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  1. I've produced a mission planner for the A-10. It can be used to calculate take off speeds, weights, fuel burn etc. I hope others may find useful. edit:// b1.01 available, fixes a bug with ingress/egress distance: A-10 Mission Planner b1.01.zip Alternate link: http://www.megaupload.com/?d=8868QEM0
    4 points
  2. Con3para PM’d me asking what I thought of the hog so far. I guess he got more than he asked for...;) (Compared to my un-modded cougar and previous sticks, basic saitek cyborg & cyborg evo ff) I can only compare to my previous experience and would be very interested at others impressions versus their “significant other HOTAS”, especially a modded Cougar, G940 and X65, as well as the CH of course ;). As a high end product it’s not fair to compare this against the X52 IMO as the costs clearly differentiate the market here. STICK: FOR · Even force to extremes. No more herculean effort to get max G’s from stick. Makes landings and take offs a piece of cake compared to the Cougar. · Accurate as hell. Makes gun play a real pleasure. I can now get great accuracy scores over the old stick. When properly trimmed the stick is leagues ahead of anything I have ever tried before, (but that’s not saying much). · No centre play at all. This used to drive me insane on the Cougar, and the Evo, and the Cyborg. In fact every damn joystick I have owned apart from my Atari stick in 1982 has wobbled somehow. I am now liberated from wobble! (Ggrrr apart from the throttle – see below). · Accurate as hell #2, (I can draw pictures on the screen in the cougar joystick analyser!) that speaks volumes. You can go anywhere in the air. If the airframe is capable and you have the finesse, the stick WILL NOT LET YOU DOWN. This is a revelation to me and I can now see what all those lucky guys with NXT and FCC modded Cougars were on about. You have it here in the Hog! · Heavy, stays put. Made to last. Potential home defence weapon. Nuff said. AGAINST · Big. This doesn’t bother me but it’s taller than the Cougar was. I’ve got big-ish hands. · Buttons are very stiff. Military grade based on real USAF weightings. You either live with that or don’t. I don’t mind. I’m getting used to it. I will build stronger fingers. · Big footprint. If you have small desk..... Your keyboard can rest on the base plate though as its only a few mm thick. Couldn’t do that with the Cougar! THROTTLE:FOR · Very well built. Its industrial quality. This looks like it was taken from the real hog, (without the dangling wires). Using this for home defence would require more strength than its worth, plus a VERY lenient judge, (“sooooo you intended only to incapacitate the intruder did you?”). · Metal apart from throttle shafts. Switches are really cool and go “clunk” like all proper switches should but seldom do. Think about the ‘death star’ firing sequence. That’s what I'm talking about. · Lots of switches and hats. You simply could not use any more without finger grafting or until future evolved intelligent octopi or millipedes learn how to fly sims. And with A-10c with its hats and boat switches, need I say more? · Out of the box A-10 compatible. No fannying around for weeks just to get the damn thing to take off. Plug in, switch on, and take off. This cannot be understated. What ED/TM has done here just show that the ENTIRE industry has had its head stuck right up its own arse in this regard for decades. Built-in HOTAS profiles please from future sims from now on. I don’t care if the game devs or the HOTAS devs do it, as long as someone does. This is the way forward. The top 3 or 4 HOTAS systems should have this done for them at least. The amount of time we all spend farting around in Foxy, etc.......its geeky fun yes but it’s not why we are here is it? (Rant over, move on...). · Proper lift idle detents. No cougar CLIKCLAK..... CLIKCLAK to wake other half. This is replaced with proper lift detents. Silent, cool as hell and very professional. Did I mention cool as hell? Yes I did. It was worth mentioning twice that. The ‘Cool ‘ part. · Split throttles very sturdy and smooth. Silky smooth. Like warm butter on top of a.....