Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Well its here ️ This is what we all dreamed of while flying the MiG-29 all those years ago in Flanker 2.5
  3. Hi all, First post and sorry it's such a noob question... I've just started DCS, been going through the F/A-18 tutorial and found it pretty great in terms of learning basic flight stuff. Of course my real love is helicopters and the Gazelle is one of my favourites, so I decided to have a bash at that, thinking the tutorial would be comparable to the F18 one... The Startup chapter was great and I really loved learning the sequence. Only thing missing was voice narration. But the next chapter is Weapons, for which you need to start in a stable hover. Since there's no tutorial on how to hover, land or fly in general, and since I seem to be pretty naff at figuring out how to do it with the trial-and-error method, the obvious question is... What would people recommend for learning to actually fly a helicopter in general, so I can get to flying the Gazelle? Many thanks, Tasky.
  4. You can use MOOSE events to catch when a Dynamic Cargo is loaded or unloaded: MOOSE Docs – OnEventDynamicCargoUnloaded However, this approach has a drawback: all types of Dynamic Cargo will be processed, so you’ll need multiple if conditions to check for the correct delivery zone and the specific cargo models. A much cleaner method is to use MOOSE SET_CARGO: Apply filters to select the cargo types you want to track. Use :ForEachCargo() to iterate over the active cargo objects. For each cargo, check with :IsInZone() whether it’s inside the target zone. If it is, increment a counter (counter = counter + 1). This way, you can implement logic such as: if counter >= 10 then -- build FARP end Remember to reset the counter every time you call the function to avoid counting the same cargo multiple times.
  5. Во-первых, играть за синих - это... Во-вторых, симулятор очень хочет симулировать не только машины, но и атмосферу и боевые ситуации, а Ф-18 рядом с Су-25... Да вы и сами всё это знаете же.
  6. Same here. Resets the nav settings with the freeze / stutter when first starting taxiing.
  7. Interesting to read the replies. Quite an eye opener for me actually (as mostly a MP person). As someone who I think sits in the middle (I prefer PvE, so "co-op" MP) I actually had other preconceived ideas as to why SP might be popular - but I see there's far more reasons than I first suspected. Thanks to all who replied.
  8. This is what has happened for me too, very occasionally. A very hard roll to the right with no control input , then when lowering the gear, only one gear comes down. I can capture a screen shot of the one gear, but then when I play the track, it shows both gear down for some reason.
  9. Divert fields ? No not really they are just airfields you can use. There is nothing specifically that says they are divert fields. There is nothing in the input routine that defines them as a "Divert" field. To the NAV system an airfield is an airfield. Return simply uses the data stored for the selected airfield to compute the return routine.
  10. В том же "боевом применении" сказано, что предельная высота бомбометания 2000 метров. На самом деле в игре всё попадает и с 4500 https://rutube.ru/video/b7290918332e02eb3dde65e0e8c1404b/?t=1286&r=plwd и даже с 8500 https://rutube.ru/video/adf47e697b015c1cf627a9dfe19c3d86/?t=1319&r=plwd
  11. Aerodrome 2 and 3 are meant to be “divert airfields”, no? Using that logic, I can understand the RTN button flipping to AD1 automatically, since flying to a diversion base wouldn’t technically be “returning”.
  12. Что лично вы поняли?
  13. You may see it that way. And I agree with you, there are still a few annoying bugs there. But this module has been available since December 2019. So far there is only a Chinese manual. The translation is okay, but who can say that it is translated correctly. To what extent can I trust what is written there in English? Why should we as customers even worry about the translation? We have no way of judging whether what is translated is correct. The manufacturer dealt with this in detail when they developed the module. They are the best placed to write such a manual. The manufacturer has a responsibility here, not us as customers. Of course, developing a module like this is more exciting than writing a manual like this. But it's part of it. But manuals in DCS are a topic in themselves anyway. And luckily there is Chuck's Guide, of course!!
  14. If you are using Baro alt for your refrence.
  15. 1. IRST scan 2. Lock target, radar will range out to 35-40 km, but display scale maxes at 25 km. And of course, there is radar more it self. Lately been trying to lock in radar so I get iff, then switch to IRST mode so it switches to IRST then I can set radar switch to dummy
  16. Does it actually crash or does it quit with a Login session has expired popup message? I've reported the latter more than half a year ago:
  17. That's excellent! Sometimes corruption happens in the settings. If you want your keybinds back, you can just copy over the input folder. Cheers! Sent from my SM-A536B using Tapatalk
  18. I believe it should remain on the airfield selected. The Return flight path routine is a return to the selected airfield not the airfield of departure. Thats assuming you have coded airfield 3 by way of the DTC. So if it is changing then thats a bug to me.
