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I agree with this. I don't like the reflections myself for the same reason. Highly disagree with this. Not often during the day, while depending on the position of the sun and how the light hits you, (from behind in general), in the spring/fall where I live. It can definitely be so intense that the reflections makes it "impossible" to see through the windscreen until your eyes adjust. Not sure if this can relate to a fighter though. During night? Every time the kids turned on the interior lights. Luckily newer cars have have downlight spots which prevents this. Of course this shouldn't happen in our modules. No kids allowed!
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sleighzy started following High mouse polling rate causes stutter
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FFB implementation of the stick pusher/AoA limiter
MAXsenna replied to Dentedend10's topic in Controller Questions and Bugs
I haven't tried the module yet, while I expect it to somewhat like in the FF F-5E with its roll limiter. You "feel" extra force that you have to push through. Sent from my SM-A536B using Tapatalk -
MAXsenna started following FFB implementation of the stick pusher/AoA limiter
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The pit is up at the right level now with the platforms both done. Support beams are in, and I have worked out the old man entry"" into the pit. On the 4 rib (from the rear) I will have a extended hinge so that the rear section open like a door for entry. Using an old tv wall mount as the hinge.. Tomorrow is measuring the sides into their correct spot and then fixing them to the bottom platforms.
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investigating AIM-9 loses growl depending on relative bank angle vs target
SgtPappy replied to SgtPappy's topic in Weapon Bugs
I will try to recreate the issue. Unfortunately no luck in SP. Will try a MP mission. -
Noticeable stutter and slow loading
Freiwilderer replied to celestHawk's topic in Controller Questions and Bugs
Inshallah, then keep trying to get DCS to work on your Game Boy and keep crying into your pillow. Obviously, with your weird point of view, there's no helping you, and you even seem to be writing weird comments to people who are trying to help guys like you in some way. I wish the moderators would remove guys like you from the forum, but maybe they could at least close this topic to further comments. -
I 100% agree but it would be nice to have some kind of idea. And if they know they're not going to make a deadline just own up to it. Instead of the smoke and shadow game. Anything is better then silence and waiting to look at a new patch note. Roadmap: By the end of 2025 our goal is this. By mid 2026 the goal is this. etc etc. Ok cool now we know. I look at this from a mission maker perspective so I'm buying all the maps to see if I can make something for my group, but instead I'm telling them to hold off. And I know there's plenty more users out there wanting the same.
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Aligning AB detent and Throttle Calibration (How to)
Priest replied to MustangSally's topic in Winwing
@MustangSally I followed your original post from way back and it worked perfectly, thank you! One tip I might add at least for the F/A-18 is I was able to get much more accurate throttle positions by listening for the sound of the AB to kick in on each engine rather than trying to do it visually using F2 view and observing the engines or watching gauges in the cockpit. Might help to have "loud cockpit afterburner sound" enabled in DCS settings audio page. Just push each throttle forward as slow as possibly can and once you hear the AB kick in STOP. - Today
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Civilian air traffic auto-generation feature
waterman replied to twistking's topic in DCS Core Wish List
Its funny some users make it sound so Grand and Official but its only a game I think a major issue is the DCS Ai Major brand names will not allow their Planes Trains and Vehicles to be made to look STUPID by the BONKERS DCS Ai It needs Repair and improvement to the Broken Ai and animations to avoid any chance of rejection or an outright ban -
User feedback: It's been a year since launch and the ground textures still break it for me. For example the default AH-64 free flight through the valleys is really rough and not a good example to have as default instant action. That was my first taste of the map and it was horrible and it still is. I would really love it if they got more map data to make it more accurate other then a satellite image. I would REALLY love it if there was some in-game map feature that showed where all the COPs were during this maps time frame and the correct terrain so mission makers can replicate them. Panjwai(Kandahar) isn't Panjwai in DCS, I tried recreating my old routes numerous times but can't because they are simply not there. I have only flown it a handful of times but I don't know, I think Syria just set the bar too high and was able to execute changes & fixes a lot faster instead of long periods of waiting. Which is awesome for a paying customer. Also from a mission maker perspective. A region boarder to show exactly where the different payable regions are instead of coming here to look at the FAQ would be huge. That way if I'm making a mission and I have the whole map but some users only have high detail in the East region I know exactly where their limits are.
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I've never been a fan of cockpit reflections. I don't think the sim handles it well. If it were a real reflection, you'd be able to focus through and past it as one naturally does in real life. Drive your car during the day or night and while you're driving around tell me if you ever saw a reflection of interior lighting and was unable to see past it at the objects outside of the vehicle. If that were the case none of us would be able to drive at night because the lighting would blot out our ability to see outside the car. And yet, that's what happens in DCS. It was so bad in the older models like the MiG-15 that they finally got rid of them or put a switch in settings to turn them off.
