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Mike Force Team started following Yellowcake
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Absolutely. There’s a note about that in the mission description. In short, you’ll need to pull the script out of the .miz and modify the fuel tank capacity, save, reload into the .miz. The script is well-documented and you’ll see exactly what to do once you open it.
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TheBiggerBass started following BRONCO OV-10A V1.24
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Ist im Moment schwierig, wei ich das Modul schon wieder deaktiviert habe und ich mich erst mal weiter mit anderen Baustellen beschäftige. Ich mache das aber später mal. Ich habe parallel aber bei auch schon mal bei Rudel nachgefragt. Scheint so zu sein, dass das Teil mit einem separaten Pedal wesentlich leichter steuerbar ist. Leider kann ich aus gesundheitlichen Gründen kein Pedal nutzen.
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71st_Mastiff started following Unacceptable performance in VR
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Any word on the VR performance, Afghanistan, GermanyCW, Kola, Mariana’s Normandy is horrible. Only mediocre VR performance in Caucuses. VR PiMax Crystal V1. OG.
- 21 replies
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- performance issue
- vr bug
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(and 1 more)
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Ich habe den Mod gerade mal frisch installiert, und obwohl meine eine Bremse sogar etwas verkalibriert ist, lässt sich die Maschine für mich ohne Probleme am Boden differentiell bremsen, abheben, landen und nach dem Aufsetzen runterbremsen, ohne dass sie nennenswert in irgendeine Richtung zieht. Kannst du mal einen kurzen Track im Kaukasus aufnehmen und hier teilen?
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TheFreshPrince changed their profile photo
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It says 2.9.13 or above (higher).
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I have yet to survive a mission by myself. In almost every mission I get hit by the Sam's, no matter how hard I yank and flare...
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Скорее всего автобитрейт включен и получается 100 и так и сяк. Если не выходит 500 значит дело в сети, а снижение битрейта это костыль.
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How does it works? I tried to install it in the main DCS folder, firstly with OVGME, it didn't work and then I copied CoreMods and Mods folders in the main DCS folder and it didn't work, In my settings, I don't have any new category of inputs and in game, when I press space, it doesn't fire But, I can chooses ammo type in the ME, so it is recognized by DCS but I can't fire
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a stupid question maybe I find that if i want to limit my groove time in 15-18s I have to line up in 0.5 or 0.6 nm (tacan distance on hud). If I line up in0.7-0.8 groove time will be too long. But we should line up in3/4 nm right? So how can I line up in3/4nm and limit groove time in 15-17….. just do a math Lets Assume the plane is traveling in 140 ias no wind and ground speed is 140too. The plane will fly 2.3 nm per minute. That means in15s it will travel 0.58nm. In18s it will travel 0.69nm. But 3/4nm is 0.75 right? In practice, mother is moving and wind is blowing and in descending 140 ias means slower gs. so Hornets will never approach in 140relative ground speed. And it sometimes doesn’t fly as fast as 140 maybe 135. So if we line up in 0.75 as standard, we are likely end up in 20s groove time….. Can anyone share some experience or tell me what’s my mistake?
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Right now we don't know what the resolution will be, but it's looking bleak. We're definitely unlikely to get one before there's a definite answer. Afterwards, if RAZBAM goes away, I assume the aircraft will be up for grabs. Perhaps the Red Star people would be interested in it, they seem to be doing a really good job with the MiG-17. I'm more worried about the Harrier. The F-15E is such a popular aircraft that someone will, sooner or later, step up, probably with an actual AI WSO. Any Harrier variant would be tricky to get right, relatively hard to get docs for (Brits are notoriously cagey about declassifying stuff), and a rather niche aircraft. Not sure about Mirage 2000, but as long as it keeps working and being sold, it could be fine, being the most complete and polished of the RAZBAM modules.
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I do too, but that's one issue amongst many and the patching is not quick with several layers of priority as mentioned in the forum. Don't take my comments as dismissive. I always look for user side work around especially for something customizable as bindings, as the patches and fixes take long to come. Happy flying.
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Welcome to the Core Game Wish List Section
freehand replied to NineLine's topic in DCS Core Wish List
I would like the option to delete the replays that do not work any more or not wanted with in DCS replay folder in game. -
Nice I'll definitely have a look at this thanks for putting this together! I'm kinda scripting illiterate, would this be possible to do for other warbirds like the p-47?
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Cropilot joined the community
- Today
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Thanks. Also, "after you interact with kneeboard with the mouse" is rather important to mention. Have updated OP accordingly. Thanks again. I could very easily work around the issue, but I think it must've been introduced relatively recently (I've been away from DCS for six months) as I've never encountered it before. And I do believe it is an issue, and that it needs resolving.
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Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
Hi, Thank you for your message. And thank you very much for the Tacview file. It helps a lot. I don't think you are doing anything wrong. After achieving air superiority level high enough you need to protect blue ground troops from enemy attack aircraft and helos and destroy enough enemy ground troops. And I think that's just what you tried to do. From Tacview we can see that Devils 3 and 5 are tasked to CAS area Lima instead of India. Lima is at north. Sometimes it is possible that F10 menu gets overwhelmed and something else is activated even if you push just right row. Shouldn't happen very often but it's good to check the text after selecting task for AI units to be certain that right task is given to them. Please try that again and if still a wrong CAS area is given report me the name of the mission and how many dynamic missions you have played so I can check if there is something wrong. Time to get all units airborne is now longer than it was when the campaign was made. After the DCS deck crew update things have changed so that those AI units will only taxi after you. Unfortunately there is no way I could tell them to taxi first as the AI deck behavior is determined by DCS.- 1 reply
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Yes, exactly. Plus the North when it releases.
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Many thanks!
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gulredrel started following Internal cargo
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I tried this feature and was able to get static/dynamicly created ammo palette,the UH-1 cargo style load and the M117 bombs into the cargo bay. The bay has three slots. I was not able to place the barrels as an internal cargo. There was an image on ED discord development pics where the Mi-8 was loaded with barrels. How can I achieve this!?