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  2. It helps to understand some of the science here. Here’s what I can offer to help appreciate the bird a little more. If you already know this stuff, then please ignore me, but I’ll post it for those in the community who may not know it: Max power does not equal max speed. Max power refers to engine power, not the power that is converted and comes out of the prop to propel you forward. Max engine power just eat up more fuel. If you’re running at 2700 and expecting high speed, try running a car or bicycle in 1st gear. It’s similar. The propellers need to take more bite out of the air when flying quickly. So why then would the engine be putting out so much power, without a lot of speed? Well, look up propeller advance ratios. It’s analogous to the angle of attack of a wing’s airfoil. When a propeller is running flat with high airspeed, you are way off the maximum efficiency point for the propeller’s airfoil. The propeller would be doing a terrible job at converting mechanical power (equal to torque times RPM) into propulsive power (which is equal to thrust times velocity). This is the sole purpose of a propeller: Convert the power. If your propeller is only 20% efficient here (a reasonable number for low advance ratios caused by high RPM and not a lot of forward movement), then for every 100 HP the propeller can put out, the engine must supply 500 HP. For max speed, you want to find the point where the propeller airfoils are operating at their most efficient local angle of attack. With variable pitch props, prop efficiency can be brought up in the neighborhood of around 80% to 85%. You’ll never get 100% because the blade will always slip a little in the air when chopping at it. So for that same 500 HP from the engine, you now have so much more speed from the power conversion because the propeller is only wasting 20% the supplied power now, simply by changing the blade pitch, even when at a LOWER RPM, just like your car or bicycle. How do we find this optimum point where we can maximize our prop efficiency? As pilots, we use the charts the engineers put together for us since we don’t have direct control over blade pitch, or what would be even better, the advance ratio. As an aerospace engineer myself, I’ve spent lots of time in wind tunnels over my career with propellers collecting this data, and publishing performance charts. I love this stuff and can talk about it all day. It’s tough to grasp at first, but if you ever want to know more, just shoot me a message. You mentioned above that you could barely get above 200 knots. I just did a flight earlier today at 5,000 feet, cruising conservatively at 2200 RPM and around 33 MP and was moving around 210-220 kts indicated, which is around 235 knots true. Try it out. I could have pushed it even faster if I played around with the MP and RPM, but I was just cruising to save fuel when flying back to the boat. Propeller efficiency is a huge deal, and you’re not going to get good efficiency at 2700 RPM unless you are very slow, because the blades are flattened out. Jets move faster or slower based on your throttle position. Warbirds are completely different. Just remember that RPM control has nothing to do with setting the RPM on your engine. The RPM lever controls a governor that is linked to blade pitch. So, when you pull the RPM lever back, you may actually be INCREASING thrust because now your blades will start biting into the air. Yeah, I’ll agree that some things with this module need tweaking near the edge of the envelopes of altitudes, temperatures, ground handling etc, but for the most part, this plane feels pretty good, and operates very closely to the charts when flown correctly. Not too bad for its early access, incompleted, state. I uploaded a quick test mission with a script that shows you engine diagnostics. Spend 5 minutes with it. It’s an air start, so you can quickly start playing with different throttle and RPM settings and see their effect in real time. It’s a great learning tool. Hope you found this helpful, -GT-
  3. Yesterday
  4. Hello, I have a problem hosting a server for my friend. When he tries to join through the server name, the server doesn’t appear, and when he tries to join through the IP, it says “server offline.” I set up Port Forwarding for port 10308 with my IPv4 address on both TCP and UDP, but it didn’t change anything. The IP shown on http://www.whatismyip.com/ is the same as in the game, and the port in the game matches the one I set in Port Forwarding. Can anyone help me?
  5. Would it be possible to add support for animated PNG or GIF files during game play? It could be used for a variety of things - news flash, intel update, or a meme. It would be added thru the Mission Editor. Good idea or bad idea?
