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Showing content with the highest reputation on 08/10/09 in all areas
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6 points
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Внимание Всем - Вышел Патч 1.0.1 . Август ,десятое число 2009 год. Скажем Огромное спасибо Игл Дайнемикс! http://www.digitalcombatsimulator.com/index.php?end_pos=2364&scr=products&lang=ru3 points
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Торрент готов, раздаю, кто уже скачал присоединяйтесь к раздаче: http://www.mininova.org/tor/2838278 Надеюсь благодаря этому кто-то скачает патч и погрузиться в его изучение быстрее, нагрузка на серверы не будет катастрофической а пользователи модемного соединения все таки смогут скачать и насладиться патчем, не опасаясь обрывов связи во время загрузки.3 points
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It's correct - trimmer sounds are included in patch. These clicks are sounds of trimmer's electromagnet.2 points
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The 1.0.1 Black Shark update is now available for download from our website at: http://www.digitalcombatsimulator.com/ From the site, please navigate to Files/Patches The complete list of 1.0.1 changes can be found here: http://forums.eagle.ru/showthread.php?t=43547 The localized versions are in final development and will be released as soon as possible.1 point
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Откопал рабочий вариант последнего трейлера ЧА когда подбиралась музыка, забавно как текст лег. Смотрится немного по другому.В основном для поклонников товорчества Кинчева. Буржуины боюсь не поймут))) http://stream.ifolder.ru/132056581 point
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The 159th Dedi was hacked beyond repair a couple weeks ago. We have a new server and as soon as it is delivered (tonight) I'll get it back up.1 point
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Hey Viper, are you 159th guys going to have your server updated to 1.0.1 anytime soon? :) Seems quite dead in MP lobby as of right now, guess it will take a while for everyone to get adjusted to the patch.1 point
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Perhaps a thread title change to some thing like... ************ Official ED Campaign Creation Competition ************ would catch the eye better, I know I always miss new sticky threads, just as a matter of habit, when reading forums. Nate1 point
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You have to create a new payload if you want the Predator to carry Hellfires. The problem is, whatever I tried, the Predator refuses to use its payload.1 point
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Сработало. Но лучше об этом предупредить в ридми или на форуме. А то не все так очевидно как кажется. :doh:1 point
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Unfortunately i dont have the original Lock_on-files anymore. (yah,yah no backup, and so on) :music_whistling: Could someone please post a screenshot, showing the stock Flare-effects? I tried it with some value-changes in FC1.12a, which will look like this: cheers :beer:1 point
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Excellent work Stephan. Servman has been absolutely essential to me for running a DCS server. I can't tell you how much this utility means to the DCS online community. Almost all of the good 1.0 Squadron servers I have seen are using this most excellent admin tool. It makes running your DCS server simple and automated in ways I never thought possible. I look forward to testing and using your 1.01 compatible version as soon as it is available. Thanks again for all of your hard work on this mate, it is most appreciated. Out1 point
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I changed mine on Win7 x64 with these settings before I attempted the upgrade. Worked smoothly. Here's a visual cue for those who need it:1 point
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Do you also have to change language on Windows 7 x64 RC? (isn't this kind of stupid ED?) Also, do I really have to setup my joystick once again??? It took several days to set it up...1 point
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Всё рулино) Ранее не корректно работавший триммер теперь не работает как класс:music_whistling::megalol:1 point
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Спасибо ЕД ,хорошая новость ! Как там много вкусного :) http://www.digitalcombatsimulator.com/ReadMe1.0.1_RU.txt1 point
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По поводу настроек управления я уже говорил - в патче реализованы несколько дополнительных команд. поэтому управление нужно "перебить" заново. Экспортируйте текущие настройки в текстоввый файл, запустив \Config\Input\Input_parser\Input_to_TXT_eng.bat, файл - в Excel, там минимум по приведению в божеский вид - и на печать. Потом по готовой распечатке настройки восстанавливаются влет. Я для трех своих девайсов (РППУ, РОШ, кнопочная панель) вбивал настройки без всяких бумажек минут за 20 максимум.1 point
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Равно, как и баг с восприятием информации некоторыми вирпилами... :) В двунадесят энный раз - рикошеты от воды суть не баг, а фича, имеющая место в реале.1 point
