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  1. Below is a short review of all the missions we flew for the LLTM 2011 DCS/FC2 competition, which I enjoyed very much, despite my less-than-perfect results. LLTM 2011 – Air Race One of the LLTM classics, the Air Race is the first mission in the competition. The Air Race is a navigation challenge in which all pilots must fly their Su-25 from one airbase to another via a given route. This year, that route consisted of a number of airfields, where the pilots needed to perform at least a touch and go. The route was too long to fly on one tank of fuel, so a fuelstop was also needed on one of the airfields. The race started at Krasnodar Pashkovsky, while the finish line was on the platforms at Batumi. Landings (either touch and go or full stop) were required at Majkop, Sochi, Gudauta, Sukhumi, Nal'chik, Kutaisi, Tskhakaya and Kobuleti. The biggest challenge though was that we only had cockpit-view, so no externals and no map. Before the race started, we had 30 minutes to create a flight plan. Once in-cockpit, we only had our instruments to navigate with, which resulted in several pilots getting lost, either because their flight plan was wrong or they didn't properly line up their compass. The start of the race was a Le Mans-start, which means that everyone is parked on the platform with the engines off. Only after the starting signal was everyone allowed to start their aircraft and take off. After take-off, I was in second place, but gained first place at Sukhumi, where vJaBoG32_Ghost decided to refuel. I flew on to Nal'chik and refueled there. While waiting for my tanks to fill up, I was again overtaken by Ghost, so back in second place. From there, my race went very smooth, although my compass seemed a bit off, so keeping to my planned course became more difficult. Still in second place, but closely followed by Zim, I arrived at Batumi, where my problems started. Being in a hurry to land, I made my approach too steep and too fast. I slammed into the runway, broke both main gear, and bumped up into the air again. Hitting full throttle, I entered the circuit to assess the damage, and contact the referee for instructions. I got permission for a belly landing on the taxiway, where I had to wait until my aircraft was repaired, and then fly one more circuit as penalty for landing at the taxiway. My landing went quite well, although I left a trail of debris and veered off the taxiway into the grass. Still, my plane got repaired, so I taxied back to the runway (blowing all tires when entering the taxiway from the grass) After my extra circuit, I taxied to the finish platform using only the brakes and differential thrust on the engines. All this had cost me quite some time, and in the end I finished in seventh place. LLTM 2011 – Mixed SEAD The Mixed SEAD was the first combat mission of the event. In this mission we had a selection of air-to-ground aircraft, with several air defense sites as our primary targets. During the briefing, two teams were drawn. I was on the Red side and chose the Su-25T for the mission. After the general mission briefing, we had some time left for team briefing. Given that some of us never fly the Su-25T, Zim gave us a short introduction into anti radiation missiles and how to use them on the Frog. After that we hopped into our cockpits and the mission was on. The mission went well, we took off and flew to our staging area in formation, and then started our attack, one at a time, to take out the enemy radars so our Black Shark pilots could do the rest. I managed to kill two OSA radars, but then I got a bit carried away while lining up for the third and got hit by enemy AAA. Badly damaged I decided to head home. Unfortunately, when looking out the window to get my bearings, I saw another cloud of tracers rising up, which further damaged my aircraft to the point it could not stay airborne anymore. So I ejected. Still, the Red team won the mission, doubling my score (of which I only received 20% because I was MIA) LLTM 2011 – Dogfight Tournament Another classic in the LLTM Lockon competition is the 1 versus 1 guns-only dogfight tournament. Pilots may choose any aircraft they want, even the Black Shark, to go head to head against a single opponent. The tournament is set up as a single-elimination bracket, meaning that if you loose a fight, you're out of the tournament, while the winner advances to the next round. After the initial pairings, my hopes were quite low, as I was paired with Ghost, who is quite good at gunzo dogfights, and I never practiced any... Still I managed to postpone the inevitable for a few minutes, and even got on his six for a moment. But in the end I made