[stop it]. Even pressure, no grinding, like a Cadburys caramel advert. After its been lubricated. · No sticking like the cougar did. As I said above, it takes almost the same amount of pressure to move as it takes to keep moving. Compared to the cougar which was like pushing a stalled tractor over the top of a very large hill. All hard work at first followed by a “oh that just got easier.....oops.....sorry”. AGAINST · No rotaries. I use the right hand side axis for zoom view. TBH this pissed me off at first but I didn’t really use the rotaries much in any case when I came to think about it and radar elev / range can always be mapped to something else in FC2 / Falcon. · Not very ergonomic. The Falcon / Cougar throttle was moulded to a human hand. It was futuristic and sexy as hell. The A-10c / F-15e throttle is a beast. You have to mould your hand TO IT. There’s no middle ground. You will get used to it. After 3 days I am now getting comfortable. This is a Hummer versus a Porsche in terms of design aesthetic. Both have strong points IMO. · Slew hat designed for your middle finger. I don’t know about you but my middle finger isn’t that manoeuvrable ;) It makes target acquisition interesting. Again, another thing to get used to. Real hog pilots must do. · Some centre play in the throttles in split mode, the left on has 3mm side to side and the right one 3mm back and forth play. I just noticed this in the last few hours. About 3mm back and forth with no output. Hmmmmmm. Not sure if it did that yesterday. Annoying. Might just be a “settling in thing”. I will keep an eye on this as it seems like the Hog Achilles heel may well be the plastic throttle uprights. Time will tell and I haven’t compared this slight play to the G940 or X65. Others can comment on this. Overall impression I wrote quite a bit in the ‘against ‘, sections yet overall I am happy with the hog and would buy it again. It’s human nature to nitpick and for £330 I am entitled to expect (semi) perfection IMO. This HOTAS has totally redefined the way I hunt and fly in the A-10c. As it was designed from the real A-10c controls, this probably shouldn’t have surprised me as much, but after 2 days solid playing I have moved on more in terms of proficiency and enjoyment from the sim than I did in 3 weeks with the cougar. It is simply that much of a game changer. This is ‘now’ however. No one knows what ED will do after A-10 and £330 is a lot of money, (more than I have ever spent on anything PC related that didn’t have NVIDIA or ATI stamped on it), and the symbiosis between stick and sim simply won’t be the same with an Apache or F-16 for instance, for obvious reasons. This has been mulled over before in other threads and whether this detracts from the hog in the long term, (it’s hard to compare as no other HOTAS apart from its predecessor were ever 100% based on a real set of controls AFAIK), will only be answered when we start to produce profiles for other sims and see how they get on when released into the wild. Would I buy one today with what I now know? You bet I would ;) Back to some tank plinking. I don’t need guided munitions now. I can drop a mk82 on top of a tank commanders head from 4000ft with my hog! And that’s entertainment.:thumbup: Cheers guys Coolts
    4 points
  3. Beta 2 Manual:- http://www.mediafire.com/?n3nfiotrclws75q Nate
    3 points
  4. Well my logbook says I have broke 40 hours in the Sim and I have not even tried certain aspects to it yet. I can only imagine the hours some of the Beta Testers have. Those 40 hours to me felt quick and not enough to do all I want in this sim. I have mostly flown button masher missions. I saw that expression posted here in the forum. Oh well to each their own. DCS: A10C will fill the needs of many a Flight Sim addict. There are so many aspects to A10. You can be the infamous dark Reaper that fly's above and chooses his souls without a whisper, or you can be the gunfighter in the street....mano el' mano! Like I stated I have rang up those 40 hours doing mostly rock tossing missions. Those in close scenario's. I fly the damn thing like a P-47 coming in low, guns a blazing. You know of what I speak. That less then a thousand feet off the deck, target is a less then a 2 miles out, and he has got you zeroed. You pull into a hard banking turn trying not to drop a wing, fighting to put your pipper on him and the window is closing fast. Then you put that dot on him and grab for first trigger stage, you hold your breath and pull second stage, then....... BRAHHHHHHHHHH!!! He's SMOKED!!!!! You pop flares and chaff, grabbing for air, looking over your shoulder for that POP! .......it is so satisfying! I giggle like a little girl every time I do it! The other big thing that does it for me in this Sim is the Damage Modeling. It is so amazing how far it has come along. If the real A10 holds up as well as the one in the Sim, then it is one tough little bastard. Up until the last few flight sims, if you got hit you were dead. I have flown the A10C home on one engine, with missing limbs, everything in the cockpit dead, just you, the throttle and the stick. I have even dead sticked it to the tarmac. Shot up wing running out fuel on approach. We know why that happens and that's because you are still able to fly while on target. You know after you drop your heavy stuff you get down to do your first gun run now there is no weight left on the wings. You are free to kill at will. You arm the gun and draw a bead on some poor BMP and he tags and engine, but you stay on target because you got 500 rounds and 3 soft targets left. Yeah 40 hours just isn't gonna be enough!
