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"Relatively smooth". This is the best we get? I have just put on my quest 3 again and it is buttery smooth. Night and Day. I won't settle for "relatively smooth" on a 1800$ headset. This is very disappointing tbh.
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M07: Something wrong?
johnhermes replied to johnhermes's topic in F/A-18C Operation Green Line Campaign
Ok, thanks for the quick feedback. -
Hey everyone, I know that this is most likely not a campaign issue but I wanted to post it here to figure out, if someone else had this problem, or maybe someone can tell me if I´m doing something wrong. Yesterday I played Mission 9. Everything went smooth, I was tally on the target area and slewed the TGP to my assigned target. I made a point track and then bumbed the DMS to the left and made the Mav SOI. Normally I would expect, that I can slew the maverick while pressing TDC but I couldnt. The Mav was uncaged and roughly pointet towords the target but was not on it and did not get a lock. I tried cykling the Mav to caged and back uncaged. I only pressed TDC short, tried to slew without TDC depress and also tried to go back to the TGP break the lock, go over the Target, pressing TDC and back to the mav. I could not slew the Mav regardless of what I was trying. The distance didn´t play any role, since it didn´t work until i was right over the target and also very low to ensure staying in the keyhole. Nearly got shot and after my third attempt the lead did the only right thing and sent Devil 4 to do the job. Great campaign design by the way but also a little disappointing for me. Am I missing something obvious or what is going on here?
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MiG-17F Liveries – Red Star Simulations
DEVILS GVad replied to Aqil Huseynov's topic in DCS: MiG-17F
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In the Mirage F1 other airplanes can see if we are friend or foe when setting the IFF, but we can't identify other aircrafts. There is no interrogation by itself. So, the 'AWACS Declare' is the only way to know if the target is friend of enemy, depending on the circumstances.
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AirSenpai started following NEED ASSISTANCE WILL PAY
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investigating Immortality Penalty Issue
OmasRachE replied to OmasRachE's topic in F/A-18C Arctic Thunder Campaign
No need for apologies. I noticed that you´ve been off for some days and I guess everyone needs holydays sometimes. I wish you the best for your family and hope its nothing serious. Yesterday I finished mission 9. Awesome campaign! Had great joy and am looking forward to the last ride in mission 10. I think both Relfected and you created an incredibly immersive campaign. Often challenging with some nice suprises and a realy cool story. The voice acting is awesome and it was mostly a very smooth experience. This was my first campaign from you, but definetaly not the last! -
DCS: MiG-29A Fulcrum pre-purchase
_UnknownCheater_ replied to BIGNEWY's topic in DCS: MiG-29A Fulcrum
Steam? -
Hi, we are reading the comments, I have even replied in the thread, I pass on the feedback directly to the team. I understand the frustration with slow development, however that is how it is, early access does take time, it has to be this way so we can get peoples feedback and reports, and allow us the time we need to develop. If a finished product is what you are after for your initial experience it may be best to wait for the early access to finish before considering a purchase. Threads like this do not help with speeding things up, the team is already working as fast as they can. Thank you for your purchases and supporting our work, but please understand that this work can not be rushed, and it will take time to complete.
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Silver_Dragon started following Mission Editor
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Koka map has a ORBX 3rd party map, no a ED map, the IA problems, has none to do with a map building. Enviado desde mi CPH2197 mediante Tapatalk
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Yeah the in-game FPS counter will lie like that. Essentially if it can't tell what is bottlenecking you, it will default to saying the CPU render thread is the problem. Capping the FPS externally via nvidia control panel can change this behavior and get it listing you as GPU limited.
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As someone who has almost every single module in the game. Who has supported ED even when not that interested. I was dead excited for the chinook. I love the module, but the update progress is extremely slow. This is concerning as I'm sure people will loose interest in it. I look at a module like the C130 and it looks so complete and advanced in comparison. I am alarmed at what I see as a growing trend where more and more incomplete modules are released and updated very slowly. Would be nice to have an idea on timescale, number of people working on module etc to give customers some idea on progress. I think the dynamic campaign is the most important next step for DCS and badly needed. But would love to see ED focus on completion of existing modules rather than pumping out more bare bones new ones.
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Im back on 1.40 guys...... Only way I can get relatively smooth flying. Launch direct from DCS with QVC running before I launch (repaired after using Pimax launch) PLUS ---- Go into Task manager... click on DCS .exe ... go into details and set Priority as High....... without that last part...I only get one to two threads working on my CPU's, that changes to several and makes a difference. Regards
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Yeah, I'd be still updating the mod if life hadn't kept me away from my computer for extended periods of time. It is what it is. I am happy that other people are stepping up and getting things done. That is up to you, it is your fork after all. My take on this is that the A15 is completely irrelevant as a ground based missile (which is why it doesn't exist and was never considered), whereas the Block 2 is an interesting what-if unit. I wouldn't lose sleep over the removal of the A15, but that's your decision to make. I'll see what I have @home. Yes. The ME (Module d'Engagement) is more capable than the ECS ever was; it basically combines the features of the ICC and ECS in a single vehicle. The MC is a command post for planification and multi-system coordination, it is not required to link the SAMP/T to L11/16/JREAP/ATDL-1 as the ME already has the required HW and SW.
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This is a revolution. Is it possible to output STN data link numbers and IFFs? or ATO FRAGMENT
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Hey! Everything is set up correctly in the ME. Sometimes DL works as charm, sometimes it doesn't - no idea what more I could do on my end
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Попробовал первую миссию, во впервых сразу же смутило расхождение в описании с фактическим заданием. Лететь нужно на северо-запад, а мыс Большой Утриш и река Дюрсо находятся в противоположной стороне) полетел вдоль берега, обнаружил субмарину, потом заметил самолет фрица, получил приказ уничтожить, уничтожил, получил разрешение возвращаться на аэродром, на посадке пришла директива не открывать огонь, после заруливания приказано расстрелять разжаловать до рядового и кампания провалена))
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- p-51d mustang
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Hey! And and apologies for late reply @AJ.eightFive - I think the major issues were resolved for this mission, thanks for the report & enjoy Dominant Fury!
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DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
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Update on Iron Flag Part 2?
baltic_dragon replied to MamaPrince's topic in A-10C Iron Flag Part I Campaign
Hey Dave - thanks so much for your kind words and for the offer! Unfortunately pre-order is not an option but I'm actively hammering the main script writer for the campaign to get his s**t together and start pumping out those scripts! Can I post part of this review on my social media? -
Ok I'll get the track file and send it ! Thanks again
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FREE FOR ALL - ATO (AIR TASKING ORDER) TOOL
lee1hy replied to microschock's topic in Utility/Program Mods for DCS World
can you make ato fragment generator? -
@Jenson it was fixed in the last update. But had to despawn Cajun and spawn a copy to fix it.
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Ah sorry, hatte ich übersehen. Die letzten Posts waren alle in englisch. Aber die Frage bleibt, auch auf deutsch ;-).