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Terrain modules using diferent specialized SDK (terrain develop kit) outside to the SDK ised to aircrafts modules... Yo nerd learn from the Scratch them to build maps, and EDM cant be usted into them. Enviado desde mi CPH2197 mediante Tapatalk ED was very clear, They don was none plans to add airports outside the actual PH os NTTR maps, that requiere rebuild from the Scratch. Enviado desde mi CPH2197 mediante Tapatalk
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I've set myself up a live firing range mission at the NTTR. What I'm looking for is an elegant solution to have the L118 Arty fire Illumination rounds as long as I'm in the AO or have them activated/deactivated per radio item. What I've done so far is to activate the unit per 'Inside Zone' trigger and gave them a 'fire at point' mission with illumination munitions. Which doesn't work to well as I have to give them the fire order via the f10 map to get them shelling. Any ideas? Thanks in advance
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That would be unrelated to this thread though. Here it is about replays/tracks. When you say the TGP shakes, I am going to assume you mean the TGP on the pilots screen only? That is expected behavior, the TGP is computed on the WSOs computer and results are synced to the pilots machine, while it is smoothed out on their machine locally. This causes slight "jumping" as the pilots machine receives the new data of where the TGP is looking at from the WSOs machine. There is no way around that on a technical level, that is just the effect of your and your friends ping.
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Binding Heading switch to Orion 2 Knob
Phantom711 replied to markmajor's topic in Controller Questions and Bugs
This has been brought up here as well as in the WW subforum multiple times. It doesn‘t work because of the short signal the encoder sends. Not sure if either side (ED or WW) could actually fix it. Remember that the Orion2 is somewhat „Hornet-inspired“ but not a replica. I ended up using these to scroll through the kneeboard pages for example. -
I guess I have to ask why? The generic reflective material is pretty ugly. If the performance is not great with mirrors for you, then you just fold them up, and they do not render. (Try not to judge too much by the dev video, I see much better frames than this). 2) We will have resolution settings for mirrors coming; you will be able to pick the resolution you want, much like cockpit resolutions. We will also have a render option as well, either sequential or not.
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Tornado115105 started following currenthill
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Так вихрь товарища все равно на пятно не полетит, только в стробе лазерного подсвета
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My tracks are off Project Overlord.
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Has support provided further instructions on the return and refund?
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Thanks for info! I had some problems with DCS-BIOS, but it look like old version of this works. But I still have some strange problems now with the connection. I haven't yet sorted out what the problem is. But I noticed the newest DCS-BIOS has an different interface code then the previous versions. As I have lot of DCS-BIOS connections it will be a major job to update the code.
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Roger that, let me forward this feedback to the team.
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Any update on this? Has anyone upgraded from the QP to Pimax Super?
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I wish they were better but I can't fly without them.
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I am in VR testing the MiG-29A constantly, I am not seeing any FPS issue using mirrors, and they look good to me, but I suppose we all have our own preferences and tolerances. I would suggest you give them a go however once you get your hands on it. thanks
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davidp57 started following MFD exported viewport brightness & contrast - critical on TGP
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known issue MFD exported viewport brightness & contrast - critical on TGP
davidp57 replied to ZACHI's topic in Bugs and Problems
Well, it's only been what? ... 6 years since we reported this already? A long time, anyway. Thanks for the tip on ReShade, I'll try this. -
When it comes to mirrors, a very good job was done on the F4U Corsair. There was nothing like this in DCS. Even when they're off, the mirrors still sparkle beautifully, don't affect FPS or distract, and look fantastic. I don't use mirrors in DCS because they don't look good in DCS with VR. I have them disabled 99% of the time (no 3D depth), which is why I like what F4U has done so well.
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Добавьте пожалуйста, вот такой статик объект с сильным источником света. Очень надо. По возможности было бы круто если бы в настройках каждого отдельного статик юнита с этим объектом в редакторе можно было бы задать направление света по х и y осям
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It was the 4th mission. I'll try again in a few days, maybe, but I think whatever I'll do, I'll fail this mission. Iranians will progress south, and I think it will be the end
- Today
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If you ask me that should work exactly like that.
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That's indeed a lucky conversion. I see they corrected the Steam prices yesterday. Still ~$61 value for PLN price but much better than before.
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Fair enough. I just don't think bug reports are a good place for it - you'd do disservice to your or other user's report. ED gets plenty of backlash already - they know, believe me. I do care but have not run into the issue before. Thx for the track. Perhaps that's meant to help devs cut on this "giant waste of time" Actium was talking about. I doubt DC has anything to do with collision models.
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Military Assets for DCS by Currenthill
TheBiggerBass replied to currenthill's topic in Static/AI Mods for DCS World
I suppose demonstrating this was exactly the intention -
Military Assets for DCS by Currenthill
comcom replied to currenthill's topic in Static/AI Mods for DCS World
Very Impressive show of Military Might Very High level of Sophisticated Hardware and of course the soldiers themselves were the backbone of it all and they were also Impressive -
PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Exactly. Additionally, there is a bit of chromatic aberration at the edges.