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Hello @Charley, Did you check the Hyd pressure? I'm not sure if this could be the reason, but next time you have the issue, retract the gear and flaps, make sure pressure is within limits and then lower gear ... And then flaps.
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Anti-aliasing in DCS graphics-meny seem to have an impact. DLAA gives the best image both close up and at distance (for me). Pixel-densnity and Texture Resolution in the DCS graphics meny also seems to have a large impact aswell. In my Hornet flying VR I can see the HUD very good, but I have to lean forward a little bit to read text on dials (but actually in real life I have to do that aswell to be honest :)) Here is my thread about my current settings, performence results and things I discovered up to now:
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I don't know your testing parameters but in my tests, the JF-17 with CMBT engine mode, full internal fuel, QNH 29.92, +20°C, 30k ft altitude hold, starting speed of Mach 0.75 are this: 2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion 2x PL-5 + 2x HF20 - 16x BRM-1 rockets: Max Speed of Mach 1.04 before complete fuel exhaustion 2x PL-5 + 2x SD-10 + 2x GB-6 SFW: Max Speed of Mach 1.00 before complete fuel exhaustion With all three payloads generally starting to plateau in speed after 10nm traveled with the 2x PL-5 + 4x SD-10 loadout taking the longest to get to the max speed I recorded. The values presented for the HF20 with the BRM-1 rockets in the post by AeriaGloria are incorrect, as they have an effective payload drag value of 8.192 (0.002 * 4096) for one pod. I would personally attempt to double-check the payload drag values themselves for inaccuracies since the ones posted don't seem to be 100% accurate. I personally do not see anything wrong with the drag for these weapons. The only gripe I have would be the payload drag for the LS-6-250 being the same as the LS-6-500.
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Good luck buddy with your purchase! Let me know how it went
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Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
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Hi again guys! I have only 2 things to add to my post above. In Virtual Desktop I had to set OpenXR Runtime to VDXR. Also connecting a high speed internet- cable between my PC and my Router (a LAN cable) improved performance also. Performance also seems to be dependent on map and module (how well optimised they are). What I noticed is that generally EDs modules runs the best (for me atleast). Best performance I get with the F-18 Hornet and Viggen. Apache also has good performence. Worst for me seem to be Chinook and Hind. So I am right now playing F-18 Hornet and Viggen on Cacasus and Syria Map. I get solid 72 FPS in singeplayer and solid 30-40 FPS in multiplayer, without any crashes or disconnects.
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DIY F16 DED Screen Instructions - Tekcreations Is it just me? I bought the hardware. Other than moving the resistor, I followed the instructions and have had no problems at all.
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I have put everything I have in that mission into one ship and it's still trucking along, drives me nuts.
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These goggles are far more realistic than the full screen NVG. Have you tried adjusting the gain on them? I have to fine tune it depending on the ambient light constantly
- Today
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sleighzy started following Long start times from desktop to main menu
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There is no crash in this log, was it taken directly after one? What do you actually see when it crashes? Check if you have any dcs-logs-<timestamp>.zip files as well around the time of the crashes. This log only shows some errors from what I'm assuming are your Echo9 mods. Might want to remove those, run a slow repair, and see what happens. It also shows you are running Process Lasso, do you need to? If this is a log after a crash then it is possible that Windows is killing the process. Run the Windows DxDiag tool, save the report, and attach it here.
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What is the current state of damage model in AH64 module?
Ivandrov replied to normanleto's topic in DCS: AH-64D
I've had more instances of noticeable damage to systems rather than complete destruction of the aircraft, personally. Definitely had my radar altimeter and radios shot out. -
rear animated cargo crew chief would be nice.. addition.. option to add one
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image very good ingame read dials etc displays?
