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I think my super is arriving a bit sooner than expected... like tomorrow. I need some pointers are how to get the most out of this with as few mistakes as possible i dont have unlimited time. Everything was lined up and I was going to just follow the tallymouse setup for DCS but It looks like at least a good part of that is invalid now due to the new pixmax play software. 1) Do I use the new pixmax play or is that a waist of time? It sounds like it has some advantages but overall is worse... I dont recall anyone saying it was better overall. So im confused about this. 2) If using the latest PP software is indeed a poor starting point Do I use the version from tallymouse guide or is there a later version that is better? If I should be using the version from tallymouse or one that is compatible with his guide can you please link it? 3) is there some other route I should be following to get the best dcs experience out of this using DFR. Is there a guide for this route. I really really want to avoid another VR1 mess I watched that thing get developed for a year and a half and 2 months before it arrived I had a plan figured out and by the time it arrived software was updating and nothing worked, eyetracking was not great, open xr didnt work, steam was better but didnt support eyetracking which wasnt working well anyhow. I see that trying to repeat is self now but this time Im thankfully not the first and there is actually fictional community support on the forum here because more than 3 people own one. That larger community is more important than you might imagine at first... a never discussed pro. Thanks!
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I'd say Mirage F1. It's more primitive than the M2000 but the same philosophy is already there. Plus, the upcoming F-1M will be similar to the M2000 avionics wise. Performance, naturally, will not.
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Ok, first off, the game manual is early access too. I'm currently updating it, and will have all corrected numbers once I get the final numbers from the programmers Secondly, use the manuals dated 1 December 1952 or 1 June 1946. Finally, I was told to change the wall placard values to these:
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MigratoryBird started following One or more cores reaching 100%
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Yes , but the airframes used in tests, sometimes pylons were removed, indicating "clean." No, use the one dated 1 December 1952 or 1 June 1946. Pay attention to the revised pages. Sometimes the new pages are in front of the PDF, instead of actually replacing the pages. Changes are noted by "delete" or thick black lines down the margins of changed paragraph sections.
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Frozor joined the community
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71st_Mastiff started following long load time multiple DCS exe running
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long load time multiple DCS exe running
71st_Mastiff replied to 71st_Mastiff's topic in Game Performance Bugs
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Does anybody knows if the mig29 is able to single drop a bomb in CCIP / CCRP ? For example I have a rack of 6 FAB 100 can I drop single by single or only once all. thanks for the help !
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"At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon."
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I don't think the devs are using discord as a platform right now, but it looks really awesome!
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Most of us feel (probably) that multi-player is what makes DCS what it is. Countless squadrons make their own missions, host servers, etc. But it baffles me that campaigns are single player only. It makes no sense. With more and more multi-crew aircraft coming every year, or the simple joy of flying with a human wingman, you can't do it in a story driven campaign. I for one, and my friends would all buy campaigns if we could fly together. A Tomcat campaign should be able to be flown with a human RIO, and same for the Phantom. Upcoming C-130 Campaigns should be able to be flown with 3 people. Apache and Hind Campaigns with a gunner, etc. Campaigns like the Blue Nosed Bastards should have an option to replace an AI wingman with a human. It would add more sales. Pilots buy campaigns, GIB's buy campaigns, fun for all. I recently watched a campaign reveal video that said it wasn't possible because of triggers and such. It works for multi-player mission makers, work around it. If a RIO needs to have voice lines, have an AI wingman's RIO say them instead of your RIO. Just an example. Anyway, I think an opportunity is missed here. I know I would buy campaigns if I could fly them with (a) friend(s).
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The DCS WebGUI app communicates with the DCS dedicated server via HTTP POST requests to /encryptedRequest. On the dedicated server, these POST requests are handled by a built-in HTTP server listening on :8088 (or whatever port configured via webgui_port in autoexec.cfg). This works well when accessing the WebGUI in a browser to communicate with a local dedicated server. Unfortunately, the URL is hard-coded into WebGUI/js/app.js as http://127.0.0.1:8088/encryptedRequest, which fails when providing access to the WebGUI via an HTTP reverse proxy. Supporting reverse proxy use would facilitate providing configurable, secure access to the WebGUI on dedicated servers without handing out the server account login credentials. This has come up in the forums a couple of times [1, 2, 3, 4]. Screenshot of the WebGUI issue with and unmodified WebGUI/js/app.js file: This issue is relatively straightforward to fix by removing the hard-coded URL from WebGUI/js/app.js and setting up the encryption key for non-local use with the following three search and replace operations: Search: dynamicUrl:"http://127.0.0.1\\:8088/encryptedRequest" Replace: dynamicUrl:"encryptedRequest" Search: "http://".concat(e.address,":").concat(e.port,"/encryptedRequest") Replace: window.location.protocol=="file:"?"http://".concat(e.address,":").concat(e.port,"/encryptedRequest"):"encryptedRequest" Search: if(e.url.includes("file:///")||e.url.includes("localhost")) Replace: if(true) Or alternatively via a single sed invocation: sed 's,dynamicUrl:"http://127.0.0.1\\\\:8088/encryptedRequest",dynamicUrl:"encryptedRequest",' app.js.orig \ | sed 's,if(e.url.includes("file:///")||e.url.includes("localhost")),if(true),' \ | sed 's;"http://".concat(e.address,":").concat(e.port,"/encryptedRequest");window.location.protocol==="file:"?"http://".concat(e.address,":").concat(e.port,"/encryptedRequest"):"encryptedRequest";' >app.js.fixed These minimal changes will enable use of the WebGUI via a reverse proxy, without affecting local WebGUI use (will work as before).
