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The visor isn't the only thing that is aligned to the right eye only in VR. The same shift is visible on those helmet scope sensors. Just information for the ED team, if they see it and want to look into it someday.
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Remind me. What where the actual physical limits of the radars gimbal?
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This isn't about "balance," it's about reality. If you can't build something because there's no documentation (since much of that information is classified), then good luck trying to invent its functionality on your own (it's like trying to add both elctronic offensive and defensive capabilities to a ship)...
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I went with 100ish FOV but now the problem is the axis where the head camera is centered is now like 5cm in front of the HUD, so when you turn your head backwards you are looking at the eject lever right below you;) I think they need to update this FOV.
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Feathers started following SimApp Pro - latest update 64xbit, DCS sync doesn't work
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I have the exact same issue and posted on Winwings FB with no response.
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Hello, In DCS, the only way to have a big swell and a choppy aircraft carrier is to add wind; I'd like to take off and land on the Essex, which is pitching and rolling. But I noticed that with at least 60 knots of wind on the Essex's deck, with my F4U-1D parked with the engine running, my Corsair explodes during mission launch. (Wings torn off?); the other aircraft (AI) on the deck have no problem. With less than 60 knots of wind on the Essex's deck, there's no problem during mission launch; my Corsair survives. I wanted to point this out; I don't know if it has anything to do with the collision model when it spawns at the start of the mission, or if it's a bug. Thanks again to the whole team for your wonderful work.
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Having the same problem. Setting up a mission where I am leading a flight of F4Us and I'm the only one attacking the targets. Doesn't seem to matter if Group Attack is selected or not. Nor if planes are instructed to ignore AI cautions (this has become very confusing with a double negative in the setting). Even if I repeatedly command my flight to attack, they sound as though they are attacking but they don't. Makes mission editing impossible for multiple AI wingmen.
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ПОдойти к торцу на 300... ну вообще то у торца уже и должно начинаться выравнивание. Учитывая что его нужно проходить на метрах 6, а выравнивание с 10 начинается) КОнечно можно сдлеать как некоторые "Учиталя на Ютубе" которые после торца снижаются 1-2 метра в секунду. Тогда конечно не сложно. А так жа, посадка стала проще, скорости примерно те же, просто его легче поймать и не взмыть.
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WAR IN AFRICA - combat360.online archival project
trindade replied to maddogmcewan's topic in Military and Aviation
Fascinating stuff, thanks for sharing! -
Amen! DCS needs consistency... and i'm not even a PvP guy.
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Could be interesting, but would require the whole EW side of things in DCS to at least have a simple modeling that is reasonably consistent throughout the world. Not even talking about the whole multiplayer balance thoughts that I understand many people don't care about, but in any scenario such a concept would be wildly disappointing if it was only effective for a select few targets and others were completely immune.
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I agree. The antenna vertical angle component shown on your Hud is what is in relation to your aircraft currently. For example if your nose down from your target, but at the same altitude the diamond will be shown at level with your crosshairs, even though the gimbal for the antenna should be pointing up, since your nose down from it, and thus be above your crosshairs Mig29 vertical anttena bug.trk just submitted a track file for it on my comment above
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It's a bit sad, that an aircraft that is known for having the most outrageously fabulous liveries comes with such a bland selection in DCS...
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The western-made clusters aren't really much better in being consistent in their performance. The sole exception are the 'smart sub-munition' ones (like CBU-97) that have always been deadly. A BLG-66 or a Mk20 are just in the same boat as the RBK-250.
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почему, когда нажимаю вызов меню Петровича, чтобы указать зону поиска, вспплывает меню режимов ЛТЦ?
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LuberOk started following DCS МИГ-29A
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Setup A2G, GM, CCRP, TGP, CZ on STP that is in general location of AO. Slew GM to near (BUT NOT ON) Target (SA-15 at Wujah in this example) by using HSD to eyeball the area as ref for GM Cursor indicator. Note TGP is aligned to GM SOI and also shows location of GM cursor over "general terrain/water" TMS UP on GM SOI to lock this position over "general terrain/water". NOTE: GM shows proper location locked over "general terrain/water". ERROR: HSD GM cursor indicator now has "JUMPED" over to the SA-15 instead of where the GM is actually locked! ERROR: TGP shows the SA-15 centered in crosshairs (matching the HSD position) and NOT where the GM is actually locked! Screenshots are Named for the Above Step they relate to (1.png, 2.png, etc)... Screenshots, Track, and Miz Attached. LastMissionTrack.trk Test_GM_TGP_Offset.miz I dont know why it kept showing the LAST screenshot first.. so I removed from main post and have it here so they are in "order"....
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If the radar illuminates longer its receiving period also becomes longer. I'd say that average power would stay the same for any possible situation. And there is no sustained power, it's not an aircraft engine, you know. It illuminates at 100% power and then kinda stops working to receive and process. So, if peak power is 2kWt has Length of T and it takes 3T between the peaks the average power would be 2/4 = 500 Watt Well, people managed to learn the F-16/18 so they'll probably make it through a less complicated aircraft
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to Fighter29: Реально, на какой дистанции бортовая РЛС видит и захватывает цели (если это не является гостайной)? Про ТП вы уже писали, что она фактически бесполезная была. Какая тактика (философия) применения мигаря)) против истребителей противника? это высотный перехват на >1маха с наведением по ДРЛО или как иначе? расскажите ппожалуйста очень интересно
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Кстати, как только нам выкатили новую птичку, сразу обратил внимание, что на нем это делается без особых проблем. Подойти к торцу на 300, прибрать немного РУД, начать выравнивание на 280, полностью убрать РУД после выравнивания, да темп выбора ручки на себя сохранять высокий. ГС-ный МиГ падал больно на этих скоростях. А этот нет. В наборе миссий быстрого старта есть как раз заход с остатком около 1200, в Сочи со стремной погодой
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twistking started following Hybrid Voice Interaction: Local STT/TTS with LLM Integration
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Hello, Since ED is currently prototyping new ATC and presumably other AI interactions, I hope I can provide some useful suggestions. I'm very critical of LLM "AI," but for video games - especially dynamic and immersive simulation environments like DCS - the technology is, in my opinion, extremely useful. To my surprise, the technology has now reached a point where it is also technically viable for a product like DCS, with very lightweight and fast models that can run locally on client machines, thereby solving a lot of economic obstacles. Also, most of these models are open source and relatively easy to implement. The cornerstone would be TTS/STT on the local machine, meaning speech generation and natural speech processing from the player (through a microphone). Models are now fast enough to run alongside DCS without significantly impacting performance. However, minimum system requirements would increase, as at least 2 CPU cores and a few GB of RAM would need to be dedicated to this task. This approach would not allow free-flowing conversations with the AI. The logic would still be scripted. A full LLM capable of handling open-ended conversation with the player would require a high-end workstation PC if run alongside DCS. However, models are becoming more efficient and average player PCs are becoming more powerful. ED should therefore anticipate the feasibility of locally running LLMs to handle the entire stack. In the meantime, ED could create an API for external LLMs to hook into their system, either to completely take over the logic or to augment the scripted logic with some flair and "personality." Such an external LLM could be cloud-hosted (e.g., using the user's paid account with providers like OpenAI) or locally hosted, either on the player's machine or on a dedicated PC on the network. Such a system would be fully multiplayer-compatible, since all communication with the AI is exchanged as text, while TTS and STT are handled locally on each client. If a larger LLM is desired for more free-flowing conversation, it could be run either on the server or in the cloud, with the server API managing the interaction between the game and the LLM. Thanks for reading.
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Anyone ever tried to replace one of the trees by a Palm Tree? Is possible?