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Rudel_chw started following Please Address Game Bloat from CoreMods & Excessive Liveries
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Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
seems to me that if 50GB is that important, then most likely what you really need is a larger storage … 50 GB is not going to solve your lack of storage.- 50 replies
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So I finally sorted out my speaker problem on my Super (turns out the DMAS speakers that shipped with my unit are defective... sigh) anyhow I'm now 8 days away from needing to make the decision as to whether I'm keeping the Super or not. Coming from the Reverb G2 I was hoping the local dimming on the Super was going to make for a much better experience flying at night... my initial experience has not been great though. Launching the F/A-18 Case III recovery mission and the F-16 Night Free flight mission I have to say - at least on my unit - flying at night is a literal kaleidoscope of colors in the clouds. I tried to snap a picture of what I'm seeing on my phone through the lens.... I see REDS, PURPLES, BLUES... it looks.. well terrible and completely unrealistic. Is this what everyone else is seeing? Is this the Chromatic Aberration effect I've heard about? or might this just be a case of a poor set of screens? Or am I crazy... null
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correct as is Unrealistic GMT radar? DCS is too good?
lee1hy replied to lee1hy's topic in Bugs and Problems
open public level (media, old pdf etc) we can access. of coruse, we dont know see real gmt f16 If there is something that makes sense of material, of course dcs players will understand. -
Please Address Game Bloat from CoreMods & Excessive Liveries
Bowie replied to celestHawk's topic in DCS Core Wish List
Have a cull (DCS Hanger) file system on a storage drive for unused and archived stuff, like liveries and entire modules, w/ a "Deployed" text file in each folder. Takes a few minutes after every update to toss ~ 50 Gigs of don't need. Bowie- 50 replies
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It was already set at 0.5, since im in VR and there's no gains beyond that.. Thanks!
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This question is somewhat related to a question I had before, but it's new. I'm trying to get used to this Stick for Air Refueling. For now, I have my settings set at Deadzone 3 and Curvature at 10 for both pitch & roll, and I am all over the place. I know this takes practice, but do these settings seem OK? Any suggestions?
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Еще одно видео
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Community A-4E-C v2.3 (May 2025)
Bowie replied to plusnine's topic in Flyable/Drivable Mods for DCS World
AI Iron Bomb Release Sequence Issue: All and Four/Half are fine. Pairs: 8(Mk. 82 slicks) + 2 drop tanks - C/L-C - C/L-L - L/Wing+C/L-R/Rear -R/Wing+C/L-R/Forward Asymmetrical - after the third drop, until the final. Please advise. Note: Have not tested the player sequence. Bowie -
Ghostrider313 started following F16 DED with SSD1322 and DCS BIOS
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I have given up on the ESP32. I found a mini-Mega that I am trying to use. I have copied the code from the forum here and used the mega specific code line. In IDE it verifies fine, but when I try and upload it never completes the upload? This is the code that I am trying to load, see attached. Any help here. The DED is turning into my longest and hardest pit upgrade yet. DED Arduino Code for MEGA.pdf
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The secret is to enjoy what we've been given...maybe even express a little gratitude that someone has given the fruits of their labor to the community...not to ask for "at least" something else
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Maneuvering On The Ground With Differential Braking
Spidey002 replied to AG-51_Razor's topic in Bugs and Problems
Please make this a priority. We can't experience the damage model if we can't taxi and get into the air. Thank you! -
-Tested with no HMMWV and no T72B/T72BU/T80/T90 (replaced with M113 BTR_D and T-55), UH-60A replaced with UH-1H, removed all infantry class units to see if resolved...no luck. -Tested without Stennis and without Tarawa (all naval assets removed). No luck. It ran longer, but that may just be random chance. -Tested without naval assets and with Mi-28, Ka-50, Mi-24V, Mi-24P replaced with AH-1W; Mi-26 and Ka-27 replaced with UH-1H. Also removed CRAM. No luck. -Tested with the above helicopter changes and naval asset removal, but also replaced RED JF-17, MiG-23MLD, MiG-25PD, MiG-25RBT, MiG-27K, MiG-29A, MiG-29S, MiG-31, Su-24M, Su-25/T/TM, Su-27, Su-30 with F-16; Tu-160, Tu-95 replaced with F-18 SLAM-ERs; Tu-22M replaced with F-4; IL-78M replaced with KC-135 MPRS. No luck.