  19. Ya so all you gotta do is to change the saved games folder name to something else it works now!!!!! Thanks for all your help everyone
  20. I would say that's the least important thing at the moment. Between machine translation getting better and chuck's guide being there, I'm not really sure there's a point spending time on it while there are still a few annoying bugs there. They might mean the quality when flying sideways or away from the missile. It's important to fly in the missile's direction when doing MIL guidance.
  21. I hope they spent their development time on actual DC simulation not waste too much on some bling UI.
  22. Well as Bignewy mentionned, ED is aware of this situation and I guess is now enforcing the contract. But those things takes time and now I just hope Bignewy will let us know what's going on in here... Keep in mind this is different than the ED vs Razbam situation, so I hope for more transparency !
  23. Nice idea maybe add it to the growing wish list. The old saying goes " You can drag a Horse to water but you can't make it Drink " I will check back in 10 years time to see how its progressing. Good Luck In the meantime theres always cfrag`s Fantastic DML - untill the much needed DCS Core updates kill it all off
  24. Today
  25. Который на протяжении многих страниц рассказывает про цвет зеленых ламп. Все всё поняли ещё два дня назад, но...
  26. Hi guys, I saw an opportunity to adapt this campaign to the MiG-29A Fulcrum and train to insert RSBN and PRMG on airfields and to program the DTC. In the end the 5 missions mini-campaigns came out nice. The auto advance in the campaign is a bit buggy on mission 3 and 4. If necessary use the Skip, please. Did you ever want to play the bad guy? Well, here is your chance to slip into the role of "Desert Snake", a MiG-29A Fulcrum pilot who will do anything necessary to defend his country and her allies against foreign disrespect. Set in a fantasy version of events around the 1980s Syria region. Version 1.0 (28/SEP/2025) This medium difficulty campaign will take you through most of the Fulcrum's relevant systems. During this 5-mission campaign, you will become proficient in radio navigation, air to air intercept and dogfighting, air to ground and even employing bombs and rockets. Also, it is fun to play the bad guys for a change. Now a version for the MiG-29A Fulcrum. Extract the Desert Bad Guys campaign folder to: C:\Users\"Your Name"\Saved Games\DCS.openbeta\Missions\Campaigns\en or to ..:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\MiG-29-Fulcrum\Missions\Campaigns IMPORTANT: THIS IS NOT MY WORK!!! I just converted, adapted and improved it to the MiG-29A and added some new features like Portable TACANs, RSBNs, PRMGs on the main airbases and improved the missions logic. Original work by Black_Dynamite: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Black_Dynamite/apply/ Original campaign link: https://www.digitalcombatsimulator.com/en/files/3322826/ PS: If the campaign advance fails for any reason, please, use the SKIP option. Have fun! Required to play: MiG-29Fulcrum, WWII Assets Pack, Syria map payware modules. Route and Weapons: Read each mission briefing. DTC: AD1 - DEZ AD2 - BAA AD3 - ALP WP1 - DEZ Final 28 (Waypoints vary on each mission) WP2 - BAA Final 17 WP3 - ALP Final 09 BCN1 - DEZ 04-06 (RSBN-PRMG) BCN2 - BAA 07-09 (RSBN-PRMG) BCN3 - ALP 12-14 (RSBN-PRMG) Comms: AWACS Overlord - Channel 00 - 251 Deir ez-Zor ATC - Channel 01 259.5 RSBN-PRMG 04-06 DEZ (Beacon 1) NDB 295 (CH01) VOR 117.0 TACAN 04X DEZ QNH 29.83 (1010) Deir ez-Zor EWR - Channel 02 120.4 Axeman Bassel Al-Assad ATC - Channel 03 250.6 RSBN-PRMG 07-09 BAA (Beacon 2) NDB 414 (CH 03) VOR 114.8 TACAN 07X BAA Rwy 17L ILS 109.10 Course 179 QNH 29.83 (1010) Alleppo ATC - Channel 04 251.10 NDB 396 (CH04) RSBN-PRMG 12-14 ALP (Beacon 3) VOR 114.5 TACAN 12X ALP NOTE: Tune the comm radios manually. Mission 1 - RSBN/PRGM practice in bad weather. Mission 2 - Intercept Mission 3 - Rocket employment. Mission 4 - Bomb employment and Fox 2 engagement Mission 5 - Fox 1 and Fox 2 engagement. Available on the User Files Download Desert Bad Guys - Fulcrum vs download page. I hope you like it. All the best, Sydy
      • 1
      • Thanks
  1. Load more activity
×
×
  • Create New...