    2 points
  5. We have to remember that we are beta testers. We literally pre-paid to have the honor of helping this to become a better product in the long run.. not to "play it before anyone else". When you take that hog up right now, it's not so much to enjoy it as it is to break it. Testing software is a long and meticulous process. By stressing the sim, uncovering problems that are difficult to reproduce, THEN thoroughly documenting them on the beta forum, you are becoming a part of a great endeavor: realistically simulating the most destructive and feared war machine ever known to man. Remember that these devs aren't giving us a mediocre product, and for this reason their task is complicated and time consuming. Encourage them by taking the time to document the exact steps to reproduce any bugs you find. Take pride in what you do. There will come a day when this product is shiny and new on the shelf.. and you will say "I contributed to development of that bad m*@^&%".
    2 points
  6. I thought I would release the beta version of my airfield diagrams for DCSW as the charts are at the point where I need to print a copy and then work my way through the airfields to get the rest of the detail right. The radio frequencies, elevations, directions and measurements should be accurate with the mission editor the F10 view and the A10C's internal MAGVAR. I'll do the release as a separate thread to the design discussion to avoid the release getting lost in that thread. I'm working through tower placement and taxiway labelling in addition to points of interest however a lot of the Russian airfields dont have the taxiways labelled which complicates the matter, I'm thinking it may be worth waiting until the DCS release prior to revisiting this. I've also added references to the ADF's from the BS manual and if the interest is there I will release a Russian air force version with Metric measurements once the maps are finished. If anyone picks a bug or has some reference notes for the airfields let me know. UPDATE: Updated airfield name plus some error corrections For those of you printing this, I recommend printing in color to A5 directly, as the map lines blend better in color then gray-scale, however you can print 2 per page on A4/letter Airfield Diagrams.pdf
    1 point
  7. Hey guys! My long awaited promo for DCS: A-10C Warthog is finally released, so far my biggest project i've ever done. Youtube link: HD download link: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=1181&lang=en Turn up the volume, and enjoy! :)
    1 point
  8. Hello guys, I found a bug in training mission while using GBUs/Paveways. The explanation is saying to take out some tanks stationing in side of the runways , but there are no tanks , houses instead I didn't touch mission editor, i didn't change anything, I'm working on vanilla beta 2 patch. I know this little issue can be solve easyly, but just for let you know. Thanks for your job. Cya:smilewink:
    1 point
  9. Hello everyone, Here's a mission that utilizes the JTAC and Radio message control for various assets. It's best played with the labels off. Through the Radio menu, you will have AFAC information to guide you to the target. Through the "Other" radio menu item you will have an F-18 CAP flight, a F-16 SEAD flight, an Apache CAS flight and an Abrams ground force to use at your call. It's not unwinable, but it gives you a good workout on the aircraft weapon systems and control of other assets through the radio menu. Enjoy ronht Bridge Trouble.miz
    1 point
