Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/30/10 in all areas

  1. This is the best thing that could happen for FC.. In your server.lua try this. Original: --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_33] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_25] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iSu_39] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iMiG_29K] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iA_10] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iF_15] = old_aircrafts_6DOF limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- After a quick "test" with the KA 50 parameters as bellow.. --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.05},y = {-0.03,0.03},z = {-0.03,0.03},roll = 90.0} limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.20,0.20},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.15},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} All this is just a start the parameters need to be adjusted to each aircraft to ovoid too much travel of the axis . But just if you test this you will see how GREAT this is and a new life for the SIM.. Thanks ED. Now back to work on the tuning! The Su25 sample: ============== ============== Edited :added below ============== ============== This is for each aircraft. Here test this.. remember keep a back up of those files first to be safe. Find those in your files and change the blocks to mine. This is just a first test.. more tuning will be made.. ( my own in sim settings for now ) Eagle Dynamics\LockOn Flaming Cliffs 2\Config\View\ server.lua --local old_aircrafts_6DOF = {x = {-2,2},y = {-2,2},z = {-2,2},roll = 90.0} -- {x = {0,0},y = {0,0},z = {0,0},roll = 0} local old_aircrafts_6DOF = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} -- limited 6DOF / test 1 parameters by GOZR' limits_6DOF = {} limits_6DOF[PlaneIndex.iSu_27] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_33] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_25] = {x = {-0.02,0.1},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iSu_39] = {x = {-0.02,0.12},y = {-0.1,0.1},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iMiG_29K] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iA_10] = {x = {-0.02,0.15},y = {-0.1,0.2},z = {-0.15,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iF_15] = {x = {-0.02,0.12},y = {-0.1,0.2},z = {-0.1,0.1},roll = 90.0} limits_6DOF[PlaneIndex.iKA_50] = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} -- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max} CameraAngleLimits = {} CameraAngleLimits[PlaneIndex.iSu_27] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_33] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_25] = {118.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_39] = {120.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29] = {155.0, -75.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29K] = {155.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iA_10] = {150.0, -65.0, 90.0} CameraAngleLimits[PlaneIndex.iF_15] = {155.0, -80.0, 90.0} CameraAngleLimits[PlaneIndex.iKA_50] ={140.0, -65.0, 90.0} == view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {30.0, 115.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {30.0, 117.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {30.0, 121.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {30.0, 112.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {30.0, 97.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {30.0, 110.0} CameraViewAngleLimits[PlaneIndex.iKA_50] = {30.0, 115.0} == Change the stock values to this. SnapViews.lua line 103: Snap[1][13]["viewAngle"] = 120.0 - line 208: Snap[2][13]["viewAngle"] = 120.0 - line 310: Snap[3][13]["viewAngle"] = 120.0 - line 418: Snap[4][13]["viewAngle"] = 120.0 - line 523: Snap[5][13]["viewAngle"] = 120.0 - line 628: Snap[6][13]["viewAngle"] = 120.0 - line 733: Snap[7][13]["viewAngle"] = 120.0 - line 838: Snap[8][13]["viewAngle"] = 120.0 - line 940: Snap[9][13]["viewAngle"] = 120.0 ...And i zoom out.. Here the mod to get this good 6DOF V1.1 DOWNLOAD 6DOF v1.1 0.05MB === ( Edited ) On this mods EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations === 6DOF-v1.1 + A10 fix 0.05MB
    9 points
  2. This might help, haven't tried myself: http://forums.eagle.ru/showpost.php?p=676501&postcount=52 It's for DCS:Ka-50, but if it works probably it will do with Lo:fc2.
    5 points
  3. In order to change how big the chat log is (while the chat box is not active) you need to edit the following file chat-log.res located in /FUI/Resources/Multiplayer/ \dialog \begin \tag{-1} \coord{0, 18, 1023, [color=Red]60[/color]} \musthavecursor{0} \acceptmouse{0} \topmost \layer{900} \end \multicolumnlistbox \begin \tag{2} \coord{20, 0, 1003, [color=Red]60[/color]} \defaultitem{Multiplayer/def_list_box_item.res} \columnswidth{200, 803} \rowsnum{10} \readonly{1} \visiblescrollbar{0} \end You need to edit the \coord{x, y, w, h} lines. The last parameter is responsible for height, each line of text is 20px as such setting this parameter to 60 (highlighted in RED) will only leave 3 lines of text max while the chat window is CLOSED. To edit how the chat window appears when it is open you need to edit chat-say.res, but it is a little more complex as there are way more coordinates to mess with. Credits for this go to Distiler and Acedy (http://forums.eagle.ru/showpost.php?p=676501&postcount=52). Thanks and enjoy.