a wrong turn, bleeding all my energy and became a sitting duck. Ghost happily took this chance and killed my pilot with a well-aimed shot (the plane was undamaged). Since only 12 people joined the dogfights, we only had three rounds, so everyone who got through the initial round was in the semi-finals. After the semi-finals there were three pilots left in the finals, so there would be three final dogfights. The finals were shown on the big screen so everyone could watch and learn from the masters. LLTM 2011 – 1980's BVR Daytime In this mission, two teams fight it out using 1980's style missiles. So no AMRAAMs or R-77s here, only Sparrows, Sidewinders, R-27s and R-73s. Again, teams were drawn during the briefing, and I was again on the Red side, this time flying my favorite, the Su-27. We decided to split into three sections: two two-ship formations and a single ship. I was lead for one of the two-ships, with Alvarez on my wing. Before we could get our strategy to work, we ran into enemy aircraft, and went offensive. Unfortunately, the Blue aircraft, piloted by LigerZero, had more speed, and so was able to get a missile off before I got a launch authorize. I broke away and lost Alvarez, so we were both on our own. My defensive manouver didn't help, and my left engine was taken out, so I had to shut it down. With my left engine on fire, I decided to dive, and give LigerZero the impression that he killed me. It almost worked, but unfortunately he saw me pull up just above the ground and finished me off with an R-73. I still managed to eject, so my virtual pilot didn't die, giving me another 20 points, because Red team won. (MIA again, so 20% of 100 points for being on the winning team) LLTM 2011 – CAS This year's CAS mission was designed for the Ka-50 Black Shark to fly together with the Lockon jets (Su-25(T) and A-10A in this case). The mission also featured triggers, which would let the ground units at the front line spawn and move. As in the previous combat missions, I was drawn in the Red team, and chose the Su-25T. Being an aerobatics pilot on the Su-27, I don't have much experience in air-to-ground missions (read: none at all) so I screwed this one up. Team communication was bad so I went looking for targets by myself, and almost shot our own tanks. When I finally found the enemy tanks, I was gunned down by one of them while trying to figure out how to convince my Vikhrs to go after them. I ejected just in time to prevent being KIA, but was out of the action after about 10 minutes. Blue won this round, so no points for me... LLTM 2011 – BVR Nighttime If flown correctly, BVR Night is one of the most interesting missions at the LLTM. Again, two teams were drawn (again, I was on Red), and each team has to select a GCI controller. The GCI controller does not fly, but uses a radar client to direct his pilots, who can't see a thing because it is dark, to their opponents. Of course he only sees aircraft within his radar range. If both teams perform as intended, this will result in a game of 'Air Chess' between the two GCI controllers, with the aircraft as pieces on the aerial chessboard. I had high hopes for this mission, since the Red team had some good fighter pilots, who also knew how to communicate correctly. Unfortunately the timing for this mission was a bit off, as it was scheduled at Saturday afternoon 15:00LT. At that time, the sun was either in our face or on our screen, so we couldn't see a thing and even had a hard time finding the taxiways and runway. I was to line up next to LigerZero, but couldn't see him until I was almost on top of him. Still I managed to avoid a collision and lined up on the right side of the runway (LigerZero was lined up on the left) After the Go command, we started our takeoff sequence, with me scheduled to depart 10 seconds after LigerZero. So I watched LigerZero's afterburners disappear into the night and then started my own takeoff roll. At 320km/h I rotated, established a positive rate of climb, retracted the landing gear... and crashed at the end of the runway... Behind me, Zim tried to take off and rolled off the runway, also writing off an Su-27. On the Blue team, things weren't much better, as Wasserfall took off, went almost straight up to 2000 meters, and then straight down into the ground. None of us had the faintest idea what had happened... In the end, the BVR Night was down to a 3 (Red) against 4 (Blue) fight, which Red won by gaining air superiority over the front line while the Blue team had to retreat due to bingo fuel or no weapons left. LLTM 2011 – DCS:BS Surprise Mission On Saturday evening, Woodstock had prepared a special, Black Shark Only, surprise mission to celebrate the first DCS