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Целиком: Depositfiles.com: http://depositfiles.com/files/z186t5xi5 Части: Rapidshare.com: http://rapidshare.com/files/265864676/1.0.1_Rus_disk.part1.rar.html http://rapidshare.com/files/265868513/1.0.1_Rus_disk.part2.rar.html http://rapidshare.com/files/265871061/1.0.1_Rus_disk.part3.rar.html http://rapidshare.com/files/265877743/1.0.1_Rus_disk.part4.rar.html http://rapidshare.com/files/265879516/1.0.1_Rus_disk.part5.rar.html http://rapidshare.com/files/265881704/1.0.1_Rus_disk.part6.rar.html http://rapidshare.com/files/265882082/1.0.1_Rus_disk.part7.rar.html1 point
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Please refer to this thread: http://forums.eagle.ru/showthread.php?p=729364#post7293641 point
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Thank you Wags & ED !!! I am downloading the update and I’ve canceled my date tonight. My girlfriend hates “the helicopter game”. (it’s a simulation, sweetie, a simulation!) I wonder if you could elaborate on the general nature of AI behavior. I recall seeing a post from EB a long time ago saying how heat-seeking missiles will be on the battlefield and there were many requests for wingmen to attack from stand-off and the such. The list of changes is quite long, so please forgive me if this is addressed in the ReadMe, but are there conceptual changes, broad things that we might not be getting from the details in the ReadMe?1 point
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Huge thanks for all ED Team, ED Partners and Beta-Testers! :clap_2:1 point
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Here is the french version : Translation in ESP/FR/RUS/GER see below (scroll down) : Red Tasks Blue Tasks1 point
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2 Flanker Андрей, новостей немного. Самая главная: моделями сейчас занимаюсь в свободное от основной работы время. Соответственно показывать пока особо нечего. По Су-27 пару-тройку рендеров брошу в ближайшее время.1 point
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AF means Anisotrophic Filtering. Usually graphics-cards render only those textures really sharp that are "close" to the players position. The further away the textures, the more blured out the textures will be. Increasing AF forces the gfx-card to expand the range from the player the textures are rendered sharp. Of course this increases the workload for the gfx-card tremendously, especially on higher settings. Left. Without AF / Right: With AF FSAA stands for Full Screen Anti Aliasing. There are different methods used to achieve this, but basically what it does it check each pixel for position, color and adjadent pixels to blend them into each other. This will blur the image a little more, but it will also eliminate the steps visible on angled lines and surfaces rendered. Logically, this increases workload not only by increasing the FSAA-Factor, but also by the resolution used, as this is pixel-dependend. The upper picture shows a picture without FSAA, the lower with FSAA enabled. (Not the best example, as it looks too blury IMHO) (Pictures from Wikipedia)1 point
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TRENER, этого будет достаточно? Осталось только немного подождать до выхода патча... =)1 point
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Your opinion interest probably few people and yourself. Me not. For my problem, I have at least (!) an official answer from EvilBivol by MP !1 point
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This is a little project i've embarked upon with the assistance of AEF 161 squadron members over the past month. Basically we have got together to create what amounts to about the closest you can get to an MP dynamic campaign. We've done this by implementing a set of 'rules' and a phase of the campaign that centers around the forums each week in which the members of the squadron get together and plan the next mission. each mission is 90 minutes long with a 1 hour timelapse between missions that allows for rearming and breifing debriefing simulation. The actual time between missions in RL time is 2 weeks and then the next mission flies the following 90minute snippet of the campaign in game time. The goal is to create a flowing series of missions that develop over the course of the campaign based on the decisions made in the forums planning phase and also the effectiveness of the squadron in the actual missions. To this end, both the redfor (161sqn and its associated ground forces) and the blufor have a complete table of equipment and ORBAT which is finite. Casualties sustained or inflicted carry over to the following missions and are represented in the planning phase on the forums with debrief and INTSUMs from the squadron INT CELL. The gamemaster (me at the moment) is responsible for the BLUFOR ground and air assets. The GM decides on his blufor oporders independently and without telling the squadron, opens the template mission and moves the units to their positions and gives them orders. All movement has to be done over the course of the mission time and where they end is where they begin in subsequent missions. The squadron members discuss the plan for the next mission both