    4 points
  4. EDIT/UPDATE 11.06.2010: Since I started the work on the map (see the original first post below this update) till the final version there has been a lot of work. You can find the list of upgrades/changes since the beginning in the next two posts: http://forums.eagle.ru/showpost.php?...0&postcount=98 http://forums.eagle.ru/showpost.php?...&postcount=132 The final version of the map is available for purchase here: http://fighter-collection.com/pages/tfc/flight%20simulation/index.php and for download in high resolution png file here: http://www.mediafire.com/?gyj44wnmdiz Very useful additional information on how to laminate and use the map here: http://forums.eagle.ru/showpost.php?p=923030&postcount=1 THE ORIGINAL FIRST POST \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ Recently I’ve started working on printable 1:500000 scale chart that is covering DCS and FC2 area. My plan is to print it and cover it with plastic foil so you can draw and write on it with marker which is then easy erasable with alcohol. I was inspired by the announced integration of both DCS and FC in multiplayer with FC2.0. Then I imagined how it would be like to fly in a co-op mission where you have real guys flying fighters, strikers and attack helicopters. Imagine having a pair of Ka-50s flying scout role on the front line, and having flight of Su-25Ts or A-10s waiting on strip alert to be called in. Fighters are providing cover all the time. And if you are in that Ka-50 and you spot a large enemy armor formation coming towards our borders, how would you call those strikers? In Ka-50, and (hopefully soon) in A-10C you have GNSS, INS, moving map, so you can be very precise with locating the enemy’s position. But how to pass the information to those strikers which doesn’t have any of those NAV devices. And possibly they have predetermined flight route that they can’t change in flight. And if you go with “Large group coming in from east, just passing north of Bagdati”, it is question how many of us know the terrain so well that they would know where to go. And even if you know where Bagdati is, would you be able to find it visually if you take off from Sukhumi, and you have to fly low level due to enemy fighters and AD. Therefore I made this chart in order to eliminate that DCS/FC “navigational” gap. Now if you are Su-25T pilot waiting for call, and you receive coordinates from scout Ka-50s, you can easily draw your target’s location on the printed chart, and if you have predetermined route loaded in your NAV system, just look for your closest WP, measure heading and distance from it, and it will be easy to navigate to the target area. Off course, this is all applicable for servers that have disabled map and external views. The chart itself is made of large number of screenshots, all joined together. I have tried to represent the Earth’s curve as it is IRL. Then I added Geodetic and MGRS grids. MGRS system is not checked for precision! I have decided to include it because I believe it will be present in DCS A-10C. Practically, this chart is a representation of real life TPCs (example). I didn’t try to invent anything. There are just few things that are different here with the real life TPC. Then I added cities, villages, airports, NDBs, peaks, borders, river names, lake names… the result is here. I'm attaching lower resolution version here ~4000x3100pixels. If you think it would be good to have this chart, after I finish it I will attach full version (~16000x12000pixels). 500k low res (~6MB) What I want to add on the chart are some good visual reference objects (for better orientation) like: -Comms Towers -TV Towers -Large factory complexes outside of the cities -Oil platforms The problem is that I don’t know how to find all of them. Maybe there is some file that have list of all of those objects with their coordinates, but I’m not sure. So, if someone knows where or how to find them, I would be very grateful. And it would be nice if someone could double-check precision of the Geodetic grid. I have tried on several locations on different places of the chart, and I think it is very precise. Just be aware that chart is made relative to coordinates IN game, not in the ME. I’m open for any suggestions. S!
    3 points
  5. The satellite data is landsat7 which is only 15m x 15m per pixel. There are higher resolution satellite images but those are either classified, or they aren't continuous throughout the whole region, and also have other problems like they were taken during different dates, and would have portions of missing data at their resolution. The satellite imagery looks better at higher altitudes when you turn up the color contrast and saturation, but down low clashes with the terrain textures as seen below: It is a tradeoff, and I'll have to keep tweaking it to get the best results. I think however that the LOMAC/DCS series put a lot of emphasis into ground pounders so I'd prioritize the appearance of terrain at lower altitudes more.
