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  1. Why the F-35A? The F-35 is rapidly becoming the backbone of tactical combat aviation of many countries. Its combination of low observability, sensor fusion, and advanced sensors has brought 5th generation combat aviation to today’s battlefield. We chose to simulate this aircraft based on its fame and the large number of both combat aviation enthusiasts and more casual virtual pilots that are eager to experience its capabilities on the modern, virtual battlefield that only DCS can offer. What version of the F-35? We will first release the F-35A. We may later also offer the F-35B Vertical Takeoff and Landing (VTOL) and F-35C aircraft carrier catapult versions, but this has yet to be determined. How will you simulate it given the lack of reference documents? Starting around 2010, hands-on F-35 demonstrations became commonplace at defense tradeshows. These featured detailed system demonstrations that covered a broad range of operations and capabilities that provided great insight into the operation of the aircraft across different mission types. Our goal is to create an F-35A simulation that combines this wealth of data with academic papers, public sub-systems data, and common Pilot Vehicle Interface (PVI) to fill in only a few areas lacking any information (like other existing DCS aircraft). Compared to other modern aircraft, we’ve discovered a great deal more information about its operation than most 4 and 4+ generation aircraft. Our F-35A will not be based on guesswork, watching air shows, Wikipedia or anything like that. Rather it is being designed in relation to credible data that we feel very confident will provide a good representation of what it is to operate this aircraft in the context of a study-level flight simulation game for the entertainment market. When will it be available? Development will start in earnest in 2025, with a release goal in 2026. This is subject to change. When we have a more specific date, we will update this FAQ. How much will it cost? The specific cost has yet to be determined for the F-35A, but it will be in-line with pricing of other full-fidelity, complex, modern aircraft in DCS. What weapons will be included?The complete weapons suite of a US F-35A in the 2015-time frame is planned. This includes the internal 25mm cannon, AIM-9X, AIM-120, GBU-31, GBU-32, and GBU-12. This list is subject to change during development. What countries will be included? The F-35A as operated by the US Air Force simulated but will have liveries for several countries including Australia, Norway, The Netherlands, Italy, Denmark, Belgium, Japan, South Korea, and Israel. More may be added later. How will you model its low observable characteristics? This will be based on open-source data and account for radar angle, range, and external stores, and open bays. How will you simulate the flight model given the lack of flight performance data? This would be derived from a combination of open-source performance charts, public F-35A pilot accounts of unique handling characteristics to test against, and Computational Fluid Dynamic (CFD) studies. Would this not unbalance DCS? Larger numbers of hostile aircraft can outweigh the F-35A's advantages in single-player missions (player versus environment). It will also lend itself well to cooperative multiplayer missions that are created to challenge F-35A pilots. Whilst in multiplayer player-versus-player, the F-35A will initially be the 800-pound gorilla in the room, its advantages can be offset with limited slots, creative mission building, and the later introduction of more comparable aircraft like the Eurofighter and others.
    109 points
  2. Been wanting to cover this for a while to clear some things up. I am 47Driver on YouTube, some of you have been watching my videos on the DCS CH-47F, (I really appreciate that), and everybody wants to know about all these weird acronyms that I mention, along with many others. First of all I want to point out something in regards to the flight model. I see a ton of complaints about how unrealistic it is, etc. Yes, the FM is very WIP and that is what it is. Tandem Rotor physics are straight up wizardry. This is far and away the most complex flight model that ED has ever tried to replicate, and I can say that confidently as an actual Pilot of this aircraft and someone who understands a fair bit about aerodynamics. Tandem rotor helicopters are very weird, and what I'm seeing in the flight model so far indicates that the devs have done their research on how these helicopters behave when none of the things that are built in to help you fly are working, which is true in the module's current state. Please keep that in mind as you fly this thing. AFCS: Automated/Advanced Flight Control System. This alone is what makes the Chinook so easy to fly. Put your feet flat on the floor, don't touch the pedals, and fly all day long. Thanks Turn Coordination. She's very smooth, steady, coordinated, and controllable when this system is on. When the AFCS in DCS is fully fleshed out, it's gonna make a huge difference. DAFCS: Digital Advanced Flight Control System. Super cool autopilot(ish) functionality. Basically allows us to capture current Inertial Altitude or Radar Altitude, maintain low speed over the ground via TRC or Translational Rate Command, or capture current position over the ground via P-Hold. P-Hold + Altitude mode = perfect hands off hovering. We also have a full 4 axis autopilot via Flight Director for cruise/instrument flight. DASH: Differential Air Speed Hold. As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will decrease in length. You'll notice eventually when this is modeled that as you increase speed, you'll actually start moving cyclic backwards towards center and the aircraft will keep the speed. Pretty nice and allows us to fly with a more neutral cyclic position. LCT: Longitudinal Cyclic Trim (Actuators). As speed increases, the LCTs will extend, this will increase forward tilt in both the fwd and aft heads. Allows a more level fuselage at cruise and reduces stress on rotor system. You'll be flying at 140kts and the fuselage will be completely level with the horizon. No more staring at the ground 10deg nose low anymore. When you land, the LCTs drive to the GND position, allowing easier ground taxi. When you hover, they drive to the RET position to facilitate a level hover attitude. DCP: Differential Collective Pitch. This is mostly why the Thrust Lever is called the Thrust Lever and not a collective. DCP comes from longitudinal cyclic input. Forward cyclic increases collective pitch on the aft rotor system while decreasing collective pitch on the fwd, and vice versa. So basically, the cyclic is also a collective... Hope this clears some things up and helps you folks understand why the flight model feels so weird right now. With most of these things not being implemented yet, because I'd imagine they're all very hard to simulate, the Chinook is gonna fly a little weird. I'm still having a great time with the module and I'm very excited for more systems depth to be added, so I can continue to share with you guys. Thanks! 47Driver
    100 points
  3. You cannot expect us to buy that "open source" documentation and looking over a dude's shoulder at a trade show constitutes enough to make a FF module of one of the newest frontline jets. This is absurd. Credibility shattering even. We moaned about the paper plane J8, but this...... 10 years of flying DCS and this is what it's becoming. Okay then.
    93 points
  4. Hallo! Wie geht's? We are pleased to present our new project — the Cold War map, which will take you to Central Europe during the confrontation between NATO and the Warsaw Pact. Expect historical accuracy, unique locations, and the atmosphere of the era! Central Europe was the epicenter of the Cold War. We recreated the key locations of this period and tried to convey the atmosphere of that time, and we have big plans for this territory. Take a look at the first screenshots of the Cold War map. On this map, you will find historically accurate locations, including Berlin — a symbol of the Cold War, divided by a wall, dense forests of the Fulda Gap, key airfields and military bases. Immerse yourself in the atmosphere of the era when the world was balancing on the brink of a global conflict. Stay tuned — there is still a lot of interesting things ahead! We are just getting started. Tomorrow we will tell you about some airfields and opportunities for you. Let's start, of course, with Berlin — a symbol of the Cold War The Berlin Wall (Checkpoint Charlie). The wall that divided families, the nation and the world Barbed wire "decorated" the border area of Berlin Berlin at night. Look at the color of the street lighting in the western and eastern parts weiter... Fulda (here begins the Fulda Gap - the probable place of movement of the ground forces of the opposing sides) There are many military facilities located on the map. Military training areas Port of Hamburg Automobilwerk und natürlich Ramstein Air Base - the main NATO air base. You will be a frequent guest here ... or will this be your target The Brocken Transmitter on the Brocken, the highest mountain in Northern Germany Nun, tschüss!
    86 points
  5. Why the F-15C? The F-15C has been a pillar of United States, and other nations, air superiority for decades. While the F-15C has featured in Lock On and then the Flaming Cliffs series, it’s now time for a full-fidelity simulation of this legendary fighter. A full-fidelity F-15C will join the F-14, F-16C, and F/A-18C to round out US 4th generation fighters in DCS. It will also serve as a great counterpart to the upcoming MiG-29A. What version of the F-15C? As with the Flaming Cliffs version, it will be an F-15C Multi-Stage Improvement Program (MISP) II as operated by the US Air Force in the early 2000s. This will feature either the AN/APG-63(V)1 or AN/APG-70 radars (TBD which one), Programable Armaments Control System (PACS), the JTIDS datalink with Situational (SIT) Display, and Joint Helmet Mounted Cuing System (JHMCS) with AIM-9X. It will be powered by two F100-PW-220 engines. Will it just be an updated Flaming Cliffs F-15C? Not at all. The entire external model and cockpit will be rebuilt to meet 2025 graphical standards. The avionics, sensor, and weapon systems will be at the highest level of fidelity with a fully interactive cockpit. While the flight model will be based on the Flaming Cliffs version, it will be further improved. Please note the Flaming Cliffs version will remain unchanged. When will it be available? Development will start in earnest in 2025, with a release goal in 2026. This is subject to change. When we have a more specific date, we will update this FAQ. How much will it cost? The specific cost has yet to be determined for the F-15C, but it will be in line with the pricing of other full-fidelity, complex, modern aircraft in DCS. What weapons will be included? The complete weapons suite of a US F-15C in the mid-2000s time frame is planned. This includes the internal M61A2 20mm cannon, AIM-9L/M/P3/X, AIM-7F/M/MH, and AIM-120B/C. As this is based on the US F-15C, it solely carries air-to-air weapons. What countries will be included? There will be a single F-15C version as operated by the US Air Force, but it will have liveries for several countries' liveries including Japan, Israel, and Saudi Arabia.
    84 points
  6. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: No. The new core assets will take up most of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: SoonTM. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    77 points
  7. https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1107/ DCS World DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon. Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors. Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread. 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna. 3D Models. EWR55G6 shows as red in mirrors - Fixed. Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter. Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed. Aircraft AI. Carpet bombing task not working - fixed. Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed. Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed. Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed. Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed. Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work. Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased. Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view. Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed Aircraft AI. Sometime aircraft ignores the task Attack group - fixed Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed Aircraft AI. WWII AI planes doesn’t engage - fixed DCS Core. FPS drops and issues related to mouse activity and polling rate - fixed. DCS Core. RAM is not being released in some cases - fixed. DCS Core. Ground EWR not responding on client side - fixed. DCS Core. F10 map view adjustments to stop seeing enemy static objects and FARPs and neutrals if relevant settings forbid it. CTD. Dynamic Slots, track replay crash - fixed. Debriefing. Information takes too long to load after track with multiple planes crashes - fixed Cargo. Added ability to carry cargo internally for Mi-8, Mi-24P and UH-1H. WIP (known issue cargo may clip into gunner model) added in error, will be in future update Cargo don't break anymore when they fall to the ground - fixed. Cargo items register as a unit not a static object - Fixed. Cargo icons clutter the carrying aircraft icon of F10 map when cargo is carried internally - fixed. Cargo. Dynamic Cargo resource screen remains open after leaving mission - fixed. Cargo. Unhooking sling loaded static cargo will now add contents to warehouse same way as unloading from internal cargo FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII. Ground AI. Adjusted the armor values of some units. Details here: https://forum.dcs.world/topic/358237-patch-discussion-september-2024/?do=findComment&comment=5526093 Ground AI. Fixed problem with crossing bridges. Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch. Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed. Ground AI. URAL 4320T chassis animation bug - fixed Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed. Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed. Ground AI. Flak won’t engage - fixed. Ground AI. Patriot not engaging if there are more than 11 targets - fixed. Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water. Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed GUI. Clients do not see all drawing objects in certain cases on the F10 map in MP - fixed. GUI. Change in MP coalition choice screen to list available aircraft instead of available seats GUI. Dynamic slots. Added routine for accommodating Datalink STN numbers and AH-64 IDM parameters. Launcher. Added. Files icon can show the operation in progress sign now MP. When the aircraft host disconnects client players do not leave those aircraft slots - fixed. ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed. ME. GUI Error when using a dropdown list in some cases - fixed. ME. The removed helicopter from the map still displayed in the list of aircraft - fixed ME. GUI. Warehouse panel improvement, added ability to sort the list by name and count. Added filter to show ALL contents, added filter to show entries which have specific more than X quantity (Thank you Grimes for suggestion). ME. AI cargo loading task. Visible cargo loading zone added. MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed. MP: Datalink STN duplicated when using dynamic spawn template. Fixed. Map objects. Caucasus. DM restored at fuel reservoirs and tanks. Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed. Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed. Server. Adjusted retry for server registration in MP master server list if having connectivity problems Server. Logout when exiting the process (solves the problem of new dedicated server sessions terminating oldest ones) Terrain engine. New terrain scenery models VRAM management system: optimized VRAM usage optimized streaming from storage disk optimized CPU utilization in scenery models rendering Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season. Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs. VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool VR. Added options for Quad View to VR settings Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed. Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed. Weapons. AIs do not use APKWS rockets - fixed Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s. Weapons. R-27R/ERs do not homing to cruise missiles - fixed. Weapons. SA10 5V55 missile has folded fins in flight - fixed. Weapons. China Asset Pack. Added HJ-12 ATGM missile. Weapons. APKWS. Added laser code settings field in the payload editor. Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed. Weapons. New FIM-92 Stinger 3D model added DCS: F-16C Viper by Eagle Dynamics Added radar shadows for ground radar. Added special settings to adjust the dead zone and gradient of the roll and pitch channel in FCS. Fixed TWS can't step or target second bugged aircraft. Fixed FCR RWS, TWS, VS, losing radar contact returns. Fixed Cannot interact with false targets. Fixed RWS Hot lines do not work consistently. Fixed CCRP CCIP Ripple - Delayed Release of Remaining Weapons After First Weapon drops. Fixed Able to exceed maximum bars on FCR by switching from TWS -> VSR with 3 bar scan selected. Fixed Radar very low Pd at any range. Fixed RWS False targets do not have altitude indication if hovering cursor over them. Fixed FLCS Pitch oscillations at high altitude. Fixed CRUS TOS does not work if TOS is on next day zulu time. Improved. FLCS Pitch overshoot/creep when releasing stick. Fixed Bugging false target causes a zero to permanently appear in the middle of the FCR screen. Fixed AG radar ground sticking to the cross. DCS: F/A-18C by Eagle Dynamics Added radio shadows for ground radars. Fixed able to enter TWS in AG master mode. Fixed TWS BIAS does not exit with RAID. Fixed BIAS is not deselected when a trackfile no longer exists. Fixed JDAM with FMU-139 DLY1 EFUZ is missing. Fixed Lesson 20 - Canister Munitions Bombing - Will have the instruction to select VT and cycle to HT for 1500ft but the new settings only allow for PRI or OPT, making it impossible to select the desired H. Fixed Missing or wrong DUD cue, not respecting MFUZ, EFUZ or fuze settings. Fixed SLAM/SLAM-ER format bugged. Fixed Fuel dump vapour now Purple/Pink. DCS: AH-64D by Eagle Dynamics Added radar shadows for ground radar. Fixed Gun mount spring model is badly textured. Fixed Laser beam-rider warning not present when engaged by 9M119 missile from T-72/T-80/T-90. Fixed R-MAP has difficulties to draw ground in flight, not hover. Fixed FCR Moving target velocity is zero for gun and rocket solutions. Fixed RFHO selection menu not closing properly when RFHO transmitted or aborted. Fixed George AI CPG - Slave/De-slave delay/bug. Fixed FCR declutter when TSD >25 KM scale. Fixed REMOVE MESSAGE should be removed when pressed or IHADSS is boresighted. Fixed Actioning Gun on TEDAC grip while CPG sight is HMD is not changing CPG range source to Manual. Fixed Infinite ammunition setting makes George ignore burst count. Fixed FCR XMIT should take priority over FIXED in High Action Display if FCR is transmitting. Fixed Either elevation arrow should be hidden if FCR is at a max/min elevation setting. Fixed George is unable to land in the Tarawa. Fixed TSD paging corrections: Implemented missing 3rd level TSD paging for certain combinations of TSD sub-pages, which allows some TSD sub-pages to be entered and exited from an existing TSD sub-page without returning to the "top-level" TSD page. Example: If interacting with routes, points, or fire zones on the RTE, POINT, or BAM sub-pages respectively, the PAN or MAP sub-pages may be selected to pan the TSD, change the orientation of the TSD, or change the TSD map type, then de-select PAN or MAP to return directly back to the RTE, POINT, or BAM sub-pages to resume interacting with routes, points, or fire zones. Fixed Hazards (Hxx) are displayed as Waypoints (Wxx) on TSD PAN page when Route Panning. Fixed CROSSFEED should remain in NORM when Engine 2 is commanded to START. Fixed Alternate Sensor Bearing and TADS video Command Heading in Pilot crewstation follow CPG helmet azimuth when CPG's selected sight is TADS. Fixed VID page on left MPD shows wrong FOR Box format for opposite crewmember. Fixed TADS sensor indication removed from left MPD if right MPD set to different video source and VSEL (T6) selected. Fixed VR only - Wiper blades do not clear rain. Fixed Preset data not synced in multicrew when COM Preset entered into STBY slot. Fixed AIRCRAFT pages (ENG, FLT, FUEL, PERF, UTIL) cannot be de-selected by MPD cursor. Fixed Incorrect rendering on TEDAC of priority target in RMAP. Fixed FCR Moving target symbol regression. DCS: CH-47F by Eagle Dynamics 3D models Fixed. Stick handle base rotation angle. Fixed. Missed elements in the rotor Improved. Glass reflections on MFDs. Improved. Thrust control lever animation. Improved. Reworked digital numbers on the cockpit Radar Altimeter. Added. New pilot models for the first-person view mode. Added. New pilot models for the third-person view mode. Added. Skins for Japan and Turkey. Added. Fake mirror reflection (when mirror is turned off). Added. Broken glasses from inside the helicopter. Gunners Fixed. AI gunners don't fire from the human controlled helicopter. Added. Gunners control window. Added. Ramp (aft) gunner. Added. M240H gun for all gunners. Added. NVG support for gunners Systems and Avionics Fixed. Long press on the CLR button on CDUs doesn't delete the whole string. Fixed. MFD INST and VSD pages engine/rotor parameters values are correctly rounded now. Fixed. Fuel quantities on MFD FUEL pages are now rounded to the nearest 10 pounds. Fixed. MFD VSD Radar Altimeter drag line color is changed from green to red. It is displayed only when below the low altitude setting. Fixed. Power issues that may trigger failure during start-up Fixed. Fuel level can show negative numbers Fixed. MFD NVG dimmers Fixed. Aux. tank fuel pump fail to transfer fuel Fixed. Simplified radio usage Fixed. The total fuel bar doesn't show correct levels Fixed. CMWS calls out wrong side for missile launch Fixed. Work of the flood light rheostat Fixed. Crash when frequently switching the BATT to on/off position Fixed. RWR using sounds from AH-64D module Fixed. RWR symbols are black when signal is lost instead of dashed Improved. Total fuel quantity and bar will be of yellow color, when any tank low quantity sensor was triggered. Improved. MFD bezel labels positions were adjusted. Improved. Adjusted sizes and positions of most MFD VSD symbols. Improved. Changed Modified Flight Plan lines to dashed Improved. PLT and CPLT camera positions in VR Added. HSD North-UP (NRT UP) orientation. Added. Automatic map orientation changes from HDG UP to TRK UP when ground speed exceeds 44 KCAS, and from TRK UP to HDG UP when speed drops below 40 KCAS. Added. Track Angle indicator, which displays the current track angle on the HSD in HDG UP and NRT UP modes. Added. Heading Angle indicator, which displays the current heading angle on the HSD in TRK UP and HDG UP modes. Added. Wind Arrow and Wind Speed indicators, displaying wind direction and speed on the HSD. Added. Heading Reference Bug and Speed field on the HSD. Added. Navaid symbols to the HSD - DME, VOR, TACAN, VORTAC, VOR/DME. Added. Synchronization of HSD/MAP parameters. Added. The new list of available RANGE settings for MAP OFF mode, with updated RANGE indications (e.g., 250K -> 10NM). Added. When the map is turned off the HSD display format settings and zoom are now configured separately for each MFD. Added. ARC-164 radio. Added. Unacknowledged Caution/Advisory fields to the bottom of MFD. Added. Active Communication Frequency Field to the bottom of MFD. Added. Fuel display to HSD page Added. COMM page now available via SYST menu Added. Proper default MFD pages setup on start-up Added. Proper reaction of MFDs on circuit breakers Disabled. EAPS Fail warnings Others Fixed. Freeze on the server because of the wrong information from the CH-47F module. Improved. Steering wheel animations and behavior Added. Support for FFB joysticks. DCS: A-10C II by Eagle Dynamics Fixed. HMCS Display Malfunctions caused by DLSS Fixed. ENG OPER IGN Keybinds Not Working Fixed. RWR shows Viggen and F-4E as Unknown Fixed. HMCS brightness is too dim. DCS: Mi-24P by Eagle Dynamics Radio Presets added to the kneeboard Quick Start missions: "Kodori Storm" and "Weapons range" fixes Sight reflector glass lock and unlock binds inverted - fixed. DCS: UH-1H by Eagle Dynamics Fixed. XM158 rockets fire north. DCS: Supercarrier by Eagle Dynamics Fixed Arresting cable attached to wrong carrier when player calls his tower first. DCS: Flaming Cliffs 2024 by Eagle Dynamics J-11. Incockpit mirrors not working - fixed. DCS: Fw 190D-9 Dora by Eagle Dynamics Fixed: Random engine failures (adjustments to oil system) DCS: Combined Arms by Eagle Dynamics Player controlled ground unit does not reach maximum speed - fixed. Fixed the speed of floating units on water. Driver Role displayed with interface gunner role in some cases - fixed. Radar scope does not show targets - fixed. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms) NEW: Added basic instant action missions for Afghanistan NEW: Added new missions by Activity (thank you!) NEW: Added static object assets IP Navigation Tower and GHQ Building HBUI: Fixed crashes related to HBUI HBUI: Improved Special Options Afterburner Detent description HBUI: Added default values to Special Options descriptions CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟) CTD: Fixed some crashes related to homebase TACAN JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types can either be setup through the Jester Wheel or via Mission Editor IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT this especially also allows for in-flight INS updates (NAV FIX) details in the manual JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS) allows to execute a fine alignment on the current/entered coordinates this does not allow to reset a broken alignment (will be added soon) JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old JESTER AI: Added voice feedback for aspect knob selection. Radar: Fixed a bug with the radar antenna range gate acquisition in some cases RWR: Added RWR detection of active radar homing missiles RWR: Updated RWR database: Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat). Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch" RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado Weapons: Added BDU-33 to inner wing pylons Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant) Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons Weapons: Added ACMI/TACTS pod (visual only, no function) Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils Weapons: Fixed incorrect logic for Sight Reticle Range Bar especially during DT it never really indicated anything but the max range. now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without (make sure the HUD is in AG mode, not in AA) Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used Systems and Avionics: Skip F-4 ECM warmup for hot starts Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on Sound: Overhauled and improved engine sounds Sound: Improved canopy sounds Art/Visual: Added Brightness Control logic for the UHF repeaters Art/Visual: Added backlighting for WSO ECM and KY-28 panels Art/Visual: WRCS lamps are not dimmable Art/Visual: Fixed External Engine Blades LoD00-LoD01 Art/Visual: Improved visibility of the Fuel Tape Art/Visual: Fixed Formation Lights disappearing when zooming out Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP) Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting Art/Visual: Fixed Pilot hand glitches when hiding the stick Art/Visual: Changed the HUD Shutter animation Art/Visual: Improved HSI/BDHI animations Art/Visual: Adjusted IFF panel switch and roller animations Art/Visual: Fixed IFF lamp glass color Art/Visual: Changed TACAN panel animations Art/Visual: Corrected IFF light color to green Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake Art/Visual: Fixed alignment of the engine rotor blades Art/Visual: Fixed animation issue when moving the Antenna Hand Control Art/Visual: Fixed clipping of MER Durandal models Art/Visual: Small lamp texture adjustments Inputs: Added Jester Wheel 4/8-way hat steering binds Inputs: Fixed some broken binds Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav) Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds) Range Indicator Desired Release Range Sight Depression HSI Heading HSI Course Target Latitude Target Longitude Drag Coefficient Target Altitude/Range Release Range Target Distance EW Target Distance NS Release Advance Bombing Pull-Up Timer Bombing Release Timer LABS Low Angle LABS High Angle Radar Receiver Gain (fine) Radar Receiver Gain (coarse) Inputs: Added VR Touch Support (WIP), known issues: no stick & throttle handling Altimeter Reset switch DSCG Source (Radar/TV) switch Flaps/Slats switch Console Flood light switch (Pilot and WSO) Exterior Lighting switches WSO Navigation Source switch Nuclear Consent switch some knobs might rotate in the wrong direction Inputs: Added some missing TOGGLE and AXIS binds Antenna Switch Anti-Skid Pilot & WSO Emergency Gear Pilot Hook Handle Pilot & WSO Emergency Flaps/Slats Inputs: Fixed Jester Scan Elevation (relative) binds reversed Inputs: Fixed Radar Half/Full ("button binds") only working sometimes Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding) Inputs: Fixed IFF Panel default switch positions Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation Manual: Updated in-game Manual Manual: Added JESTER Navigation Special Waypoints and more Missions: Updated missions by Reflected and Sedlo (thank you!) Missions: Various fixes for training missions Mission Editor: Added "Historical Mode" support in the Mission Editor Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs) mostly meant for mission makers send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim but can in theory also be used for user made custom binds Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!) Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!) DCS: F-14 Tomcat by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Fixed NAVGRID mode displaying true bearing instead of magnetic Changed the TID repeater on pilot HSD to also work when RIO selected TV mode Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead Fixed LAU-10 Zuni pod mass (was overweight by 150kg) Removed fuze settings from BDU-33 Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16 Fixed corrupted weapon names in Jester Ordnance Menu Aligned default payloads between both Tomcat variants Fixed all issues with controls being clickable from wrong cockpit Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked Adjusted tooltips for IFF panel Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!) Fixed Afghanistan BFM instant action mission by Activity not showing Updated Chinese localization for all missions DCS: AJS37 Viggen by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Updated airfield database for Kola map Increased max number of airfield reference codes to 98 Enabled "Beredskapsvarning" in LANDN P/O Added Special Option to select how REF codes are generated Fixed RB15 not locking targets when released in NAV mode Fixed issue when saving runway direction and TILS to runway data when set manually Fixed BAS selector being stuck in a loop if spawning at base with ID > 72 Corrected the flash rate for ground collision and "beredskapsvarning" warnings 5 and 2.5 Hz respectively Removed obsolete warning from kneeboard Added toggle binds for ATT and HÖJD Small fixes to the Kola map missions Added ability for mission makers to filter out FARPs (will not be added to REF code list) Add "-REF-" anywhere in "unit name" Updated the manual DCS Mirage F1 by Aerges Radar: Radar APS (Autorisation de présélection, TWS) mode implemented. Added 'Telemeter/zone scanning switch - UP/DOWN' commands. Radar antenna elevation now is left at its last value when a target track was lost (previously it was returning to the manually commanded elevation). Marker beacons: Marker Beacon Light on the Spherical Indicator is now functional. Implemented Marker Beacon Light test via the Spherical Indicator Pole selector push action. Implemented the Marker Beacon receiver test during VOR/ILS manual test: three marker beacon signals (outer, middle, and inner) will be heard in sequence, as well as the Marker Beacon Light will be flashing. External lights: Adjusted the visual look of the Police Light cone. The Police Light is now on only while the stick button is held pressed. F1EE: The Air Refueling Light brightness can now be adjusted from the cockpit. F1EE: Adjusted (reduced) the Air Refueling Light maximum brightness. F1EE: Adjusted the Air Refueling Light damage logic. F1EE: The AI Refueling Light works now the same as in a human-controlled aircraft: the light goes to 'ON' state only after the light is fully extended. Various systems: Added 'pole' selector logic for spherical indicator (when selected, the spherical indicator is caged). F1BE: Fixed the inability to perform the VOR/ILS manual test from the rear cockpit. F1BE: Fixed incorrect TACAN operation, when TACAN priority was switched to the rear seat. Flight Controls: Reduced trim actuation times. Significantly increased control stick maximum displacement speed. Increased FFB responses to joystick displacement to better match the real flight stick. General: Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Added corresponding wheel chocks physics (force and moments). Mirage F1AZ and F1AD versions were added as AI. Arguments transfer in multiplayer improved (minor). Adjusted S530F missile position on rail. View settings are correctly read now from Server.lua in the 'Saved Games' folder. Fixed syntax errors in liveries lua files (minor). Updated Flight Manual ES version (fixed headings, bookmark and format). Fixed startup training mission (IFF mode 4 forced not installed, to let the mission run). Added ME cockpit trigger parameters for radios frequencies: TRAP 136 - "VUHF_FREQ", and TRAP 137B - "UHF_FREQ". Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above). Fixed landing gear animation, according to the changes previously made to the tyres compression. DCS: C-101 Aviojet by AvioDev Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Removed wheel chocks 'auto display' logic (visible when the aircraft was in cold state). C-101CC: Added ME cockpit trigger parameter for VHF-20B radio frequency: "VHF_FREQ". Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above). Added pdf bookmarks. Updated C-101 "landing hard" and "extremely hard" quickstart mission. Modified weather settings, after DCS weather (clouds) setting changes, it should now be possible to see the runway when reaching minimums. Improved wheels 3D model, texture and animation. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Missing Tank slimers (formation lights) on MLU variant Fixed: GPS shows true course instead of magnetic DCS: JF-17 by Deka Ironwork Simulations Added. F10 label to add FPA/FPB waypoints Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29) FPA has higher priority than FPB, thus processed ahead of FPB labels If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored Existing flight plan has higher priority than newly placed F10 labels If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored. Added. ETF SATAC 2021 champion skin Fixed. Cannot edit DST channel 59 if no DTC load or after channel 59 data is cleaned. Fixed. Missing U1 OSB function of each MFCD DATA subpage to return to DATA page Fixed. No MFCD TCN OSB button if joined datalink. Fixed. Broken AG radar map render image due to camera position set inside fuselage. DCS Black Shark 3 by Eagle Dynamics No rain drops on cockpit glass - fixed DCS: South Atlantic by RAZBAM Simulations New: Redone the following airfields Puerto Williams Gobernador Gregores Improved: refined the transition between blocks removed global normal artifacts from all towns and block areas DCS: Kola map by Orbx New: Added new airfields: EFKS Kuusamo EFIV Ivalo New Summer Ground Textures Added infrastructure around new airfields and various other places in Sweden Added enhanced imagery around new airfields Updated: Reworked ESNJ Jokkmokk Replaced hangers at ESNJ Adjusted Colours at XLMV, UMOE, ULAK DCS: Syria Map by Ugra Media The scenes of 51 airfields have been improved. Improved scenes of 50 military bases: Syria 30 Israel 8 Lebanon 3 (UN bases) Turkey 2 Cyprus 7 61 new military bases have been added: Syria 24 Israel 17 Jordan 5 Lebanon 15 Helicopter pads have been added to 93 military bases Helicopter pads have been added to standard hospitals, stadiums, and oil fields New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site The territory of the central part of Israel has been added Missing parts of the aeronautical charts have been added The models were optimized Scenes have been optimized Fixed: increased parking size for F-4E aircraft at Sayqal Air Base lighting in the hangar of the Incirlik Air Base taxiways at Muwaffaq Salti Air Base the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased changed the Amman airfield icon in the mission editor part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield added an air traffic control tower at the King Hussein Air College added an air traffic control tower at the King Abdullah II Air Base objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed added runway and taxiway signs at Prince Hassan Air Base TACAN upgraded to VORTAC at Prince Hassan Air Base ILS identifier and frequency at Prince Hassan Air Base relief of the monument to the unknown soldier in Damascus relief Sanctuary of Notre Dame du Lebanon in Beirut broken road and bridge near Latakia many visible joints of earth textures a lot of minor flaws in the relief of the map the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased DCS: Sinai Map by OnReTech Fixed: Bilbeis Air Base: Fixed wrong ILS frequency Bir Hasanah: Fixed lod for mound model Borj El Arab: Fixed missing ILS and wrong name Borj El Arab: Fixed missing ILS and wrong name Hatzerim: Fixed 28R missing parking and taxiway Hatzerim: Fixed F-16 hangars missing taxiways and moved too far to one side Hatzerim: Fixed hangars 145, 146 and 147 placed in the wrong direction Hatzerim: Fixed hangars near 28L Hatzerim: Fixed Runway 15-33 not modeled Hatzerim: Fixed Runway 28L F-15 hangars wrongly modeled Hatzerim: Fixed runway 28L holding line placed too far forward Hatzerim: Fixed runway 28L holding zone not modeled Hatzerim: Runway 10L holding zone not modeled correctly Hurghada: Fixed wrong ILS frequency Hurghada: Fixed wrong ILS frequency Inshas: Fixed RWY22 wrong ILS frequency Nevatim: Fixed aircraft spawn in air Nevatim: Fixed Parking slots 8-22 cannot accommodate large aircraft Ramon Airbase: Added missing marking for taxiways and parking spots Ramon Airbase: Fixed inaccurate taxiway A Ramon Airbase: Fixed taxiway lines too thin Ramon Airbase: Fixed taxiway slope Ramon Airbase: Fixed wrong building at upper heliport Ramon International Airport: Fixed incorrect ground markings Ramon International Airport: Fixed wrong ILS frequency and missing ILS Wadi Abu Rish: Fixed broken ILS Fixed Broken surface near Israel border Fixed Coastline bug Fixed surface bug - viaduct across surface mesh Added beams for some viaducts in Egypt Fixed ILS icons locations in ME Fixed random helipads in the middle of the desert below Mitspe Ramon Fixed SAM Sites blocked by map objects Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors. Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame file in case of mission fail for airstart. Mission 06. Corrected spelling errors. Mission 07. Cutscene added (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry. Mission 09. Updated kneeboard, wrong freq. for Badger. Mission 11. Updated kneeboard, wrong picture for LZ. Added additional fallback trigger for the truck stop scene. Mission 14.1 & 14.2. Corrected automatic mission load at the end (->End Credits). DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Missions 8-15. Recovery tanker airspeed too slow - fixed Mission 10. DEVIL 5 flight turning home - fixed Mission 13. Target coordinate presentation clarified Mission 15. SEAD flight not engaging SAM – fixed Mission 15. Jaguar 2-1 plugging in with wrong tanker - fixed DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Stage 4 missions. INS alignment messed up – fixed All missions. Static aircraft side numbers fixed DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations All missions. Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues. M7. Fixed typo in Dim line. Fixed issue with engagement timings. M8. Fixed initial engagement issues with AI. M12. Fixed incorrect JTAC freq set by Foghorn. DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan Landing parameters have been clarified in all missions. Minor bugs have been fixed. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Spitfire IX The Big Show Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-51D Debden Eagles Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: P-47D Wolfpack Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Windsock added to the hospital helipad DCS: F-14A Zone 5 Campaign by Reflected Simulations Kissoff signal added Sun shades removed from Nellis for historical accuracy Fine tuned weather Time acceleration auto reset when INS alignment is complete DCS: F-14A Fear the Bones Campaign by Reflected Simulations New CVN-71 skin Updated practice scenario DCS: F-14 Speed & Angels Campaign by Reflected Simulations Kissoff signal added Time acceleration auto reset when INS alignment is complete DCS: F-4 MIG Killers Campaign by Reflected Simulations Minor trigger tunings Mission 2 lag roll reload bug fixed Fixed loadouts in some missions Typo fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations All ground unit positions revised due to new terrain sensitivity DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 9 - Updates to aim of AI gunners. Mission 10 - Stopped AI dying by falling through scenery and causing mission failure. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims Mission 3 - Moved Whiplash closer to player location to reduce comms static. Mission 15 - Removed now redundant script. Mission 16 - Campaign Epilogue not audible - fixed. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 5 - Amended Newt behaviour in SAR task. Mission 11 - Added unlimited fuel and allows afterburner to prevent AI getting too slow. DCS: F/A-18C Operation Green Line Campaign by Badger 633 Mission 4: Voice conflict resolved. Early success fixed. Matrix crash fixed in Ace. Mission 9: Voice conflict fixed. Fail sense improved. Route and timings improved, engagement with Migs fixed Mission 12: Brief updated. Printable mission brief updated for mission 12. DCS: F/A-18C Operation Green Line Campaign by Badger 633 Printable mission brief updated for missions 12. Missions12: Brief updated, SEAD fail fixed Mission 8: Voice conflict fixed. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Missions 8 all variants: 410 unreliable landing fixed. Old F18 models replaced. All other missions: Old F18 models replaced. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633 Missions 8 all variants: 420 missing his target fixed. 420 adjusted for A2A bug fix. Timings adjusted and AAA adjusted. Missions 4 & 6 all variants: 420 adjusted for A2A bug fix. Missions 2: Unexpected attack new AI behavior fixed DCS: F/A-18C Serpent’s Head 2 by Badger633 All Missions: Old F18 models replaced DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 4: Static Objects added in LZ Bridge. Triggerzone adopted for missing radio-calls. Mission 5-1. Visibility in Fog increased. Triggerzone adopted and optimized. Smoke markers moved to avoid blocking of the approach path. DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development Mission 1 - Mission 1-B. More objects added to the scenery (HQ – X-Field – BATUMI Airport) EASY PATHFINDING can now be deactivated. More guidance around Berlin HQ / additional Radio calls added. Mission 2 - Mission 2-A - Mission 2-BL. More objects added to the scenery (X-Field). EASY PATHFINDING can now be deactivated. Mission 3 - Mission 3-A - Mission 3-B. More objects added to the scenery (X-Field). Trigger Problems at Task one identified and solved. Dialing in radio Frequency to Tower at the end of the mission now stops. Mission 4. More objects added to the scenery (BATUMI Airport). Mission 5 - Mission 5-A - Mission 5-B. The convoy is not moving/fixed. Radio calls are not in order / fixed. More objects added to the scenery (HQ – X-Field – BATUMI Airport). EASY PATHFINDING can now be deactivated. Mission 6. More objects added to the scenery (X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated. Mission 7. Time of day adjusted to move Sunset (day mission). More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio calls added. Mission 8. More objects added to the scenery (Batumi airport). Mission 9. More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE – Government Complex). EASY PATHFINDING can now be deactivated. Mission 10. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Mission 11. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio call corrected to “red smoke down in LZ 2”. Mission 12. More objects added to the scenery (IRON HORSE). EASY PATHFINDING can now be deactivated. DCS: F-16C The Gamblers Campaign by Baltic Dragon Mission 02. Increased tanker speed and pushed Menace to right side of the tanker after AAR Mission 03. Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost Mission 04. Mission should nor register properly when player hits the mortars with the CBU Mission 08. Updated briefing to instruct player to take off before his wingman Mission 09. Fixed problem with central SA-6 not activating DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02. Smoke correctly rejoins player after takeoff. Smoke correctly refuels and rejoins the player afterwards. Mission 03 (thanks to Gumidek for the fixes!). SMOKE is now not just pretending AAR, but he is actually refueling. SMOKE refuel callouts are now better timed. They are based on tanker moving zones. Total refuel fail safeguard timer remain there. Clouds now set to Scattered 2 - better suit the briefing weather report. Fixed "zero" higher altitude winds - new more realistic values. Guarding SH-60R taking off from the deck. Switch GBU12/38 to NAVY grey color (not USAF green paint). Fixed low number of 30 Flares, now IR threat load of 40 Chaff + 80 Flares. Fixed Raven flight, Cutlass flight and DUTCH weapon loadout (with text in ATO). SMOKE after takeoff departs to WP1 at speed of roughly 300IAS, so Plyer can easily catch him. Tuned some TEXT notes during the mission to better describe what player should do. Texaco was assigned as "RECOVERY TANKER" (flying racetrack along carrier). Fixed bug when Exxon refused to refuel if Plyer joined tanker when Cutlass still refueling. Immortality set immediately when IGLA fired, not 1 second after – being shot down was still possible. Adjusted Texaco altitude 24k and speed of 300 IAS to match values on Raven One book. (mission briefings, kneeboards adjusted). Removed deactivation of carrier deck statics after takeoff. Updated laser code for the GBU-12. Mission 11. Updated Iranian F4s to new model Mission 14. Updated laser code of the bombs to match the kneeboard. Updated Iranian F4s to new model. Mission 15. Updated Iranian F4s to new model. Reduced AI skill for shorter versions of M15. DCS: F/A-18C Dominant Fury Campaign by Baltic Dragon M05 - Marauder now lands correctly Comms static issues resolved. Blade rejoin issues and fuel usage fixed. Mission 08. Updated laser code for the GBUs. Updated bombs skins to Navy Mission 14. Added safeguards to make sure the mission continues after Spartans drop their bombs. Fixed problem with shorter version of the mission not loading. 14 does not block CAT 1 anymore. Tanking issues resolved CSAR working correctly now Known Issues 1) There is no "Use standard Carrier comms pop up, so flew all the way to Mother and eventually just used stock comms and it worked. 2) There is a "I/R" pop up when over Mother that says report on station, I hit "I" and Olive just Kissed Off. Mission can still be completed just by using standard carrier comms. Mission 15. Fixed problem with AI flights not refueling. Fixed problem with shorter versions of missions not loading. Tanking issue fixed
    74 points
  8. Phase 1 Military and Civilian airfields: Allstedt Alt Daber Altes Lager Barth Bindersleben Bitburg Bremen Briest Buchel Celle Cochstedt Damgarten Dessau Fassberg Finow Frankfurt Fritzlar Garza Gatow Giebelstadt Gross Dolln Gross Mohrdorf Gutersloh Hahn Haina Hamburg Hamburg Finkenwerder Hannover Hildesheim Holzdorf Kothen Laage Larz Leipzig Halle Leipzig Mockau Lubeck Mendig Merseburg Neubrandenburg Neuruppin Obermehler Schlotheim Parchim Peenemunde Pferdsfeld Rammstein Schonefeld Sembach Spangdahlem Sperenberg Stendal Tegel Tempelhof Tutor Werneuchen Wiesbaden Wolfsburg Wunstorf Zerbst Zweibrucken Helicopter bases: Fulda Schweinfurt Bückeburg Malwinkel Airfields for small aircraft: Bad Durkheim Bienenfarm Dedelow Gardelegen Gelnhausen Glindbruchkippe Grosse Wiese Hasselfelde Herrenteich Hockenheim Kammermark Langenselbold Luneburg Northeim Ober-Morlen Pinnow Pottschutthohe Rintein Uelzen Uetersen Ummern Verden-Scharnhorst Waldorf Waren Vielist Weser Wumme Wismar Worms Bases: There are 12 military tank ranges with helicopter pads on the map. Of these, four are unique: Bergen-Hohne, Baumholder, Magdeburg, and Ordurf.. There are 55 military personnel with helicopter pads on the map, including GSVG Headquarters. There are 10 radar stations with helicopter pads on the map. Of these, two are unique Grober Feldberg and Brocken Station. Once Phase 1 is complete, a list of airfields, helicopter bases, and other POIs for Phase 2 will be provided.
