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  2. This will be present with GCI. But without GCI you do not have TD box.
  3. Did I use the wrong term? With 'Opacity' I meant the transparency of the MFD. I would like to set it to approx. 50%.
  4. What puts me off MP? schedule and time dedication reliance on 3rd party apps like Discord or SRS poor or no briefing/mission plan (public servers) unrealistic mission settings and randomness of powers on both sides (public servers) DCS MP performance and visual weirdness (jumping/warping aircraft) no RL friends playing risk of meeting griefers, trolls and cheaters (public servers) What I miss in SP? unpredictability and skills of human opponents much better interaction with wingman and other friendly flights more realistic comms between flights and services (ATC or JTAC)
  5. Bignewy from Eagle Dynamic stated, "If they wanted to go official they would need to reach out to us.", when I asked about any potential mod to official full fidelity module works in conjuction with ED. I PRAY for a full Fidilty Jaguar module - $79.99 each - day one purchase for me if you do this, SkyForge Studios.
  6. I am having the same issues - load one aircraft and fly it on an otherwise empty Caucasus map and it workls fine - Load 2 aircraft and the mission wont load - gets stuck at 'ng5' Cant seem to find the problem but still looking.
  7. Hello mate! I havent figured out how to release the R-73 beyond 30° off the nose. If i use the HELM mode i can use the IRST within its 30° gimbal limit. The manual says -"R73 missiles can be launched without releasing the lockon button, but the target must the tracked via the HMD"- That means for me i just look with the HMD to the target without locking it. Just like in the F16 or F18. I´am used to get a sidewinder growl noise when directing via hmd to a heat source. This can be either the sun or an airplane. I´am always stuck with the IRST in helmet mode. What am i doing wrong here?' Settings are default. Radar to ILLUM, COOP switch in no retard position.
  8. вот сюда вставить их https://www.ozon.ru/product/zashchitnye-ochki-bez-dioptriy-dlya-pico-4-2635450033/ у меня такие,тока я плюсовые вставлял ,они выпуклые и пришлось выпуклой стороной в сторону глаз ставить,иначе в линзы шлема упирались
  9. The quirk I'm having the most trouble with is the lack of information when locked onto a target with the radar. All you get is range and aspect. The lack of a TD box over the actual contact makes it hard to maintain visual situational awareness, particularly when you're about to get into a merge.
  10. What's the SA-22 ALIC? I would like to feed it into my HARM table.
  11. Put all the mods back in in one go. It hasn’t been confirmed that it was even a mod that did this, which it shouldn’t. If it breaks with the mods then take them back out to confirm. Like I said, there’s other stuff in Saved Games including auth stuff.
  12. I also avoid public servers for a variety of reasons - one of which being certain behaviours I have observed there (and have been subjected to) that I don't care to repeat. AirQuake simply doesn't interest me, and loading entire SAM sites on a Huey to drop them off using scripts is a bit... err immersion breaking I have joined a few squadrons back in the day, and I have had a few of my own as well, but these days I fly SP with the occasional hop on a privately hosted mission with a friend of mine. That works just fine for me.
  13. MP generating missions, like in other flight sims, even really old ones. Not a long-ass list of random airfields and aircrafts. Where you have to spawn not knowing where or why. Chosing some random weapon, flying to some random place, doing some random stuff, invent your mission by yourself in your head. Like every pilot is forced to be an air force general with detailed knowledge about the whole battlefield and air mission planner, which feels lika a chore, like a mission editor. Such random missions equals subpar experience and often close to no interaction with the world. It should be like in other sims, where you can see a map with airfields and automatically generated missions to chose. Where you have route & nav points already in your nav computer/cardridge, you just set proper weapon suited your mission. Naturally cooperate with other elements of your flight. This equals great experience even in much technically worse sims then DCS.
  14. Note, he says he already did both, though and looks like something somewhere in Saved Games causes the problem. H60MTI, it's time for manual trial and error method, unfortunately, folder by folder. I'd start with excluding MissionEditor one. A few guys in other threads reported issues with launching the latest version of the game and a file in that one was the culprit (albeit their symptoms were a bit different?).
  15. Ciao, vi consiglio di scrivermi in privato per poter mettere il vostro gruppo all'interno della lista di quelli italiani. Qui il topic sempre in pin.
  16. Thanks, I think about designing three notches into the shaft of the 3D-printed ejection handle and put a microswitch into the housing which "rides" across the shaft's bumps and sending three signals to the Bodnar Board. You just have to pull fast enough, but I think 1 signal per second would still work.