competition at the LLTM. Given the high fidelity of Black Shark, we all expected a difficult challenge navigating the map and operating the ABRIS and radio. What we got was quite different though! During the short briefing, we were told the true goal of this mission: Last Man Standing All helicopters were placed in a circle over the Mineral'nye Vody Fresh Water Reservoir, noses pointing towards the center of the circle, closing in at 50km/h. We all had two gunpods and 16 Vikhrs to take each other out. The first match was mayhem, with helicopter parts flying far and wide, leaving only two flying after 5 minutes. In the beginning, they couldn't see each other, as one was at almost ground-level, while the other was 3000 meters up. After a while, they nearly crashed into each other and started circling and firing. Both went down, one with his rotors blasted off, the other with both engines on fire. In order to claim victory, the last man alive had to land his helicopter (or what was left of it) on one of two FARPs situated at the northern and southern shores of the lake. Mav, who was now auto-rotating towards the northern FARP, almost made it, but crashed 100 meters short of the FARP. So we had a draw, and had to fly again. The second match was even more chaotic, and after about 10 minutes, only one was left (Mav again), this time with less damage, and able to land his helicopter softly on one of the FARPs, claiming victory and gaining another 500 points. LLTM 2011 – Solo Aerobatics Displays Another LLTM classic is the LLTM Airshow on Sunday morning. Pilots can prepare a solo display routine with their favorite aircraft during freeflight hours over the weekend. On Sunday morning, a jury is assembled to judge all performances shown on the big screen. This year, the jury consisted of JimMack, Dee (Jim's wife), Groove and Woodstock. All pilots got a time slot of six minutes to show off their best performance, while they were judged on creativity, precision and style. To make it a bit more realistic, we have a display box which pilots are not allowed to leave. Leaving this box results in 10% point reduction per violation, overflying the crowd area means no points and immediate landing. Usually I have no problems whatsoever with a public aerobatics display, our team does this all the time. But due to some private circumstances I didn't have the opportunity to prepare my display, and so I screwed up my display. The first part went well, with an inverted take-off, barrel roll, clover-leaf with flares, combined roll, slow roll and a cuban eight, but I felt my confidence drop due to some mis-aligned manouvers, and left out the more difficult parts, such as a slow pass, and decided to land early. LigerZero had the most stunning display, resulting in excited remarks from both Jim and Dee, but due to one box violation didn't make it to first place. That went to Wasserfall, who flew a very precise routine. Unfortunately many pilots dropped out and didn't participate in the airshow, leaving only seven slots, so the airshow was quite short. LLTM 2011 – Conclusion In the end I can say that I screwed up my competition, but despite that I had a great weekend. I met many old friends, and made some new ones. Apart from the sun, I haven't heard any serious complaints, but only saw happy faces (although some were temporarily sad after receiving the Flying Pig Award or Twisted Metal Award). As it stands now, this was the last year we had Flaming Cliffs 2 in the competition, next year will probably be pure DCS, with Black Shark and A-10C. I would like to thank Ice for yet another great LLTM, and Woodstock for setting up a great set of missions. Next year I will certainly be there again, no matter what the setup may be. The LLTM is too much fun to miss. Visit the Official Lowland Tiger Meet Gallery for pictures.
    2 points
  2. Yes there is. Read the thread below this one, titled "eye point head position". Two things to keep in mind though. You will have a difficult time seeing the back panels and when you are doing ACM, you are NOT going to want to be that guy that doesn't have a full 360 panorama view angle. :) Also, look at Peter's realistic cockpit view mod while you are there. -------------------------------------------------------------------------------- Originally Posted by Cayenne Rider1, While trying to adjust HUD graphics myself, I stumbled across a head stop function that works with manual pan and TIR... View.lua Line 155 CameraAngleRestriction [A_10C] = {0,90,0.5} change the parameters to {1,90,0.5} not sure what the 90 and the 0.5 do, but it will stop the Linda Blair Exorcist head. Can't see the back of the L&R consoles though! snap views to the rescue???
