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reported CPU runs +20° hotter in idle after update to 2.9.16.10523.
MortarRat replied to Dmsea1's topic in Game Performance Bugs
This thread confuses me. I am not trying to be insulting or claim there is not a problem with the update. I want to better understand how people come to these conclusions. What are these users temps while running Cinebench, Prime95 or any other cpu bench for an extended period? I understand in DCS the GPU is also giving off heat, but I can't imagine that would spike temps to near shut down like some are reporting. When I booted up DCS after the update the main menu/gameplay it goes to 63C and sits there on my air cooler. Certainly an increase but I'm not concerned as this is where any bench test I run will max out. (Possible my CPU is not impacted with the update. 5700X3D) I benched and undervolted the CPU once I installed it for stability and temperature at the most stable VCORE I could get away with. For sure with a 9800 or 7700 keeping temps down may be a whole other beast, but you would run into the same issue in a bench no? Is it really possible for software that is not configured to raise the power limit on my CPU to cause a game to over utilize or stress a CPU beyond a CPU bench run for hours? Goes without saying for reliability and optimization we do not want a game running at your upper temp limit, but the whole 'I have to rollback or wait to play the game or my computer will get damaged by DCS' seems odd. From my humble assumptions, that would indicate the CPU power delivery itself needs to be addressed in your BIOS or EUEFI or whatever the kids call it these days. Just hoping to wrap my head around how this happens. -
Mission Editor questions involving the Kiowa Radios.
Qazplm replied to JohnMclane's topic in DCS: OH-58 Kiowa
Hello, could you tell me X: What does this AVIONICS PLUGIN under the cockpit trigger mean? I couldn't find the answer online -
Dust cloud increase should occur after collective pull
rhinofilms replied to -0303-'s topic in Bugs and Problems
I agree.- 1 reply
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Forgot to share this info for the skinners (F-15A SERIAL NUMBER by PRODUCTION BLOCK): Source: http://users.rcn.com/jeremy.k/serialSearch.html @streakeagle looks like only a few of mine won't be the cool ones. the reference photos I have for 'my' a-models have only an outer stab stripe Here is my list below of what I am making. Maybe an 'Early' and a 'Late' pack? AF75-0049 (A) AF75-0074 (A) AF75-0069 (A) AF76-0043 (A) AF76-0035 (A) AF76-0048 (A) AF76-0020 (A) AF76-0015 (A) - IN-WORK AF76-0016 (A), AF76-0050 (A) AF76-0027 (A) ----------------- AF79-0074 (C) AF79-0073 (C) AF79-0053 "Tiger One" (C) AF79-0009 (D) - CANNOT MAKE AF79-0064 (C) AF79-0067 (C) AF79-0015 (C) AF79-0066 (C) AF80-0013 (C) AF84-0023 (C) AF84-0025 (C) AF84-0014 (C) AF84-0009 (C) AF84-0002 (C) AF84-0019 (C) AF84-0004 (C) AF84-0013 (C) AF84-0043 (D) - CANNOT MAKE
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I have all of these that you posted. Yeah probably early, I like the '84-86 liveries with the black Eagle bands on the inner Stab. I can see that small grey panel on the engine heat panels. The A'S I have have tail stripes but no inner stab. The 'C's seem to be the only one who have it. The Desert Storm liveries would be the easiest to make since they are all uniform. These early ones though are pretty cool, just not all have the Wing Insignia on both sides for mine =o(.
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reported Score Window not showing kills, deaths after update
X93355 replied to Yuma's topic in Multiplayer Bugs
Well that didn't last long, hope it's not another 10 months of no scoring system. At least it's reported, thanks Newy -
Any chances of including a double kneeboard option for those that fly with the pilot body visible? 1 per leg, for example, Map/Route on your left and commo on your right. Could set each kneeboard using the current pin system. Pin 1-5 left leg, Pin 6-10 right leg. I requested a tablet but I guess that's to modern so maybe this will be more attainable.
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Hi all, Getting back into flying the F16 a bit and I seem to remember this issue from when I was flying it before. Why am I getting an offset from where the TGP is point at a Steerpoint to where the Helmet is showing the steerpoint? Is this because I didn't boresight Mavericks? In the below screen snip I was using a GBU 12, the red circle was where my TPG was pointed but the helmet shows the symbology off by quite a bit. Any help would be appreciated.
