Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. https://github.com/whisky-actual/Community-JAS-39-C
  3. loads of options here https://forum.dcs.world/topic/377066-pimax-play-v1411/
  4. Welcome to the Matrix
  5. It's unfortunately not reliable in my experience. If running in VR at 72hz and maintaining 72 fps, and just relying on the games internal FPS cap (or your headsets) it will report as CPU render thread limited as you say. But when the GPU struggles to maintain that 72hz/fps, and you dip below 72, it will still report as CPU render thread limited. Despite the GPU being definitively the limiting factor. Additionally, if you have enabled reprojection and your GPU can;t keep up and you end up at half refresh rate being reprojected to hit 72fps, it will also list you as render thread limited. Despite the GPU again being the limiting factor there. In the same scenario, with NVCP being used to cap the game to 72FPS: when maintaining 72 FPS it will report you as GPU limited. But more importantly, when you dip below 72 if the GPU can't keep up, it will correctly report the game as being GPU limited. With the external cap in place, if you run into main sim thread bottlenecks it will still accurately point towards the main sim thread being a problem. But the render thread will no longer be inaccurately reported as the problem when the GPU can't keep up. Additionally to all of this, DCS' internal FPS cap appears to have frame pacing problems in my experience. This isn't entirely uncommon in games, which is why it's often recommended to use an external tool to cap FPS for better frame-pacing generally. The FPS graph being incorrect could be a quirk of my particular VR setup. Given that Quest/Pico headsets can sometimes run the PC at 99% GPU usage instead of 100%, and use additional encode. Maybe the game is misinterpreting that as having some GPU overhead leftover idk, I don't currently have a wired displayport headset to compare to atm.
  6. Hi everyone, I’m Liam Wonka, new to the forum and about 3 months into DCS World. While flying the F/A-18C, I noticed an issue where TrackIR sometimes snaps my view to the wrong position after pausing and unpausing. Instead of restarting the whole mission, I found that pressing F12 (recenter) after pausing TrackIR fixes it right away. It keeps the cockpit view stable and saves me from a lot of frustration. I just thought I’d share in case others encounter the same issue. If there are better fixes or alternative methods, I’d love to learn from the more experienced pilots here. Blue skies, Liam Pips NYT
  7. I asked the same question, it seems not to be possible to have random weather in DCS.
  8. The 18.1 deg/s tested in DCS is for 14,862 kg. As for 20 degree/s, I don’t know. It is never stated. I have found multiple charts in manuals showing 20 deg/s but they never say the weight or configuration. But I imagine it’s likely 550 kg-50% fuel and 2x R-27 + 2x R-73. This one is from a “study guide” for pilots that goes through details of the structure. Okay, maybe it’s 19.5 deg/s Here is it in a book but seems slightly different, shows it exceeding 20 deg/s. But of course I’m going to trust the obscure Soviet military training document over the book published in the 90s in America…..however it describes the chart as “turn rate with missiles” which definitely suggests it to be atleast 2x R-27 + 2x R-73 configuration.
  9. Hello this has been discussed a lot, our implementation is based on data and SME feedback over the years. The pylon use is optional however for mission designers. We will not be changing the HARM setup thank you
  10. Да именно так. Виртуальной рукой не получается взять за рычаг. РППУ берется без проблем, интерактивность тоже на высшем уровне, а рычаг, после одного из обновлений перестал браться.
  11. Hello, There is information going around that the F-16C Viper cannot use HARM missiles from inner pilons. The ones that carry external wing fuel tanks. IRL it can carry HARMs, they can be successfully mounted, but cannot be used as it is not intended to be used with those pylons. That leaves Viper with only 2 possible HARMs instead of 4. Can anyone confirm if that is the case and will ED remove 4 HARMs load out if it is not realistic? Best regards.