  6. I put it in the wishlist but the dev “someone” replied not anytime soon but hopefully in the future
  7. @HR-Crumble, the above quote was the latest reply from the Dev. The quote below has a link to the list of bugs the Dev will work on. Welcome to the club! Sorry to hear you are also affected by the diff brake bug. Do the links answer your question?
  8. The reality of Panchir S1 "OLD command guidance system is only 19% defense rate" "Wrost then china defence system by syria army" "The Pantsir S1 has many defeats against the Israeli airforce, even without the EWS/ESJ." There's a lot of soruce about the Panchir S1's defeat if you search for it. If the Panchir S1 or Tor M2 appear in the DCS, the F-16 and F-18 should also be equipped with the 2012 avionics https://vz.ru/news/2018/11/2/949009.html "In turn, the efficiency of the Pantsir-S1 air defense missile and gun system for the same period was 19%." 2020 February, the Turkish military released a video claiming that eight Syrian Pantsir tanks had been destroyed in a large-scale airstrike. The Pantsir-S1 was destroyed in significant numbers in the Syrian war. Its "OLD" command guidance system. interception are very poor. In the case of May 2018, they made the excuse that they had used up all their missiles and were surprised, but in the case of January 2019, if you look at the video released by Israel, the missiles fired by Pantsir were flying in a completely different direction. In May 2019, sources within the Russian Ministry of Defense reported that the Russian Army and Navy were dissatisfied with the Pantsir air defense system and were considering a completely new air defense system. The military considered the Pantsir air defense system too heavy, complex, and ineffective against potential threats, while the naval version of the system was also too expensive and ineffective for protecting ships in coastal areas and ports. India abandons Pantsir S1 and purchases ROK air defense weapons In May 2020, the Syrian military criticized the radars on the S-300 and Pantsir, saying they were completely ineffective in detecting Israeli cruise missiles. # In fact, it also said that Chinese-made air defense systems were more effective. https://www.middleeastmonitor.com/20200501-syria-says-russian-missile-defence-system-ineffective/ In January 2020, the Israeli military reported destroying a Syrian Pantsir tank deployed near Damascus. https://defence-blog.com/news/army/israel-targeted-several-pantsir-s1-air-defense-system-in-syria.html
  9. Such things happened to me caused of bad cooling from dirt in the cooler. After cleaning it works again. And the second time I had such problems caused by a defect motherboard.
  10. hey all..well fired up liberation and during a flight dcs will freeze then ctd... I checked dcs logs and no crash zip file created..... uninstalled vid card and reinstalled still happens... i have even had it do it during quick mission aswell.....
  11. Yes buddy the Quest 3S is equipped with sound, and I must say it is sounds good. You should absolutely give it a try! We only live once, what do we have to loose? But please do buy Virtual Desktop Streamer aswell (25 dollars) it is a huge performence boost and make multiplayer run as good as in singleplayer, Here is my post I made today about my VR settings and the performence I got:
  12. I really have tried all the things suggested in the forums, tickets with ED. My computer is totally clean, all I do is use it for internet and DCS. Sim crashes regularly...after certain changes it will be better for a while then start again regardless of mod, map etc. I have updated and backed up nvidia drivers and I have reinstalled DCS dcs.log