the squadron flightplans but also orders for the entire ground force to be executed. When they conclude this process the GM takes these orders and enters them into the template as well, only after he has done the BLUFOR orders (this allows for better simulation of Fog of war and a more head 2 head feel to the opposing force) The campaign ruleset we are currently developing as we go along (this first campaign run is really a test of the idea and interest etc) is here http://www.aef-hq.com.au/aef3/forum/viewtopic.php?f=344&t=49905&p=395788#p395788 for anyone interested in how we're running it. So far we are 2 missions into the campaign, taking us from a 0600 start time to currently 1000 hours on the same day. Our redfor bde has moved some 30km and is prepping to invade georgia from Abkhazia. The blufor, currently a georgian infantry bde plus supporting assets has been engaged on the border on our previous 2 missions and suffered casualties to 2 of their 4 battalions. The overall goal set for the redfor is to seize the towns of poti and senaki within 4 days and to retain combat capability allowing them to conduct future operations from this point. As GM, i will also decide on a trigger point being reached at which time the US become involved in the campaign with a naval TF and Marine Exp. Bde arriving in theatre. We've had 6-8 pilots in both the missions run and everyone seems to enjoy it as something a bit different, bit more serious and more challenging than just playing the same missions over and over again (each mission is played ONCE and only once and theres no peeking before the allotted flight night :) ) I've posted this here to generate interest in this way of playing the sim, and just to give others an idea of what we're doing in the 161sqn. Feel free to take this idea away and come up with your own for your own squadrons!., or if you're around during the aussie evenings you can even hook up with ours :)1 point
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After "Black Shark"and "LOMAC", flying helicopters and planes in ArmA2 is not possible. :(1 point
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Jeez, what can I say. Let me guess..... NEW FLARES: they make you go hovering while supercruise. :shocking: Man, new flares just means they look different to the actual Flares and to me at least, more realistic. FPS Hit? No, i dont think so Harder to see? Depends on, where you are And last but not least, a comparison: BEFORE / AFTER cheers :beer:1 point
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Thanks mate! That was the right hint. It's directly connected to the Mipmap Detail Level in the CCC. Step 1 of 4 (High Performance results in very very heavy aliasing. Setting it to Perfomance makes it tolerable and the higher you go, the smoother the instruments are.1 point
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Suffered the same ailment the other day........Goodness knows why, but managed to rectify by fiddling around with the 3D settings in the CCC (4870X2). Assuming that your texture setting is 'High', try disabling Catalyst A.I. and see if that makes a difference. Mitmap detail level to 'High Quality' is also probably a good thing.1 point
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Files Mirrored: V1.5 http://www.virtual-jabog32.de/index.php?section=downloads&subcat=21&file=1075&lang=en V1.5P http://www.virtual-jabog32.de/index.php?section=downloads&subcat=21&file=1076&lang=en1 point
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Андрей спасибо! Я знаю что это вряд ли повлияет на ваше решение, но у меня нету ни друзей ни родственников ни кого либо другого в Польше. Похоже каким то образом мой серийный ключ был взломан/украден. Я скорей всего приобрету лицензию заново чтоб избежать дальнейших проблем/дебатов с вами. Надеюсь что $ уйдут именно программистам/разработчикам а не левым посредникам. Опять таки спасибо за ваше время. - Кирилл English: I definitely do not have any Friends or Relatives in Poland, so it appears that the serial key was either generated or otherwise stolen/hijacked. Now that Andrey was kind enough to show the logs, I understand that it was indeed based on facts and not some sort of "random denial". I will buy another license and hope that the $ goes to the developers more than the distributor or anyone else. Thank you for sharing your comments on this subject and it appears like it is quite a sensitive one, I hope it allows others to resolve or prevent future issues. Regards, - Soviet1 point
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i believe in God (christian) why i say that , i believe God create us its creatures with the only goal we live happy a big bang would involve limits i don't think it would be pretty fun to live in such world so no i don't believe in big bang . in a more rational language a universe limit would involve a fixed time , time canno't be stopped time passes , always passed and will always pass . i think universe has no limit it's something in perpetual movement in perpetual mutation . i believe universe limits are a mystery that only God has the answer to . this been said i've always been fascinated by black holes that thing that exists but canno't be seen .1 point
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