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ASW started following Ракета Р-27Р не попадает по целям
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Hi, What should the correct behaviour of FFB sticks be at the limiter and past it? What I experience is, as I reach the AoA limit, there is an aggressive vibration. I can't say I feel a clear pulling force, that would match the visuals where the stick moves back slightly to reduce AoA. In addition to this problem, it has been mentioned that the override 'button' is not a physical button, but that it represents the force the pilot applies IN ADDITION to pull through the limiter. I interpret this as follows: constant force buildup to the limiter. Than an additional '17kg' force IRL pulls the stick back slightly, and then the pilot can further pull past the limiter if they want to override it and increase AoA. This should translate to FFB too then. Up to the limiter the FFB should not max out, so that it can actually pull forward on the stick (same time as it starts vibrating). Then once it pulled back a bit, with some additional force I should be able to pull the stick further back (these forces are scaled of course). How do you guys experience this? Do you think the limiter could be implemented differently to FFB? Any explanation by the devs on this? Thank you for this amazing module, absolutely loving it!
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В итоге взял MFD от F/A18C. Качество отличное, рёбра между кнопками также являются кнопками, так что этот MFD можно пользовать и в Апаче. Для использования нужно установить ПО от WinWIng (но по-моему не обязательно если хочешь самостоятельно копаться в конфигах). В нём выбираешь ЛА и дисплей(и), который(е) изображения с которых будут выводиться. Запускаешь игру - всё работает, т.е. в конфигах копаться не надо, ПО это делает за тебя. К MFD подключаются два кабеля один USB 2.0 для рамки, второй USB 3.0 для дисплея. Можно к дисплею подключить и USB 2.0, но тогда необходимо будет подвести дополнительное питание USB-C. Если руки прямые можно купить просто рамки и подключить к ним свой дисплей. P.S. Есть существенный минус - в DCS дисплеи темноваты, в инетах пишут что проблема со стороны DCS. Специалисты решают эту проблему через Reshade. P.S.S. ПО показывает что есть поддержка MSFS, BMS и чего-то ещё(не запомнил). К BMS подключить не удалось, возможно делаю что-то не то. Будет время - спрошу в поддержке.
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Exactly what @rob10 says. We were supposed to have Afghanistan completed last year, and here we are. Not complaining, as it seems they redid a lot of it from scratch, and we know they added things not originally planned. I'm happy about that. Same goes for Iraq, so it's done when it's done. Cheers! Sent from my SM-A536B using Tapatalk
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MAXsenna started following Roadmap Please
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Guns: Can't lock target while holding 1st trigger detent
AeriaGloria replied to Lixma 06's topic in DCS: MiG-29A Fulcrum
I’m not sure this is incorrect. Combat employment says nothing. You can always use coop with rest in dummy do if one sensor loses lock the other will pick it up -
celestHawk started following F-16C Block 30
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Typical F-16C Block 30 had the AN/APG-68 family (earlier V-series software/hardware typical of 1980s/early 1990s OFP). Block-50 commonly built or retrofitted with later AN/APG-68(V) upgrades (V5/V7 depending on lot and MLU), providing improved range, modes and SAR/GMTI growth options. Also the Block 30 Often fitted with the GE F110 on many (Block-30 introduced the “big-mouth” MCID inlet for GE engines on GE-powered examples). Some early Block-30s mixed engines but most GE-powered Block-30s have the larger inlet. I guess that is some what good starting point: https://www.digitalcombatsimulator.com/en/files/3330321/
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You're never going to even get rough estimate until it's basically ready to go. The reason is, if today they said "we're aiming for June 2026" and then in Feb 2026 came back and said "nope, gonna be July 2026" the uproar on the forums would be epic (and sadly this isn't an exaggeration) with all kinds of accusations of "you promised June 2026". It's not worth the grief it causes to try and estimate considering how difficult it is to estimate anyway.
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Very Nice!!!
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So apparently the current method of having to hold the trigger safety open to obtain a computed gun pipper is wrong and will be changed to a toggle switch in a future patch. Okay...but there remains an issue. If you lose target lock while in 1st stage the pipper reverts to a funnel - but - you can't re-lock your target from there. You need to release 1st stage and go back to CC and then you can attempt to re-lock your target. Thus the Mig-29 pilot is expected to constantly flip/un-flip the gun safety every time he wants to re-lock a target during a gunzo encounter. This doesn't sound plausible. The FC3 Mig-29 does allow you to re-lock from the funnel which I suspect is the correct behaviour; certainly it makes more sense to me.
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Noticeable stutter and slow loading
celestHawk replied to celestHawk's topic in Controller Questions and Bugs
Can't imagine who possibly liked your comment but 'good job' man even this couldn't change the situation and once again proved that ED must take time to polish their products and not to count on the magic pill of 'buy new hardware'. Great job man, thank you for proving my point once again. My religious believes doesn't allow me to drink and stop 'providing help' like this as it doesn't do any good to anyone! -
Fulcrum and Flanker really shows how scared NATO was. Something that allows you to move a heavy object with less force and something that attacks your weak sides? Oh yeah I would love it too
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