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  2. I also have the yellow indicator needle spinning but only on the Syria map. Stetting up RSBN/PGRM cars on Kola,and Caucasus, the needle holds steady after switching to landing mode. No matter what airbase I set up the RSBN/PGRM cars on the Syria map, the needle spins once landing mode kicks in.
  3. I've been thinking about using velco straps and securing the comms keyboard to my thigh next. I feel it would be easier to use there. So I need to find a thin piece of plastic to mount it on with ordinary velcro first.
  4. I suspect spherical Earth will help with that. One thing about the "feeling" of altitude is just how far the horizon is up there. In DCS, there's no real horizon, the maps are flat. It works at normal mission altitudes if you're not looking too closely, but it's missing the "hey, did I just fly into space?" feeling at the extremes.
  5. Title. I wanted to mute sounds of ATC and Pilot voices in settings, as American accents while flying as other nations is odd. However I now realise that a side effect of doing this is that all "Bettys", all RWR and all tones like missile locks also seem to have been muted? This has happened in AV-8B, F/A-18C, JF-17, F-16C so far that I've tried. Why is "voices" linked to avionics sounds? Or is this a bug..
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  6. Thanks, @MadMonty! This worked for me also; I can see the stars on a moonless night, and most, not all, of the glare haze is gone. However, around the SRS text and JHMCS (Viper), there is still a noticeable hazy glow. I don't know if this is realistic (in real life) for the JHMCS at night or not. I flew a sunny day mission at RMS on the Cold War map, and it, too, seemed realistic with scattered clouds. Now to get quadviews working in my favor. I'm still getting the jagged staggers when I look to the side, which isn't good when flying past a ground target I need to hit when I come back around.
  7. In previous updates in the FCR you could see the name of the aircraft and numeral, for example VIPER11 as VR11 in the radar contact simbology, since several updates it is no longer showing it up.
  8. absolutely beautiful !!!
  9. Almighty Devil, Thanks worked Worked as well Thanks
  10. Yeah that response totally missed the point. Who needs all this hipster crap - TNDL, TWS, multi-target missile BVR. Go visual guns only, Boyd will approve No need to split the hair though - current DCS F-16 implementation of TWS+TNDL symbology does not meet its own DCS F-16 documentation. Bignewy already said "this is intended to be addressed along with the corresponding DTC feature." so lets wait for few more years (this thread is few weeks short of 2yo).
  11. Obviously, while the Rafale is not developed by MS, so I think it's very fair to say ED won't make it either. From Dassault's site regarding the Rafale. "Jointly developed by AzurPoly and Jet Fighter Experience".
  12. The graphics are so beautiful, especially in VR (with the 3D HMD sign and helmet-mounted elements, visor). Although I've been playing mostly with the navigation for the past two weeks (it's simple, but you have to understand it) and I'm still having a lot of fun. I hope this model will open the door to Soviet aircraft for the ED and finally we will see more development on this site (the Su-24 is my favorite). What I'm missing is full radar support (and more explanation in the manual), as that's the model's Achilles' heel, in my opinion now. Other than that, really great work!
  13. Excellent! [emoji1303] Sent from my IT_701A using Tapatalk
  14. Seems to working now.
  15. What good is showing off backend work? I mean, I guess some people might like seeing an ocean of code?
  16. Today
  17. Smells like you did use HB UI such as the Bombing Tool, which isnt captured in the replay and has to be entered manually during replay as explained earlier in the thread, cheers.
  18. Try to replicate on a short track on the Caucasus map in single player. Sent from my IT_701A using Tapatalk
  19. The upside is that the mission functions as a SP, but the players act as clients – although a few trigger behaviors would probably need to be tweaked. A two-player experience would be quite nice (but without the AI), but it's clear that it requires some tweaking and work, so no pressure, just idea :).
  20. Well, they added "The Gunners" too. Which one could argue it fits the "theme" more appropriate. [emoji12] Sent from my IT_701A using Tapatalk
  21. It has a 50:50 chance to just turn away, but the little AI Swede seemingly prefers aggression Hmm, as I understand it, this FWAF is something only working with some WW2 ED missions? I could add a second slot to the player group for another MiG-29, but it doesn't make much sense in the given scenarios, as they are all designed for a single player. My helicopter missions are mostly Multicrew/coop though.
  22. Back on topic then, is anybody else enjoying how much fun the MiG is to simply just fly? No mission, no targets, just just taking the jet into the sky and cutting loose. I think I spent almost a week just simply flying around in VR before I even looked at any of the combat systems in it. Flying this in VR during a sunrise rain storm in the Caucasus Mountains has probably been my single best VR experience to date on any platform.
  23. Appreciate the info. I mislead you, sorry...Let me clarify, the game/sim crashed to the steam menu 5 times, normally after a good cold start and just upon power up on the runway. I completely re-booted my system each 5 times to try and insure a clean system. In reference to the crash logs, I know they are in the saved games..., however the only ones I saw after the last crash was from a previous month. I'll try again tomorrow. BTW, thanks for your help!!
  24. Absolutely NOT! Not suitable for helicopters in any way! The best joystick based for helicopters are FFB bases or non-spring bases that DO NOT return to centre. Btw. Have you set your collective axis as a slider in the axis tuning? If you want a force sensing base for other modules, ask @Raven (Elysian Angel) for advice. She has the Realsimulator one. Cheers!
  25. The F4 shakes violently still. I did a very very short mission, like 3 minutes. Just to practice GBU bombing. The track not only shakes terribly, but the bomb itself missed by half a mile. While in actual play it hit. This was in singleplayer. In multiplayer, the F4 shakes to the extreme. To the point there's no use in F1 or F2 views. I tried to zoom in on the tv screen. But it shakes to violently you can't see anything. If I use the automatically generated track in my dedicated server folder. The aircraft doesn't shakes. But then you can't use F1 view.
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