    3 points
  6. Игра не впечатлила вообще. Ничего нового. Модели самолётов те же, та же кривая физика, как СУ-33 зависал в небе в фигуре колокола и начинал дёргаться имея несколько центров тяжести так и зависает. Привлекли бы нормального математика он бы Вам просчитал Ваши формулы и исправил бы этот баг. Кроме переноса кода из старого движка в новый ничего интересного не заметил. И за это отдал 30$. Я готов отдать 30$ сделайте чтобы первая часть работала под Windows 7. Могу сказать что проект катится в пропасть людей обдирают непонятно за что... На компьютере Core i7 920, 4Gb DDR 3, GF GTX925 игра иногда встаёт в ступор на пол секунды ;) Честно говоря я ждал большего... (обещенного режима игры с ЧА нет, только один аргумент ждите патчей...) Что же это за продукт такой который купил и жди патча, а если у человека, есть локалка, но нет интернета. Как он должен воспринять Ваши слова, Вы же не будите ему этот самый патч по почте россии слать. Если не хотите делать стоящие проекты не делайте! Но и не дурите людей!
    3 points
  7. Deleted that post. Heres the link again. http://www.lockonfiles.com/forum/viewtopic.php?f=55&p=61010 @Gys- beautiful model, kudos on it!
    3 points
  8. Vibrant and balanced colors from all altitudes: Angels 1 Angels 4 Angels 10 Angels 25 Using the FC 1.12 engine. I'm waiting on a new computer rig for FC 2.0.
    3 points
  9. Тов. Чиж надеюсь вы не обидетесь, но мы все таки нашли как редактировать размер чата. В: Как поменять размер чат-лога (когда окно чата закрыто) в онлайне? О: Нужно отредактировать файл chat-log.res в папке /FUI/Resources/Multiplayer/ \dialog \begin \tag{-1} \coord{0, 18, 1023, [color=Red]60[/color]} \musthavecursor{0} \acceptmouse{0} \topmost \layer{900} \end \multicolumnlistbox \begin \tag{2} \coord{20, 0, 1003, [color=Red]60[/color]} \defaultitem{Multiplayer/def_list_box_item.res} \columnswidth{200, 803} \rowsnum{10} \readonly{1} \visiblescrollbar{0} \end Нужно отредактировать линии с '\coord{x, y, w, h}'. Последний парметр определяет высоту заданного поля. По подсчетам каждая линия текста занимает 20 пикселей из за этого если поставить сюда 60 (в коде отоброженно красным) то будет выводится максимум три линии текста. Чтоб редактировать как выглядит чат окно когда оно открыто можно играться с файлом: chat-say.res там не много больше элементов из за кнопок и чекбоксов. Спасибо за находку Distiler и Acedy (http://forums.eagle.ru/showpost.php?p=676501&postcount=52).
    2 points
  10. А ср..нья по этому поводу было....
    2 points
  11. Advanced Profile of the Cougar to FC2 by Viper Version 1.1 I have included all the necessary functions of each aircraft, in a single profile. Thus, with this profile can fly any aircraft that includes FC2 without changes. FC2 is very simple systems, so that the creation of this profile has been among the least gratifying, forcing me to include features that I usually leave out of my profiles. I have followed the Nico's profile for FC 1.12b as a guide. The zip contains everything you need, the TMJ and TMM, the text RTF with installation instructions, as well as the JPG with the image you see below to print. Mirror 1 - http://www.cavallersdelcel.cat/magatzem/comunitat/perfils/FC2 Viper_Cougar.zip Please read text archive with instruction in English, Català and Spanish before use this profile, thanks. Changelog: Version 1.1 (08-05-2010) - Fixed Trim bug - Fixed Next Waypoint bug Version 1.0 (30-03-2010) - Original
    1 point
  12. Dear people, I want to share my LOMAC2-cougar-profile, optimised for the F-15, with you. I tried to adjust it along some sketches of the F-15-HOTAS & and surely had to adopt some things, but it works really good. The Profile is for use with an TrackIR, so that the POV is used for trimming, and the axis-setting works with an FCC-Mod, so if you don't possess one, you'll have to adjust the sensetivity there. Anything else should be self-descriptive. Perhaps we could collect here good Cougar-Profiles for the different planes...? Regards, Haggart COUGAR_PROFILE_LOMAC2_HAGGART.rar
    1 point
  13. New version 1.1 available now. Now with "Panel Keys" grid which shows all keys for a given panel. Download here: http://www.dcs.kvernberg.net Please comment if U feel like... Things can only get better :thumbup: Critical Bill - AK
    1 point
  14. Dedicated to ruggbutt and who hates the shimmering shadows. for LockOn 1.1x and 1.0x, LoMan 2.1 and ModMan compatible. Available at my site This mod removes the cloud shadows to solve the shimmering shadow problem. I know this is not the best solution to the problem, but now you have a choice at least; Shimmering shadows or No cloud shadows. It's normal "Structure Lights Mod" is stated as "Not installed" when this mod is installed.
