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  2. First of all, many thanks to Magnitude 3 LLC for this great module! Aileron control rod moves as you move the joystick.
  3. Mission 10: First of all, this isn't how it's done. I had to pause the flight and use the Mi-24 instructions for the first time. It was hilarious. Now, seriously. Maybe I missed something, but the Orel 1 was left hovering (frozen) next to the cargo hold. I completed all the mission instructions, landed at the designated location, got an F10 message, a report, and the mission was completed. When I returned to the campaign menu, I saw I had the same mission to complete. I could skip, but I don't think that's the point. I wonder if I might have missed something?
  4. My experience after testing the new Pimax Play 1.41.1 QuadViews is now integrated, including settings options as in Companion. To avoid conflicts, I first uninstalled mbucchia QuadViews. Result: terrible ground stutter, which I didn't have before. I looked for a solution and made a few more attempts, but nothing worked. So I turned off QuadViews in Pimax Play and reinstalled mbucchia QV. Result: crashes. Like Calvin said, the new Pimax OpenXR is not compatible with mbucchia's QV. So rollback. Not so easy, since Pimax doesn't have a repository with old versions, not even decent patch notes. With luck, you can get a link from a Pimax employee. But what's the point of having a trash can? The last version was still in there. Then I put mbucchia QV back on and it ran like butter again. Conclusion: Half a day wasted. Stay away from the update for now.
  5. Eigentlich sind A10 II und Hornet meine Lieblinge. Trotzdem C-130 bestellt ! Warum ? Futter für die grauen Zellen.
  6. That looks like a Reshade effect on the HUD.
  7. Cool idea, how does it work? As a DX button? If so, as I understand it, one press sends 3 signals to the system?
  8. Yes, I find it a bit frustrating too... But one is a third-party provider, the other is ED. One does it this way, the other does it that way. We have to stick to ED's standard motto: be patient...
  9. Can you (since we already have the helmet) also add a sun visor (on/off) for the player's seat in the C-130J? Of course, this may depend on the type of helmet, but simply putting on or taking off the sunvisor (with a darker screen effect) is also a good option. Some modules have this, such as the F-15E and MiG-29A FF, and other DCS modules will soon have this option. The model: Example of animation from MiG-29: Btw. Of course, it must be VR-compatible, as with other modules. Some also have animation (hand movement). The logic here might be quite simple: - NVG present on helmet - no sun visor (but glasses are possible on/off) - NVG removed from helmet - sun visor present on/off
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  10. That video answers it I've seen it and it looks like big old boom, no new effects. They said "brakes arm, all 4"? Maybe that was it?
  11. So see this: They wear them, they wear them. This is evident in most videos related to night flying (due to the NVGs), but not only that, they are also used during the day because of the sun visor as well. For example, Hercules pilots wore helmets in both Afghanistan and Iraq. Of course, I'm not saying that 100% or most flights can be conducted without a helmet, especially in fully controlled and relatively safe conditions, but it's always a protection in the event of a hit and a forced landing. Therefore, it's not a mistake that the ASC designed the crew to wear helmets, although, as I wrote, it would have been nice to have the option of having the crew in the cockpit without them.
  12. Hey, it If it works it works. The 50% jump shouldn't happen in the first place, though, so something's fishy. MFG crosswinds here, set to full linear without curves, deadzones or anything. They modulate smoothly from 0% as they should so I'm puzzled why your Saiteks are acting up.
  13. Just tried M01 of the Apache Outpost campaign and it wasn't a pleasant experience. First off, the voice overs, especially of the pilot, are bad. The pilot's is in fact terrible. But that didn't bother me as much as the glaring mistake in the briefing about the loadout. While the briefing states that you have 2 Laser and 2 Radar Hellfires, in the mission you get 4 Radar Hellfires something that I discovered only after I had engaged the target and being frustrated at George for refusing to change the missile type. In the end, it annoyed me enough to quit. Sure, overall, it doesn't matter much, and I should have checked the loadout beforehand, but one of the reasons I pay for third party campaigns is exactly to avoid immersion breaking issues such as this one.
  14. I think I am looking at the bottom of your plane from this perspective. So, I would say you notched. The first missile is guiding onto you with its onboard radar.
  15. This happens to me as well, and I do not use VAICOM. I noticed this bug as I'm editing a training mission for the Mirage 2000, where you need to have the kneeboard open to reference the starting position when preparing the INS alignment ... everytime the user presses Spacebar to advance on the training, the open Kneeboard will page forward one page ... really annoying
  16. Hello, I'm having a problem with this skin. It doesn't display correctly with AI planes. When they are close to my plane, everything seems fine, but when they are further away, another skin appears instead. Perhaps this issue will help someone. Sincerely, Michael skin-bug.trk
  17. Sounds easy. I `ll give it a try. So in the ME I select Frequenzy for Batumi, then I try the presets until Batumi answers, Is that all right ? And the switch has to show VOICE.
  18. That sounds like you are doing something that requires the use of the HB UI though (for example cold start, crew chief interactions). Those are not captured by tracks and need to be redone manually while the track plays. Otherwise you are leaving the ground with the engines off, hence the aircraft will want to depart down but then gets teleported back by EDs "move on rails" track-system. Which is what leads to visual jitter. Btw, please make sure you test tracks before sharing them. Most tracks (especially if not short and singleplayer) dont really work and then they arent useful for us. Cheers Thanks. If you got some spare time and could redo it on Caucasus that would be very helpful
  19. Today
  20. Just testing in DCS World 2.9.18 and the Brimstone missiles don't seem to show as an option when re-arming. I can find all the other weapons though and they look nice.
  21. If you're getting blue screens of death with DCS you likely have deeper system issues. DCS itself will crash you out to desktop but should virtually never manage to BSOD you unless it's a windows or hardware issue.
  22. Yes I do!
  23. No the issue is that second shot was either not guiding at all (first track) or was guiding and then stopped (second track) - while target remained in the same configuration as few sec before while guiding. For example, what happened here (4m37s into second track)?
  24. Based on Enigma's interview it was originally based on C130 mod but after 2 months of development it was all scraped and started all over again from sratch.
  25. How many modules have you lost? I started with Flanker 2.5, then moved on to Lock On 2, and since 2014 I’ve bought most of the DCS modules. Well, I don’t have VEAO’s T.1A Hawk, but I do own the Mirage 2000 and the AV-8B. These two were really cheap back in the day - that’s the only reason I bought them (I’ve known Razbam since the MSFS days, and their products were very average). When the prices skyrocketed, I decided not to buy any more Razbam modules, because looking at AV-8B, Mirage and MiG-19P... Just meh. And guess whose modules are disappearing now? If you're not sure, don’t place any bets.
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