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ChuckIV started following 41st Squadron - All Warbirds
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Warbird pilots, are you looking for a squadron to fly with? We’ve been a squadron for quite some time, but now we have 4 servers running that we use regularly to refine our skills. All of our servers start with the same name… WWII_ACE_ … You can run a search and make a favorite of all four. We are very laid back and shoot each other text messages when we go online - if this sounds good to you, please join our discord (link below) and one of us will make contact so we can meet up in the air! We also use SRS for communications. Can help you set that up. Looking forward to flying with you! |41| ChuckIV - EBC https://discord.gg/WM7KdV5Skb
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I'm using 572.42. No problems on my end and I won't update until the newer version offers some significant improvements.
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Don- the developer is aware of the radio navigation bug and it will hopefully be fixed in the next update.
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Massun92´s Asset Pack - Official (update march 2024)
_Hoss replied to Massun92's topic in Static/AI Mods for DCS World
How many different asset packs are there to Massun's pack? I'm still trying to play some old A-4E missions and I'm either missing some Massune pack item or a Tetete item... It's frustrating as hell when these threads become all convoluted and you don't know what you are missing.- 530 replies
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investigating mk82, 83 bombs explosion radius too large after update?
Czar66 replied to SalakauHeadman's topic in Weapon Bugs
At 6:35 : It seems something is off with the chutes and high drag bomb speeds are very slow when in terminal velocity, though. Maybe something changed since your comment. -
Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
Raffi75 replied to dggoofy's topic in Missions and Campaigns
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MonkeyWithTacos changed their profile photo
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Force feedback Joystick from Moza
slghtlystewpid replied to Thunderchief2000's topic in Input Devices
any chance you know what value the script needs? tried flipping through the luas and am not sure what code is responsible for the actulal telemetry... - Today
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Could we get a road network which can be followed by AI ground units using the 'on-road' command in the mission editor? Also, maybe some trains native to DCS which we can put on the narrow gauge rail network? I think these would make a great addition to the map.
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With such methods its best to do a lower and upper estimate which will give you a reasonable range of results. It can be difficult to get exact measurements from photos but depending on how accurate you want to be they can suffice for a reasonable estimate.
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nighthawk2174 started following Ракеты в DCS
- Yesterday
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mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
The new damage is ridiculous and has destoyed the ability to do CAS missions as bombs now kill friendlies 300+ metres away..meaning it's difficult go get troops close enough to fire...and be safe from friendly bombs....and you now blow yourself up when dropping retarded bombs at altitudes from which you should be safe. Nonsense. The lethal radius to a person for a 500lb bomb is about 20 metres.....in DCS it's now over 300 metres! The entire DCS damage modelling needs to be redone as it's an utter joke. -
Warsmith_Z started following "Official" F-4E Livery Discussion
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Does flying main ops weekends mean Fri, Sat, & Sun or a rotation of these days?
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Really need one in there. Not just for WWII, but for later scenarios too.
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Digital Combat Simulator Build
TheBiggerBass replied to axas's topic in PC Hardware and Related Software
Well, for a SIM a monitor can never be too large I play DCS with the 57" version of the Odyssey since Nov 24. Looking now at a normal 27" monitor seems like looking into a narrow tunnel. You get used to a larger monitors pretty quick and if there will be even wider monitors available sometimes I am a potential customer. -
Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Bye Phant
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banjuska92 started following This is quite the surprise!
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Warsmith_Z started following Expanded F-4E Weapons Pack
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Just loaded the C-101 practice missions and also loaded the required VPC Airfield Equipment Mod. Unfortunaly it CTDs DCS. Hopefully there will be a fix sometimes.
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Pennywise joined the community
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And F-86. F-86's stick has no direct connection between stick and elevator or aileron surfaces (rudder pedals are still directly mechanically connected). It's funny, the F-86 stick works exactly like a spring loaded game joystick except trim moves its center position. Hydraulics sense the stick position and moves the surfaces accordingly. The only forces the pilot feels are the springs which are there to simulate stick forces. So its stick won't fall over on the ground either. From the pilots point of view he moves the stick and trims as if it were a previous generation "traditional" mechanically directly connected stick. This is mentioned in the manual, maybe not clearly but a DCS'er uploaded the F-86 original mechanical drawings and there one can follow how it works.