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Still waiting on any word from @NineLine and @BIGNEWY regarding a solution to this mess.
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Is this being released as EA, or full release? I thought the pricing on EA is discounted? (Not pre release price but still closer to it than full price?) Have you heard any different, because you’re scenario seems to expect it not to go to EA price but full price immediately on release? Historically, pre-release have been 30%, and EA 20% discounted. Seems to me that’s fair. An extra ~ $6usd savings for those who know they want it regardless and buy, and ~ $6 extra for those who wait until after release but still buy EA. $6 difference for insurance/security for those who want public reviews doesn’t seem unreasonable to me, ( or $6 savings for those who show support by pre-ordering seems pretty reasonable). Personally, I’ve never understood preorder on a digital product that doesn’t have limited stock, and would prefer to pay $6 for the insurance, but I also don’t think it’s not unreasonable for those who invest and commit early to get that extra bit of a savings. I’ll always advocate for choice. I think the way it’s been released couldn’t be better… unless there’s something you know that I don’t, such as this being released with no EA? If so, please let me know.
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mikio1962 started following SimShaker for DCS World Sound Mode Expansion - Discussion
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Not a surprise in the least - I told you guys it was coming. Nothing else made sense and more than a foregone conclusion frankly. That said I’m happy to see the forum/announcement etc. My favorite war bird - bring it on.
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So I'm revisiting this topic I found an answer for my problem I I know it's been a while but sometimes I have to neglect my gaming Anyway What is going on here that I have some sort of realism thing ticked off somewhere in my setup And it doesn't allow me to see red forces on the f10 map But they are there and they will shoot at me As I learned yesterday when I was practicing wild weasel So to answer this problem yes they are there and no it has nothing to do with the mod If you look really really close on the f11 you can see them This particular mode requires me to have to use the sensors on the aircraft to locate the enemies I LOVE IT! I'm retired Navy operation specialist I can handle that!
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Is the AIM-9 still planed for the 339A? I think there are a lot of us looking forward to this.
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hopper313 joined the community
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Периодичность заглядывания не та. Необходимо раз в час.
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Flew a P47 mission today (Wolfpack DLC), bomber escort. We mixed it with FW190s and Me 109s. A FW190 was on fire, trailing heavy smoke and kept flying around in circle at about 3000 feet. I could not catch it with 52 in of manifold. He flew like that for 5 minutes (at least) and I gave up. He never crashed. I flew another 20 minutes going home and it was never recorded destroyed, he's probably still out there on fire doing 400 mph. I have encountered this several times before.
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who here checks every day twice a day for the PTO assets pack drop?
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Tried it with cockpit global illumination turned off and it helped. Still only getting 40 fps versus 80 with P47. Spikes here and there, but at least it's flyable.
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unicorndog joined the community
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I will try turning cockpit reflections off, thank you. For others, note that I said this is not limited to the Mariana map (although it is the worse). It alsho happens on the Normandy map, on the ground, with zero other aircraft. Only for the F4U, all other aircraft OK. AMD Ryzen 9 7950X3D, X870 Gaming Plus Motherboard, NVIDIA GeForce RTX 3080 Ti, 128 GB RAM. Meta QUest 3.
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Ok it's not updating for some reason, go to the GitHub relase Release V3.0.5.3 and download the zip file and manually copy the vaocompro folder to Voice Attcak/Apps folder and overwirite the existing. Then start Voice Attack. You version should be 3.0.5.3 then you will need to do a Lua Code reset via the Vaicom UI Reset tab and then restart Voice Attack then start DCS.
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Outstanding! @Eight Ball Just FYI brother, if you want to join the big leagues....lol....door might be open. I would support 100% We need some VC assets in DCS.
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352ndOscar changed their profile photo
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reported Supercarrier: L alt+c doesn't work in VR
Devil 505 replied to Reflected's topic in Bugs and Problems
@BIGNEWY BigNews, you have any updates on this one? I know you were looking into it. I would agree. Cursor and ability to control in VR is still inoperable. Any suggestions or time frames on a possible fix? -
Sunsu joined the community
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mkel2010 started following VR Hand Tracking and Mouse Cursor Problems
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I've moved DCS to a new computer build, and updated to the latest DCS version as part of that process. On my old setup, I used HTCC in VR to provide hand tracking in game, but now the hand movements are confined to a small two by two area in the upper left corner of the menu screens. For example, on the Main DCS menu screen, any hand movements of the cursor are restricted to the D and C in DCS in the upper left corner of the window. The same goes for the Mission menu. Once in the game, the cursor appears to follow my eyes and is difficult to override with the actual mouse. If I turn off HTCC, then the cursor somewhat returns to normal behavior with the mouse being the controlling factor. If I switch to DCS' built in hand control, my hand movements appear on the screen but I can't manipulate any of the cockpit controls. I've looked at a couple of the tracks where this happens and nothing comes across in the track so I don't think that would be helpful. This did not happen in the earlier version so I believe something may have changed withe the update.