  13. Thanks guys for all your replies! Many of you have really good headsets and computers, your VR-experience must be truly amazing! I can't really imagine what you are experiencing! What makes me suprised is that even a guy like me on a small budget can have an truly great VR-experience aswell. Playing DCS in VR is truly nothing like playing on a 2D-monitor is really is like two completely different simulators. Not to create massive hype, but it truly is like two different simulators. I have made a post of my VR-settings, after 4 days of tweaking I got it to work great, with stable 60-70 FPS in singleplayer and 50-50 FPS in multiplayer, a HUGE thanks to Virtual Desktop! Virtual Desktop truly is black magic, I gained a huge performence boost and stability improvement in multiplayer, it really is night and day. Thanks buddy! I can't wait to try it out (looking at you Hind)
  14. FAB-9000/-5000/-3000, BRAB-6000, etc as other weapons, need implemented first by ED (on fact, implement weapons has on your side). a Tu-95M will build by currenthill as a new assets. Other interesting Soviet "Bomber Truck" has a M-4 Molot [Bison A]/3M [Bison B/C] M-4 Molot [Bison A] Bomber/Tanker Man Rtng: 0.5/0.5 Damage Value: 75 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen D Inflight Refuel: N Sensors: RBP-4 Rubidy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 320 360 -- Med: 430 510 -- High: 430 495 -- Ceiling: 11000 meters Engine Type: TJ Cruise Range: 4495/4650 nmi Int Fuel: 98880 kg Additional Fuel Fuel Wt. Range Add. 7600 L bay tank 6155 kg 330/340 nmi Ordnance Loadouts: Payload: 9000 kg Def Guns: Dorsal, ventral twin AM-23 23mm. Rear twin AM-23/PRS-1 Argon [Bee Hind] radar FC (1.4) 52 FAB-100 or 52 FAB-250 or 28 FAB-500 or 6 FAB-3000 or 6 BRAB-6000 or 4 FAB-5000 or 1 FAB-9000 bombs 6 AMD-2M or 6 IGDM-500 mines or 6 RAT-52 torpedoes 1 RDS-1 or 1 RDS-3 or 2 RDS-4T or 2 RDS-5 or 1 RDS-37 nuclear bombs Single hose/drogue unit, 2 bay tanks (tanker) Remarks: In Svc: 1955 - Mar 89 'Hammer'. Glass nose with AM engines - use first range. Can carry 24000 kg payload overload with reduced fuel. Used for maritime surveillance with low altitude camera. Had offset IFR probe, considered difficult to inflight refuel, takes 2D6 Tactical Turns to make contact with tanker. • Jan 55 - Jun 56: 31 delivered to 1096th and 1230th TBAP at Engels-2. • 1957: Refitted with RD-3M engines - use second range. • 1958 - 63: 27 converted to M-4-2 tankers, ventral gun position removed, bomb bay converted to hold fuel and hose reel. Can transfer up to 2290 nmi. Strength: 25 (1962), 14 (Jun 79), 13 (1989). 3M [Bison B/C] Bomber/Tanker Man Rtng: 0.5/0.5 Damage Value: 73 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: P Sensors: RBP-4 Rubidy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 445 480 -- Med: 455 490 -- High: 465 500 -- Ceiling: 12250 meters Engine Type: TJ Cruise Range: See Remarks Int Fuel: 102950 kg Additional Fuel Fuel Wt. Range Add. 6500 L drop tank 5265 kg 325 nmi 7600 L bay tank 6155 kg See Remarks Ordnance Loadouts: Payload: 9000 kg Def Guns: Dorsal, ventral twin AM-23 23mm. Rear twin AM-23/PRS-1 Argon radar FC (1.4) 1 RDS-1 or 1 RDS-3 or RDS-4T or RDS-5 or RDS-37 1 FAB-9000 or 2 FAB-5000 or 6 FAB-3000 28 FAB-500 or 52 FAB-250 or 52 FAB-100 1 FAB-9000, 2 bay tanks Single hose/drogue unit, 2 bay tanks (tanker) Remarks: In Svc: 1957 - Mar 94 Solid nose. Can carry 18000 kg payload with reduced fuel. Used for maritime surveillance with low altitude camera. 3MS-1: RD-3 engines. Range 4820 nmi, bay tank adds 340 nmi. 30 delivered 1956-57. 3MN-1: VD-7B engines. Range 5415 nmi, bay tank adds 380 nmi. Retired in 1980s. 44 delivered 1955-59. 3MD [Bison C], with Rubin-1K radar, PRS-3 Argon replaces PRS-1, range 5290 nmi, bay tank adds 375 nmi. Was planned with 2 K-14S (version of K-10S with 135 nmi range) underwing. K-14S canceled, Aug 1960 and production cut short at 9 a/c as pure bombers. In service 1960-85. 3MP: Proposed version of 3MD with provision for either missile carrier, bomber or tanker roles. 19 Jul 57: Drop tanks added to 3MN-1 only. 1 Mar 59: First operational refueling by M-4 tanker. 1962 - 67: 32 3MN-1 and 3MS-1 converted to 3MN-2 and 3MS-2 tankers. Inflight refueling probe and countermeasures removed. Can be converted between bomber and tanker roles. MN-1 can transfer 2846 nmi, 3MS-1 can transfer 2535 nmi to receivers. Inflight refuel N/D. 1979-85: Permanently converted to tankers.