    72 points
  9. DCS 2.9.11.4686 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.11.4686/ Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM. DCS-core Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: OFF - to switch spotting dots off completely AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before) 1 pixel size spotting dots 2 pixel size spotting dots Also this setting is added to the mission editor and can be enforced through mission. Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on Sound. New mortar and cannon sounds and shells sonic boom sound added AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed. AI Ships. Submarine water trail visible when submerged - fixed. AI Ground. Sounds from some vehicles fade over time - fixed Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency. Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade. Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude). Weapons. AIM-9 family. Smoke transparency tuning. Weapons. Sea Dart SAM. Fuze parameters adjusted. Weapons. AIs interceptors will be able to intercept cruise missiles. Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed. Weapons. Improved BLG-66 Belouga bomblets release sequence Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage) Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target. Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver. Graphics. IR marker beam visible in daytime TV display - fixed. ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. ME. Added trigger functionality to allow individual drawings to be shown or hidden ME. Improved advanced waypoint action for unload more than one cargo ability ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. () ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback) DCS: F-16C Viper by Eagle Dynamics Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration). Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update. Fixed: Impossible to enter a deep stall. Fixed: Excessive YAW With Roll Inputs in Landing Config. Fixed: FCR entering STT deletes all trackfiles. Fixed: RWS STT returns to search after TMS aft instead of SAM. Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected. Fixed: FCR TWS target altitude differently rounded between bugged and system targets. Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file. Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target. Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker. Fixed: External fuel transfer when AIR SOURCE in RAM. Fixed: A-G Radar image goes sideways when the scanning zone limit is reached. Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI. Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen. Fixed: FCR does not remember submode after emergency jettison or master mode change Revised/Updated F-16C Early Access Guide New Navigation chapter New Tactical Employment chapter Revised Radio Communications chapter Revised Datalink chapter (work-in-progess) Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index. Other updates/revisions: Hands-On Controls functions/commands DED pages Autopilot RWR and CMDS Modes DCS: F/A-18C by Eagle Dynamics Fixed crash on weapons avionics. Added Gray Scale on MAP Ground Radar. Fixed: Texture FPU_8A_VMFA251 not found. Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name. Fixed: Hot start aircraft sets INS to NAV instead of IFA. DCS: AH-64D by Eagle Dynamics Improvement of the flight model and SCAS. Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic). Improvement. There was overly sensitive yaw control. The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control. Improvement. There was overly sensitive pitch control. The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels. The VRS (vortex-ring state) phenomenon of the Main rotor. Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings. The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode. During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed Animation of the Main rotor cone tilt disappeared. There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed Helicopter SCAS. When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator. The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family: When controlling the pilot the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort; In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud". Helicopter SCAS - known issues When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings. Modify the George-as-CPG interface. Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search. Fixed: Enroute "Distance to Point" value calculated very wrong. Fixed: FIRE MSLS and LASE # TRGT message errors. Fixed: TADS camera clips through model. Fixed; George AI sees the target through the fog. DCS: Mi-24P Hind by Eagle Dynamics Petrovich AI. Added support for new fog system so Petrovich AI wouldn’t see through it. Rockets can be fired when the fire control switch is off - Fixed. ASP-17 Pilot sight brightness adjustment done. DCS: UH-1H Huey by Eagle Dynamics Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius. DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added information about radio channels and frequencies to the kneeboard DCS: CH-47F by Eagle Dynamics Added. Trimmer options Added. Trimming with HAT on stick Added. Windshield wipers Fixed. Wipers knob park position isn’t spring loaded Fixed. Cyclic position for air start Fixed. LCT indicator scale Fixed. Ground crew fail to repair engines Fixed. LCT schedule corrected Fixed. IR strobe pattern for MP Fixed. Ramp visualisation Improved. DASH tweaks Improved. Crew animation become faster when switching seats Improved. Further work on CDU pages DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. Engine degraded with WEP usage DCS: FW-190A-8 by Eagle Dynamics Fixed. Cockpit glass DCS: Supercarrier by Eagle Dynamics Fixed: Dynamic Spawn - Spawn on other players. Fixed: Animation sticking after client exits. Fixed: "Waiting for ATC Status" Message displayed in campaigns. Fixed: IFLOS Lights showing backwards. Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member"). Fixed: No directors - Cat crew only launch 1st aircraft. Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction. Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message. Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B). Fixed: Velocity limit option works if turned OFF. Fixed: Deck Crew Problems AI F-14s. Fixed: AI on sixpack can't taxi. Fixed: Yellow shirt director repeats 'stop' gesture. Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point. Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck. Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options. DCS: F-5E3 Remastered Added animation of shaking elements in the cockpit. Added wingtip shake at high AOA. Added LERX vapor trails. Fixed: RWR Button Dimmer doesn't work as expected. Fixed: Cannot open and close the service hatch panels. Fixed: Incorrect theme loading picture if another theme is applied. Fixed: Static aircraft parking lot. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed CTD when using VOIP PTT Fixed: Inputs for: Joystick inputs for Autostart / Autoshutdown Radio hats and animations Floodlight, position lights and blower switches WPN/ASE, LMC, ACK/REC switches Fixed: Multicrew flares Fixed: Multicrew target points DCS: SA-342 Gazelle by Polychop Simulations Fixed: Minigun axis limits Fixed: Duplicate HOT and Mistral missile definitions removed DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Missing missing update of the previous DCS patch: Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility DCS: JF-17 by Deka Ironwork Simulations Fixed: some tiny bugs of radar/datalink contact fusion DCS Mirage F1 by Aerges Systems: Automatic firing of radar guided missiles is fixed. Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before. Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received. Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West. Radio: Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available). A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power. F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat. F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated. F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa. General: Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE). Added Iraq Quick Start and Single missions. Fixed texture of Mirage F1EE weapons panel integral light. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: C-101 Aviojet by AvioDev A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power. Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat. Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones. Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: South Atlantic by RAZBAM Simulations New: Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island High-detail custom normal maps for the entire Falkland Islands New Normal maps across Argentina / Chile Improved: Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter DCS: Kola map by Orbx New: Added Bardufoss Airfield Added Kattila Airfield Improved: Added TACAN at Andoya airfield Added towns next to new airfields Enhancement to the terrain visual quality from lowish level First pass optimization for some blocks Campaigns DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Missions 10 all variants: Dodge not carrying out SEAD, fixed. Missions 8 and 13 all variants: Targets not visible new dust, fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better. Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs. Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed. All missions reviewed and all Link16 settings updated. All missions verified and updated Advanced Waypoint Actions. DCS: P-47D Wolfpack Campaign by Reflected Simulations More accurate formations Larger scale takeoff sequences Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy Skin update - kill markings added, correct bort number font Consistent parking spots per squadron Doc updates DCS: P-51D Debden Eagles Campaign by Reflected Simulations Bonus mission fixes More accurate formations DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes Finnair skin not showing fixed Mission 1 - ICP buttons remain stuck after auto setup fixed Unlimited fuel option accidentally disabled - fixed Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Mission 2 – Tutorial fixed for the taxi director update DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations M14 – GBU laser code fixed DCS: F-14B Operation Sandworm Campaign by Sandman Simulations M5 & 7 – Deck rearrangements to enable the taxi director to work correctly DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations More accurate formations DCS: F/A-18C: Serpent’s Head 2 by Badger633 Missions 8 Super: Carrier variants: Tacan fixed DCS: F-16C First In Weasels Over Syria Campaign All missions - Fixed static object locations following updates to H4 airbase. Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail. DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims All missions - Minor adjustment to campaign ATC Mission 1 - Revisited mission for various minor updates and fixes. DCS: A-10CII Iron Flag Campaign by Baltic Dragon All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio. M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing. M02: Updated document with frequencies. Fixed issue with missing approach comms. M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies. M04: Fixed missing radio check on mission start. M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission. M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs M09: Fixed wrong radio presets. Fixed comms with VANDAL flight. M10: Fixed wrong frequency for Darkstar. DCS: F/A-18C Raven One Campaign by Baltic Dragon M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon M10: fixed problems with Tomcats blocking the launch
    71 points
  10. In the next DCS update, George AI Copilot/Gunner (CPG) will be receiving a significant upgrade, along with some improvements to his existing logic and behavior, in an effort to make him more realistic, interactive, and capable. It is important to note that no changes have been made to any existing AI Interface commands or control functions. Rather, additional commands have been added to the AI Helper Controls (Left/Right/Up/Down) when the AI Interface is displayed and set to NO WPN, and the Consent To Fire command has been modified as a contextual, multi-purpose button. In the graphic below, the new AI Interface is shown, with the new commands identified. New search tasks (explained below the AI Interface graphic) may be configured using the Left-Long and Right-Long commands while the AI Interface is set to NO WPN. The function of the Consent To Fire command under the current conditions is displayed in the center of the AI Interface, with the short press (<0.5 seconds) function displayed above the long press (>0.5 seconds) function below it. It is worth noting that the Consent To Fire commands may still be used without displaying the AI Interface. For example, if the player wishes for George AI CPG to begin performing an Area search, a long press of the Consent To Fire button may be used without the AI Interface displayed. However, to select a different Area search, the AI Interface will need to be displayed and set to NO WPN. New Search Tasks Up until now, George AI CPG could only be commanded to perform a direct, momentary search for targets along the line-of-sight of the Pilot’s helmet or the TADS sensor turret, and would rank those targets based on threat priority (i.e., air defense units would be at the top of the list). The player may now choose from 7 additional methods for George to search for targets, facilitated by the new changes in the AI Interface. Direct Searches. These are two searches that George was already capable of performing up to this point. PHS SEARCH - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and performs a momentary search for targets. Targets are ranked by threat priority. TADS LOS SEARCH - George performs a momentary search for targets along the current TADS line-of-sight. Targets are ranked by threat priority. Area Searches. These searches allow George to proactively search for targets in a designated area or based on FCR target locations, visually identify FCR targets prior to an engagement, or perform battle damage assessment of engaged FCR targets after an engagement. FWD AREA - George slews the TADS in a 90-degree search pattern directly in front of the helicopter and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. PHS AREA - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and then slews the TADS in a 45-degree search pattern centered on the PHS-directed azimuth in relation to the helicopter nose and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. FCR TGTS - George generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. OWN PFZ - George slaves the TADS to the PFZ assigned to the ownship and continuously searches for targets within the geographical boundaries of the zone. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. ACTV PFZ - George slaves the TADS to the activated PFZ and generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets within the geographical boundaries of the zone and highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. Point Searches. These searches allow George to search for targets in the vicinity of a TSD point or the FCR Next-To-Shoot (NTS) target after the Player has Linked the TADS to the FCR in the Pilot seat. POINT - George slaves the TADS to the selected TSD point to perform an indirect rocket attack from behind cover; or may be commanded to adjust the TADS field-of-view setting, toggle the selected sensor (FLIR or DTV), or fire the laser, to assist with performing reconnaissance. If subsequently commanded to search for targets, George performs a momentary search for targets. Targets are ranked by geographic proximity to the TSD point, regardless of unit type. LINKED - George may be commanded to adjust the TADS field-of-view setting or toggle the selected sensor (FLIR or DTV), to assist with performing visual identification or battle damage assessment of the FCR NTS target. If subsequently commanded to search for targets, George performs a momentary search for targets. The closest target that matches the classification of the FCR NTS target is ranked as the first target in the Target List, and all remaining targets are ranked by geographic proximity to the NTS target symbol, regardless of unit type. New capabilities and procedures George must be commanded to perform start-up procedures if spawning into a cold start AH-64D. However, George will assist with more of the start-up checklist items such as powering on the FCR and RLWR, and will verbally announce to the player as he completes major items such as boresighting his helmet or when the FCR has finished its power-on sequence. George may also be commanded to perform the relevant shutdown procedures. George is now capable of engaging multiple targets in sequence. When presented with a Target List, the player can select multiple targets from the list, as shown below. In this image, the player has selected 4 targets from the list by pressing the Consent To Fire button as each target is highlighted in the list. If the player presses Right-Short to command George to begin tracking a target that has been added to George's "shoot list", George will slew to the first target in the list (tagged as 1). If the player presses Right-Short to command George to begin tracking a target that is not added to the shoot list, the shoot list is canceled and George will only track/engage that single target. As before, George will still wait for a Consent To Fire command before engaging the target if set to HOLD FIRE. However, once his current target is destroyed, he will automatically slew the TADS to the next target on the shoot list and wait for another Consent To Fire command before engaging the next target. If set to FREE FIRE, George will begin engaging if engagement parameters are met, and then automatically slew to the next target once the first target is destroyed, and immediately engage the next target (again, assuming engagement parameters are met). When tracking a target and GUN or MSL is selected, a short press (<0.5 seconds) of the Consent To Fire command will direct George to fire his assigned weapon as before. If the Consent To Fire command is pressed and held (as signified by the ADJ+ label in the center of the interface), George will adjust the crosshairs onto the center of the target to prevent laser overspill beyond the target itself, and then re-establish an auto-track on the target when Consent To Fire is released. However, the player should fly in a stable manner while George is commanded to refine his aim using this function, which is why the player has been given a command to coordinate the timing of such actions. Improvements to existing logic and more verbal communication The existing logic of George AI CPG has been improved, with more realistic behavior and procedures. For example, if the player has set the RF MSL PWR to OFF, and the player subsequently commands George to use RF missiles, George will set the MSL PWR back to AUTO. George will also verbally communicate to the player what is required for him to perform a command or provide verbal feedback if he is unable to perform a command. For example, if George needs the player to maneuver the helicopter into launch constraints before he can fire a missile, George will verbally request the pilot do so: "Get me in constraints". Previously, George would not fire an AGM-114 missile if any Performance Inhibits or Safety Inhibits were displayed, even if the Player pressed the Consent To Fire button. This would lead to confusion as to why George was announcing "Engaging" but did not actually fire a missile. Safety Inhibits cannot be overridden, but a Performance Inhibit may be overridden if George pulls the weapons trigger to the 2nd detent, which he will now do if ordered to do so. If any inhibit, Performance or Safety, is displayed when George is ready to fire a missile on his current target, George will announce "Constraints" to request that the pilot maneuver the helicopter into appropriate launch constraints. When and if this occurs, the player may now order George to override a Performance Inhibit by pressing the Consent To Fire button (except BAL LIMIT if the target is out of range). However, it is important to note that the presence of a Performance Inhibit increases the possibility the missile may not hit the target, either due to failure to acquire a laser or not being able to maneuver to the target. Therefore, the player (as the "pilot-in-command" of the helicopter) must be judicious with this command when a Performance Inhibit is displayed. This gives the player the freedom to make tactical decisions regarding when it is appropriate to override an inhibit, at the risk of expending a missile without striking the intended target. An updated DCS AH-64D Early Access Guide will be included in the next DCS update to fully describe these new functions and features in detail. We hope that these new features to George AI CPG will provide a much more engaging gameplay experience in the DCS: AH-64D.
    68 points
  11. Dear all, We've reached a milestone developing the new ATC system for DCS, and we now require a small group of miliary ATC to consult with and help provide voice over support. If you are an active or retired military ATC controller and wish to assist, please message me. Best wishes, Wags
    68 points
  12. Please find this white paper describing the new advances we are making in Volumetric Weather, as well the video below highlighting what it looks like for fog and dust. https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf Thanks! The ED Team!
