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- Past hour
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cmbaviator started following Nvidia 5080 4k is awesome
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Nvidia 5080 4k is awesome
cmbaviator replied to m1tp2king's topic in PC Hardware and Related Software
i have 3090 and i get 120 FPS with my GPU at 99%, how come -
baronbeau joined the community
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Hillman started following Patch notes discussion August 2025
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MIG-29 confirmed release date September?
TheFreshPrince replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
The videos can come with the release. What I find more important is to have a manual before the release so one can study it already. The existing FC3 manual is missing all the important parts since it lacks the necessary buttons. -
Это двадцатый пакет санкций.
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MIG-29 confirmed release date September?
Vakarian replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
So what, module release is in jeopardy because videos aren't releasing to the schedule you made up yourself? Try to relax dude, it's coming. -
Guess that would be up to ED/ other 3rd parties if they're willing to figure out how to code it. Pretty sure that is something ASC said they were able to code and figure out. Maybe others don't see as much value since there is less to interact with in a fighter/attack aircraft. Whereas the C-130 has the entire cargo bay and cargo operations.
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now its randomly working again, smells like a possible shadowban
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
Ivandrov replied to HB_Painter's topic in DCS: F-4E Phantom
It tracks when it is illuminated by the radar and stops tracking when it isn't. You can see that if you follow the missile in. The guidance kind of pulses on and off. You can also see/hear it before firing, the director bars and the tone you hear also kind of pulse. -
You made my day! I appreciate your passion and support for the DCS Train Simulator Community! Maybe ED should consider to integrate train conducting into Combined Arms @cfrag Thank you for your very concise and to the point summary of the state of DCS. I do agree wholeheartedly. The tools situation is exacerbated by the lack of official documentation for almost everything, a tendency to break the scripting interface, and an utter lack of developer attention to core bug reports combined with apparent zero pre-release testing [1, 2]. What adds insult to injury is that the Simulation Control API Documentation (see %DCS_INSTALL_DIR%/API/Sim_ControlAPI.html) claims that scripting API centerpiece net.dostring_in() is now allegedly obsoleted by a_do_script(). That conclusion is ill-conceived and makes me wonder whether ED still understands their own code base. I do have my doubts. Bug triage, i.e., presumably forwarding confirmed bugs to an internal bug tracker, and testing is outsourced to community volunteers, who recently got this new and shiny badge to bolster morale. Sadly, only a tiny fraction of General Bugs filed within the last 2+ months have received any official attention. Reporting bugs in the faint hope to get them fixed seems like a waste of time now. A general note on managers: Managers typically work on behalf of the short-term shareholder value. Not the employees, not the long-term sustainability, and certainly not the customers. Boeing is a prime example of the application of this management mantra. Just to put expectations into perspective. Despite its many flaws, I do love and enjoy DCS thanks to the squadron I fly with. They make it worthwhile. However, I am outspoken about DCS' shortcomings in order to get its issues enough attention from ED. To make DCS better for everyone, including the evangelists who repeatedly suggest us critics to walk away. I'm terribly naive, I know ... My wish: These efforts to fall on fruitful ground and be appreciated and considered. By ignoring the content creators, ED is leaving vast resources untapped and fallow.
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UH-60L Black Hawk Mod ("Official" Thread)
YoYo replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
Right! I didn't notice that. A great update is coming. -
Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
Yes, they need to be installed for each client, and on the server. -
End of the war for the British Pacific Fleet. And the US Fleet for good measure. ..
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Where would I get that from?
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This week, there's a race at Mozdok International Speedway Anyone is welcome to participate, using any aircraft. Join the VIRPIL Controls FlightSimracing server to take part.
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На этой неделе проходит гонка на Mozdok Internation Speedway VIRPIL Servers Принять участие может любой желающий на любом ЛА. Сервер VIRPIL Controls FlightSimracing
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Military Assets for DCS by Currenthill
Alekseysdmtech replied to currenthill's topic in Static/AI Mods for DCS World
These are officially approved, so everything is clear with them. But what about the ones downloaded from the website that need to be installed on a dedicated server? -
Sorry, I may have asked this before, but do you guys fly regular weekly squadron training & mission nights? Looking at your Discord channel I didn't see any regularly scheduled flights/missions listed in the Events channel.
- Today
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PSVR2 - now works with Eye Tracking and Quad Views!
AlpineGTA replied to proxlamus's topic in Virtual Reality
Hi RealDCSpilot, Thanks for your response. I tried many different settings. I never use motion smoothing or third party plugins or hacks. I prefer to run DCS and VR as simply as possible. I just run my G2 @ 60HZ in DCS VR using WMR and adjust my DCS settings down until I have it running nice and smooth. I don't like the fake frames and blurring of motion smoothing. But for some reason, I just couldn't get the PSVR2 to run smoothly like my G2. That's why I suspect it's just my hardware is not quite up to running the PSVR2, I think the PSVR2 @ 72HZ is slightly more demanding than my G2 at 60HZ. But having said that, I'm still willing to go back to the PSVR2 and give it another try with the eye tracking. BTW, I don't have an issue with using SteamVR, I just like the simplicity of turning on the G2, WMR starts up automatically and then I just go straight into DCS VR. -
Yes I know, I stated it's a long wished for feature. That's why I asked, now it's a thing on the C-130, are there any plans to introduce it into the wider game and other modules?
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Yes, QV leads to the grey veal ("white box"). But - in my case turning off SSAO while using QV solved the problem. Had a thread regarding this issue a couple of weeks ago:
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Can't get enough of this carrier stuff. Up to 10 consecutive circuits per session and I'm starting to get the hang. My practice fleet. 1 Desroyer ahead at half mile and Port side Destroyers at 800 and 1400 yards to mark the correct pattern. ..
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
I bet these issues have nothing to do with the PSVR2. The stutters come from wrong settings (motion smoothing has to be off, throttling behaviour to fixed). SteamVR also isn't the culprit for most problems like many people think. The troubles with the HP Reverb headsets came from the terrible concept by HP, that this headset should be a native WMR runtime hmd and SteamVR wasn't even planned and supported in the first days. The wrapper WMR for SteamVR was an afterthought and the source of many many problems. I've been using SteamVR since 2016 with various headsets and it never made any troubles or stopped working for whatever reason. What @AlpineGTA should have done before testing the PSVR2 is removing any software and hacks that were needed to have the Reverb G2 running. (That includes OpenXR toolkit etc.) -
This is very helpful thanks. I never did really get dialed in when using SimHaptic, and I'm just getting started with SimShaker now. Do you have values in SimShaker you like for the Corsair you can share? As for setup directions, are you referring to SimShaker's directions? FFB stick and possible rudders are on my list too.
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It is NOT SSAO; it is the QV!