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  2. im giving speed angels a play im getting laggy vr perf, max fps at 45 frames when mirrors are on more frames when mirrors are off, but unplayably choppy.. i can not play this dlc for now
  3. Yea, the sucky manual is being updated. It does say Early Access evaluation for a reason.
  4. am thinking about doing it is the $300 dollar head set any good though for dcs? rtx3090 here with 128GB ram...systems not to shabby are they equipped with sounds as well no?
  5. Anyone know where I can find these models for offline play?
  6. For A/G, will the Mig-29 have CCIP bombing? Or will it be fixed reticule type bombing like the F4E?
  7. @kotor633, besser wäre "jeder wie er möchte".
  8. до ближайшего апдэйта винды
  9. @ASW DaVinci Resolve was totally free last time I used it.
  10. Thanks guys. So I have uninstalled and reinstalled the speakers themselves a few times but maybe I’ll reinstall the other (non-DMAS) speakers. And just so that I’m clear. Everyone is selecting… and thus I should be selecting “Speakers (Realtek USB Audio)” as the Playback device? That what everyone else is using? Because I’ve tried that and get no sound… I was under the impression is should see another Pimax specific entry in that list… would love to see a screenshot from someone ms setup that works to confirm..
  11. They were probably made before the latest features were implemented. @Reflected?
  12. Great vibe it's getting even better towards the end having fun with the campaign, the acting, the map in intercept mission
  13. Check the speakers are properly connected to the headset, maybe something is off there.
  14. Thanks, I saw that the engine management has already been discussed. I guess I just just wanted to point out that these training instructions from the developer are very incorrect.
  15. Today
  16. I rented a Reverb G2 in 2021 and immediately ordered my very own the first weekend of flying VR, the rest is history. I haven't flown in 2D since.
  17. I just wonder when we can actually insert the DTCs, like in the Viggen.
  18. Did it reset your Defender exclusions? If you had any, that is.
  19. A recording is useless for the devs. What they want is a track. When you exit a mission, there's a button called "Save Track". Click it, give it a relevant file name, and post the file here. Cheers!
  20. The air intakes are great. We will wait for your covers, pads and stepladders in the flyable model.
  21. Sorry, I derped out on KD227. It is a Mk.IV, but only because it was built by Good Year. It's still a -1A. KD227 build 14658 I'll strike my post out. Though, of all the F4U-1 tests on that sight, they are all either -1s or -1As. Not a single -1D. Now there is a 'Detailed Specification' document that was revised for the -1D. It states in Paragraph 113a, that the listed data is estimated. Under the same paragraph, Note 2 states the data is based off of rated engine powers in Paragraph 503.a...551.b for some propeller specs. But those documents are missing. That report is missing a lot of pages. The data used could have possibly been from a -1A, but won't know until the full report is available. Edit In, if F4U-1D tests are ever found. "Clean" should indicate no pylons attached. Otherwise, the tests should specify the conditions in detail.
  22. Maybe one of these:
  23. Hello , I revisited the Reforger 2 campaign, and unfortunately, in the latest version of DCS, mission 3 is broken. I know how the mission is supposed to play out, but now it seems that the mission cannot be completed. Once the bombing run starts on the two bunkers, I line up on the First Bunker and Jester has the laser on target and calls the drop. Everything looks good for the drop. After the hit, Jester reports that BOTH bunkers have been destroyed and asks for permission to rejoin ??? However, he then reports the stats and mentions only two GBU, despite having three on board. I never received the call for a re-run on bunker two, and instead, we are tasked to destroy the 2 SCUD that are moving on the road. After we destroy the lead vehicle, I am doing the re-run on vehicle two. Once it is destroyed, I receive a "good hit" call. Immediately after that, Jester asks for a target assessment, and I have no choice but to re-run again with the last GBU left from the supposed Bunker 2, which never happens. Once he locks onto the vehicle, he never gives the DROP command. I then went down low to visually inspect the vehicles that actually are destroyed and burning. Something is off, as I never got a second bunker call and drop like before, and despite the SCUDS being destroyed no other calls are given except "Target Assessment" It seems the triggers are messed up.
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