    68 points
  13. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ DCS Core Aircraft AI. B-52. Incorrect connection during refueling - fixed Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed Aircraft AI. S-3B refueling lights adjustment Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed Ship AI. Fixed 054A CIWS Ship AI. Fixed 071 livery Ship AI. LS Ropucha damaged LOD missing - fixed Countries. Mi-8MTV2 added to Iraq Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed Dedicated Server. Missions list shuffle function do not work - fixed Graphics. Fix artifacts on clouds Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed Ground AI. JTAC. IR pointer is not shifted to other target - fixed Ground AI. KS-19 sounder fixed Ground AI. New sounds for Flak 38 Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update Ground AI. New sounds for Oerlikon 20mm Gun Ground AI. New sounds for S-60 57mm gun + minor fixes Ground AI. New sounds for twin and quad 20mm Flak gun Ground AI. S75 ZIL truck model issue with windshield fixed Ground AI. Added desert camo and updated other liveries for T-72B3 Ground AI. Sound Update for cannons Ground AI. Added civilian Ural trucks models and updated liveries GUI. Radio messages clipped by F10 map bar - fixed GUI. Message history window won't close after exiting track - fixed GUI. Most logbook A-10 patches are not usable - fixed Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed MP. FARP warehouses not synchronized on player join - fixed Weapons. Active Maverick camera starts to shake at certain camera angles - fixed Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones. Weapons. BLG-66 animation corrected Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values. Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature. Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed NS430 memory leak - fixed DCS: F-16C Viper by Eagle Dynamics Fixed Crash when click OVRD on MFD. Fixed: Radar elevation control freeze after fail to track in VSR. Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search. Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target. Fixed: HMCS Boresight locking - No rad but locking anyway. Fixed: A-A radar false targets appear with radar not emitting. Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding. Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped. DCS: F/A-18C by Eagle Dynamics Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed. Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence. Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch. DCS: AH-64D by Eagle Dynamics Added default value of the VRS audio notification in the Special Options to disabled/un-checked. Fixed crash when George AI try detect targets. Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission). Fixed: George AI detects unactivated units and fires at them. Fixed: George AI does not see the targets when fog is in Auto mod. Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre. Fixed: FCR RF Handover does not work with the front seater. Fixed: TSD Cursor show option should be independent between phases. Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation. Fixed: Wheel сhocks miss texture. DCS: Supercarrier by Eagle Dynamics Fixed: Starting cold & dark the crew will not direct planes (multiplayer). Forced option 'disable deck crew' don't work. Fixed: Switching to Airboss view shows incomplete player aircraft. Fixed: Wheel chocks are placed permanently in some cases. Fixed: Stuck at Awaiting requested crew member. Fixed: MT IFLOS lights are difficult to see. DCS: F-5E by Eagle Dynamics Fixed errors in liveries: Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers. Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose. Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles. Returned the formation lights to some liveries. Added protective brushes to the gaps under the flap rod on the fuselage. Removed and corrected several minor errors and inaccuracies in the liveries. Added template. Added livery: Aggressor VFC-13 11 Aggressor VFC-13 21 Sundowners VFC-111 01 USAF "Southeast Asia" IRIAF F-5E Standard IRIAF - 43rd TFS IRIAF - 41rd TFS Fixed: Some activities take up to 5 times longer. Fixed: Attitude Indicator rotation is backwards. Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram. Fixed: The antenna crashes into the hatch. Fixed: Fix the profile shape of the front of the suspension tank. Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt. Fixed: The RWR antenna is missing, on the rear, on the right. DCS: Mi-24P Hind by Eagle Dynamics Fixed: “Launcher arm” usage leads to rockets being fired in some cases DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Helicopter weight is different from the one that was set in ME in certain cases DCS: Flaming Cliffs 2024 by Eagle Dynamics А-10A. Added new IA missions for Marianas and Caucasus Su-25. Added new IA missions for Caucasus MiG-29. Added new IA missions for Afghanistan F-15C. Added new IA combat missions for Marianas DCS Mirage F1 by Aerges Input and clickability: Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative. F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed). Fixed some 'Wrong connector name' messages in dcs.log. Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version. Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel. IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel. F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible. Systems and general: Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Fixed engine fire lights that stayed lit after all electrics were turned off. The F1BE rear seat safety pin doesn't block the front seat ejection anymore. F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start. Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions. F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled. DCS: C-101 Aviojet by AvioDev CLB-200, BIN-200, BR-250 and BR-500 models improved. Jettisoned canopy is restored now at aircraft repair. Batteries’ temperature and capacity are now restored to initial values at aircraft repair. Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: ADI does not move when mission starts in cold & dark DCS: MiG-21bis by Magnitude 3 Increased radar return signature brightness Added missing pointers for VR controls DCS: Christen Eagle II by Magnitude 3 Fixed floating radio and fuel gauge displays Fixed propeller blur effect Campaigns DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Fixed some spawn error bugs DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast. Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Mission 11 spawn issue fixed Kill markings added to skins Spitfire IX The Big Show Campaign by Reflected Simulations Mission 6 - heading typo corrected on briefing map DCS: P-47D Wolfpack Campaign by Reflected Simulations Performance optimization Mission 11 48 ship formation fix Correct markings for the actual squadron COs Updated the order of battle slides with names Clear prop callouts from other pilots Crew chief image added Optional radio news broadcasts added to most missions Pilots notes included for the correct version of P-47D New UI Background and loading screen Kill markings and further skin fixes Campaign end cutscene added DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 7 missile defense improved Mission 13 - Mayday parade smokes rearranged for better visibility DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes M3 Comms tower added for consistency with the Hornet campaign DCS; F/A-18C Serpent’s Head 2 by Badger633 Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 1by Badger633 Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 9 Part B all variants: Mig attack adjusted. Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Operation Green Line by Badger633 Missions 3: Radio call corrected, Carrier taxi and parking order fixed. Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed. Mission 2: Red’s formations eased to stop crashes due to AI changes. Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief Mission 5: Typo corrected. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon Horizontal: added document with scoring to campaign docs M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase; M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. Mission 10: Adjustments of Briefing text.
    62 points
  14. https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2280/ DCS 2.9.9.2280 Presented new campaigns: DCS: AH-64D Outpost Campaign by Stone Sky. DCS: F-16C Dragon's Fury Campaign by SorelRo. DCS - Core Game Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip). Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission. Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover. Fixed: In some cases, AI EWR is not responding on the client side in MP. Fixed: AI wingmen collisions during landing on the ship in some cases. Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working. Fixed: AI aircraft sometimes ignore bombing waypoint action. Fixed: AI wingman starts taxiing before leading Player moves. Fixed: AI delay in initial ground units column start moving. Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used. Fixed: AI Ground unit deviation from route if route is looped. Fixed: AI Wingman collision when executing a command Go Pincer Right. AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen. AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles) Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously. Fixed: AI F-4E will not engage with AGM-65 in some cases. Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits. Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change. Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit. Weapons: R-24 and RGM-84D missiles control surface animation correction. Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod. Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only. Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ. Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66. Weapons: SAM SM-1 cannot effectively engage KH-22. Weapons: Added new 3D models for SM family and booster jet effect. Weapons: HARM boost and sustain duration tweak. Weapons: Fix for SA-19 - 9M311 missile wild oscillations. Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it). Fixed: First data link transmission causing short (10ms) stutter. Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm). Fixed: Wind makes aircraft AI make erratic turns to waypoints. Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model. Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs. Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types. Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added. Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision. Fixed: “Group Alive Less Than” trigger not working. Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction. Fixed: Excessive static noise on all FM radio transmissions. Fixed: Contrails visible in IR view. Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera. Fixed: Effects initialized on inactive aircrafts. Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code. Fixed: Not showing VR mask at certain graphical settings. Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload. Fixed: Uncontrolled helicopter trying to fulfill trigger tasks. Fixed: Performance drop when looking at exhaust smoke effect. Fixed: NASAMS launch pad legs lowered. Fixed: B-52H gear tires have very little contact with ground. Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered. Fixed: AI S-3B after parking dismount crew with wrong skins. Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft. Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team! Fixed: ME. Zone radius is displayed incorrectly after moving the mark. Fixed: Next icon selection under cursor in the map units layer. Fixed: Freeze when use unhook near cargo on the ship in MP. Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases. Fixed: Radio messages not playing audio files from mission. Fixed: All airfield icons are aligned in the same direction in the select role MP screen. Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern). Added: AI SH-60B added to list of units for Brazil. Added: New Zealand country added. Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters. Improvement: ME. Static units auto link to the ship if they are placed over the ship deck. Improvement: ME. DDG Arleigh Burke class weapon selection panel added. Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client. Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change. Launcher: Fixed. DCS button on the Social media page Fixed. Links to changelog Fixed. Login data saved in local log files (not saving anymore) Fixed. Updater silently loops, preventing update when out of disk space. Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor) Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible. DCS: F-16C Viper by Eagle Dynamics Fixed: MFD Brightness setting independent between pages. Fixed: Missile Override will now save master modes. Fixed: TMS Up flow with FCR and WPN error. Fixed: Missing WPT number on some pages on DED. Fixed: CCIP post designate steering line does not work. Fixed: TMS with FCR as SOI is not operating correctly. Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis. Fixed: Lessons. Improve spelling of RU texting. Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL. Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed. Fixed: TNDL Track altitude rounds differ between HSD and HAD. Fixed: Viper -152nd livery has typo on title. Fixed: TWS hands-on cursor scan option is not working correctly. NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC. DCS: F/A-18C by Eagle Dynamics Added carriage of 2x GBU-32 on BRU-55. Fixed: Track memory timer issue. Fixed: HACQ and LACQ stop working. Fixed: STT lock takes longer and can't be achieved if maneuvering. Fixed: Unable to TDC depress on a jamming target symbol. Fixed: Radar very low Pd at any range. Fixed: NCTR data seems to be retained after aircraft unlock. Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock. Fixed: Bump Acquisition deletes the original trackfile. Fixed: ACM modes inconsistency - "Ghost Locks”. Fixed: Cannot interact with false targets. Fixed: AACQ and Spotlight don't work correctly together. Fixed: Hot start aircraft set default waypoint units to meters. Fixed: Range-resolved trackfiles and bricks go through the AOT dugout. Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF. Fixed: STT from VS no target information is displayed. NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI). DCS: AH-64D by Eagle Dynamics Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON) Updated AH-64D Early Access Guide. Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide. Fixed: Crash in avionics Hellfire. Fixed: AGM-114L cannot lock onto static units placed via ME. Fixed: Instant Action mission: SA-5 Elimination. Fixed: SCUD Busters Mission Kneeboard coord. Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks. Fixed: C-Scope symbols not displayed for FCR data received via datalink. Fixed: Model glitches in the FCR items. NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Position of the air refueling connector. Fixed. Flaps behavior in the Autostop sequence. DCS: CH-47F by Eagle Dynamics Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops. Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. Added. ARC-201D and ARC-220 radios (WIP). Fixed. Picture on the refuel/rearming screen. Fixed. Thrust control lever animations. Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself. Fixed. Radalt dimmer not working. Fixed. RWR symbols are black when signal is lost instead of dashed. Fixed. White marks on the RWR screen become black in some situations. Fixed. Gunners desync in multicrew. Fixed. Master caution light is not synchronized in multicrew. Fixed. The Trimmer Reset function is no longer working. Fixed V3 has incorrect correct freq range. Fixed. Local and Zulu time are equal on CDU. Fixed. Incorrect active radio shows in the Voice Chat panel. Fixed. Flare firing barely audible in external view. Fixed. Engines do not start without boost pumps on. Fixed. Ball moves in the incorrect direction when flying the ball. Fixed. No force feedback option. Fixed. Logbook not registering any data. Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds. Improvements to many MFD and CDU pages. Continue working on synchronization (WIP). NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes. DCS: Mi-24P Hind by Eagle Dynamics Added: Mi-24P Afghanistan Weapons practice mission. Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed. Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order. Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss. Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue. NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration. DCS: Supercarrier by Eagle Dynamics Fixed: Airboss: player can't return to Boss view after Select Role window. Fixed: S-3B - incorrect AoA indexer repeater lights logic. NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner. DCS: WWII Asset Pack by Eagle Dynamics Fixed. EWR FuSe-65 Würzburg-Riese has no DM Fixed. Ju88 A-4 flap intersects with LTF5b during landing Fixed. Infantry walking and running animations Added. WW2 British Soldier for Canada and Australia DCS: Fw 190 A-8 by Eagle Dynamics Fixed: Adjustable Stabilizer can be seen through Fixed: Double application of brakes DCS: Fw 190 D-9 by Eagle Dynamics Fixed: Range Scale wrong on the EZ 42 Gun Sight Fixed: Double application of brakes Fixed. High RPM engine’s sound DCS: Bf 109 K-4 by Eagle Dynamics Fixed: Double application of brakes Fixed. Broken texture on the damaged wing Fixed. Wrong broken wing part DCS: P-47D by Eagle Dynamics Fixed: Double application of brakes DCS: P-51D by Eagle Dynamics Brakes Tuned (too weak) DCS: TF-51D by Eagle Dynamics Fixed. Exhaust flames Fixed: Double application of brakes DCS: Yak-52 by Eagle Dynamics Added. AChS-1 clock glows at night FIxed. Bort numbers DCS Mirage F1 by Aerges Systems: Fixed NWS high sensitivity being not enabled at first start of a mission. Fixed NWS having excessive effect on steering. F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat). Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start. Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations. Increased lower limit for FFB force to 20%. Radar: Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit. Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ. Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared. Input: Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs. Added missing input command for 'Fuel quantity reset thumbwheel' decrease action. F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input. F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat. F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat. Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys. 'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat. Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis. The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount. F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch. Sound: Added canopy fracturing sound. F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different. F1BE: Added missing fuel counter 'click' sound in the rear seat. Textures and liveries: Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs). Fixed Jordan Air Force (DDA) livery. Improved gear textures (WIP). General: Minor edits in Special Options visual layout. DCS: C-101 Aviojet by AvioDev Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes. Fixed self-oriented nose wheel yaw animation. Fix in first training mission. Detailed description of step 36 (audio panel setting). HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position. HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked: When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control. When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control. Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough Fixed. CTD during mission loading Fixed. Gunsight Depression Settings Fixed. Rear pilot not visible in external view Fixed. IFR hood not visible in external view Fixed. Rear canopy glass not broken after a rear pilot eject Added. Flight Director System Removed. gunsight depression tables from kneeboard (no longer applicable) Updated Flight manual: Fixed. Missing translations Added. Special Option description Added. Flight Director System description Improved suspension behavior Improved coloured smokes (red and green) DCS: JF-17 by Deka Ironwork Simulations Fixed. HSD radar TWS/RWS contact should not show heading without trackfile Fixed. HSD radar contact without IFF identification should appear as yellow square Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV Fixed. Remove DST page debug info Fixed. Training 02 subtitles for brake pressure Fixed. Training 03 take-off runway direction Fixed. Training 04 story no longer continues after too-quick landing Updated. HSD can show radar contact without joining datalink We will further update HSD page and its OSB functions later Updated. MFCD DATA-NAV page info Add L5 to toggle baro-alt reference source (QNH/QFE) Baro knob will adjust the value for selected source (QNH or QFE) Baro knob clickable type changed (need rebind for your control device) QNH will be automatically set to match mission brief only if born in air. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added WSO Startup Procedure Training Lesson NEW: Added depression tables for cannon and rockets to the kneeboard NEW: JESTER-AI: Jester Nav Improvements Part 2: Added VIP_SILENT waypoint for ME (like VIP but without distance callouts) Fixed a bug where JESTER would switch flyover waypoints assigned as HOLD (now holding properly) You can now assign any WPT type as a holding waypoint in the ME by typing HOLD in the waypoint name field JESTER will now report the new steering after it's physically in on the Nav Comp (previously he was saying it in the meantime) When applicable, the waypoint name will appear instead of coordinates in the Jester Nav Menu Waypoint coordinates latitide and longitude precision limited to 3 digits after comma (implementation change not to make strings unnecessarily long, no gameplay impact) INS alignment state is now shown in the JESTER Nav menu wheel info NEW: JESTER-AI: Added 20 new set commands for the JESTER-AI: PROXY_Jester_tune_ARC_164_channel = 20015 PROXY_Jester_tune_TACAN_channel = 20016 PROXY_Jester_deviate_to_tgt_zone = 20017 PROXY_Jester_add_wpt_after = 20018 PROXY_Jester_resume_flightplan = 20020 PROXY_Jester_designate_wpt = 20021 PROXY_Jester_set_cap_time = 20022 PROXY_Jester_eject_WSO = 20023 PROXY_last_command_sentinel = 20099 PROXY_Jester_radar_power = 20098 PROXY_Jester_radar_polar = 20097 PROXY_Jester_radar_range = 20096 PROXY_Jester_radar_maneuver = 20095 PROXY_Jester_radar_scan = 20094 PROXY_Jester_radar_aspect = 20093 PROXY_Jester_radar_rcvr_fine = 20092 PROXY_Jester_radar_rcvr_coarse = 20091 PROXY_Jester_radar_track = 20090 PROXY_Jester_radar_display = 20089 PROXY_Jester_radar_man_vc = 20088 PROXY_Jester_radar_pulse = 20087 PROXY_Jester_radar_mode = 20086 PROXY_Jester_dispense = 20085 PROXY_Jester_air_to_air = 20084 PROXY_Jester_video_select = 20083 PROXY_Jester_laser_code = 20082 PROXY_Jester_context_short = 20081 PROXY_Jester_context_long = 20080 PROXY_Jester_context_double = 20079 PROXY_Jester_unlock_tgt = 20078 PROXY_Jester_set_laser_code = 20024 PROXY_Jester_set_wrcs_drag = 20025 PROXY_Jester_set_wrcs_alt_range = 20026 PROXY_Jester_set_wrcs_ew_dist = 20027 PROXY_Jester_set_wrcs_ns_dist = 20028 PROXY_Jester_set_wrcs_advance = 20029 PROXY_Jester_set_wrcs_range = 20030 We will pin an in depth guide on the ED F-4 Forums within the next couple days JESTER-AI: Fixed JESTER asking for alignment type on hotstart JESTER-AI: Fixed JESTER asking for alignment type too often Systems: Fixed an issue with the RWR TGT SEP function Systems: Tuned INS errors Systems: Changed default position of ext-fuel switch, now prefers OUTBOARD over CENTER Systems: Adjusted autostart to incorporate the new alignment types Weapons: Corrected CL Interlock for Gunpod and 1xMk-84 (lit but launch allowed) BRU-5/A with single store allows launch, despite light on (applies to "1xMk-84" and gunpod) Weapons: Fixed SUU-23 Gunpod having 639 instead of 1234 rounds Visual: Adjusted WRCS lamp range Visual: Made WRCS lamps dimmable Visual: Fixed UHF repeater brightness dropping too low Visual: Improved HUD shutter animation Visual: Improved TGT INSERT/FREEZE lamp art Visual: Reverted previous attempt for a better throttle AB detent animation, will be reattempted later Sound: Reverted the J-79 and canopies sound updates due to a severe bug - will be re-added as soon as possible. AI: Mitigating Pave Spike issues by giving the plane a Laser Designator: (this allows the AI to also lase bombs without Pave Spike equipped, but that is better than not being able to lase at all) AI: F-4 AI learned how to use the trigger. Fixes most weapon issues. Remaining: CBU-1/2 "pods" (AI thinks its a normal CBU, not a dispenser) If the AI goes for a DIVE attack it tends to overshoot slightly AI: Fixed incorrect definition of Pave Spike Sensor Missions: Updated several training missions: Lesson 05: Removed 2x external tanks from aircraft (according to lesson plan) Set internal fuel to 80% (according to lesson plan) Lesson 06: Re-armed the 4x AIM-9L to the aircraft, which became missing after a previous DCS Update Missions: Updated Red Flag mission 1, and 2 by Sedlo Missions: Updated Afghanistan IA BFM mission by Sedlo Missions: Updated Afghanistan IA missions by Activity Missions: Updated missions by Reflected Missions: Updated Frog-7 mini campaign mission 1 and 2: Fixed AI issues with takeoff runway and target attack (M1) Removed single unit which required High Digit Sams (M2) Inputs: Added hardware micro-interruption protection for Jester Context Command Inputs: Added direct binds for Jester Context Action (SHORT, HOLD, DOUBLE) Workaround for those who experience issues with the “smart bind” Manual: Updated in game manual Localization: Updated Chinese localization Liveries: IAF Toad Livery updated to use better Camo Colors - Thank you Fish! DCS: F-14 Tomcat by Heatblur Simulations NEW: Added IA Caucasus Speed & Angels Practice mission by Reflected (thank you!) Fixed a potential CTD with JESTER-AI Fixed the STT TWS track extrapolation issue Updated ECM to work with the new ECM API from DCS Removed VR-specific bindings, as requested by ED ALQ-167 is now mounted on BRU-32 adapter Fixed not allowing Mk-82, Mk-83, GBU-12, GBU-16 with TARPS Add CBU-99 to the available weapons arsenal Added support for launching chaff from Expanded Chaff Adapter Uses pilot bomb release button in A/G mode with interval timer Replaced the Hand Drawn TARPS Icon Updated the AN/APQ-167 Textures (removed Airforce Stencils, added Navy Stencil and painted it in Medium Gray) Converted the MAK79 Textures to be “.dds” instead of “.png” Updated “Watching the Devildog” mission Updated IA Caucasus Fear the Bones by Reflected Updated IA NTTR Zone 5 - 1v1 DACT vs F-5 mission by Reflected Updated Chinese Localization (thank you, Alphabet Ghost!) DCS: AJS37 Viggen by Heatblur Simulations Fix for AI dropping BK90s out of parameters Fix for dynamic TacNo showing on liveries that should not have them Update the Manual RC2.1 DCS: Combined Arms by Eagle Dynamics Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted). Terrains DCS: South Atlantic Map by RAZBAM New: New custom Helo Pads around main cities and in popular areas (a lot more to come) Added extra low detail grass for improved low level visuals Fixed: Normals not showing correctly in tree'd areas (error from last update) Optimisations across road networks Corrected FLIR on some traffic vehicles Corrected texture mismatch on different road merging junctions Various models Z-fighting fixed Removed model errors from logs South West side fields at Punta Arenas have been adjusted DCS: South Atlantic Assets Pack New: Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available Added Atlantic Conveyor (Known Issue with AI Spawns) San Carlos fortification Updated: All Frigates now have decreased turn radius Frigates now Roll in the turn. Frigates Now use ship smoke particle system Fixed: Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes. Frigates Increased Distance of finding Obstacles Larc-V Naming on F10 Map Castle Class Main Gun sound Castle Class SAM RWR Santafe LOD 1 set to 20Km DCS: Kola Map by orbx New: Added ENAN Andoya Airfield Added RU59 Alakourtti Airfield Added new towns and villages around each airfield Added some missing rivers and lakes Added missing islands East of Kallax Airfield Fixed: Vector data cleanup Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other Smoothed forest borders Artifact clean up under the bridge in Severomorsk DCS: Syria Map by Ugra Media New: New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof. New models for airport terminals, notably Ben Gurion tower. Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion. Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal. Improved: Optimized models of small objects. Improved models of Airbus A300 and An-26 airplanes. Improved min textures on the texture of the ground and objects. Improved two military bases with helipads. Improved refinery scene south of Palmashim. Fixed: Fixed bugs in Akrotiri and Paphos airfields Fixed bugs in terrain and vector data. Fixed bugs in common scenes and scenes of military bases. Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel. Fixed license plates on cars and inscriptions on buildings. DCS: Normandy Map by Ugra Media New: New airfields: Eastchurch, Headcorn and Hawkinge Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace. Added high flags at forts and major cities. Improved: Optimization of models and scenes. Improved the scene of the bridge near the Palace of Westminster. Improved Notre-Dame de Paris model. Fixed: Fixed bugs in airfields with the same call signs. Fixed bugs in terrain, vector data and common scenes. Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu. Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop." Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions). Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions. Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update. Mission 02.Repaired Checkpoint Foxtrot VHF beacon. Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update. Mission 04. Removed debug message. Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update. Mission 09. Made all weapon loadouts available at the FARP. Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline. Mission 7 - Unable to score 100 points. Scoring fixed. Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3. Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 3 scripting error workaround Frequencies and coalitions updated due to map update DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 3 added a few safeguard triggers DCS: Spitfire IX The Big Show Campaign by Reflected Simulations Frequencies and coalitions updated due to map update DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Frequencies and coalitions updated due to UGRA's map update
    62 points
  15. Su-22m4 for DCS World! Mod developement thread. discord: https://discord.com/invite/6yqcEngfE8 First of all, this is separate project from Sniper's and Octopuss Su-22. I'm making Su-22m4 with custom cockpit and external model, based on FC3 (Su-25A) avionics with PFM. Mod will be released soon as a AI 3d model replacement for Su-17m4 and then, in the meantime I'll work further on developing the flyable mod (mainly working on cockpit) External model is 90% done, with most of the animations, and some liveries. Liveries include Polish, Czech, Hungarian, Ukrainian, Russian, Syrian, DDR and some other. Cockpit needs to be animated as well with making all the scripts and logic in lua. Yes, it will have variable sweep wings! It will carry a lot of unguided weaponry such as bombs and rockets, as well as guided munitions such as Kh-29 missiles family, ARM and more. Maybe I will be able to add TV seeker view into the cockpit CRT without switching to Su-25T avionics, but I dont promise anything yet. No ETA, stay tuned, the AI replacement will be public soon.
    59 points
  16. Hey guys! No worries, I'm still here! And don't worry, there will definitely be a reveal of what I'm currently working on.
