All Activity
- Past hour
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Any update on the paintkit Polychop?
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RyanR started following Couple quick HAD/HARM questions...
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I've been re-reading the manual trying to pick up things I've missed the first few times around. The updated manual is excellent! With HAD as SOI, and an emitter designated, TMS-right should step to different targets. This is not working. What am I missing? Second question is of no importance: The F/A-18 in DCS can find and target Early Warning Radars with HARMs... the F-16 can't with either HAS or HAD. I suspect the F-16 implementation is more accurate. I'm just jealous. Thanks! -Ryan
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Speedywrx, Thanks, you've saved my evening!
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PSVR2 - now works with Eye Tracking and Quad Views!
Evilfisher replied to proxlamus's topic in Virtual Reality
Hello Everyone, i just bought the psvr2 adapter for the pc and i cant get DCS World to be full vr mode, just a virtual screen, anyone have a solution? how do i get the proper setup to start the standalone version via steamvr properly, im trying since hours to get it working. Kind regards Evilfisher -
DCS: Balkans - FAQ What area will this map include? The map includes all or large parts of Italy, Serbia, Slovenia, Croatia, Bosnia and Herzegovina, Montenegro, Kosovo, and North Macedonia. The map also includes portions of Austria, Albania, Hungary, and Romania. How large is the map? 1200x1000 km. What airfields will be included? Italy: Aviano, Istrana, Brindisi Casale, Galatina Fortunato Cesari, Trieste, Taranto Grottaglie, Bari, Amendola, Gioia del Colle, Venezia. Serbia: Pukovnik, Sjenica, Morava, Nis, Belgrad, Ponikve Slovenia: Cerklje, Lubljana. Croatia: Pula, Zadar, Zagreb, Zeljava, Split. Bosnia and Herzegovina: Sarajevo, Mostar, Tuzla Montenegro: Podgorica. North Macedonia: Skopje. Kosovo: Prishtina. How much will the map cost? Early access price: 39.99 USD and final price: 49.99 USD. When is the early access release planned for? By the end of 2026. What are the currently high detailed areas? Please see the attached map. The green area includes high and medium detail and the amber area is low detail. As always, this is subject to change during development. Bye Phant
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Io ci provo:
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SatitGH joined the community
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Im with others Sinai is one of my lest used maps, too many repetitive power stations which actually spoil it for me and lack of updates and communication from the developer too. The wags interview was interesting, taught me how much that ED resources are limited and why they are slow to finish EA's due to this (I didn't realize it was as bad) and yet they wish to pile on more technical dept, with more new stuff like new ATC and other items that will never get finished in what I would could consider a timely manor. Anyhow I have enough maps for now that have no content except for the TTi's missions that run on them (I'm not a mission maker) which get limited playtime and I find my self in the new Germany map if anything as its so good, but hopefully the Balkans map dev might step up to the high bar that Urga set and produce a stunning new map for those that want it.
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Native imperial user here, I'm all for a metric option for the F-15C, make it as inclusive as possible. I've been enjoying the MiG-29A and I'm glad they included imperial system for that module as well. Personally, I use the native Cyrillic cockpit with metric system when I fly it. As I took the time to learn the appropriate characters and spoken Russian, Also I already knew how to use the metric system but I didn't mind learning some of the language nessary to operate the jet EKRAN warnings, caution lights etc. Because that's representative of real MiGs, and I prefer maximum realism in as can be achieved in a commercial entertainment product. That said I think having custom language or measurement system options is only good for the sim because it opens the door to more casual players, or players who may not have as much time in their sessions to learn an entirely new system of measurement just to fly a digital airplane around. However I wouldn't expect ED to just accommodate everyone at the expense of development resources. But I would totally welcome a metric cockpit option if its possible and reasonable within the limits of their resources.
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I generally agree with your original premise (I can see ED arguing that "purists" want to be able to rotate both knobs even when one isn't doing anything). The work around I use for this which (sorta) gets away from immersion breaking is to set a button as a SWITCH modifier (rather than a press modifier that has to be held when you press the other button). In my case it's middle mouse button. Press it once at start of mission and it turns switch on and my visor up/down and brightness controls both switch to controlling NVG's. If I don't press it they are assigned JHMCS. Only have to do this once per mission (unless you change from NVG's to JHMCS) so not too distracting to do.
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LordOrion started following Please, add Rivolto air base!
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https://en.wikipedia.org/wiki/Rivolto_Air_Base It's the home of Frecce Tricolori, and it falls inside the current high/med detail area.
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The tint looks totally fake on a computer screen or VR lenses to me. We play around with gamma settings and discuss visibility on a screen ad nauseam and then add this nonsense. You like it, that's fine. Just give others and me the option to remove it like so many other options in this game.
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Scooby_Who joined the community
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I do hope they'll be better about making breaking changes to this one post-release. It made campaign builders wary of Sinai, and it'd be a shame if they were similarly slow to pick up the Balkans. Also, we could use more 90s aircraft and relevant or variants. Now there won't be any excuse for ED not to make Allied Force era hardware. Too bad about the Mudhen in particular, IRL it played a large role in the Balkans. I also hope we'll get CBU-94 someday, IRL it was only dropped from Nighthawks, but AFAIK it used a standard dispenser, so anything compatible with CBU-97 should be able to carry it. Could be very useful for attacking power plants in DC.