  10. Using pdftotext and a diffing tool, I've listed some of the major differences between the beta 1 and beta 2 manuals: Introduction, features list - Removed feature: Online achievement tracking, dynamic campaign, and chat rooms Stores: Added description of the CBU-97 Stores: Discussion of bang-bang guidance Stores: Added description of CBU-105 China hat aft long in AIM-9 mode: Slaves AIM-9 to TGP TISL panel: Added note saying it is not implemented in the sim. Analog altimeter: ELECT/PNEU switch relabeled as functional KY-58: Correct description for RV mode IFF panel: Relabeled as not implemented in the sim. Short explanation of what DTSAS is ... and what a bitball is :) Expanded digital 9-line explanation Increased number of fundamental forces of flight from three to four; give a warm welcome to gravity Explanation of why airbrakes should be half open during landing, and how to use the AOA indexer during landing Added explanation of FLAPS indicator on MAV page Added explanation that slewing the Mav cursors destabilizes them (don't we all know...) Radios - Now explains an "easy tuning" and "realistic" mode for the radios. Easy tuning has the auto-tuning, frequency list, and color coding; realistic does not. Completely rewrote and expanded JTAC explanation Expanded electrical system description Added morse code for punctuation in reference
    1 point
  11. Thanks, and I wish you all many hilarious deaths in Lomac and DCS. :pilotfly:
    1 point
  12. После патча маверики стали лучше цель хватать...
    1 point
  13. Wipe out all your friends muahahahaha! :D WLys0AVJxLA&feature=player_embedded
    1 point
  14. The vectorial map for the road is over.
    1 point
  15. http://forums.eagle.ru/showpost.php?p=739562&postcount=37 Это не оно?
    1 point
  16. Трудно спорить... за что купил за то и продаю.:beer:
    1 point
  17. Its not about bashing anyone or anything, I think everyone on these forums, including me, love the effort that ED puts into their products. I have bought every ED product since the original Flanker, and I will continue buying everything they release. I was merely stating that I think its about time that they update the sceneries, just like they have started to update the aircraft models.
    1 point
  18. I apologize if I upset anyone. My comments were meant as constructive feedback and definitely not as a slander on anyones work. Over and out. Toby
    1 point
  19. ... nice, way to OT :P *smacks Mower* :P Move the mav (so it comes off of any SPI or whatever it was previously slaved to), then hit china aft or forward short to boresight it - I forget which.
    1 point
  20. Rest assured it's coming... very soon! The distribution takes a little longer to the US it would seem, and the retailers need to get them first from the warehouses before shipments go out. Thrustmaster is also owned by the Guillemot Corporation (in France)... I've forwarded your post to the marketing department.
    1 point
  21. Your description to our addiction brings a guilty smile. I really can't wait for the full working title as it so easy to get lost in this title. (great Sim) Once we get the reload and repair function working I could see sending hours on just one mission. thanks.
    1 point
  22. Couldn't care less, even though they are pure popcorn films that aren't supposed to actually be good, I just can't stand em. I thought this article summed the 2nd movie up pretty well though :D http://www.toplessrobot.com/2009/06/bonus_robs_transformers_2_faqs.php
    1 point
  23. I was just making fun of the ole guy...kinda. Someone might win a free cougar...if I win the free warthog at simhq. Unmodded cougar is a fight in itself.
    1 point
  24. well stand-off lock is achievable, just keep your piper on the target for some time and keep trying to lock it with tms up long, ajust your slew speed to achieve better results, got a lock on an osa 8nm away tonight !! so it is doable just keep on trying.
