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  2. Convocatoria Oficial – Escuadrón 71 de Colombia ATENCIÓN PILOTOS VIRTUALES El Escuadrón 71 de Colombia abre oficialmente 16 nuevas plazas en su programa de entrenamiento en DCS World: 8 Plazas para el Ala Fulcrum / MiG-29A 8 Plazas para el Ala Hornet / F/A-18C Buscamos pilotos disciplinados, motivados y apasionados por la aviación militar virtual, que deseen dedicarse exclusivamente a una de estas aeronaves, con el objetivo de fortalecer nuestras alas de combate. Entrenamiento diario: 18:00 horas (Colombia) Comunicaciones: Vía Discord Modalidad: Online / Internacional ¿Qué ofrecemos? Programa de entrenamiento estructurado y progresivo Documentación y manuales en español e inglés Operaciones de combate aire-aire y aire-tierra Entrenamiento en misiones cooperativas y eventos especiales Una comunidad seria, activa y comprometida Inscripciones y contacto oficial: info@escuadron71.com dcsescuadron71@gmail.com ¡Es tu momento de unirte a la élite virtual y demostrar tu potencial en los cielos de DCS World! Escuadrón 71 de Colombia – Porque volar, es una realidad virtual.
  3. Just realized about this update, thanks a lot for this Mod, I employ it to provide background civil air traffic on some of my missions ... your work is appreciated
  4. Hi Calvin, Support is ongoing. They have responded twice so far. First time was rudimentary checks. Now I have been asked to check some processes are working and to feedback. I was asked to see if the IR lights are active on the lenses using a camera. But they don't appear to be. I have seen that video, thanks. Didn't work for me. He suggests locking half frame rate, which just makes everything out of focus. Ben
  5. Buttons for flaps up and down but step by step. Currently, we only have F and individual flap positions (take-off and landing), but it would be nice to have the flap positions up one level and down one level. While this is less realistic, it's easier to set up the controllers.
  6. В ГСВГ кстати , ангары для 29-го в полном объеме были построены только в 33 иап в Виттштоке и то под вывод. А в старые от МиГ-21/23 они не влезают , так что даже при рассредоточении по эскадрильским зонам, самолеты , как правило стояли зачехленные на улице перед ангарами . Это было на многих аэродромах и не только в Германии .
  7. Are you using someone else's work as a basis for yours? This looks like you took someone's texture set to start from. Including the description.lua which likely contains those elements as custom textures. If so, that's your problem. You have lua callouts for textures you don't have in your folder. I point this one first because it's the easiest thing that could happen. A missing texture is only caused by 3 things: 1. Missing the physical texture file from your folder. 2. Calling out a texture in the lua file with a different name than the one in your folder or the default file. 3. Calling out a texture in the lua that does exist in your folder with a different name than the default file but using the "true" or "false" command incorrectly.
  8. As serious as BIGNEWY's 2022 implication that the crew has been missing for lack of time.
  9. Да, все верно , на полеты выкатывают на ЦЗТ , после закатывают в ангары , если смены не смежные. С ИП-52 и солнцем как то проблем не было
  10. It’s not supposed to, it’s working in close combat mode I posted an updated graph. You have to understand that HMS mode is bugged right now. If you learn how it works now you will be messed up when fully implemented. Right now radar does not work beyond 30 degrees from nose unless you already have lock. Once implemented, it should work for the full 60 degrees range of the HMS. Right now IRST gets lock (up to its 30 degrees range slew limit) and radar is secondary. When implemented both should try to lock simultaneously and whatever locks is primary, allowing you to lock with radar from 30-60 degrees. I really tried to make my Graph easy, you don’t want to try and decode what the manual says! As my graph says, any close combat mode? Full radar STT. Within laser range in any mode? Full radar STT. Radar is only not STT during TP scan beyond laser range where it does ranging in scan mode. And pressing lock a second time will transition to Radar STT. Each sensor will pick up the lost lock of the other if they can. That is basically it I tried to make my graph account for every scenario. In laser range? STT, IFF only radar mode. Outside laser range? I show that IFF works only in radar mode and TP scan works as I said above. With my graph I’m trying to show if radar is STT or not, IFF, and enemy RWR for each mode (if necessary, as mentioned in laser range they all work the same). As you can see with my graph, the only appreciable difference between modes is TP/IR scan outside laser range, and that radar gives IFF. There are small differences (vertical scan chosen mode is always primary, in HMS first one to lock is primary), but is essentially the same to the user.
  11. Well on an unrelated instance I had reinstalled Windows 11. Once I was able I ran DCS and noticed my Frametimes were all below 16.6 and I had acheived 100% FT. I did still notice little blips here and there and since I was way under frametime it had to of been scripts loading like Hiob had mentioned and there is nothing I can do about that.. so I can say DCS is about as smooth as I can get it.. I am happy I acheived my goal and look forward to playing more DCS..
  12. Я не ФАйтер, и тем более не лётчик но дам предположения: 1) Фото/Видео сделаны скорее всего во время проведения полётов, когда самолёты выкатывают со стоянок эскадрилий (или укрытий) на ЦЗТ, от куда они и отправляются в полёт и где их обслуживают между полётами. После каждого вылета вызывать АПАшку что бы она заталкала самолёт в укрытие - такой себе геморой... 2) Про тот же геморой с закатыванием в укрытие, ибо у самолёта нету реверса. От дождика самолёт не растает, так же как и ИТС. А для полноценного обслуживания есть ТЭЧ с крышей) А его индикация на солнце так же абсолютно не видна? В ДКС если солнце светит на приборку, то индикацию ИП-52 вообще не видно(
  13. "Approved by Ironhand!" Get some bucks for that staple! Quite an experience to witness this kind of progress in flightsim fidelity, isn't it? On the ground handling. Can we get a confirmation that the 29 actually uses the new tire and strut / suspension modeling framework, please?
  14. No. Unless Ralt has a circuit breaker to turn off
  15. Nice, thanks for the mini campaign Georgia 2008 Just please fix the mission names, it's a mess.
  16. Currently I'm unable to get the NS430 to actually operate the radios.
  17. You sure you aren’t seeing the dampener operate?
  18. Yeah at the moment is just impossible to (fine) trim the MiG….
  19. I would love such feature. Starting the mission outside of the aircraft and being able to do a walkaround would be super immersive. Also getting out of the pit after a mission to inspect the battle damage you've taken would be cool. Or maybe you walk to the runway to see your buddies land after a MP sortie... Would also gel well with the super carrier... Proper animations for climbing into (and out of) the cockpit would be icing on the cake, but even if it would just fade to/from black would be ok, if that would significantly simplify the development of such a feature...
  20. Today
  21. DLSS Swapper is good for updating the DLSS dll version. You can set both the preset and also remove DLSS from the HUD/MFDs to remove ghosting from those by adding the below to your C:\Users\username\Saved Games\DCS\Config\autoexec.cfg file (create it if it doesn't already exist). DLSS_Preset = 'K' HUD_MFD_after_DLSS = true
  22. Will I be able to bomb the other team's pilots sitting in the canteen in MP?
  23. That CPU is almost 15 years old and as a Xeon, is not made for gaming (workstation CPUs are made to do a lot in parallel at a steady pace, not relatively little very fast). If you only get a new GPU, it will be really held back by the platform, especially in simming, with is relatively CPU-heavy. So my advice would be to do a platform upgrade designed for further future upgrading (by getting a cheap AM5 CPU that is still way faster than what you have now and that later can be replaced with an X3D CPU). There is no point in buying a way faster GPU and have it held back so it performs like a much slower one.
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