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SicophySEO joined the community
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Hallo, ich habe eine Frage und hoffe, hier Antworten zu bekommen. Ich habe eventuell vor, mir ein A-10C-II-Cockpit zu bauen. Aber das steht noch außen vor. Was mich in erster Linie interessiert, ist wie folgt. Ich habe mir vor einiger Zeit diesen USB-Hub (RSHTECH USB Hub Aktiv 3.0 mit 36 W (12 V/3 A) Netzteil, Aluminium, 10 Ports USB 3.0 Hub zum Laden und zur Datenübertragung, USB 3.0 Mehrfach-Ports-Verteiler mit EIN/Aus-Schalter und LED, RSH-A10) Gekauft. An diesem Gerät sind Schub und Stick angeschlossen. Es kommt hin und wieder vor, dass dieser Hub sich einfach mal kurz im Spiel die Verbindung unterbricht. Vielleicht hat ja jemand eine Idee, woran es liegen könnte. Hardware: i9 11900K Z590 Asus Maximus XIII Hero 2 TB M2-SSD 64GB Arbeitsspeicher AiO-Wasserkühlung RTX 4070 Ti 1.000-Watt-80+-Gold-Netzteil Denn wenn ich mir ein Cockpit bauen sollte, wären die Probleme ja nicht verschwunden. Daher würde mich interessieren, woran es liegen könnte, dass die Geräte sich einfach mal im Spiel verabschieden. Es ist nicht immer so, aber es kommt halt mal vor und das nervt auch etwas. Danke erst einmal. MfG
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Yes, can do startup, talk to tower, change radio stations, all that, without issue. Butt after switching to AG mode, it says "Current ordnance loadout:" and as you can see, it lists nothing, but in the second image, you can see that I do have paveways, and a lantirn pod attached. The pod does warm up and activate, but doesn't see I did toggle Airio and restart (and made sure appendices were checked [they were]), but still no joy. I will check in with Discord.
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King39 started following INVENCIBLE MODE ALWAYS ON?
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INVENCIBLE MODE ALWAYS ON?
King39 replied to urraca's topic in DCS: A-10C Operation Agile Spear Campaign
Thanks for your comments and have been addressed for the next update. Thank you, John -
it’s not … but I have this obsession for accuracy, so when one user that has been here a bit over a year, attempts to teach ED how to run their business… I feel this urge to put things into perspective, an urge that I can’t really explain. but as obviously many users feel that my accuracy is miss placed, I will stop following this thread, so you can keep suggesting ED how to do things, bye.
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I just cited them because you said: " we have the right …" wasnt defending, just pointed out the incongruency
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From your post count and your knowledge it's clear you've been playing for decades, and that's amazing. But you have to understand that probably the majority of us aren't as passionate about the game as you are, and in the end ED cannot survive on a handful of whales buying everything. Right now they're hyping up the WW2 stuff with the Corsair, ww2 Marianas, asset pack, etc. Yet you have zombie planes still flying in circles after being destroyed, and it's been that way for two months. Do you honestly think that's acceptable?
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investigating Game crashes when joining cpg seat (multicrew)
Ignition replied to Keyser1800's topic in Bugs and Problems
Still happening. Cold Start. This issue has several years now and it gets really tiring. -
As I have been unable to find reference to these issues in previous posts to this forum I have taken the liberty of posting this report. The attached screenshot shows the Batbomb radar controls in the Corsair. The Search Mode button is numbered 1; the Target Lock button is numbered 2; and the Batbomb Radar Rotary ON/OFF Switch is numbered 3. In my Controls Setup I have bound keyboard keys and HOTAS buttons to each of the Batbomb functions / actions. In testing these binding I have found the following: FOR THE RADAR ON/OFF ROTARY SWITCH 1. Using the Mouse - When set to OFF a Left Mouse Click on the Radar Control Rotary Switch moves it from OFF to HOLD 1 MIN. A further left mouse click then moves the switch from HOLD 1 MIN to RUN. 2. Using the Mouse - When set to RUN a Right Mouse Click on the Radar Control Rotary Switch moves it to HOLD 1 MIN. A further right mouse click moves it to OFF. 3. Using the Keyboard Binding - When set to OFF, pressing the Radar ON Keyboard Binding moves the Radar Control Rotary Switch directly to RUN. 4. Using the Keyboard Binding - When set to RUN, pressing the Radar OFF Keyboard Binding has no affect on the switch - it remains set to RUN. 5. Using the HOTAS Binding - When set to OFF, pressing the Radar ON HOTAS Binding moves the Radar Control Rotary Switch directly to RUN. 6. Using the HOTAS Binding - When set to RUN, pressing the Radar OFF HOTAS Binding has no affect on the switch - it remains set to RUN. FOR THE SEARCH MODE BUTTON 1. Using the Mouse - Clicking Left Mouse button on the Search Mode Button when it is out depresses the Search Mode Button and it stays depressed. 2. Using the Mouse - Clicking Left Mouse button on the Search Mode Button when it is depressed causes the button to pop out. 3. Using the Keyboard Binding - When the Search Mode Button is out, pressing the Keyboard Binding depresses the Search Mode button momentarily but it does not stay depressed. 4. Using the HOTAS Binding - When the Search Mode Button is out, pressing the HOTAS Binding depresses the Search Mode button momentarily but it does not stay depressed. FOR THE TARGET LOCK BUTTON 1. Using the Mouse - Clicking Left Mouse button on the Target Lock Button momentarily depresses it. 2. Using the Keyboard Binding - Pressing the Keyboard Binding momentarily depresses it. 3. Using the HOTAS Binding - Pressing the HOTAS Binding momentarily depresses it. Of the three possible setups for using the BatBomb Radar, only the TARGET LOCK BUTTON appears to operating as required in Mouse / Keyboard Binding / HOTAS settings.
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In my opinion some are not minor errors: having ATC to give the wrong IAF for approaching the runway in bad weather? Or having the wingmen repeat endlessly the same things when they spot enemies? Or having wingmen crash on the tarmac? By citing Licence Conditions to defend ED position for the huge list of accumulated issues means throwing away the concept of "passion and support". There are incredibly talented community members who work hard to maintain fantastic solutions for DCS (without which I fear DCS wouldn't be what it is today) and campaign creators who put in a tremendous amount of effort to provide us with decent missions. It's high time for ED to do its part and dedicate the necessary time to fixing the legacy, otherwise we risk making life difficult even for those who are passionate about it. (BTW: I honestly don't think they'd even dream of mentioning the licensing terms. Luckily they are not an Insurance company )