  15. Hi guys! I bought my VR-headset 7 days ago and have been adjusting my settings every day since then. I finally got it working really good and though I might share in case anyone else been having trouble. Having a medium budget PC and VR-headset is no problem to start playing DCS in VR, it works really good, you have to do a lot of tweaking to get it working, perhaps sharing my settings might serve as a fast-shortcut for you. Performence: 60 - 70 stable FPS on Germany Cold War Map in singleplayer, 50-70 stable FPS on multiplayer Cacasus. My Pixel Density Setting in DCS: 1.1 My VR-headset and computer: Headset: Meta Quest 3S Graphics Card: NVIDIA GeForce RTX 3080 Processor: AMD Ryzen 5 5600X 6-core Memory: 32 GB Storage: 2 TB The most important thing you can do is to buy and install Virtual Desktop. It costs 25 dollars and is a massive performence improvment to online stability and to FPS. Virtual Desktop works great with Steam (I am playing DCS from Steam). Do not use SteamVR. I had huge problems, particularly playing on multiplayer servers with disconnects and crashes all the time, but with Virtual Desktop Streamer no problem at all!
  16. I would probably not recognise it myself. I remember the old and empty casino though. [emoji6] Sent from my SM-A536B using Tapatalk
  17. The Tu-22M3 has no many extent about the modern, If you go to build a previous version or a Tu-22M-3M, on fact, ED need add some weapons options on the actual Tu-22M3. My data: Tu-22M-3 [Backfire C] Bomber Man Rtng: 1.0/0.5 Damage Value: 49 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 3rd Gen J&D Inflight Refuel: N Sensors: PNA-D Rubin radar, 1st Gen RWR. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 485 495 595 Med: 485 610 850 High: 485 725 1240 Ceiling: 13300 meters Engine Type: TF Cruise Range: 3215 nmi Int Fuel: 53550 kg Ordnance Loadouts: Payload: 16000 kg Def Guns: GSh-23 (0.9) in tail turret with PRS-4KM Krypton [Fan Tail] GFC 1 Kh-22N/NA or 6 Kh-15 (internal, Clean) 2 or 3 Kh-22N/NA 2 external Kh-22N/NA, 6 internal Kh-15 (Post 1988 only) 10 Kh-15 (6 internal, 4 external) APP-22, 2 FAB-3000 or 8 FAB-1500 or 18 FAB-500 or 33 FAB-250 or 17 RBK-500 or 33 RBK-250 internally 2 FAB-3000 or 18 FAB-500 or 33 FAB-250 (internal) 69 FAB-250 (33 internal, 36 external) 51 FAB-500 (18 internal, 24 external) 8 AGDM-2 Lira, AMD-2M, APM, Lira, RM-1, Serpei, UDM or UDM-2 mines (internal) 12 AMD-4-500M or 18 IGDM-500 or 18 UDM-500 mines (internal) 8 FAB-1500 or 2 FAB-3000 (Afghanistan 1988) 6 FAB-500 or 12 OFAB-250 (Syria 2016) 4 external Kh-47M2 (Tu-22M-3M) 6 internal Kh-50 or Kh-MTs (Tu-22M-3M) Remarks: In Svc: 1983 Clean with one Kh-22 carried semi-conformal, no speed restrictions. Max speed with external missiles is 895 knots. APP-22 dispenser has 10 nmi chaff barrier. Can carry APP-22MS chaff dispenser with internal bombs only. Can increase payload to 24000 kg with reduced fuel. Provision for inflight refueling probe, never fitted in service. Can use any of Kh-22M or Kh-22N series. Can also carry Kh-22SP ECM drone. • 1978-92: 268 produced. Official in service date 1983. Production from March 1987 have provisions for Kh-15. • Air Force Regiments (TBAP): 52nd Guards Shaikovka 1992; 132nd Tary, Estonia 1984-92 