    1 point
  15. FC2 only checks to make sure you have some version of LO or FC installed and does not use any of your old LO/FC files. The FC2 isntall will go into its own directory and have nothing else to do with your previous LO/FC install.
    1 point
  16. TROLOLOLO cat: http://www.youtube.com/watch?v=NdoHHK27RMM
    1 point
  17. Судя по всему проблема в НЕзапоминании места цели при маневрах, и последующих попытках "высмотреть" точечного противника. Тогда и происходит сбитие. КАК ДЕЙСТВОВАТЬ. 1.ПОка неподавлено ПВО, для летчика Су-25 с высот 2000..3000 вовсе не обязательно высматривать и целиться в отдельную машину. 2. При первом поиске ищите объект, привязываясь к крупным ориентирам. 3. Если объект подвижен, то в горной местности он на 95% будет перемещаться по дороге, следовательно искать осматривая дороги. 4. Постарайтесь запомнить взаиморасположение КРУПНЫХ ориентиров и объекта действия (групповой цели). А после разворота, еще не видя конкретных целей, направьте самолет в то место, которое вы запомнили. Пока вы направите самолет, сможете устойчиво лететь на боевом курсе, выполните все необходимые операции с оборудованием, как раз и подойдет дальность распознования точечных целей и открытия огня ( с пикирования - D=~2500м). Затем, применяя РЭБ индив.защ. (ЛТЦ), открывайте огонь. 5. Если по данным разведки у противника имеется ПВО типа ПЗРК "Игла" ("Стингер") или того хуже "Авенжер" начинайте ЕЩЕ дальше (с 4000..3500м), с пикирования стреляя НАР "в то место", и не пытаясь поражать цели после распознания. 6. ПОражать отдельные машины с индивидуальным прицеливанием в каждую рекомендую только после подавление ПВО. PS Возможно настройки драйвера видеокарты без должного сглаживания? PS-2 Не в качестве обиды, а в качестве актуализации желания личной выучки :): проффес. летчик-штурмовик (майор, командир звена) прошел миссии этой кампании почти все с первого раза.
    1 point
  18. from topdog: Look in registry under HKEY_CURRENT_USER\Software\Eagle Dynamics\Lock On 1.1\Path and see if it has appended \lockon.bat to the end. If so, remove just the \lockon.bat part and try again. Worked for me, I had installations from LO Gold CDs installed too. edit: worked for me
    1 point
  19. Here are my pics, Mission 1 B Mission 2 A Looks the same to me. :)
    1 point
  20. Хотеть не вредно. Профессиональные разработчики игры всегда берутся за посильные проекты и делают их от начала и до приемлемого, логического конца - это "Концепция разработки игр". Когда эти требования выполнены разработчиком люди не задают вопросов по поводу ценообразования на их продукт. В Вашем случае, я потратил деньги за скачанный продукт при помощи торрент сети, вы не тратились на запись диска и его распространение через агентские сети (нет агентской накрутки). И мне не понятно ценообразование на вашу игру, от БАЛДЫ? Её стоимость по Вашим словам "Что умеем то и делаем..." равна 300 рублей на Джавел диске, и 600 рублей в DVD боксе. Удачи! Можете меня забанить раз так не терпится, и не надо меня подбивать за каждое слово. Больше я сюда не ногой, ED в моих глазах умерло, ED теперь парочка энтузиастов которые умеют дурить людей и делают это так как умеют, профессионально. Всем удачи!
    1 point
  21. Я не миланец, я русский, проживаю в г. Раменское Московском области.
    1 point
  22. I created a diff thread in the Mods and Addons board.... http://forums.eagle.ru/showthread.php?p=864643 Me and Distiler were discussing it on HL and I tested it out. Rep to Distiler!
    1 point
  23. как они примут,дык сразу она полетит по магазинам? и давно уже ведутся переговоры? они что вообще не хотят анонсировать?или я чего то не понимаю,просветите.
    1 point
  24. Пользую Х-52 под хрюшкой, все используемые сочетания забиты в профиль SST - всё работает. Приду домой - запощу свой профиль.
