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Just be patient, in my mind, they will let us know when the F1M is ready for release. As the systems would be completely different from the "older" mirage F1, it must need some time to have them work as they should be. Just keep in mind that this module cames out with almost all systems working. Of course there were some bugs, but generally operational. And they were reacting rapidly to any feedback of broken systems or functions. So, let them just work on the F1M and wait until they announced the release. It will be a great upgrade of the Mirage F1, I'm sure. They don't need any additional pressure from outside and the +1 posts just will be counterproductive. Have faith in AERGES dev team and tester. As they would release a module as near as possible to the real one. Keep having pleasure flying the CE, EE and BE while waiting for the F1M to be released. IMHO asking every day about the progression of the F1M wouldn't make it faster to release, but just add pressure to the dev team. And I'm sure they don't need this. I prefer that they keep the mystery about the development and having the surprise to see screens and videos when they're close to the release date, than having 2 screens every week and waiting for months and having an unfinished early acces plane full of plenty of bugs. Trust them and wait patiently for the release announcement. They've done an amazing job so far. Let them surprise us when the time comes. With all my respect, appreciation and support for the AERGES development team. You guys are doing a really great job. Take your time to perfect the module and to deliver us a great F1M as you gives us the 3 other ones.
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My guess is ED's next helicopter will be some variant of the Blackhawk. 85%. But, could we get - at least as an AI - The SH-3 Sea King, to help make an 80's Carrier deck a reality? Pretty please? [Public Domain, https://commons.wikimedia.org/w/index.php?curid=18124459]
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Ich musste gerade erstmal im ME probieren, wie diese Restriction abgebildet ist....tja, ist recht eindeutig und brachial....
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@Phantom711 Nein noch nicht. Werde ich aber noch tun, wollte mal abwarten ob hier jm. dazu evtl. was sagen kann.
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Okey thanks for the reply & I have full understanding since this module is still being in early access. I feel confident ED will optimize the Fulcrum to its full potential.
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Sounds like, yes, but autopilot looks like came right from Flaming Cliffs - disbalanced and unable to use!
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This is noted as a known issue in the patch notes. See
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@kotor633 Es kann natürlich sein, dass das unsere frühe Exportversion nicht konnte. Hast Du mal versucht das mit dieser Quellenangabe im MiG-29 subforum zu posten/fragen?
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You don't speak Russian, but I do. It says there that the information can't be trusted. Quite clearly and unambiguously. Since these are Soviet aircraft, the original manuals in Russian take precedence over all others. And yes, it clearly states that you cannot use the SPO when the radar or jammer is turned on.
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100Fuegos started following radio frequencies and two serious mistakes
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hi, For some time now, at least on the servers, when you restock and rearm a stationary plane, it rotates almost 90 degrees. And now I've had several occasions where when you repair it, it falls to the ground and breaks down. regards.
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I installed it, I really did the first installation wrong. I don't have the glare anymore. But even so, it's unusable for me in VR, I'm attaching a picture of what I actually see... right eye covered, left almost not at all, together it makes such an unusable mix...
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Hi, it would be nice if the radio frequencies appeared on the pienograph. Let's see if they fix this module. We're so eager to see its true power. regards.
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Okey thanks all for the help, I will wait for the full Steam release then, looking forward to it very much!
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CWG Sandbox - Rotorhead Edition 45 missions in 1
Don Rudi replied to Don Rudi's topic in DCS: Cold War Germany
Hi everyone, I just updated the mission. It was reported that the tank battle for the Hind near Wolfburg didn't start. This is fixed now. Download link remains the same. Also, I haven't back about the NVA Mi-8 livery - sorry -
Moreover the repair manual indicates that the blocking circuit is tested with 2us pulse, while the 29 radar runs HPRF at 6us (166khz), so clearly that blanking circuit can handle a PRF 3 fold higher than the radar PRF. Sorry man, pretty much every tech manual about the SPO-15 talk about a blanking circuit for the radar. And one that runs fine at HPRF. Like honestly this is not a hard problem to actually solve. Like literally every radar does this. What seems to be an issue is that this blanking circuit due to the way its designed, can become desynched with the radar, which leads to the SPO either giving erratic signals (as documented in a few manuals as "MAY HAPPEN", or ofc if its totally out of whack, the SPO overloads/is damamged and presumably has a protection circuit to shut it off (again, very simple, ham radio level circuit).
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What we need from the Encyclopedia for Skinning Going Forward
Mach3DS replied to Awacs_bandog's topic in DCS Core Wish List
Not just rotate. But actually move the model off axis. Like you can with the MV. This lets you get views of areas that are not centered in the FOV. In addition, currently with Shift+Mouse Click+Drag you can also rotate the model around it's own axis which is very helpful in conjunction with ALL the other aforementioned things. None of this matters at all, if all the textures are hidden/inaccessible and encrypted. Encrypting the model is one thing. Hiding all the textures and file paths via texture encryption negates all this effort anyway. We don't know the names of files, can't use any files as a base to start from. If you don't have the ability to create UV meshes, then you can't really even recreate textures from scratch. SO this whole thing is academic. The model encryption was never the biggest issue. -
Have tried this a few times now and it seems pretty consistent. In mission editor I can hit targets nearly dead on accurate using CCIP with bombs and the CCIP marker is visibly responsive as expected. However, when I try the same thing in a multiplayer server, the CCIP symbology seems a lot less responsive to aircraft movements and the bombs are way off from where the marker is. Pre-designation doesn't seem to make a big difference. Guns and rockets seem to work as expected in both. In the Mission Editor gameplay, I start with the plane in the air. In Multiplayer, I've started both cold and hot starts but seem to have no accuracy with the bombs. Am I doing something wrong or is this a bug?
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Is it even worth to work on that crap? It seems like it was designed to be shot down.
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Это особенность симулятора а не модуля.
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And the same counter argument is also true. There is an declassified document published in moscow 2011 that mentions the syncing between the radar and SPO. (Also ascessable on a online classroom website) So yes, It is as simple as mentioned above. Edit: And compered to your intersting claiming logic. The difference between throwing words around, that the mentioned SME can prove that they were actual pilots of the well mentioned platform.
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Точно так же работает