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Please, can we have the manual/QS guide before the release?
tradingwaste replied to LordOrion's topic in DCS: MiG-29A Fulcrum
It would be cool if we got it soon, cause am guessing another 1-2 months before we actually get the FF Mig29A. So at least in the mean time we could start going over it -
Gun Camera footage - saved and replayed at 1/2 speed like the mission "Track" function. How awesome would that be. Bowie
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P-47D - Attn: Livery-Smiths - 61st FS Liveries
Bowie replied to Bowie's topic in DCS: P-47 Thunderbolt
Am now using "56th FG, 61st FS Generic camo skin" by Reflected. But, come on. It's a great skin and OEM. Bowie -
talbalos started following Aligning AB detent and Throttle Calibration (How to)
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Indicated Airspeed Option: The program already tracks this, as it appears as "IAS: n kn" in the external view data window. It's what pilots operate by. Not a big problem for level flight, an an empirical program of Altitudes/IAS's has produced data of ground speeds at altitude for waypoints. The problem is climb. Climbing from 2,000 ft. up to 25K, at max continuous power and 170 mph (148 kts) indicated, has a tremendous ground speed variable. The AI already climb away in this configuration and keeping formation is impossible. If the AI were limited to max continuous power and 170 mph (148 kts) indicated, that would also solve the problem of a route climb. The other issue is an Alternate Waypoint Trigger, and the ability to provide an alternate route. A or B. Turns Four(4) missions into Eight, plus the unpredictability. Multiple Alternate Waypoint Triggers? 1,2,3,... One mission, infinite variably engagements. Bowie
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Mike Force Team started following FID - First in Defense recruiting
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Expired discord link. Can't join.
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Thomas0086 started following Templates gone
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I have the same problem, and i creat a new ships group template, it does't work either.
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DCS crashing suddenly after running smoothly: ANTIFREEZE ENABLE
rob10 replied to Creasy85's topic in Game Crash
From the first log it is showing a bunch of errors like this: Source c:/users/felipe/saved games/dcs.openbeta/mods/tech/static_objects/liveries/guardtower_flag/rus_summer is already mounted to the same mount /textures//liveries/guardtower_flag/RUS_summer. Which suggested mods, but actually looks like it was pulling things from 2 places or you had somehow gotten parts of the normal built inserted into your Saved Games/Mods folder. -
correct as is MAN RNG knob not working
Tholozor replied to Gunfreak's topic in Controller Questions and Bugs
You can use it to adjust the TGP zoom level (independent of the FOV setting). -
DCS: F-4E Phantom II Screenshot Thread
ContinuedMayhem2020 replied to DonJosh's topic in DCS: F-4E Phantom
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Is there any way to store current cockpit view to a certain snap view 0-9 ? I would like to use snap views 0-9 for qick preset views to certain cockpit areas or fixed views out of the cockpit I found SnapViews.lua under Saved Games/config/view where all views are stored. But setting - checking - readjusting them manually a for several positions in different aircrafts takes way too much time. I am looking for a way to store the current view position to a certain snap view within running DCS.
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Community A-4E-C v2.3 (May 2025)
stevey666 replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Hi all, FYI I've added Napalm effects to the Splash Damage script (adapted from a previous Napalm script), so you can make some better use out of those MK77s -
Did you log a call with Customer Service???
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talbalos started following MAN RNG knob not working
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correct as is MAN RNG knob not working
talbalos replied to Gunfreak's topic in Controller Questions and Bugs
Being fairly new to DCS I wonder what the "Manual Range" knob does? The Winwing Viper throttle grip has a knob prominently labeled as such, and the DCS F-16 Viper module has key bindings for "Manual Range" increase/decrease adjustment, but as far as I can tell they do nothing. -
Bump, come join us!
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Bump, come join us!
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Please pay attention to removing shadows as well when triggering scenery removal (trees/objects), especially with trees/forests. The shadows still appear from a distance and are a real immersion killer.
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Sorry for hijacking this thread, but @MAESTR0 it seems that a huge mistake on the part of UGRA is brewing, and I want to warn about it. This mistake is also being made by ORBX and Kola, and from my point unforgivable. Why has the number and layout of small trees, bushes, and shrubs apparently been significantly changed and reduced quietly (compare the images, Initial CWG release (2nd Screenshot) and May 23 Update (1st Screenshot from Draken35) ? The immersion of the airfields relies on them!! There are no performance issues resulting from their presence. And please give us the choice and let them be as they were in the first release. Feel free to reduce the amount of ground vegetation near the airfields, but never the number and variety of trees, bushes, and shrubs. The rule is always, the more, the better!! What is your reason? Please give them back to us, or at least leave us the choice!