    1 point
  25. Well. It`s strange. But you can edit graphics.cfg manually. Add this. common = ".\\Bazar\\world\\F-15C-mod.cdds";
    1 point
  26. Кстати да, презабавнейшее занятие ИЛ пушкой щекотать :D Мне тоже нравилось:doh:
    1 point
  27. I would love it, to be able to fly a Hornet around. Not enough people actually do realistic simulations of this bird, and it's a shame for such a good multi-role fighter to go neglected. Next after F-18 should be an air superiority fighter, and then a strike bomber like the B-1B. Then the DCS series would really turn into something special. As if ED needed to prove anything more than they already have. Black Shark is a masterpiece in its own right.
    1 point
  28. Because this feature should be a big asset for next DCS release and by doing it with FC2 they would limit number of future DCS buyers. I suppose, but i don't think it is something to worry about because market for flight sims is so thirsty it will absorb any new release, especially with quality presented by ED products. This thread will disappear soon enough anyway, just as Nevada terrain did, but the word will spread ;)
    1 point
  29. не надо меня считать за ......
    1 point
  30. Not happening to me in full screen. Used the quickstart A-10 mission. Try to unplug the joystick, switch off the unload saitek profiler and try just with keyboard.
    1 point
  31. The point is to push the envelop with what we have in hand, we have the same trouble working with RoF. Now the problem is that many devs or programmers do not fly hard in real life or with something else than a Cessna and it's hard for them to feel and also simmer need to ask for, it's understandable. Now about eyes stabilization true but they do have a limit and it depend of some factors, in many occasions i found myself having trouble focusing when shaking real bad under G's and strong turbulence and it depend of what , where and how you hare . For now the FC cockpits are not made for this but with some time and demand to the dev and implementation to new 3D cockpits hopefully this will change but for now it's going toward the right direction and fill up the gap that FC 1.0 had with the other Sims. Maybe one day the pilot it self will have some kind of physics that would fix many problems and frustrations with a good eyes point of view and a correct deplacement with more than one point axis.
    1 point
  32. Good. Not asking for it. "Secondly, why don't you wait more then 2 days before asking if the release is either a "commercial success or failure." You can't brand a product a failure or success in 2 days. No company will know that until at least a couple months or more." Because I care - and they will know if they hit their targets or not. Wags:"Sorry, but we don't comment on such issues." Fair enough. Think I'll buy another copy just in case :)
    1 point
  33. Very cool app, AK! Thank you for the work.
    1 point
  34. Миша, Темная сторона - это мы.:)
    1 point
  35. Вэд, как ты мог вот так бессовестно разрушить все усилия тёмной стороны? :)
    1 point
  36. And both of them shoots at you. :D
    1 point
  37. A link to the FC2 manual should be in your FC2 folder in the start menu.
    1 point
  38. I can confirm that bug with DCS:BS (same bug). Don't have to alt+tab and back forth, the CTRL is being enabled. have to hit the CTRL to get it back to normal keyboard command operation after sending the Ally MP message when I hit RCTRL +` and I am able to type chat message and I hit Enter button that is probably when it is being activated (pressed down) and will not release CTRL Since I can't type any character while pressing down CTRL in Chat window. so I think the problem starts right after you hit the Enter button to send the Ally chat message. P.S. I tried to re-map the ally chat command and it's enabled for LSHFT + `. it will be stuck on LSHFT after hitting enter button. one more final test, Mapping the Ally chat to "y" without any modifiers solve the problem. Hope that help Max
    1 point
  39. Try This: Taken from here: http://forums.eagle.ru/showthread.php?p=850631#post850631
    1 point
  40. Можно подумать что многие присутствующие персонально делают заказ на свой собственный симулятор ...мне пожалуйста алмаз на левый рожок штурвала... Ну а если более серьезно подойти к этому вопросу, то малость поразмышляв можно предположить и такой расклад на будущее - В возможном теоретическом будущем ,когда каждый ЛА будет проработан по типу Ка - 50 ,то в любом случае придется Каждый профайл писать отдельно на Каждый ЛА... Так что в моем мировоззрении это вполне логичный и правильный подход.
    1 point
  41. As far as I know you should not use CTRL/Alt or Shift hold for anything, instead it should be which ever modifier that you want (i.e right control) then the key clicking insert to macro after each one the putting the 2 on the same line and wrapping them with { } so it looks something like this: AutopilotBankhold = {LSHF b} or INUpowerswitch = {RCTL RALT i} Hope this helps. Route Out
    1 point
  42. Небольшое видео, подборка из миссий: http://www.youtube.com/watch?v=6ZLSEn1dOjU
    1 point
  43. Case, Check out the view.lua file in \config\view\ . . Change lines 50 and 51 to false. This will disable snapviewsdefault.lua and allow saving of custom views in the cockpit without manually adjusting the numbers in the file itself. Saves a lot of time, you get the exact view you want (as best you can), and you only have to worry about snapviews.lua if you do want to make further manual adjustments.
