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  2. Now Yes, is that was missing... anyway, I choosed to revert to previous version (1.40.1) I like it more
  3. S! One thing noted by some players on DCS Finland is that many stutters go away when disabling power saving on your USB ports and devices. Been away from computer a while so can not verify or test this. But one venue to check.
  4. ED have squeezed in change to QAG in update 2.9.19.13478 and added option to either end or continue with mission once all aircraft on either side are destroyed. Thank you very much for this!
  5. ED have now changed this as of version 2.9.19.13478 and added ability to either end or resume mission once all a/c on one side have been destroyed. Thanks!
  6. I know.. and you can capture only one eye.. good or bad quality is subjective heres a video from my channel to me this is good "enough"... with the last update quality is way lower
  7. Yes I found that the hardway so for ATP and Maverick I both use narrow zoom. I wait around 7-8 nm lock target with ATP then lock same target with maverick seeker and click boresight. The thing what worried me was I don't like to do that in the Area of operations especially not with AAA and 7-8 nm is pretty close. So that was the reason for asking the question is there a special place on the airfield where they can set up the boresight alignment. Also when seeing (alot of) video's this is not mentioned - as far as I can recall - on how to do it (Ward carroll, Mover, Gonky, ...)
  8. Same problem in the latest version 2.9.18.12899. I've flown a quick guns only mission in Mig-29G against AI Su-27 and the AI in the replay desynced all three times that I have flown this short mission. The player's plane is still doing what it did, including landing at the end, but the AI went rogue every single time. Replays attached. The other installed version 2.9.13.68180 still has perfect replays (I use separate SavedGames/DCS folders, so there is no interaction between the two versions). desync AI Mig29 replay.trk desync AI Mig29 flight.trk
  9. You do realize that what you showed is a target detection and tracking system? The Mi-24 does not have this system.
  10. Hi Eduardo, Could you please check the download links? I'm getting an error message on OneDrive. Thank you.
  11. My pc is a 10400f and 1660s with 24gb of ram and I noticed some of the text in the f14 cockpit looks bad/isn't clear (missing parts of words etc) so I want to improve what my game looks like and make everything look better. Attached is my current settings (volumetric lights is on).
  12. Thanks @RustBelt, there is a limit to funds. So no wrap around screens just yet. The man cave needs a new tv, so I am going to trial a 50", and if it's works well enough then I will get two more.. if not I have a new tv ... then I will just get some gaming monitors. But first the tomcat needs to be cut out by the local cnc shop.
  13. Can you also please attach the mission. thank you
  14. Just that it would’ve been cool if Mil had been able to repurpose the MiG-23 HUD for the Mi-24, and a mod for such would Also be cool
  15. Unfortunately, I can’t share in very detailed, but the focus is mainly on audio, connectivity, and performance.
  16. thanks for sharing, pinned. I still have my reverb G2, which I did love, but its in a box in the loft
  17. Дискорд отвратителен пмсм - это как ВЕСЬ форум ДКС свести в несколько веток. Флуд, вопрос до одной теме, 10 постов до другой теме, 3 других вопроса, ответ на первый вопрос, еще вопрос, флуд... - примерно так это все выгладит. Найти старое обсуждение по конкретной теме - опять крупицы нужных постов в тонне остальных обсуждение. Полный беспорядок, не сказать помойка.
  18. Today
  19. 2025-08-14 09:19:32.800 ERROR LuaGUI (Main): [string "./MissionEditor/modules/me_exportToMiz.lua"]:98: [string "./MissionEditor/modules/me_exportToMiz.lua"]:1835: table index is nil same mission was working fine before last DCS update. dcs.log
  20. Can you disable tacview and retry, let us know the results and attach your fresh log. thank you
  21. Hi, can you please include a track replay. We will take a look, it could be related to pre-planned targets. thank you
  22. Well I get your point but asking if a version of a 3rd party driver will run with a certain version of Win11 seems to be valid, especially after significant Windows updates. Here it's quite obvious that Oasis will be made for the latest Windows 11 versions, because that's what it's all about, though.
  23. you are welcome, hope you have a lot of fun
  24. I guess for DCS purposes it doesnt really matter. But for those who want to simulate real world stuff here you go. If you hot refuel/rearm Avionics should be off. This includes ST STA, HUD, SNSR PWR switches, Avionics power switches, HMCS Sym INT, then Air refuel switch to open, RF silent, GND JETT ensure off, Master Arm Off. You will also turn the EPU off at which point the ground crew would install the EPU safety pin. Technically the way they had before wasnt right in the sense that it was essentially replacing the pod automatically which turned it off. But real world you would turn it off anyways. If we are lucky we will get the scramble option for the Sniper which allows the BIT to run in the background essentially.
  25. A fantastic update @BIGNEWY Thank you for your hard work
  26. I think the aircraft is damaged (including the tail wheel) when you spawn in. Please ask the ground crew to repair and you'll see the '170 secs' pop up. Once that's done, ask them to repair again and you'll find the aircraft is stuck in a continual damaged state, therefore you cannot taxi properly: There has been no response from the Devs on my thread, so not sure they're aware. -Rudel- has recently mentioned the Corsair has a unique damage model that is still in testing, so until this is completed I guess the Corsair remains broken: I think this is the number one issue with the Corsair right now.
  27. It seems that parkings that the hangars at parking number 1 and 2, actually also hold parking 3 thru 6, which doesn't match the map numbers. This in turns offsets all the other parking numbers by 4.
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