    1 point
  25. I don't think that has anything to do with his Cougar, Cali. ;)
    1 point
  26. Thanks for the feedback guys. Not having a printer at home I got to a bit of an stop point on the weekend, but I have a hard copy of the beta diagrams on me now and this weeks effort is going to be an F10 fly-by and red pen mark up of each chart to confirm structure locations and which runways have labelled taxiways so that my lettering corresponds to what the game has listed. I discovered quite accidentally that Taxiway A at Sukhumi takes you the long way around..... As for printing, you should be able to set your printer to print pages per page to get an A5 lay out on A4, Although the easiest option seems to be to scam A5 paper from somewhere and print straight to that. In terms of the comments received: -Regional airfields are now in my working version, I've found 3 in Georgia near Kutiasi and Batumi, does anyone know of any others? -ILS RWY is now added to the charts with ILS present, corrected the ILS LOC icon on two airfields. -Have added a Grid square overlay to Novo and deleted the extra text. -Have a Russian version in template which will use metric measures, once the maps are complete. Next update will likely be Saturday depending on how long the referencing takes.
    1 point
  27. TM was the same way about availability of the MFD packs -- available in Europe, no word about availability in the US, and pinning it largely on their manufacturers (who are just filling the orders they were given, IMHO). Then I think they finally released a list of stores where they would be carried. Pretty sure I got mine on Amazon, finally, and they showed up right away, but I did have to wait months, like over half a year, before I could even order. Of course, nobody was actually ordering and paying for those MFD packs over here, AFAIK, only to be told later that the shipment is delayed. That's harsh, if that is happening here with these HOTAS, but I don't think that was their intention. You know, the North American market used to be the largest market for a lot of things, such as construction equipment and airplanes. No longer the case. And remember our electrical/power standard here differs a little from most the rest of the world, so they have to consider which version of the widget they want to make first. Probably you'd start with the largest market, no? I think I would. Plus they pay more for stuff in EU than we do here in the US.... not sure why that is, but they just do. So on this level it does make sense they would start over there, if those assumptions are valid. However, the North American market is still HUGE, so they DAMN SURE wouldn't want to bungle it. Gotta be a better way to handle it than 'no word, sorry'. Ripcord
    1 point
  28. Во-первых я не писал в стиле "мне кто-то что-то должен". Если прочитать мои посты на эту тему, видно, что я с самого начала просил объяснить тех кто знает - т.е. поделиться информацией кому не жалко. Если жалко - никто знания под пытками вырывать не станет, раз они так дороги, что расстаться с ними Вы не можете. Во-вторых: именно обмен информацией является двигателем прогресса, а не маринование ее в пределах мозга одного отдельно взятого индивидуума. p.s. Я сомневаюсь, что учась в институте, либо еще где, Вы до всего доходили сами, не пользуясь советами преподавателей, либо сокурсников, более осведомленных в чем-либо, что Вам было нужно знать. p.s.s. прошу не обольщаться обращением на Вы. Оно не от уважения к Вам.
    1 point
  29. open letter to WarriorX..... I got mine yesterday :-) relax and be patience it will come to you and its worth the wait McDan out
    1 point
  30. :thumbup: ps: не так уж и сложно, правда Aleck ? открыть текстовый редактор и включить мозг. но конечно, проще 3 раза спросить на форуме и ждать пока разжуют, при этом писать гневные претензии, как будто тебе кто-то что-то должен... "а ведь этому БиллиКрашера никто не учил" (С)
    1 point
  31. no... we spoke about belts for trim system a few pages ago...
    1 point
  32. +1 - Excellent Work. Suggestion: Could you add the primary ILS Runway Information (i.e., ILS Rwy 04) to each Airfield Diagram in addition to ILS Nav Freq?