    1 point
  44. View.lua is the way to go im afraid........... head_roll_shaking = false <<<thats how, can be found in the view.lua file at line 223 head_roll_shaking_max = 45.0 As for the FOV open snapviewsdefault.lua and snapviews.lua snapviewsdefault.lua gives some explanation on what numbers in the tables mean. (1st column is aircraft id, see view.lua to see what id belongs to what aircraft) 2nd column is the kind of view, 13 is the default cockpit view, the one you need to change. So if you want to change the cockpit view of the SU25T to be fully zoomed out do the following; open view.lua and look for its id, which is 4 now open snapviews.lua and scroll down untill your at 4, then we want to edit the default view so scroll down till the 2nd column lists 13 set the "viewangle" to 120 Snap[4][13]["y_trans"] = 0 Snap[4][13]["x_trans"] = 0 Snap[4][13]["hAngle"] = 0 Snap[4][13]["viewAngle"] = 120.663398742676 Snap[4][13]["vAngle"] = -20.0 Snap[4][13]["rollAngle"] = 0 Snap[4][13]["z_trans"] = 0 not sure what the y x and z trans options do, but i guess it changes the point of the camera in the cockpit, ie, moving it left/right,up/down,forward/aft
    1 point
  45. кто нибудь сделайте скриншоты самолетов, Су-27, 33, Ф-15С
    1 point
  46. WOW - If you're carrying this out in the rain - you're a hardcore simmer - I bow to you my friend. :pilotfly: .
    1 point
  47. For those who don't wanna go to youtube. Here's the video: But you cannot beat this one:
    1 point
  48. Thank you all for the support! Here is a test of how precise the chart is. I took the dam on the Inguri lake as a reference point. On the upper section there is a SS from Google Earth. According to Google Earth, the middle of the dam is 42 45’ 29’’N; 42 01’ 52’’E. In the middle section I’ve took out coordinates of the same point from my TC-1 chart. They are 42 45’ 25’’N; 42 02’ 50’’E. That means that there is 1.34km difference between Google Earth and TC-1 (at this particular point). But it is more important how big is the difference between DCS and TC-1. So in the lower section there is a SS of a helicopter landed on the middle of the dam. Then I scrolled the marker on the ABRIS to the coordinates taken from TC-1 (42 45’ 25’’N; 42 02’ 50’’E) and you can read on the ABRIS that the difference is 0.31km, which on 1:500000 scale chart should be 0.62mm, and I think that is acceptable error. The chart itself if printed to match 1:500000 scale should be 140x110cm :) That is quite huge, and (when I was already near finishing it) I asked around printing offices to find out that 1m2 of color printing is 15-20EUR, so this map should cost 25-30EUR just to print it. :cry: I’m planning to post just a .jpg file of the chart when is completely done. JPG itself is 55MB. Chart is made in CorelDraw, and I didn’t consider posting .CDR file, but if someone wants it, he can send me PM, and we will try to work it out. I hope to finish it these days, soon as I get info how to find those antennas, factories and oil platforms. I would really like to include them on the chart, since I think they would be very important. Also I would like to leave some time for you to find possible errors, and maybe some good suggestion will come up. GhostDog, thank you! :thumbup: It is corrected. This is exactly what I’m talking about! Keep finding things like that, I would be embarrassed to release the final version with such errors.
    1 point
  49. Начну с главного - это ты советуешь ему выкинуть больше денег. Второе - я не пиписькомер. Третье - давай не будем на личности, а? К чему ты диагноз приплел? Это не конструктивно. Четвертое - я могу советовать, исходя из опыта использования и понимания "внутренностей". Я программист, который может любое окошко на асме тебе нарисовать (хоть винда, хоть юникс), ясен пень я знаю, что такое потоки. Кто ты? Студент без опыта? Кто?
    1 point
  50. Hey Ramstein, I have found the files you need to edit: Ka-50\FUI\Resources\Multiplayer\chat-log.res (for the normal chat list) and Ka-50\FUI\Resources\Multiplayer\chat-say.res (for the chat console). You need to play around with the values for lines, window height...
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...