  12. Hi, please check what we have said again, we do not make promises but we do share our plans, we are working on improvements for the updater and disk space which is a concern for everyone. As mentioned previously we rolled back the changes to rethink our strategy, this was after getting considerable feedback from the community. Once we are ready to implement a better system we will let you all know. thank you
  13. @celestHawk Thank you for speaking out! I do agree with many of the points you make. Presumably, the silent majority simply accepts DCS as-is or – worse for us who stick around – simply drops DCS. Without a constant influx of new players/simmers, DCS will eventually die out for lack of funding. I'd love to see ED's statistics on retention of new users. Having started DCS two years ago, I can attest to the onboarding experience being subpar compared to other games/sims around. Without the community content, I would have been lost even more. But, as you pointed out, there's nothing like DCS, which is the only reason I stuck with it. DCS' bugs and issues puzzled me. I come from ArmA 1 thru 3 and DCS seemed like a noticeable step backwards in terms of documentation, scripting, and stability. The updater is archaic. ED promised background updates about a year ago but they never materialized. It should continue interrupted updates and also recognize insufficient disk space, though. Never had an issue with that. @Rudel_chw You are a decade-long, die-hard DCS fan. You are entitled to your opinion. However, sarcastically telling disagreeing users to just "bugger off" is against everyone's interest. DCS needs to retain and grow its user base to keep its business afloat. If a superior competitor ever comes around it may flip the switch on DCS. Having started DCS two years ago and having a software development background, I'm still unpleasantly surprised by its multitude of bugs and issues. While ED do solicit feedback and bug reports, I feel like the effort is in vain if such posts do not get acknowledged officially. In case you'd like to know more about my – certainly incomplete – technical assessment and suggestions for the DCS core, feel free to read this. No feedback from ED about it, just like several core bug reports, I've recently posted, which is frustrating. Also nothing new on the net.dostring_in() issue. An 8+ CVSS security vulnerability simply sitting around despite a mitigation being available. There's certainly room for improvement.
  14. Not that I am aware of, but I will try to find out. thanks
  15. Hello @Nightstorm, is there an option you can update it for the new sniperpod? The MFD doesn't show the information next to the OSB's on the MFD on the TGP page. Thank you! This is the best and only MOD I use in VR.
  16. Thank you @LetMePickThat for checking in and adding key details. Thank you @HFXLegion for all your hard work. Do appreciate some simplification as I was confused between the ME and MC so I used... both in an upcoming project.
  17. I understand your frustration, your recent post in the bugs section has maybe sent you over the edge. I think you forget that without Eagle Dynamics none of the community projects would be possible. Our team and the work we do can be seen in our change logs, with well over 16 years of production, and working with the community, to claim we do not care because we can not grant every wish is just silly. I wish you all the best and hope that you will continue to enjoy DCS. best regards Bignewy
  18. By the way. If you like to compare different VR headsets, ChatGPT can do an amazing job in collecting and comparing the specs and summerize user reports. It also is able to explain the features quite accurate.
  19. hi, that's great, which version of SSA?
  20. No problem, If you need to you can contact our support directly however they will give you the same advice. I wish you good luck.
  21. Today
  22. In which directory? The same one you run your DCS.exe from? Ever used NVPI or Nvidia App to override the DLSS dll, and haven't reverted it back to using the default? Note, I haven't checked in the in game overlay yet myself, just a couple of items that could potentially cause this.
  23. Never had such issue, I can stop the download and resume it from the last byte everytime I need to. It's not possible to rewrite a multiple GB file (.surface5) while it's in use whithout exhausting system resources. Launch the download at night and don't play other games while doing software updates of any kind, CPU/RAM/MB have I/O limits, this user behaviour could lead to data corruption. Agree. Partially agree, they should make hyper-HQ AI units textures (skins) as an optional download, but cockpits textures need high resolution in order to see the labels clearly.
  24. Yes, please, this is a major thing missing in most DCS aircraft
  25. I can confirm that the Q3 has an outstanding sweet spot. You can literaly look with your eyes at the edge of the lenses and see clear. The Q3 is a great headset. The field of view is an important part, since it defines how much of the vr world you can see. The Q3 has 110° which is a good average. The Reverb G2 ha 98° and Pimax Super has 120°. You can think of it like a diving mask which gives you kind of a tunnel vision. The wider the FOV the greater the immersion. One of the main reasons I chose the Q3.
  26. Not to mention X-101 is twice the size of the Harpoon.
  1. Load more activity
×
×
  • Create New...