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Understood - but this is my point - the manuals and reference material don’t match so I’m asking to see if there is a definitive answer yet. We don’t know if Mag3 based their model off that manual do we?
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Are you sure? I understand that there is overlap of devs from SA map and Kola map, and SA has Razbam strictly as a publisher, but as I understood Kola, Orbx are actual developer on it. Not confident in my understanding so don't take it as for sure being correct, but that was what I thought.
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Super. Small remarks that can simply be eliminated. 1. Ladder is retracted only for engine starting and equipment check. After that, the technician, making sure that everything is working properly, descends from the stepladder. 2. LE flaps are extended only at combined with TE flaps.
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dcs.log DxDiag0822251515.txt just occurred to me to check the bios for hyper threading and turn it off.
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PSVR2 - now works with Eye Tracking and Quad Views!
Stellatny45 replied to proxlamus's topic in Virtual Reality
I had several QPro's but was never able to get past setup as they were trying to force me to register as a business account. I think the image will be much better than that of the PSVR2. I had a good PSVR2 and was able to turn down the brightness to where mura was no longer readily visible. The DP connection is certainly better than fiddling with the Quest Link cable. The problems with the PSVR2 are narrow sweet spot and glare. Other than that it has great HMD tracking and controllers seemed to track reliably. Problem with the QPro will be unpredictable mandatory software updates and that Meta can brick a QP at any time for any reason and there is no recourse. Another possible issue is that there might be a block on registration for a given QPro ID# so it would be best to buy one that is returnable for refund. -
This looks really cool. As I understand it, the TV seekers issue has not yet been resolved?
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I noticed that the controller setup seems to be missing some controls, as shown in Chuck's guide for the KA-50. I've taken a screenshot and attached it on what I am referring to. I also noticed that there is no listing of the base of the Warthog Throttle. It's almost like an entire page may be missing. nullAnyone have suggestions on what should be completed?
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Great to know! Thanks for sharing. A couple of the guys in vCTF-58 were testing this out not long ago and came to the same conclusion.
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Spoiler alert! Answers are in the manual. https://www.vmfa251.org/pdffiles/Corsair Manual.pdf
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I LOVE it regardless! Delta H is cool! It even has effect on locked target
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Saab SK-60 Trainer
jubuttib replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
Wasn't quite as thorough as I should have been properly: What I was saying is that you put work above life in your list (and below family), so I was wondering if in a hypothetical case where your work was ruining your life, would you prioritize work over life? Since work > life in your list. I wasn't implying that work is actively ruining your life or anything, just that if it were, would it still be priotitized. -
1 install drivers.exe 2 decompress drivers.rar to know folder, inside are 2 drivers' folders, 1 for throttle 1 stick, inside each folder there are 2 .inf files that you must richg click and chose install 3 go to device manager and manually update the drivers using the ones in the folders. 4 install the software, restart the drivers you'd look like this in the device manager drivers.rar X55_Rhino_7_0_55_13_x64_Software.exe X55_Rhino_7_0_55_13_x64_Drivers.exe
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gdx65 started following Engine Diagnostics Script
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Great, finally! I noticed in the promotional videos that the aircraft does not have any wing flex under G, unlike the current FC3 version. Is this something which is coming later? And also, will the vapour effects around the leading edges and the fuselage be reworked at all compared to the FC3 version? Thanks!
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Virtual Weapons Academy welcomes new pilots!
Mark0306090120 replied to Mark0306090120's topic in General DCS Squadrons
Come join us and learn pretty much any airframe and non-airframe topics like LSO, CATCC, Combined Arms, and more soon!- 5 replies
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