  17. For everyone who has severe performance issues with VR, or even a DCS crash right after selecting an aircraft, the following might be helpful. Recently, I had several cases where DCS crashed after I hit “fly” in MP or SP. So, immediately after selecting the aircraft but before the briefing screen. It kept happening over and over again, though not always. At first, I thought I had solved it by deleting the metashaders. However, that turned out to be just coincidence. I had extremely long loading times and frequent crashes, and nothing seemed to help. Until I rather accidentally noticed that in the graphics settings, “3 monitors” was selected under “Screen.” In fact, my graphics card was trying to render not only the VR headset but also both of my monitors. (And sometimes it even managed to do it!) I was already wondering, since the last few patch notes talked about performance improvements, but I was experiencing the exact opposite. After setting it back to just one monitor, everything started running smoothly again. How exactly that setting got changed—whether through an update or a user mistake—I no longer know. Occasionally, I switch the graphics settings to 2D for screenshots. Most likely, when switching back, I picked the wrong preset. It would be nice if the player presets could be renamed so you know which one is the right one. With presets one, two, and three, it’s not very clear. Hope this helps someone out there.
  18. As it does on the Rhino. When you use hardware trim. When the trim is backwards in the sim, it will also be backwards for the FFBeast.
  19. Thanks!
  20. @fabio.dangelo Thanks! Sent from my SM-A536B using Tapatalk
  21. I spent significant time researching and comparing what we know about SPO-15 variants with actual video of SPO-15LM. Much to my surprise I only confirmed the limitations in azimuth resolution. The SPO-15 in it's original form fitted on more expensive aircraft had ability to collect illumination signal from 16 azimuth sectors, each 20 degree wide. This was done with 4 Luneberg lens antennas, each having 4 feeds. In addition there were 2 more antennas for UP/DOWN detection. Each of these antennas was connected to local RF converter/amplifiers. There were 2 variants 4 channel #204 and 2 channel #202 devices. These were placed in close proximity of antennas, and their role was to receive the RF illumination and amplify the signal so it can be transferred to the the central processing unit. In full system there were 4 #204 and 1 #202. 16 + 2 channels were lead to the SPO-15 central processing unit. Here there were 4 cassettes 31 each containing 4 amplifiers to accept 16 channels from #204 amplifiers, and a 32 cassette to accept remaining 2 channels for vertical detection. Amplifiers in 31 and 32 appear to be identical based on the components I could see in both of them. Luneberg lenses #204 units #202 units Up/Down antennas SPO-15 display SPO-15 control panel (more options than on LM version) 4x power supplies Analysis and control circuits (the brain of this device) However our SPO-15LM was likely an attempt to cut the costs... it has 2x#204 units for front sectors, resulting in reception of 8 antenna feeds it has 2x#202 units used for: rear wide angle azimuth antennas 2 UP/down antennas Here you can see the actual configuration (the control panel was likely for Su-17/22). With this setup the designers faced interesting dilemma: They got 10 azimuth inputs from #204 and #202 amplifiers + 2 more for vertical. They opted to free 2 inputs on cassettes #31 in order to connect sectors #11 and #14 (rear antennas). However 2 pairs of front azimuth channels were spliced together. Coverage remained the same, but the resolution of directions was lowered. This is why the manuals for the 29s show 2 antenna lobs merged together. null Personal though on cost savings: one might argue that interceptor does not need full resolution of azimuth in the back plane. We can accept this reasoning => cost cut they had to produce slightly more narrow assembly base (there are 2 slots less for #31 cassettes). In terms of complexity of wiring slightly reduced and slightly less material used. => minor cost cut they used same number of cassettes in the "brain". => No cost saving here for 10 channels they used same number rf convertes/amplifiers under assumption made under #1 => no savings instead of adding addition #31 or #32, 2 pairs of channels got spliced together => they saved money on additional #32 or using #31 instead of #32 I can only conclude that whoever made decision on where to save money did prioritize the price over functionality. For slightly more money the SPO-15LM could have had better azimuth resolution on the sides. In other words: he was either dumb or did not care.
  22. Fair point! Ha! So the title was that simple? No wonder I couldn't remember it.
  23. Thanks! Close to two years and this excellent feature never made it to the changelog. Just like the "unknown" OFF state for toggle switches. [emoji4] Sent from my SM-A536B using Tapatalk
  24. It caught me out also when the changes were made so dont worry. Glad you are enjoying it.
  25. Да тоже нашел, говорят там в проекте еще ягуар, альфаджет и мираж ммм...
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