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  2. Same here. I only fly with user created liveries (including the ones created by you), and some liveries that i edit with more details and stuff for private use.
  3. Sowas habe ich in verschiedenen Missionen gesehen. Mit den Bordmitteln des Missionseditors ist das schwer bis unmöglich, aber mit Scripting mehr oder weniger trivial. Soweit ich weiß, handelt es sich hier um das "JTAC Script", das sich vielleicht in den DCS User Files oder hier im Forum bei den Mods findet. Nur: mit einem JTAC hat das Script noch weniger zu tun als der DCS-JTAC, und der ist schon eher eine freie Interpretation vom CAS-Workflow. Also falls du nach "Full real" suchst, wäre das hier der falsche Weg. Ansonsten sollte AFAIK das JTAC-Script das sein, was du suchst.
  4. As far as i know the HSI double white arrow points at the WP and the single yellow one points at the beacon
  5. Great work, thank you!
  6. Sarebbe veramente bello!
  7. There is one thing I still don't quite understand. How does it work when you select both a beacon and a waypoint ? What is then is actually depicted on the hud and HSI?
  8. I don't use any of the default stuff anyway. So, for the most part all the "missing" stuff is not missing anymore. So much work has been done that it's basically that way.
  9. Same problem here.. Very long start
  10. @Rudel_chw Thanks for confirming my suspicions. I know I won't be able to use modules or mods released for a higher version. Like you, I'm prepared for this and it doesn't bother me. I have a similar situation with ETS2. @Hiob As I mentioned above, it's similar in ETS2. You can play earlier versions of the game with your favorite mods without using newer add-ons.
  11. I would highly appreciate if ED would change this as fargo007 suggested. It is always a pain to see thst the TSD database of the AH64D gets completely filled with control measures and often enough you get enemy units in the although it was not the intention of the mission designer. This happens often by mistake.
  12. Good news thank you for your work, a must have script for me.
  13. Thanks, bro. Now I'm up to date. I watched it today and now with your and AeriaGloria explaination I think I'm good. It would be much easier to learn if I had MiG-29 to try how everything works. Even harder is when my brain is currently set around F-16C.
  14. @NineLine Sorry for the necrotag, but I'd like to see if we can visit this request officially. A TL;DR would be: Because the "Hidden on MFD" box is unchecked by default, every unit & static gets pushed into the databases of aircraft with MFD's, blocking their ability to add more points, and exposing locations of the enemy that shouldn't be exposed. This also includes static templates where that box hasn't been checked for every unit & static (most). Having an option which will allow us to define the default behavior of that box, or to change in bulk would be huge. For example, exposing a "Hidden on MFD" box in the multi select tool would accomplish the same thing.
  15. That's the one thing all Pilots seem to agree in judgement of the F4U, that it was exceptionally stable once in the air:
  16. This should be the other way around, or we should have the ability to mandate the default behavior. For instance, the Apache's database becomes full if this box isn't checked for every swinging necktie on the map.
  17. Thanks for the interest. I'm still working on it, but pretty soon.
  18. Today
  19. В свете текущих событий пора бы уже модуль FPV дрона под управлением игрока и дрон-бота создавать?
  20. BMS

    DCS МИГ-29A

    Хороший вопрос. Вот только разработчиков не видно в темах.
  21. Hi, I tested CH BuK SAM tonight and it was working. It has 2 types of TELs (launchers) 1 CC vehicle 1 TR 1 SR It attacked my F18, second run up and didn't fire so managed to destroy the TR with HARM without any missiles being fired at me. Third pass I set up a JDAM to destroy SR but was fired on at close range and I was destroyed. So, it is either a bit broken or very smart
  22. Ok Danke dir soweit
  23. You can have a million of them, but you can't use more than 3 for beacons and more than 3 for airfields (which can also be used for beacons). As AeriaGloria said, you build a pool of points so you can reuse them later on. Aircraft will have loaded no more than 6 points in total, but as Wags also mentioned in the video, you can build a route from the points you added earlier and that route will be displayed on the kneeboard later on. Really, watch the video again but pay attention. I know it's long one but it does contain a lot of info.
  24. this seems to be a good solution for AMD users. Enabling FSR 2 or FSR 3 (enables DLAA option) DLAA very little ghosting and sharp. Aliasing much better:
  25. Locking on targets OK with point track, target destroyed but target remains locked, I cannot un-designate the target (a bug or is there a solution)
  26. I know of beacon points (or at least I think I know), but I am not completely sure about "Points". Just the ones from DTC page in mission editor. Let's start with this question: How much Points (first tab from DTC) can be added in mission editor ? More than 6 ?
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