    2 points
  3. Hawqtouch Panel Pack by Tmahring Last Update: 27th April 2011 Currently includes: AAP, AHCP, CDU, Electrics Panel, Engine Control Panel, Fuel System Control Panel, LASTE, SAS and Landing Gear Panel. Landing Gear Panel added ! Installation Download and extract attached rar archieve into HawgTouch directory Start HawgTouch and select ShowcasePanels.xml to get an overview of all supported Panels. Copy the code from ShowcasePanels.xml or any <Panel>.xml file to your HawgTouch config to use them. Current Version: 1.4, Released: 27th April 2011 Known issues: Monitor test switch behaveing 90° turned (don't know how to fix this) CDU Rocker switches not working in the game. This is actually a bug of DCS A10. Some rotaries not yet implemented. Changelog: panels_v14.rar
    2 points
  4. You can send/receive data with messages over SADL. It's the same thing JTAC does to send you a message. Check FM page 319 to see how. However you should be able to use the mini-SPI method even if you aren't in the same group. For buddy lasing the only critical requirements are: 1. Your bomb must be set to code A 2. Buddy laser must be set to code A 3. You must drop the bomb close to where buddy is lasing Bomb codes are set on the INV page of the DSMS. Well in real life they are set on the ground with a screwdriver on the bomb but we can't do that in DCS so DCS lets you change it on the fly. TGP code is set in the TGP>GND>CTRL page and sets which code that TGP will emit.
    2 points
  5. What is HawgTouch? HawgTouch is a light-weight software which enables external panels/gauges for your A-10 simming experience. Starting out as only plain MFCD frames, with the help of this community, HawgTouch grew more and more to support better features. Version 1.5 is the latest update of HawgTouch to date. With features like data export and vector-drawn gauges, HawgTouch brings you closer to the real thing. Try it out and see for yourself. Version 1.5 Added server mode. You can now link multiple HawgTouch clients from remote machines Added load profile in LOCAL or REMOTE modes Enhanced NOTEPAD control. You can now add PDFs or any website you'd like as tabs to the NOTEPAD NOTEPAD control size now definable in the profile XML Added update-on-command feature to Export.lua. If HT finds an update to the Export script it will notice you with an OUTDATED label. You can either Update the file or continue with the old one. It is recommended to Update whenever one is due. Added Reset function to all controls which can be reset (Rotary switches, Two state and three state switches) Fixed 3 state switch bug which prevented sending the middle position keystroke Added classic ADI (Black/White bg's) - Type - A10ADIClassicGauge Added ILS repeater Added TACAN repeater Added VHF repeater (supports both AM and FM. See 1.5 Features profile) Added UHF repeater Code optimizations and reduced size For HawgTouch to work in LOCAL MODE, the SIM must run in Windowed mode BE SURE TO CHECK TMAHRING'S WONDERFUL PANELS! Check out his post HERE. tmahring will continue updating the post when new panels are added! Check'em out: IMPORTANT NOTE ABOUT SERVER MODE: How does server mode work Server mode works by listening to the data received by the sim and distributing it across all specified HawgTouch clients. While in Server Mode, any client that is running HawgTouch in REMOTE mode (assuming configured correctly) will send its keystrokes to the HawgTouch server which will then be forwarded to the game. To utilize server mode. You'll need to open the HawgTouch.exe.config file and take a look at the settings there. A more detailed guide on how to Set Up multiple computers with HawgTouch will be published shortly. NOTE: You will need to change the Export.lua and set the IP of which to send the data to your LAN IP. Sending the data to 127.0.0.1 will not forward the traffic to other HawgTouch clients IMPORTANT NOTICE ABOUT PDFS: