Normandy 2.0 wishlist section aren't we?
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Congratulations!
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Maybe the old long-standing "2700 RPM bug" got replaced by 2500 RPM bug (or whatever new "trigger" for failure might be)? Looks like It's going to be tricky to narrow down again.
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Devil... Have you noticed that in your photos, most of the equipment in this heavy load is disassembled and lightened? It seems you don't understand my points... Can you carry that load? Yes, you can. It's normally carried in a CH-47F... No, it isn't, because that equipment is normally transported by other means (a M113 or other equipment has loaded on heavy-load flatbeds or tank transports by land). This same discussion took place regarding carrying helicopters in FARPS with a transport equipment has carried disasembled, and will take hours or days inoperative... but we all know how multiplayer servers work... performing "magic" with assault operations using equipment that will never be used in said operation. You want to carry an M113 (27205 lbs) on a sling in a CH-47F? Okay, take the CH-47's performance chart and see what range the helicopter will have with that load and under what conditions it will be done, and how that equipment will get from point A to point B. A old CH-47D load chart.
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So I've been doing some testing and reading the manual and have a question about the AOM behaviour. If I have 3 or more targets acquired in AOM, and there is a Transition Target selected (thick box), pressing point track slews the MMS to the TT, and the previous target I was on becomes the TT, so repeated presses of PT switches back and forth between the two. If I have only 2 targets acquired, and there is a Transition Target, pressing PT slews to it and enters PT mode. If I then want to switch back and forth between the two, I need to press Area Track > Target Select > Point Track. Just wondering if this is a bug, or if it's accurate and intended behaviour. If it is intended, what would be the rationale for having differing behaviour depending on if you have exactly 2, vs 3 or more targets acquired.
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@Stickler we found out that the VOR light mesh was missing in the model, already fixed.
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draconus started following Cockpit in metric
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Because of the real MiG-29G and because majority of users are from western countries so they wanted to make MiG-29A Fulcrum more popular.
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Thanks! I've been opening the cover with mouse for so long that I forgot to check which remaining options work in current versions and which don't.
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Wostg started following Sling Load Additions
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skif[101] changed their profile photo
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No worries and good to hear it is working again. I will mark the thread resolved as the initial reason for the post has been solved. thank you
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Ich hoffe halt wirklich das die Mi-8 Kampagne von dir endlich mal veröffentlicht wird. Und evtl. kannst du dich ja doch noch durchringen für die Mi-24 eine Kampagne zu erstellen...
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investigating Slave All to SPI fails most of the time
BIGNEWY replied to LeCuvier's topic in Bugs and Problems
Please add a fresh track replay example that is as short as possible, I will ask the team to check it again -
reported AGM-154A JSOW-A wind-correction does not account for bomblets
BIGNEWY replied to Northstar98's topic in Weapon Bugs
apologies for missing this thread, it has been reported already thank you -
investigating Slave All to SPI fails most of the time
LeCuvier replied to LeCuvier's topic in Bugs and Problems
wrong. I always set the the SOI (not SPI) to the HUD first. But I don't trust the tracks. Why are you talking about waypoints? When the target is at a waypoint I don't need to go through the process I have described in my original post. - Today
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Well i think you are into something. Maybe thats the issue there I think what you said is possible to be how in DCS the FMU-140 calculates HoB (Height of Burst), it uses the SlantRange. But i dont think that is correct, if it does that its an error. First of all, if we compare to other cluster bombs like the CBU-87. That has the FZU-39/B that works with setting a HoB too. If you use it on DCS set at 1500, it releases at 1500ft AGL. (if you have the F16, I added a track i did that day to see if there was any difference with the CBU87 Radar Fuze) And i dont think the FM-140 is different. As you can see cleary here it has in the picture a setting for HoB. So i dont think that works with SlantRange, but as any other fuze with Height https://cat-uxo.com/explosive-hazards/fuzes/fmu-140-fuze But thank you, because i think you pointed the devs where the issue could be. VIPER_CBU_Height_Issue_1500_centerHit.trk
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May I correct the correction... The default binding "RWin + C" does not work. But "RShift + C" works fine, and also a game controller button works.
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Thanks for your immediate support @BIGNEWY Atm everything works fine and fps is at >80fps but I will disable these mods to check whether they increase system performance.
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Thanks a quick look using our log analyser Custom Mods VSN_F104,CH Military Asset Pack Ukraine,A-4E-C,CivilAircraftMod,DCSViperAudioPack,F-15E Sound Mod,F-15E-RWR,VNAO_T45,CH Military Asset Pack Russia,CH Military Asset Pack Iran,Bronco OV-10A,Hercules,Special Mission Aircraft and Operators,CH Military Asset Pack USA,Vietnam Assets Pack,UH-60L Black Hawk,CH Military Asset Pack Sweden,High Digit SAMs,CH Military Asset Pack China,CH Military Asset Pack UK,NATO Ground Forces and units,Mi-28NE Black Shark 3,SAM Sites Asset Pack,OH-6A,F-22A Sounds,Military Aircraft Mod,CH Military Asset Pack Germany Error attempt to perform arithmetic on upvalue 'lTime' (a nil value) Line 55 Script H:\Saved Games\DCS\Scripts\Hooks\movingmap-hook.lua Error unexpected symbol near '[' Line 40 Script ./Mods/aircraft/UH-1H/Views.lua Error unexpected symbol near '=' Line 67 Script ./Mods/aircraft/Mi-8MTV2/Views.lua Tuning Tips Disable civil traffic., If you have FPS issues, try turning off VSYNC in graphics settings., Remove the OH6GunnerExport script for performance reasons., Remove Scripts\Hooks\bhHooks.lua for performance reasons., Turn off SSLR.
