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  2. Thankyou, I'll give that a try.
  3. Yes, could be annoying, but we will see that when available. Thanks a lot for the info.
  4. Yes. I can't agree more. I reckon the PSVR2 is now the goto HMD for anyone who wants to play DCS on a smaller budget than a 90 series card and a $2k HMD. There's now a huge jump in cost between the PSVR2 and anything better.
  5. https://web.archive.org/web/20240402152321/https://www.cymstar.com/what-we-do/simulation-products/cymlite-series/cymlite-mcs/
  6. Yes, I did this at @Tomcatter87's suggestion so that they could be added to a group and then saved as a template. It's strange that ED doesn't allow static objects to be added to groups.
  7. Because the Corsair didn't have automatic cowl flaps.
  8. i'm working on it. should be an issue.
  9. no no man it's all ok you did great, you placed them in the "air defence" section as "!static" I read your message here : https://github.com/dcs-sams/HighDigitSAMs-Ultimate-Compilation/discussions/1
  10. Hi Ladan. If you can't reproduce the "bug" no one else can be asked to do so. Many ways this could be attributed to improper procedures such as leaving anti skid off and making the wheels lock up under braking. So it is a non issue. That's not really accurate because when we interact with these modules we are doing hundreds of things. Read this post bellow:
  11. Thanks! I may have missed one of the versions of this mod where they appeared. Please leave a link to that version so I can add them and resolve this compatibility issue.
  12. I discovered a serious problem with ARH guidance in DCS: when the missile rises to a certain angle above the launcher, it periodically loses guidance, which significantly changes the flight path and causes the missile to overshoot the target. For demonstration purposes, I took the Aster-30 missile from my HDS mod fork. In the first case, I deliberately set Head_Type = 6, to make the missile SARH. As you can see, the flight path is normal, with no sudden changes in turn rate. Now, I will demonstrate the same rocket with the same configuration, but Head_Type = 2, That is, I simply changed the guidance type from SARH to ARH. From 15:30:25, it is clear that the missile is losing guidance, causing it to periodically stop aligning its trajectory, which leads to excessive altitude gain and, as a result, overshooting the target. I am almost completely sure that this behavior should not occur. Many modders “fix” this problem with active_radar_lock_dist = 120000.0, -- any value equal or greater than missile's max range , which, of course, is fundamentally wrong and leads to the rocket always seeing the target, although this should not be the case. I am also attaching both tracks for more details ARH.acmi SARH.acmi
  13. Ok, i was able to reach Mach 4.25, launching it from 67 800 ft, with no target, in boresight mode
  14. How do you show/hide hands? I have no Idea how to do it. I have a solution, but I dont like it: ...\[GAME FOLDER]\CoreMods\characters\models\glove_L.chanimgpu ...\[GAME FOLDER]\CoreMods\characters\models\glove_R.chanimgpu Edited: scale = 1 to scale = 0.1 So, the game will just scale the gloves to 10%, you still can use them as Controller, you still can see the pointer and it's green/blue source line
  15. awesome man thanks for that! Question : I remember in the ERO mod there were also S5 missiles and S300 missiles as well as static objects but seems like I cannot find 'em anymore now. EDIT : OPS, sorry, you wrote it : "In version 1.2.1, ERO static objects were moved to the Air Defense section to be able to add them to group templates. Thanks man! Hope you'll keep on workin' on this with time, don't let these mods die! They are precious!
  16. Yes im using WMR seeing i have not gone over to windows 11 yet and havnt updated my system. SteamVR and Oasis will not give me the option to use OpenXR anymore which then reduces my performance cause they are worse options. The mod is working with steamVR as i mentioned in my post but this is not an option.
  17. A bit of a late reply, but I have both the Quest Pro and the PSVR2. The Quest Pro still has the better edge to edge clarity (those lenses are something else) but in basically every other way the PSVR2 is better for DCS. While I have to suspect the high end headsets will be better; from a value standpoint in DCS having a wired headset with OLED panels and eye tracking support for the price is incredibly good.
  18. Just for fun, I ran my TRK file thru Tacview. At the start (full fuel and 2 AAMs), I was sustaining about 16°/sec turn rate. As fuel weight decreased, the turn rate slowly increased. By around 1000kg fuel remaining, I was up to 19°/sec. With 500 kg remaining, it hit 20°. I've been feeling that changes were being made to the FM for awhile now. Just wasn't positive. Seems like they're real.
  19. I would imagine there will be an option to turn it off.
  20. The Encyclopedia in DCS says Mach 4.5, but the best i've got is Mach 3.99. I've tried all the AIM-54 variants in different profiles. I'l try some more, but i doubt i'll get past Mach 4
  21. It's more like something constantly scanning the pilot's head area. Even if it detects a signal from the lowered helmet-mounted sight, it continues to work. However, this can be quite annoying for the DCS user.
  22. no, it like the tracker for a vr headset if you have one, it keep spinning.
  23. In case of trouble with Pico Connect after messing up with OpenXR runtimes, go to SteamVR settings and (re)set SteamVR as OpenXR runtime. See second image in first post. You will be back to the default setup. Another potential cause of trouble could be some of the active OpenXR API layers. You can selectively activate/disable these from the SteamVR settings to find which one might be the culprit.
  24. Correct. I've also noticed some strange behavior here. Behind the glass, there are elements that constantly rotate. It creates the impression of small screens that constantly pulsate with reflections. I'm afraid this could be very annoying while flying. Interestingly, we have the same sight in the Ka-50, for example, and nothing rotates there, even though the system is the same.
  25. Hi, thanks for the bug report, I will check if a recent Viggen or DCS update has bugged the mission. I will check it tonight and then I will get back to you. Regards, Eduardo
  26. Thank you. I will try without DLSS. I’m using Tally Mouse’s DCS Ultimate Settings Guide. I suppose those aren’t the right options for me.
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