YOU WILL NEED ADOBE READER 9+ INSTALLED WITH THE INTERNET EXPLORER ADDON ENABLED TO VIEW PDFS PROPERLY. - To add PDF's to the NOTEPAD control. See the 1.5 Features.xml file. There will be a commented line (which the parser ignores) that looks like this: <PDF [b]Name[/b]="shu77's Airfield Diagrams">[b]C:PDFsshu77.pdf[/b]</PDF>Name - The name of the tab that will hold the loaded PDF Path - Path to the PDF document. Can be local or online. You can also open websites using this command. Just change the Path to the URL you want to open. To set NOTEPAD control size. See the following line in 1.5 Features.xml <NotepadSize Width="800" Height="600"/>I probably don't need to go into details on that. Pretty simple! Version 1.4 A few optimizations and bugfixes Added support for more gauges introduced in Gauge Pack 1.2! Version 1.3 features Here are some of the key features brought by HawgTouch 1.3: Rotary Switches with customizable positions & keystrokes 2 & 3 State Switches now support default start position Notepad tab for all your mission relevant data Data import from DCS-A10. ClickButton control expanded to support events from the simulator. Check the supplied NMSP control (thanks paulrkiii) by loading the 1.3 Features.xml profile 10 unique gauges, including Fuel Gauge, Flaps Indicator, VVI (Variometer), Engine Temperature, Oil Pressure and more! Check out the 1.3 Features.xml profile to see them all! Resize the gauges at your will. These vector-drawn gauges can be scaled to any size and retain full detail. Brand spankin' new look! There is plenty more in this version! Check it out for yourself! Gauge Pack All gauges in HawgTouch are provided in a separate module called HawgTouch.GaugePack.dll. The reason these modules are separated is to allow independent maintenance. HawgTouch Gauge Pack contains 16 gauges Altimeter HSI Gauge ADI Gauge AoA Gauge IAS Gauge Hydraulic Pressure Gauge Flaps Indicator Gauge Variometer (VVI) Fuel Gauge Engine Fan RPM Engine Fuel Flow Engine Temperature Engine Oil Pressure Engine RPM APU RPM Gauge APU Exhaust Gas Temperature Gauge Gauges Demonstration Video: Gauge Pack 1.2 Gauge Pack 1.0 - 1.1 Adding gauges to current profiles is very easy. Here is a simple gauge definition in the XML: <Gauge> <Name>FUEL</Name> <Type>HawgTouch.GaugePack.Gauges.A10FuelGauge</Type> <DataImportID>GAUGE_FUEL</DataImportID> <SizePercent>50</SizePercent> <Y>0</Y> <X>420</X> </Gauge> For available types of gauges, take a look inside the provided profile 1.3 Features.xml. Notice here the SizePercent property is now independent to the gauge itself. The default gauges size is 400x400, this parameter is percentage. So 50 would cause the gauge to be drawn in the size of 200x200. Data Export HawgTouch now supports data import from the simulator straight into HawgTouch. This allows better interactivity between the simulator and the program. The provided NMSP control (graphics by paulrkiii) demonstrates exactly how data export works. FULL LIST OF SUPPORTED EVENTS HawgTouch data export is enabled by a single click. Notice that it will back up your current Export.lua file. You can disable data export at any time. Running HawgTouch on a second PC Many thanks to NU-NRG and yargon for their excellent writeups! Quick Setup Guide: MASTER SETUP (Where A-10C is running) Open A10DirConfigExportExport.lua with a text editor Change the IP address 127.0.0.1 to the "slave" machine. ie 192.168.0.12 and save the file. SLAVE SETUP (192.168.0.12) Download and extract HawgTouch anywhere. Make sure Gauge Pack is present. Do not open HawgTouch yet. Open HawgTouch.exe.config with a text editor. You need to bind the local machine LAN IP here. So either type 0.0.0.0 to make the binding automatic type in 192.168.0.12. One of these should work. Launch HawgTouch and load the profile containing the gauges Launch A-10C on MASTER Enjoy! A more detailed writeup will be posted shortly! Thanks to NU-NRG Important