    59 points
  17. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818/ Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics DCS Core Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately. AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR. AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience. AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed. AI Aircraft. AIs can't launch AGM-84E in some cases - fixed. AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed. AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed. AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed. AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed. AI Aircraft. S-3B refuelling pod lights texture correction was done. AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed. AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed. AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command. AI Ground. Artillery doesn't shoot at the second target - fixed. AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill). AI Ground. CIWS shoots above the target- fixed. AI Ground. Scout HL with DShK gun traversal angles adjusted. AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed. AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill). AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier. Graphics. Added two options for SSAO effect - "Low" and "High". Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices. Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed. Graphics. Several shaders compilation errors - fixed. ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission. ME. Anti air ground units can’t be set to attack specific air units - fixed. ME. Briefing pictures change issues - fixed. ME. GUI Error when deleting a waypoint with a task - fixed. ME. Sometimes unit heading value can become "-1" - fixed. ME. Static units could not be rotated via widget buttons - fixed. MP. Dedicated server can start from random mission in shuffle mode now. MP. Dedicated server keeps fog setting from previous mission - fixed. MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed. MP. Random camera rotation at spawn on client - fixed. MP. Server crash when cargo destroy() whilst hooked - fixed. Radio transmission leaves constant static noise - fixed. Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs. Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed. Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so. Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude. Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill). Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition. Weapon. SA-3 5V27 missile will not guide during booster stage. Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures. Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy. Weapon. Several negative drag errors in logs - fixed. World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected. World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface. 3D models. Fixed season textures for HEMTT tanker trucks. 3D models. Fixed the disappearance of TLC fragments in some camera positions. DCS: F-16C Viper by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required). Fixed: PDLT cycle with EXP causes freeze/crash. Fixed: Using GMT causes a game crash. Fixed: Special key bind for parking brake / antiskid not working. Fixed: Damage model - Pilot cannot survive any explosive hit. Fixed: Dogfight mode gets stuck in NO RAD. DCS: F/A-18C by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Fixed: AIM-9X doesn't track at the edge of seeker gimbal. Fixed: EXP modes slew range. Fixed: Datalink AWW-13 got stuck after firing AGM-84. Fixed: AUTO release cues don't obey OAP's. Fixed: Wrong IFF Code rejection behaviour. Fixed: Damage model - Pilot cannot survive any explosive hit. DCS: AH-64D by Eagle Dynamics Fixed: Freeze when player crashes. DCS: Mi-24P Hind by Eagle Dynamics Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own Fixed: Cargo Door not opened when loading side gunners DCS: Supercarrier by Eagle Dynamics Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission. Fixed: Client is ignored by taxi director when trying to move from a parking slot. Fixed: Carrier deck crew rejects helicopter payload change. Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly. Fixed: "Waiting for ATC Status" Message displayed in campaigns. DCS: F-5E by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc. Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness. Fixed IRIAF skins for F-5E Remastered being not localized correctly. Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large. DCS: L-39 by Eagle Dynamics Fixed: Gunsight Target Distance buttons don't work. Fixed: Some errors in the cockpit clickable. DCS: Yak-52 by Eagle Dynamics Fixed. Engine Start Button Cover bindings don't work. Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes. Fixed. Smoke apparatus toggle control fails to cycle. Fixed. Cockpit visual recon not functioning. Fixed. Trim Tabs in the Special Menu doesn't affect the plane. Added. Moving throttle now updates the throttle position in the exterior model. Improved. Automatic start-up procedures. DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. 'Engine Degraded' with WEP usage. DCS: P-51 Mustang by Eagle Dynamics Fixed. Landing lamp is covered with non-transparent material. DCS: WWII Assets pack by Eagle Dynamics Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs. DCS:Black Shark 3 by Eagle Dynamics Fixed ATGM suspension in 2011 version Added Afghanistan instant action missions DCS: Flaming Cliffs 2024 by Eagle Dynamics Su-27. Added Afghanistan instant action missions Su-33. Added Afghanistan instant action missions DCS: Afghanistan by Eagle Dynamics Improved ground noise and vegetation distribution textures for the entire Afghanistan map Improved mid- and far-range ground noise quality for the entire Afghanistan map Improved Normal Map surface textures for the entire Afghanistan map Improved surface textures of settlements and fields Fixed visual errors on small vegetation with SSS shadows enabled Fixed many bugs in incorrect build of geometry of roads, rivers and lakes Improved road network - multiple gaps in major highways removed Improved road network - roads in the terrain are more consistent with the roads on the map in ME Ground vehicles no longer fall through bitumen slab bridges Cars and small objects in static scenes are now aligned with the slopes of the ground Improved unique scenes of the city of Herat Optimized unique airfield scenes Added FLIR textures for civilian traffic models Tarinkot airfield: the size of ground mounds along the runway has been reduced Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match Tarinkot airfield: fixed helicopter explosion when entering the runway Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view Camp Bastion airfield: added night lighting of the airfield Camp Bastion heliport: added night lighting of the airfield Kandahar airfield: added night lighting of the airfield Kandahar airfield: fixed errors in taxiing Kandahar heliport: added night lighting of the airfield Qala i Naw airfield: sharp changes in runway altitude have been corrected DCS Mirage F1 by Aerges General: Fixed the low fps problem in intensive missions with triggers. Systems: AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other. Restored INS drift in F1 EE. Fixed small control stick oscillations in pitch with autopilot engaged. Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles. Fixed F1 BE standby horizon roll jitter at forward seat. The F1 BE TO-FROM indicator is functional now at the rear seat. Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected. Input: 'Request AWACS Declare' quick access radio command was added to input. Restored missing trim hat sounds of rear seat pilot's stick in F1 BE. Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick. F1 BE rear cockpit stick PTT button is animated now. Fixed stick PTT button animation not releasing with comms menu in certain cases. 'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication. 'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore. Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity. Pilot's stick 'Search light' (Police light) button is animated now. 'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore. 'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available. Added 'Cycle combat flaps' input command. 'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore. 'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore. Heading selector and Omnibearing selector knobs now can be controlled by joystick axes. Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted. All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options. Misc: Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver. DCS: C-101 Aviojet by AvioDev Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'. DCS: MiG-21bis by Magnitude 3 Fixed SPO-10’s light operation DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Added: Generator 1 and 2 Reset (clickable and keybindings) Fixed: ADI does not move when mission starts in cold & dark Fixed: Gunsight 100mls wrong setting Fixed: Gunsight brightness Fixed: Background luminosity at night too high Update: Collision model DCS: JF-17 by Deka Ironwork Simulations Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100) Update. Control indicator Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing Fixed. Abnormal TACAN program behavior after quit APR TCN mode Fixed. Datalink pod text overlay DCS: F-4E Phantom II by Heatblur Simulations JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%) Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship) Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob Missions: Frog-7 campaign: Fixed AI taxi crashes and some other AI issues Missions: Training Lesson 1a Startup: Added text to remind to not move the landing gear lever Bugfix with cockpit highlights sometimes not disappearing Missions: Training Lesson 1b Startup: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Re-recorded voiceover for improved quality Missions: Training Lesson 2 Taxi: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Improved trigger conditions for roll checks Missions: Training Lesson 3 Normal Takeoff: Bugfix with cockpit highlights sometimes not disappearing Bugfix to allow users to enable/disable cockpit highlights Missions: Training Lesson 4 Visual Landing: Updated instructions Added Kobuleti landing clearance triggers Ground crew now waits with shutdown request until previous task is done Bugfix with cockpit highlights sometimes not disappearing Missions: Fixed HOBOS missing in related Instant Action Missions Missions: Several Fixes to Instant Action Missions Updated Chinese localization DCS: F-14 Tomcat by Heatblur Simulations Updated Chinese localization and encyclopaedia entries Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura! DCS: AJS37 Viggen by Heatblur Simulations Fixed CTD on third spawn in certain missions Fixed a bug with no shadows when mirrors were on Updated the manual Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1]. M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M11 - Fixed audio and BGM loss and confusion caused by string stream errors. DCS: P-51D High Stakes Campaign by Dmitry Koshelev All missions received some additional static units for key air bases. All missions have updated weather. DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev Updated subbase and Maykop airfield objects. Updated weather (added haze for more realistic visibility). Added client CH-47F in to MP mission DCS: Mi-8MTV2 Spring Tension Bug with Mi-28 AI in mission 12 - fixed. DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions with AAR – a safeguard added to prevent AI stuck with the tanker DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims Mission 9 - Incorrect takeoff time in briefing - fixed. Mission 10 - Rotor TACAN not working - fixed. Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase. Mission 13 - Adjusted altitude check trigger during departure phase. DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance. Mission 12 - Minor alteration to campaign complete text. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 4 - Various minor updates and fixes. DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Voices redone and more voices added Triggers reworked Navigation aids added, guidance from Overlord when going off-course on long legs. Easier ways to finish a mission Ability of players to select to be Immortal at any time during the missions Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases. AI F-4 updated to use the Heatblur F-4E
    58 points
  18. DCS 2.9.10.3948 New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update. New campaigns: DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations DCS - Core Game Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates. Graphics. Improve Ambient Occlusion effect. Graphics. Increased rendering distance of contrails Graphics. New “Volumetric Lights” setting added ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’. ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed. Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed. Weapons. YJ-62 updated scheme for booster drop animation - Fixed. Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter. Weapons. Corrected Harpoon launch from La Combattante corvette. ATC not approving takeoff the first time - Fixed. View. Draw distance of dead static helicopter objects too low - Fixed. AI aircraft. A-10A refuses to use AIM-9 - Fixed. AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed. AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed. AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed. AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though. GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed. GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed. GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed. GUI. “trigger.action.markupToAll” graphical errors with polygons. AI ground. Trees not blocking Line of Sight in some cases - Fixed. AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed. AI ground. JTAC is not active after first designated target destruction - Fixed. Missions. Replaced old F-14 AI with new ones in old missions and campaigns. Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync. Manual. DCS manual edits and additions: Added more triggers information Updated historical mode section Use of the new Deck Personnel DCS: F-16C Viper by Eagle Dynamics Fixed. EXP FOV command on HSD will cause a silent crash. Fixed. Maverick Boresight using an aircraft causes drifts/offset. Fixed. CCIP Time Delay Cue - premature release. Fixed. HAD sometimes requires TMS up twice to designate emitters. Fixed. TMS Right Long rotates through radar modes incorrectly. Fixed. RWS targets can start flickering with a large amount of targets on display. Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously. Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target. Fixed. FLCS Pure roll inputs cause abnormal pitch up and G. Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open. Fixed. High drag bombs released in CCIP Ripple have an incorrect interval. Fixed. FCR mode saving still needs refining. Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target. DCS: F/A-18C by Eagle Dynamics Fixed. GS REQ breaks when TOT is set for the next day. Fixed. AGR with radar off bug. Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale. Fixed. Track files generated in SCAN RAID are not designatable. Fixed. Markpoint altitude is being saved in meters. Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns. DCS: AH-64D by Eagle Dynamics Fixed. SKR LIMIT message appearing when missile not in track mode. Fixed. Acceleration Cue format logic regression. Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS. Fixed. Performance page is not updating data after jettisoning. Fixed. Some MPD pages lack a solid black text background with video underlay. Fixed. Alternate Sensor Bearing symbol correction on FLT page. DCS: Supercarrier by Eagle Dynamics Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON) Known issues that we will try to fix in the next update: The new deck crew and dynamic slots are under development and may not work correctly in some cases. Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress. DCS: F-5E by Eagle Dynamics Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options. Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate. Fixed. Sight cage does not align the radar antenna to ARL. Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed. Fixed. Gunsmoke does not follow the airframe/canopy. Fixed. ADI adjustment./corrections. Fixed. Gunsight Depression Axis. Fixed. Mirrors display a distorted picture (fish eye). Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset. Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission. Fixed. Rapid aft control input caution. Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon. Fixed. Pitch/Roll gyro issues. DCS: CH-47F by Eagle Dynamics Fixed. ETA to point calculated by half. Fixed. Copilot’s animations on AI controlled helicopters. Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU. Fixed. Rotor artefact in certain blade pitch angles Improved. Synchronisation of MFD screens and buttons. Implemented loading, display and addition of Fix Points to the flight plan Implemented display of FPP based on airfields/navaids with corresponding symbols DCS: Mi-24P Hind by Eagle Dynamics Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods Fixed. Multicrew gun shooting delay Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering. DCS: Fw-190 D9 by Eagle Dynamics Fixed. Altimeter stops measuring above 10 km. DCS: Mosquito FB VI by Eagle Dynamics Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player. DCS: Yak-52 by Eagle Dynamics Fixed. Plexiglass separation wall missing in external view. Fixed. Missing nose wheel tyre texture. DCS: Su-25T free module by Eagle Dynamics Updated EN, RU manuals: Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft. Improved and refined texting Removed Easy Flight Mode section Updated navigation lesson with new run-time pictures and highlights. Tweaked others. DCS: JF-17 by Deka Ironwork Simulations Fixed. AA Radar page should show HPT’s aspect angle not bearing Fixed. QNH can only be set by DTC. Knob used to tune QFE. Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink Updated. HSD shows navigation information under all master modes (declutter to remove) Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3) Updated. HSD OSB functionalities. R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters D5: declutter button DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: IDM not displaying wingmen as recipients Fixed: Can no longer store positions from IDM messages when no positions selected to be stored Fixed: CTD on receiving BDA with Air Mission EOM Fixed: LMC trying to stabilise with 0 range Fixed: Vox (used for SRS intercom volume in game) now starts at 75% Fixed: Airbag circuit breaker now starts OUT Fixed: Issues with DTC loading waypoints/control points/target points Fixed: L2MUM page bug when using WPN/ASE switch Fixed: SA symbology being visible in HSD- Fixed: ODA display to Direct Point Fixed: Display conditions for NVGs, Visor and Mask Fixed: Collective clickables no longer accessible when collective is hidden Fixed: CI state now syncs correctly on join Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress Fixed: Disabled MMS resolution changes until render issue can be resolved by ED Fixed: Hellfire VSD page now displays manual laser codes correctly Fixed: Radios correctly named in ME Fixed: airbags not synced for the rest of clients Fixed: CPG Sparse VSD L1 laser readout behaviour Fixed: Armour doors in multicrew Fixed: Input behaviour for radio frequencies Fixed: Heading hold/force trim conflict Fixed: CTD on drawing name malform Fixed: Collective up / down behaviour Fixed: Radio input frequency behaviour Fixed: Flares popping twice in multicrew Fixed: MMS slew speed Fixed: Over 30 inputs Optimised: L2MUM system Optimised: HSD Updated: RTE SEQ now default on for cold start Updated: Implemented fixed MIL-2525 symbol (thanks ED!) Updated: AI now has some hover instability Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON) Updated: Adjusted hover attitude and fixed roll reference indicator offset Updated: MMS diagonal slewing improvements for both axis and button inputs Updated: Updates to Echo 19 sound overhaul Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode) Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks Added: Afghanistan instant action missions Added: ECHO 19 sound overhaul DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility DCS: F-4E Phantom II by Heatblur Simulations Systems: Fixed some general multicrew syncing issues Fixes radar and radar guided weapons to be broken since the previous update Systems: Fixed multiple RWR multicrew desync issues JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly) JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?" JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi Weapons: Fixed Shrikes broken tone and cockpit indications since previous update Weapons: Updated GBU-8 HOBOS weapon definition Fixes GBU-8 being broken since the previous update Enables AI to use it Weapons: Fixed Pave Spike and Jammer not having a rack anymore Weapons: Fixed Walleye I not working for chinese users Weapons: Fixed AIM-7E(2) to use the correct 3D model Missions: Updated Training Missions Lesson 01 Tweaked some text to avoid confusion and improve the experience Improved some audio to avoid time delays when playing them Added multiple on-screen hints, especially how to work with the Jester UI Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment Added some “Roger” confirmations to certain actions Tweaked some power settings during the climb for a better experience Fixed issue with WSO not starting the alignment properly Added hints and explanation during the alignment Inputs: Added bind category "Essentials" to make it easier to find important binds DCS: F-14 Tomcat by Heatblur Simulations NEW: Supercarrier update compatibility New salute command New commands for movement on the deck Link 4C address is now configurable via kneeboard next to ground crew Fixed bugs with broken laser codes, especially in old missions DCS: AJS37 Viggen by Heatblur Simulations Updated the manual DCS Mirage F1 by Aerges Systems: Fixed vertical gyroscope autoerect function not working. Radio and navigation: F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat. Input: F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input. Textures and 3D models: Improved nose and main gear texture. Improved Alkan Corail Pod texture. Updated Cambrai Livery for F1C and F1C-200. Some weapons textures were updated. Terrains Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night. Fixed instant disappearance (culling) of small vegetation at screen border. Campaigns DCS: F-16C Dragon's Fury Campaign by SorelRo Sound missing missions 4 and 5 AI wingmen fuel consumption adjusted missions 4 and 5 DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims Updated all missions to fix AI taxi issues caused by changes to the Syria map. DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims Adjusted kill conditions for mortar team during on-call tasking. DCS: F-16C Dragon's Fury Campaign by SorelRo Missions 9. Sound files adjusted DCS: F/A-18C Operation Green Line Campaign by Badger 633 All Missions: Updated for deck crew. F-5E 2024 compatibility DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 All Missions: Updated for deck crew. Missions 13 Increased Difficulty: F18’s not taking of fixed. F-5E 2024 compatibility DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633 All Missions: Updated for deck crew. F-5E 2024 compatibility F/A-18C - The Serpent's Head 2 Campaign by Badger 633 ll Super Carrier Missions: Update for new deck crew. Truman used in place of Stennis until Stennis deck crew is resolved. Mission 2: Timings adjusted. Mission 8 all variations: JTAC fixed. DCS: F-16C The Gamblers Campaign by Baltic Dragon Missions 1 to 7: fixed bug with AI aircraft not taxiing from shelters repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook tuned the route of the safety patrol around the base fixed flares amount in one mission changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag. updated loadout in several missions added windsocks at the same spot in all missions updated assigned shelter number for every F-16 as shelters numbering changed with the update Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time) DCS: AH-64D Outpost Campaign by Stone Sky Minor changes in all missions to adapt to the new Syria map update. In mission 7, the Black Hawk explodes during launch - Fixed. Zulu time typo fixed in all missions and documentation. DCS: Mi-24P Outpost Campaign by Stone Sky Minor changes to mission 1 DCS: MAD AH-64D Campaign by Stone Sky Datalink has been adjusted in all missions Chinook and Kiowa have been updated in all missions IR marker has been adjusted in mission 10 DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Spitfire IX The Big Show Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Removed the trees blocking the runway DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects DCS: P-47D Wolfpack Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Mission 2 safety trigger added to make sure the Gamblers engage DCS: F-14A Zone 5 Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: F-14A Fear the Bones Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Campaign updated for the new carrier directors Rearranged flight deck Salute command incorporated in mission triggers DCS: F-14 Speed & Angels Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Campaign updated for the new carrier directors Rearranged flight deck Salute command incorporated in mission triggers DCS: F-4 MIG Killers Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects Mission 3 rogue soldier bug workaround Mission 4 AI taxi bug workaround F-86F Hunters over the Yalu Campaign by Reflected Simulations Weather updated with the new dynamic fog engine DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Weather updated with the new dynamic fog engine Airfields updated with Massun's assets. No more non-period correct objects FIDO will now actually disperse fog DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions – Taxi director update DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – Taxi director update DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – Deck crew forced disabled for compatibility with F-14 DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file Mission 14.1 "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour." Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3 M2 – Reworked post mission scoring triggers to hopefully cure logbook issues M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change. M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks. M12 – Fixed possible Immortal issue
    57 points
  19. A-4E-C Version 2.3 Community Update Hello, A-4E-C pilots! We hope you are well. A-4E-C 2.3 brings greater compatibility with features introduced in DCS World 2.9, including fixes to radios, AGM-45 Shrikes, bomb fusing, and more. Visit our new Project Page at https://community-a-4e.github.io Download A-4E-C 2.3 at https://github.com/Community-A-4E/community-a4e-c/releases/latest If you downloaded in the first hour of this post being up, redownload the module -- there was a bug in the distribution workflow which causes a bunch of problems. It is fixed now. Version 2.3 - 14 May 2025 Added AGM-45 Shrike seeker head selection compatibility and sound response. There are some limitations that require pilot attention. After you rearm and before takeoff, a new set of new bindings (LSHIFT+1, 2, 4, 5) allow you to define the desired seeker head response for each station. Dynamic spawn A-4E-C units with AGM-45s in their loadout assume a MK 50 seeker. AN/APR-25 RHWS audio responses for SA-8, SA-10, SA-11, SA-13, and SA-19 search and tracking radars. Like the SA-3, these units give no audible launch indication. AN/ARA-63 MCL (ICLS) compatibility with Veinticinco de Mayo carrier. A-4E-C (Scooter) version number is recorded in DCS.log. Changed AN/ARN-25 Automated Direction Finder (ADF) antenna rotation speed increased. CBU 1/A, 2/A, and 2/BA launchers now use the DCS standard weapons introduced with the F-4E. Instant Action Carrier Start should provide a clearer taxi path to the Stennis catapult. Exterior light animation improvements. External 3D model UV unwrap improvements for canopy, speedbrake, tailhook hinge, wheel well launch hooks, and refueling probe. Kneeboard manual updated with new information, and corrected a few typos. Fixed Enabling TACAN and MCL/ICLS radios no longer cause crashes. Fixed TACAN bearing pointing North when off. MER and TER work with DCS bomb fusing. Non-axis throttle inputs properly disengage the APC. The ECM Panel REC warning light turns on if the AN/APR-25 RHWS is contacted by an SA-3 radar. AWRS STEP SINGLE and STEP SALVO bindings are no longer swapped. Raising flaps complies with Supercarrier crew "awaiting wing fold" requests. AI takeoff behavior on the Supercarrier (thanks Nearblind).