then Vozdvizhevka 1992-97; 184th Priluki 1984-88; 185th Guards Poltava Mar 81-92; 200th Belaya 1986; 260th Stryy, Ukraine 1989-92; 402nd Balbasovo 1983-93; 444th Vozdvizhevka 1997-09; 840th Soltsy 1981-94, 1225th Belaya 1982-1994. • Navy Regiments (MRAP): Baltic - 170th Guards Bykhov 1989-91, Black Sea - 5th Guards Vesyoloye 1985-94; Northern - 574th Katoonino 1987-02, 924th Olenya Jan 88-09; Pacific - 568th Mongokhto Mar 1996-11. • Mar 89: Kh-15 operational with three Air Force Regiments (52nd Guards, 200th Guards, ?). • 1989 - 93: 12 Tu-22MR [Backfire D] converted with Obzor radar and cameras replacing PNA and weapons. M202 SLAR, SRS-13 ELINT. • 2008: Kh-15 possibly removed from service. Air Force has 52nd Guards at Shaikovka, 840th at Soltsy; 200th at Belaya, 444th TABP at Vozdvizhenka • 2009-11: Navy transfers a/c to Air Force. • 2012 - 20: 30 fitted with advanced bombsight. • 2021: Tu-22M-3M upgrade with NV-45 radar (use Novella 1 stats), Kh-32M replaces Kh-22, guns replaced by 4th Gen J&D. Inflight refueling probe and advanced bombsight added. First flight 28 Dec 18. In service planned as 2022. Previous Tu-22M2 Tu-22M-2 [Backfire B] Bomber Man Rtng: 1.0/0.5 Damage Value: 50 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: P Sensors: PNA Rubin radar, 1st Gen RWR. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 460 495 595 Med: 460 610 725 High: 485 725 970 Ceiling: 12600 meters Engine Type: TF Cruise Range: 2660 nmi Int Fuel: 50000 kg Ordnance Loadouts: Payload: 12000 kg Def Guns: two GSh-23 (1.8) in tail with PRS-3 [Box Tail] GFC 1 Kh-22M or Kh-22MA (Clean) 2 Kh-22M or Kh-22MA 2 FAB-3000 or 8 FAB-1500 or 18 FAB-500 or 33 FAB-250 (internal) 69 FAB-250 (33 internal, 36 external) 51 FAB-500 (18 internal, 24 external) 8 AGDM-2 Lira, AMD-2M, APM, Lira, RM-1, Serpei, UDM or UDM-2 mines (nternal) 12 AMD-4-500M or 18 IGDM-500 or 18 UDM-500 mines (internal) Remarks: In Svc: 1974 - 1996 Clean with one Kh-22 carried semi-conformal, no speed restrictions. Max speed with 2 missiles is 895 knots. Can increase payload to 25500 kg with reduced fuel. Not flown by Northern Fleet. Air Force Regiments (TBAP): Ukraine - 185th Guards Poltava Sep 74-82, 840th Soltsy 1976-81; Far East - 1225th 1982-94 and 1229th Belaya 1982-94; 52nd Guards TBAP Shaikovka 1981-93. Navy Regiments (MRAP): Baltic at Bykhov - 170th Guards Jun 76-89; 240th Guards Jun 76-80s; Black Sea - 943rd Oktiabrskoye Sep 74-96; Pacific - 183rd Knevichi 1991-Dec 93; Mongokhto - 568th Mar 80-96, 570th 1982-1994. 1972-83: 211 produced. Delivered from Apr 74 for testing and training, first 4 ac/ to 185th Guards Jul-Sep 74. First Kh-22 firing by naval crew in 17 April 1976. Aug 76: Declared operational. Third world maintenance before this date. 1977-79: Kh-22MP and Kh-28 trials, neither taken into service. 1979: Inflight refueling probe fitted. 1980s: Fitted with 2nd Gen J&D. Jun 84: Inflight refueling training commences from Tu-16N by 184th. Removed in late 1980s. Can be restored in 'hours'. The Tu-16 need check versions, has many of them. I recomend move to build a Tu-142, based on the Tu-95 version (Yes, ASW operations no yet implemented on DCS), but will be a replace to the old AI unit. if you required data about any russian ship, check me.