Stuff SUPPORTED KEY SHORTCUTS LIST OLD HAWGTOUCH THREAD WITH KEY INFORMATION Troubleshooting 1. I have HawgTouch.GaugePack.dll in the root folder of HawgTouch, but it is not being loaded when I launch HawgTouch. - Make sure you run HawgTouch as Administrator. Right Click the HawgTouch.GaugePack.dll and select Properties. Under the main tab click the "Unlock" button. This will allow the Gauge Pack to be loaded. Download HawgTouch 1.5 requires Microsoft .NET 4.0 to be installed! Download .NET 4.0 HawgTouch 1.6 "HALF BAKED" MadTommy's Build (latest stable, executable + new data files only, requires 1.5 with GP 1.3 as base) [296KB] [Download] HawgTouch 1.5 with Gauge Pack 1.3 [1.5MB] [Download] HawgTouch 1.5[1.2MB] [-] Gauge Pack 1.3 [273KB] [-] Extract anywhere and run! If you are adding the gauge pack later, check the instructions provided in the zip file! I hope you enjoy HawgTouch as much as I had fun making it! ClearDark
    1 point
  6. http://benchmarkreviews.com/index.php?option=com_content&task=view&id=730&Itemid=38
    1 point
  7. Hi there! I'd like to present you the new tritonal skin I just made for my virtual flight group (5Js). It is a fictional spanish skin with the patch of our group and the patch for the A10 pilots inside the group. I must say that it has a lot of work trying to make a high quality skin :music_whistling: And here in formation with another low visibility skin I made first Hope you like it :P Un Saludo!
    1 point
  8. Just a thought. The bungie (rope) that holds flight plans, mapes ect. I think it would be a cool idea if they were visible and clickable to bring up the relivant docs. I know there is something along the same lines in the next patch(key press I think). Any thoughts?:beer:
    1 point
  9. This is my favorite video: ================= and check out the other related videos, after. Watch the 1st link until he actually lands. Ever see a B-52 do a crosswind landing? Pretty cool. When the CIA hired pilots to fly non-military during 'Nam was pretty cool stuff. The Navy Reserve hired Evergreen Airways out of Iceland to fly our battalion to the Gulfport, MS airport, late 1970's, for our annual ACDUTRA. I think the pilot got his license out of a Cracker Jack box. He really scared us landing and again taking off. 1st time down was cloud to about 500 feet and he was half off the runway, over grass. He had to go around again. Leaving: I helped load the baggage on that jet; it was stuffed to the gills underneath. He used every last inch of runway, leaving. I swear our wheels touched the top of the fence. Erich :pilotfly:
    1 point
  10. Tyger, Watched the video you are talking about, and I agree with the commenter on the thread. Although you switched the setting to 5 mil, you actually dropped the bombs in CCIP mode (It was in CCIP delivery because the pipper was solid when you pickled). From the way I understand it will go into the 5mil mode if the actual impact point is below the hud, the reticle will be dashed. Fly the pipper over the target, hold weapons release, Pipper/PBIL will turn solid and then you have to fly the solution cue over the pipper. But because of you low height and speed, the pipper was within the HUD FOV and was acting in CCIP mode. In those two bomb runs in the video it wouldn't matter if you had it in straight CCIP or in 5 mil consent move because it was acting as a CCIP release (the bombs came off the rail as soon as you hit the release button). EDIT: What you should have done with that video was load out 4 MK82-Airs and 4 CBU-87s. For that first run on the convoy, select the MK82Airs and the release point would have been below the HUD and you would have actually used the 5 mil consent to release mode. On that second run you switch to the 87s and do the same thing you did just to show that even though you selected 5 mil mode, you can still do a CCIP release if the pipper is solid and within the FOV of the HUD.
