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  2. Further good news from the Steam store page:
  3. been using TDC depress today with no issues. What map is this the trk doesnt appear for me in the replay list.
  4. Thought I'd keep this bug revived in case someone gets a valid track. Happened again tonight on Contention. I was able to TDOA 5 or 6 sites and send various IFF IN DLs 100x series to wingmen. Then it bricked... But different this time. The cursor would move and I could hover over SAM radars to check their PGM status, BUT I could not TMS UP and lock them at all. I cycled the hardpoint power.. no go. I then noticed that my GM/GMT FCR was stuck as well. I could not move it at all! I could TMS UP on it, but it was stuck to the last place the HTS pod had locked before it bricked. The TGP and SPI were also messed up! I could CZ on the TGP and move it around as normal..BUT..maybe 5 seconds later it would uncommanded jump back to the old HTS lock location! I landed.. turned off the hardpoints... rearmed and REMOVED the HTS pod. completed the rearm.. then ADDED back the HTS pod.. then powered em on and took off. Problem persisted! Same as before.. the jet was bent! HTS/FCR/TGP all still acted the same. Landed and reslotted to get a fresh jet... took same loadout.. and things were fine. Few the next sortie and didnt dare to TDOA.. just solo lock up and get to pgm2 to find target. This is beyond frustrating and is killing the whole point of the Weasel role in MultiPlayer. I have created several SinglePlayer test missions and cannot repro it.. regardless of triggers, scripts, etc... Hopefully something in these symptoms can spark an idea in the Developer(s) and they can sort out the issue.
  5. i am well aware of TWS centroiding. His question was specifically in the context of the SURV tracks which you can only have 2 at maximum designated at this time.
  6. Hi everybody, as yesterday's DCS update fixed (and changed) the YE-ZB navigation, I implemented the changes and updated the campaign file accordingly (affects M01, M08, M19 and M20). https://www.digitalcombatsimulator.com/en/files/3346001/
  7. Can someone please educate me on how the Slugmouse works with leapmotion and which versions? I see some on sale on Ebay: Leap Motion Controller LM-010; Leap Motion VR V5. I'm getting a Pimax Super and don't want to give up on the Slugmouse. TIA
  8. Today
  9. some snow liveries (WIP) for the SAM Sites Asset Pack ...
  10. Some new snow liveries (WIP) for HDS mod...
  11. You are correct. We just meant that the missions are very dynamic and exciting.
  12. Couple things: ED isnt implementing any engines. The Airplane Simulation Company is. But I am pleased to inform you that any possible to bind throttles in any configuration!
  13. Exceeding WEP time limits also causes gradual loss of power followed by a seizure. No cockpit shaking or engine temps outside of limits on this failure. More testing needed to see the time limits. Edit: Military power (no wep) also has a time limit. Follow the manual/ kneeboard data. I found max cruise MP/RPM pretty easily in my testing. I'm keeping that to myself tho. Intercooler flap are the key here. Half open usually prevents issues unless your in the high blower too soon.
  14. Carburetor temperatures appear to be VERY aggressive. It seems to take very little time under WEP for the carb temperature warning light to come on, at least at middle altitudes, forcing you to shift to Low or Neutral (even in the Low Blower band) and lose a good chunk of your power in the process. And your engine WILL seize if you don't. Personally I've never been a fan of this sort of engine temp modeling, as it just feels like an artificial limit on the player.
  15. The only Winwing base that is force sensing is the MFSSB base; the Orion II base is the analog base. The shaker kit is meant to give feedback through the stick when you're pulling Gs, firing ordinance, landing, etc. I've had the Orion II base with the F16EX grip without the shaker kit for awhile. I recently got the shaker kit and had the same question about getting it to work. The video below explains how to get it to work about half way through. Basically, you have to have SimApp Pro running, go to the Dynamic Vibration Motor page and chose the game and aircraft. On the Game icon there is a Settings option. Click on that and you get a window that lets you chose Default or Advanced. Default gives you basic shaker behavior while advanced allows you access to downloading other profiles from users or creating a new one on your own. I ended up using a profile uploaded by Reflected. Once downloaded, you will have a run button and three dots. The three dots will open another window with an Edit tab. This allows you to adjust the settings. I haven't a clue what the best settings are. You'll find that the shaker is very subtle. It's not going to even come close to vibrating the stick out of your hand. Unless you have the MFSSB base, set the settings in the Special menu to on and the dead zones to Zero. If you need dead zones for the Orion base, set them in the Controls section.
  16. It seemed to be different to me. If you go full rudder you can sometimes do quick pivot turns. However... I agree it does not behave like any of the other warbirds. Locking up one side without rudder input still locks the whole thing up to a stop and it requires quite a bit of thrust (to the point of almost prop striking or tail bouncing) to get it to start turning.
  17. I did some more testing. Oil temp definitely will cause the engine to seize now too. Seems to only be a problem down low. I bet this becomes a big problem for a lot of new people since the gauge is small and it changes quickly, especially carrier ops. Misuse of the supercharger handle caused issues as well. Sometimes you'd get the knocking noise, sometimes the cockpit shakes quite a bit. Cylinder head temps cause issues. Nothing new here. Overall its a lot to manage. But I think its well done and nothing is surprising or sudden so long as you do normal instrument sweeps.
  18. I preferred prior to this update when you could angle them to look behind you and not just skewed views of my own face.
  19. I don't recall seeing an A6M5 mentioned in the changelog.
  20. I tried again with a smaller ordnance load and no problems. Stuck to two 500lb bombs and four HVARs and the engine did not seize. Although the load of two 500-lb bombs and eight HVARS was within limits on the accompanying chart (98 percent) it seemed to overstrain the engine. I think that was my problem. In other news: I still can't find a WEP switch or the A6M5. I have the latest update but don't see them. Strange.
  21. I'm not sure how I fixed the issue, but everything is working normally following the last DCS update as well as a Windows 11 update.
  22. Oh, wow, there is a real life beside DCS?! Must look for it. Just kidding. Take Your time, @Doughguy. WW2 Pacific is my favourite currently anyhow.
  23. There will be changes coming to the wings' hydraulic system, so I haven't adjusted the animation yet.
  24. На корабль, скорость 13 узлов, правда на восьмёрке вот выполнил, ну то, что долго то я иной раз не знаю, что стану делать, поэтому и долго, но в этот раз совсем быстро, наверно!..))))) Так какой мне лучше жостик то купить, в какой степени FFB-истости ??? Восьмерка на Корабль.trk
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