  18. Try assigning an axis to it. If you cant, not sure what else to say as you really should have some hardware specifically for this in VR. Its hard enough to fly it with hardware, cant imagine wanting to do it with a mouse in vr...
  19. I haven’t made that decision with Eagle products yet but certainly 3rd party devs I’m very cautious about now.
  20. Very cool. But how many players have a setup like that which would make such a game feature worthwhile? Even triple screen setups are so rare it seems ED doesn’t feel like supporting that is worthwhile. And the A-10 does have blister canopy with an all-around view. The ability to see your 6:00 must have been considered worthwhile.
  21. Just an update, they told me to try some instant missions and missions which I did with no problems. I tried mission 1 again and I'm still crashing to the desktop. Not sure now if its the campaign or ED. They haven't said anymore yet either. I can't attach a track file cause the game fully crashes.
  22. I have version 1.41.2 Using quadviews If I want to supersample the Foveated section in the center of the FOV to 150% is the following the correct method? Note: "Gaze area resolution" can not be set past 100. This would be the logical way to supersample the foveated part of the display... but no. 1) Set image quality "CUSTOM" set slider to 150% 2) Set quadviews "Gaze area resolution to 100% This means that the whole image is now 150% boosted and I would have to reduce "peripheral area resolution" by 50% to get it back to the same value as it was when "set image quality" was at 100%??? Is this the proper way to SS the foveated section in PP? Thanks!
  23. Wow, I did a mission with my squad and with SS at 1 l49% (stupid slider!) I was seeing over 70 FPS on the super carrier deck and up to 120 above a few thousand feet over Syria. This was MP with a very heavily scripted mission with Skynet etc running. Awesome work! @RealDCSpilot thank you so much for your settings,I will investigate. @JMW I don't think I have SSAO enabled,I have DLSS and DLAA but I can check tomorrow. I certainly don't see anything as obvious as the box in your video. @VirusAM for brightness, off the top off my head, try the PSVR app. On my system it's always visible in the toolbar at the bottom of SteamVR. I'll double check that. I know mine is at about 90%
  24. I would love to have this on our A10 simpit. We have a 270° screen. In the A-10, it would not be necessary to look at your 6. The 270° would be good enough... Gesendet von meinem SM-S928B mit Tapatalk
  25. That's not addressing the issue. The problem is if you command any search, AI George will find the yellow "Unknown" outpost or workshop you added to a FARP in 25 km distance, while you want him to find the red infantry you currently look at that's lobbing tracers and RPGs at the blue MRAPs 4 km directly in front of you! The list now shows a couple yellow buildings in the distance and nothing else, so you have George scan for targets again, and again and again, only to get the same yellow buildings from the FARP now 20 km away, while you get too close for comfort to the AAA and infantry still directly in front of you. Even if you adjust the list display to Hostile & Unknown only, the far away and out of weapons range unknown outpost, is still clogging the target list. Now, with the new scan PHS Zone, why is George listing unknown targets 20-25 km away, if I clearly look at an orchard 3.5 km in front? If we had an option to force the AI (like telling our CP/G in real life) to only report HOSTILE (red) targets and ignore neutral, blue and unknown, especially out of weapons range(!) for building the target list, that would be great.
  26. Me too, but for me while no happy ending with Razbam, no more buy.
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