    1 point
  11. Im just thinking of the poor trees
    1 point
  12. This problem keeps popping up again and again. http://forums.eagle.ru/showthread.php?t=69807 probably here: http://forums.eagle.ru/showthread.php?t=72498 and now here. Thankfully,you attached the mission, so I was able to fix it- I think- for you. Avoid touching the "prepare mission" button unless you really want to try experimenting around preparing a mission. It seems to be causing alot of problems. Anyway, the fix is, as always, pretty simple. Unzip the mission, and delete all the folders, then zip it back up and change the extension to .miz. This is what your mission looked like after unzipping it. See those folders? They are bad news.
    1 point
  13. Beeeeeaaaaaaaaa Seventeeeeeeeeeeen Bowm-ber lol
    1 point
  14. Because you like it, another one ;) Rep always gives a positive influence to sharing my pictures :)
    1 point
  15. Вполне имею права не понимать... но готов учиться :)) Поставил TriDef. Как я и думал глубина и "объемность" объектов гораздо лучше, чем псевдо-3D, которое делает сам ТВ. Но, как я и думал, появился гхостинг. Позже попробую поиграться настройками, но думаю с гхостингом смогу мириться - эффект все-таки намного лучше, появилось реальное чувство "падения" с небес на землю. Интересно, что то ли программа, то ли сам ТВ с разрешения 1024х768...переводит картинку на телеэкране в разрешение 1920х980... Всем спасибо за пояснения! буду экспериментировать. Если кому интересно, могу скриншоты в формате 3d сделать.
    1 point
  16. Настраивали и тестировали IPv6, возможно, из-за этого. Его счастливым обладателям: http://[2a01:4f8:140:7402::2] - IPv6 адрес нашего форума
    1 point
  17. In fact the camo design is based on the F-4s that served in the Spanish Air Force. :smilewink: I'll take the suggestion into consideration. It will not be difficult to paint that part in black or even trying to give them a burned aspect using different colors. I'll have to investigate the real aspect ot the inner exhaust nozzles on real planes :book: Un Saludo!
    1 point
  18. I got 5.3 on a 2500k. I was using the automatic overclocks from Asus and thought it was a all in one program. I hit overclock and walked away. I walked back to see where it was at. congratulatings! 5.3 at 1.5 volts! I didn't stress test that number. Instead I hit reset and set it to 4.4 manualy with stock voltage. I plan to play with it this weekend and see how far I can push it with 1.3 volts. I'm using a corsair H 70 cooler. So far my highest temp was 43degrees. and that when it did its automatic Overclock from hell. My temps in A10 have stayed at 35ish with my current OC. My lessen is that you don't run the Asus program like it knows what its doing. It doesn't.
    1 point
  19. Can you not read rule 1.2 and 1.3 of the forums? This is a community, not a support system, and it's your privilege to post here. You're being helped by ED testers right now (who, I *think* are volunteers). Seriously, chill.
    1 point
  20. Looking forward to this mod :)
    1 point
  21. rex, I've left them a message - keep in mind, they may be on easter holidays now. If thats the case, we wont see any response until next week.
    1 point
  22. As a minor note to avoid confusion: a constant net connection is only required for multiplayer. Singleplayer only requires a onetime activation.
    1 point
  23. Here is my way: I placed an UAZ in front of the building - the JTAC is set to guided bombs - in the building i placed the structure "Container white" (it is small and you won´t see it) - the JTAC make buddy-lasing at the UAZ (like in the movie "Clear and Present Danger") - you only have to fly in and to release your GBU - trigger "Unit dead" with a message to the container - and you got an easy way to destroy buildings.
    1 point
  24. This is the forum I've been told to post in... so doing nothing wrong. They clearly don't care about tickets, someone else posted here and got it dealt with asap. I already HAVE A SUPPORT TICKET. Can you not see that from the first dam post? The ticket has been open a month with no follow up. Please back out of the thread if you cannot read, and let an ED staff member take care of it.