    1 point
  33. Хорошо. Покажу на примере БМД-1. Открываем папку ..1C\Eagle Dynamics\Ka-50\Scripts\Database\vehicles\IFV В ней находим файл bmd-1.lua Открываем любым текстовым редактором (хоть и "блокнотом"), но если нужно редактировать, то лучше использовать Notepad++ В файле видим следующее: -- weapon systems GT.WS = {} GT.WS[inc_ws()] = {} [b]set_recursive_metatable(GT.WS[ws], WS_2A28_GROM)[/b] GT.WS[ws].newZ = true GT.WS[ws].center = 'CENTER_TOWER' GT.WS[ws].LN[1].BR[1].connector_name = 'POINT_GUN' GT.WS[ws].LN[3].BR[1].connector_name = 'POINT_MGUN' GT.WS[ws].LN[3].fireAnimationArgument = 45т.е. БМД-1 использует оружейную систему 2А28 "Гром" Находим файл ..\1C\Eagle Dynamics\Ka-50\Scripts\Database\scripts\weapon_systems.lua открыв который видим, что в данной системе вооружения используется пусковая установка для ПТУР "Малютка": WS_2A28_GROM.LN[2] = {} [b]set_recursive_metatable(WS_2A28_GROM.LN[2], WS_Malutka_launcher)[/b] WS_2A28_GROM.LN[2].major_weapon = true WS_2A28_GROM.LN[2].BR[1].pos = {1.4, 0.2, 0}Теперь нам нужен файл D:\Games\1C\Eagle Dynamics\Ka-50\Scripts\Database\scripts\missile.lua Недалеко от начала файла видим нужный нам кусок: S_Malutka_launcher = {} -- 9M14 Malutka (AT-3 "Sagger") for BMP-1, BMD-1 WS_Malutka_launcher.type = 33 WS_Malutka_launcher.pos = {-0.099, 1.753,0} WS_Malutka_launcher.xc = 0.512 WS_Malutka_launcher.distanceMin = 100 WS_Malutka_launcher.distanceMax = 3000 WS_Malutka_launcher.max_trg_alt = 3000 WS_Malutka_launcher.reactionTime = 2 WS_Malutka_launcher.type_ammunition={4,4,11,127} WS_Malutka_launcher.show_external_missile = false WS_Malutka_launcher.ammunition_reserve = 3 WS_Malutka_launcher.sound = { single_shot = "MissileLaunch", } WS_Malutka_launcher.sensor = {} set_recursive_metatable(WS_Malutka_launcher.sensor, WSN_0) WS_Malutka_launcher.PL = {} WS_Malutka_launcher.PL[1] = {} WS_Malutka_launcher.PL[1].shot_delay = 1 WS_Malutka_launcher.PL[1].ammo_capacity = 1 WS_Malutka_launcher.PL[1].reload_time = 30 WS_Malutka_launcher.BR = { {pos = {1.366, 0.237,0}, drawArgument = 4 } } Чтобы узнать количество боеприпасов, и время перезарядки смотрим на строки: WS_Malutka_launcher.ammunition_reserve = 3 (кол-во запасных ПТУРов) WS_Malutka_launcher.PL[1].ammo_capacity = 1 (кол-во ПТУРов на пусковой установке) WS_Malutka_launcher.PL[1].reload_time = 30 (время перезарядки в секундах) Таким образом мы выяснили, что у БМД-1 есть один готовый к стрельбе ПТУР и еще 3 запасных, которые БМД может пускать с интервалом 30 секунд. Для остальной техники можно найти по образу и подобию.
    1 point
  34. Check this out ! :megalol:
    1 point
  35. Since so many people are asking about how to create runways and use the assemblescenes program, I have created a tutorial with a voiceover that should help. I recorded it yesterday but I need some time, (hopefully only a few days), to merge the video files with the audio file. The tutorial assumes that you already have the ground mesh created. Included in the tutorial will be: Assigning textures to the mesh making sure/ verifying that the dummy/ helpers are linked to the mesh verifying that the part that the runway on is flat exporting the lsa2 exporting the .rn file by only selecting the spline and nothing else exporting the .sup file by only selecting the only part copying all the files into the correct folders editing the assemblescenes.cfg with the correct information running assemblescenes.bat to compile the .scn file deleting the current .scn and replacing it with the one that has been newly created and testing it ingame
    1 point
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