- Today
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Current Hill New Assets We’re excited to share that the Currenthill pack will be receiving new assets that will expand mission-building possibilities. The Grisha-class Corvette is optimized for anti-submarine warfare and coastal defense operations. It will have radar and missiles, a Close In Weapons System (CIWS) point defence gun, and a deck gun. Meanwhile, the AI only EC-665 Tiger UHT, the German variant of the Eurocopter Tiger, can conduct reconnaissance, close air support and anti-armor operations with tactical finesse. We look forward to delivering these assets to you in a future update. Bye Phant
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The Humvee blocking the wingman will into the player's unit when the player is still at holding position waiting for the clearance from the ATC before entering the runway. Screenshot: Player bumped into by humvee thus entering the runway with unexpected pattern
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From what I have read, probably it will be something like that ( and similar to Falcon 4.0 Balkans Theatre ).
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AMVI_Boomer started following OnReTech
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Would be nice if the low detail area could be extended just far enough south that carrier could navigate around the southern ends of land masses. Would make things more interesting for servers that run for long periods without reset. Doesn't need to be detailed, just like Afghanistan to allow more naval ops operations. And in this case most of what would be added would be sea so in theory wouldn't be a big performance hit.
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I'll just point out that a number of VR people have posted that they DON'T see this problem. It clearly shows up with SOME VR devices but not others, so claiming it wasn't tested is wrong.
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═══════════════════════════════════════════════════════════════════════════ HangarControl v1.3.6 Professional Flight Simulation Hardware Integration ═══════════════════════════════════════════════════════════════════════════ Website: https://overkillsimulations.com COMPLETE FEATURE OVERVIEW Unified control for Stream Decks, MIDI controllers, DirectInput devices, and specialized hardware. Professional-grade hardware integration for Microsoft Flight Simulator, DCS World, and X-Plane. ─────────────────────────────────────────────────────────────────────────── CONTROL BINDINGS - CORE FEATURES ─────────────────────────────────────────────────────────────────────────── UNIVERSAL HARDWARE SUPPORT • DirectInput devices (joysticks, throttles, button boxes) • Stream Deck (all models) • MIDI controllers with LED feedback • WinWing FCU/EFIS panels • HID-compatible devices • Up to 17+ simultaneous devices ADVANCED BUTTON BINDINGS • Multiple press types per button (Short, Long, Release, Hold, Sequence) • Keyboard macro support • SimConnect event integration • SimVar read/write operations • LVar support (PMDG, FBW, etc.) AXIS CONFIGURATION • Streaming mode (direct axis mapping) • Threshold mode (keyboard triggers) • Custom curve profiles • Dead zone and saturation • Axis inversion • Range segmentation ENCODER SUPPORT • Automatic rotation direction • Configurable acceleration curves • Push/pull button integration • Multiple encoders per device ─────────────────────────────────────────────────────────────────────────── STREAM DECK INTEGRATION ─────────────────────────────────────────────────────────────────────────── MULTI-PAGE SUPPORT • Multiple pages per device • Aircraft-specific pages • System category organization LIVE SIMVAR DISPLAY • Real-time data on buttons • Dynamic text updates • Custom variable display PROFESSIONAL ICON LIBRARY • Curated aviation icons • Custom icon upload • State-based icon switching CONDITIONAL DISPLAYS • SimVar-based icon changes • Toggle state display • Multi-state buttons ─────────────────────────────────────────────────────────────────────────── MODS HANGAR - PROFESSIONAL MOD MANAGEMENT ─────────────────────────────────────────────────────────────────────────── CONTAINER SYSTEM • Container-based organization • Enable/disable management • Partial deployment support • Container dependencies ADVANCED DEPLOYMENT • Auto (intelligent selection) • Copy (traditional duplication) • Link (directory junctions) • Space-efficient deployment CONFLICT DETECTION • Automatic conflict detection • Skip, overwrite, cancel options • File-level conflict resolution • Backup before overwrite VALIDATION SYSTEM • DCS mod structure checking • MSFS package validation • X-Plane format verification • Livery detection ─────────────────────────────────────────────────────────────────────────── WHY HANGARCONTROL IS DIFFERENT ─────────────────────────────────────────────────────────────────────────── DIRECT HARDWARE COMMUNICATION • No third-party software required • Reverse-engineered protocols • Direct HID/USB communication • Native WinWing support • Eliminates middleware overhead PERFORMANCE OPTIMIZED • Event-driven input system • 17+ simultaneous devices • Zero performance degradation • Efficient multi-device polling UNIFIED SOLUTION • Single application for all needs • Integrated mod management • Built-in launch automati
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No, it's leaving products so unfinished and buggy that customers have to create threads like this which drives away potential new customers. Your comment insinuates censorship to prevent potential customers from knowing what they are thinking about spending their money on.
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People forgot that EVERY option is going to have at least a minor performance hit. On it's own probably not a big deal, but with all the options people want eventually it's going to add up to a noticeable hit. I get the desire for it (I'm from a metric country, but I prefer Imperial in my aircraft because that's what I'm used to). Ironically all the calculations etc in DCS are done in metric (because a lot of the devs were/are Russian and metric is so much easier to convert units), but having an option to display one versus other isn't that simple. Not to mention dev time.
- Yesterday
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Hi Guys, I am trying to do the AGM65 lesson in DCS following the instructor as best I can. I appear to get a good solid lock on the bridge. I am in AG mode and Master ARM is ARM and Laser is on. I select TMS Up to confirm my target and when well within range I hold the weapon release button in for 5 to 10 sec. But the missile stays on the wing. Is there anything in the trk file that shows why this is happening? Thanks in advance Peter MAVNOLAUNCH.trk
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Marianas is a TINY geographical area and is definitely a high performance hit map (i.e. framerates are likely to be lower than with other maps). That's where the trees come in. Try and put those trees across the square miles you'd need for Vietnam and it will have computers melting everywhere.