    1 point
  25. Пробовал так потопить Винсона, но он меня достал раньше, чем я вошел в зону сброса. Пробовал я потопить его согласно твоей тактике, только не на Су-25Т а на Су-34. Забрался на высоту 11-12км. Будучи на подлете, он произвел пуск ракеты AIM-7M (которой и сбил меня чуть позже). В результате ракета опередила меня за 10-15 секунд до того, как я вошел в зону сброса.
    1 point
  26. Today or tomorrow. Its practically finished. Just need to see if i can squeeze in the radio repeaters and reset functions. If it will take too long I will release 1.5 and add these 2 features for 1.6.
    1 point
  27. This is being discussed in this thread. My understanding is the ILS identifier tones cannot be turned down or off. The audio panel button labeled ILS only effects the marker beacon tones, but only if the ILS receiver is tuned in and turned on. If the ILS receiver is on and tuned you'll get the ID tones and the marker beacon tones--the marker beacon tones only if the audio panel ILS button is on and turned up. With the ILS receiver off or detuned you'll get nothing. *whew* This is a little off. But, look at all that's right on! Update RE: the tacan. There's a little volume knob on the tacan receiver that controls the tacan ID volume. It works perfectly.
    1 point
  28. Yes, and usually they are attacking Taliban fighters that have AKs, RPGs, an occasional ZU-23, and maybe twice a year get ahold of a MANPAD. Attacking SA-19s and SA-13s and SA-15s is something the A-10 has never had to do. Attacking a lot of IR SAMs is something the A-10A did in fact do though, in ODS, with many losses. See my rants here: http://forums.eagle.ru/showthread.php?p=1139474#post1139474 and here: http://forums.eagle.ru/showpost.php?p=1172422&postcount=25 about trying to apply real-life tactics to our simulated battlefield. It's just not a good idea. Not to mention even the "average" IR SAM operators in this sim are probably 30 times more profficient than the Iraqi IR SAM operators that managed to down like four to six (can't remember) A-10s with them in 1991. Besides, the second post appears to prove that attack aircraft such as the A-10 have in fact been ordered to stay at high altitudes before due to the threat of SAMs and AAA. And you can bet that the Serbian air defenses that forced the A-10s to stay high in 1999 was NOTHING compared the some of the SAM environments I've seen in some of these missions.
    1 point
  29. Most people are unhappy they broke something heheh :D
    1 point
  30. dont tell her... she wont know the difference. its not a piece of jewelry, its a high-tech thing that she doesnt pay any attention to. if she does notice, slap her and call her fat.
    1 point
  31. 1 point
  32. Incorrect, needs 1 active adapter for 3x1L, 3 active adapters for 5x1P and 4 active adapters for 3x2L. 3x2L is a horrid configuration though. I personally only suggest 3x1L or 5x1P for LCD use. I do agree it being a great card. It was a revolutionary card for port out capability. If I had the money I'd swap for a 6990 though because of the improved architecture. For now my 5870 E6 Crossfire setup does just fine though.
    1 point
  33. You got me! :( I just copied the requirements from the USAF Aircrew evaluation criteria I am following. There is no TACAN arc checking in the missions so far - not to say there won't be in future missions once I fully understand it myself. I'm not a pilot so maybe someone with more experience about this could respond. BFT02 is a VFR mission so you are not supposed to use any instruments (I think you get an unqual if you use the ILS but I don't test for the TACAN or HSI currently). In BFT09 - Instrument Approach and Landing you do get to use the HSI and ILS but I don't have TACAN implemented in my test version yet either. It's a night mission so you won't really be able to use any visual queues to reach the runway. I'm still playing with weather effects to make it a dark and stormy night.:smilewink:
    1 point
  34. All still very much a work in progress. The only voice close to finished (90%) is the JTAC.
    1 point
  35. Yes I did. Thanks Warrior. Think I'll be RMAing it tomorrow. Cheers
    1 point
  36. Version 5.9 released Please find new "Editing missions" in the first posting. Have fun with it. No protection anymore.
    1 point
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