    55 points
  20. Hey everyone I've been working on a full-fidelity Piper Cub mod, specifically the WWII L-4A variant, for quite some time. Now that it's getting close to completion, I figured it was time to share it with you all. I started this project because I wanted to learn about aircraft physics and flight modeling, so I chose the simplest aircraft that came to mind, thinking I would just write the EFM and use a free 3D model as a stand-in. Eventually, I got tired of looking at ugly models and decided I wanted to take a stab at 3D art, so I ended up creating a 3D model, textures, and animations to go along with the EFM. Currently, the Cub mod features a fully custom EFM that uses a blade-element theory approach to model aerodynamics. This method divides the aircraft's wings, tail, fuselage, propellers, and other surfaces into multiple components and calculates the lift and drag forces acting on each aerodynamic component. These forces are then summed up to produce the total force acting on the aircraft every frame. This approach is really cool because of its simplicity and how it naturally captures complex flight dynamics that occur at high angles of attack, such as spins or snap rolls, without relying on large datasets stored in lookup tables. The EFM also includes a realistic simulation of the Continental A-65 engine and propeller, including effects like p-factor, gyroscopic precession, and propwash. While my primary focus has been on the flight model, I've also taken some time to make sure the model looks decent and is realistic to the L-4A. I chose this particular variant so it can be used in various WWII scenarios, whether early or late in the war, and it will have skins appropriate for the ETO, PTO, and MTO. Additionally, I've included some M1A1 Bazookas, so it has at least a bit of firepower, and we can recreate the exploits of Bazooka Charlie. Some parts of the 3D model are still WIP, but here are some pics of the current state of the Cub.
    54 points
  21. Hey all, I'm doing a tutorial series about the F4U Corsair. I hope they will help you master this legendary beast:
    52 points
  22. New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS World Rearm Refuel weights do not update correctly in the interface window - fixed Weapons. incorrect bomb fuze visuals being displayed in some cases - fixed Weapons. AGM-86D almost indestructible - fixed Launcher. Modules card, non-format screenshots- fixed Launcher. Files page refactoring GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimizations are added we expect it to mitigate the issue and we are working on more fixes for it Cargo. If player despawn while carrying cargo, cargo then do not drop on the ground - fixed Cargo. Dynamic cargo can be created when in flight - fixed SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed Player score in SP Missions not being registered - fixed EVENT_KILL and onGameEvent('kill') are doubling - fixed Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed MP network protocol changed Known issues: DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window) DCS: F-16C Viper by Eagle Dynamics Fixed: RWS target symbols no longer show altitude when cursor is hovering over it DCS: UH-1H Huey by Belsimtek Corrected rockets placement in XM158 launcher DCS: CH-47F by Eagle Dynamics CH-47 Crash while entering ICAO code in DIR mode CDU - fixed IA missions update DCS: Sinai Map by OnReTech Northern Israel returned Fixed airfield model LOD Fixed viaduct near Cairo
    52 points
  23. Dear friends and pilots. On behalf of our company, we apologize for this error. The removal of this part of the map was an internal error and misunderstanding. We will soon return everything to its place before the early access version (Northern part of the map). Having checked everything again beforehand. Thank you for your understanding, we really value the opinion of users, and have done everything possible to solve this problem. Thanks again for your understanding.
    52 points
  24. 1. What are the system requirements - We recommend 32 GB of system RAM and 8 GB of VRAM 2. How much disk space is required? - 205Gb (Phase 1 - 110 Gb) 3. How much does DCS: Cold War Germany cost? - $55.99 USD at early access release and then later $69.99 USD at final release with all three phases. 4. How will the map be sold, as a whole or in parts? - The Cold War map will be released in phases, with each phase adding more terrain, airfields, cities and other features. Three phases in total are planned. The map will only be sold as the entire map. 5. What are the dimensions of the map? - 980 x 800 km 6. Will assets be released and when? - We have received many such requests. Ugra-Media will do everything possible to release a Cold War Germany assets pack with objects and equipment following the release of Phase 3. 7. Why are there static objects on the map if I can place them myself? - We were guided by the interests of the users. First, we did it for the sake of performance and FPS, and this is the best solution. You immediately get a polished product that allows you to fly without additional work in the Mission Editor. The world is already filled with life and details, but at the same time, free spaces are left open for your creativity; you can add your own objects without interfering with the rest of the map. 8. When will the seasons be released? - Autumn and Spring will be released with Phase 2. and Winter will come with Phase 3 9. Will there be destructible buildings? - Yes, most buildings have destruction models. Traditionally, this does not apply to original objects. 10. Will there be RSBN beacons on the maps? - Yes, East German airbases are already equipped with RSBN beacons. 11. Will you make SAM sites? - 40 SAM sites have been placed on the map, and some air bases include prepared SAM sites. 12. What airfields will be on the map? Full details on Phase 1 here (Cold War Germany Phase 1 Airfields and Bases) Phase 1 (59 airfields) @Hidden list@ Helicopter bases 4 and a lot of helipads: Airfields for small aircraft (27) : Phase 2 (10 airfields): Phase 3 (51 airfields): 13. Where can I see the progress of development? Here is our topic where we post information about the map, screenshots and videos:
    51 points
  25. UPDATE – BO-105 DEVELOPMENT STATUS It’s time for a proper update. Since 2013, I’ve been working to bring the BO-105 into DCS – and the path has been anything but smooth. I’ve gone through technical hell, complete rewrites, system redesigns, hardware issues – and just as many challenges caused by people, not technology. To be clear: some individuals actively made it difficult to realize this module. Instead of support, I encountered deliberate resistance, withheld knowledge, and ego games from so-called “experts” who could’ve helped but chose not to. But I didn’t give up. I pushed forward. A true game-changer came with access to the original technical documentation from Lager Lechfeld. These documents didn’t just clarify the system architecture – they provided every single value needed to accurately simulate the engine: flow rates, pressures, temperature limits, control curves, response timings – all of it. That level of data brought the entire project to the next level of fidelity. Right now, we’re fully focused on improving and finalizing the fuel control system, which is directly dependent on the GPFC (Gas Producer Fuel Control) – the brain of the BO-105’s turbine management. The current implementation includes: – Fuel flow logic and pressure dynamics – Ohmic resistance, voltage, amperage, and current load behavior – Hydraulic system response and complete onboard electrical logic – All connected in one integrated simulation environment The engine is being simulated 1:1, using real-world parameters – no assumptions, no placeholders. Just raw, system-level fidelity. And that’s not all – the entire rotor system is fully modeled, including the hingeless, rigid rotor head and its unique 78° phase lag. This key difference to conventional rotor systems has a significant impact on control behavior and is being replicated exactly in the flight model. So why all this? Because the BO-105 is the love of my life. This isn’t just about “getting it to fly” – it’s about honoring a machine that deserves to exist in DCS in all its technical brilliance. To those who’ve supported this project over the years – thank you. To those who made it harder – congratulations. You made it take longer. But you didn’t stop it. This isn’t just a helicopter mod. It’s a mission that started in 2013 – sharpened by adversity, fueled by obsession, and built with absolute love and respect for this aircraft. And yes – I know the flight model commentary is coming. I’ll be reading it… popcorn in hand
    51 points
  26. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/ Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators. For more details about this feature, please see the Mission State Save guide (Mission State Save - ED Team - ED Forums) and quick guide video from SUNTSAG: https://youtu.be/O-Hd8K-x8AA New campaigns: DCS: F/A-18C The Rampagers Campaign by Baltic Dragon DCS: Mosquito FBMkVI Freeman's Folly Campaign by Sunts Simulations DCS Core 3D models. Fixed recoil effect on BTR 80/82. 3D models. Fixed seasonal textures for SA-10 (S-300) site. 3D models. Fixed visibility of some model elements through dust for most ground units. 3D models. Fixed missing collision model for the Buk C2 SAM. Added liveries for some Egyptian aviation AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end - fixed AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft AI aircraft. F-117 cannot reach service ceiling - fixed AI aircraft. Fixed issues with helicopter landing on uneven surfaces AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed AI aircraft. IL-76MD weight corrected AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed AI aircraft. MiG-25PD countermeasures dispensers are removed AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed. AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed AI aircraft. TF-51D. Fixed bug on rudder on all liveries AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums) AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario. AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit. AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill. AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke"). AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed. AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed. AI ground. The size of the MG cartridges on pickups has been reduced. AI ground. Fixed firing effect for BMP-3. AI ground. IR SAM target acquisition timer and sound delay - fixed. AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.). AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it. AI ground. Added RPN S-300 to ARM recognition list for symbology fix AI sea. Fixed missing missile model on missile launcher at Oliver Perry. AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed. AI sea. Harpoon explodes in launcher La Combattante 2 - fixed. Briefing. Added QNH in hPa/mbar Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed. Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed. Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed. Encyclopedia. Added SA-5 (S-200) site. Encyclopedia. Added field artillery leFH 18/40. Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia Graphics. HUD Symbology affected by engines heat blur effect - fixed Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums) Graphics. Helper gates size change feature fix for MT GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums) GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums) GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums) GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums) Historical mode. ZSU-57-2 added to 15 countries. Historical mode. Added field artillery leFH 18/40. ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file. ME. Difference of helicopter and payload elements camouflage - fixed ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums) ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) ME. More icons added to the Draw Tool ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed. MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums) Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums) Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums) Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums) Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums) Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector. Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known. Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel” Weapons. BetAB-500ShP. Animations corrected Weapons. BGM-109 start sequence settings updated. Booster trail updated Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated. Weapons. Eliminated glossy finishing of Kh-25 missile skin Weapons. Illuminating bombs now can be locked as target by IR missiles Weapons. Improved synchronization of the time of missile detonation for clients in MP Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed. Weapons. Fixed an issue with shell disappearing when firing at long range. Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop. Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance Weapons. RGM-84 booster trail updated Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag CTD. Dedicated server crash when changing missions with webgui - fixed Known Issues: We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it Automatic Mission State save for .sav missions on dedicated server when you stop or restart mission does not take into account clients/players current positions at the moment of save and just returns them at their starting points. Other manual save methods does account positions and save them. While you are inside simulation there are some hotkeys combinations still active even when you are typing file name in dialogue window for the Mission Save file. Avoid using SHIFT+R to write capital R as it will also be read by simulation as a command that by default mapped to mission restart action. Best workaround is to not use capital letters for typing while in the dialogue window during the game. DCS: F-16C Viper by Eagle Dynamics Fixed: TGP tracking target has jitter. Fixed: Player IR missiles can see through player aircraft prior to launch. Fixed: CCIP bombs consistently fall short from target. DCS: F/A-18C by Eagle Dynamics Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself. Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID. Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag. DCS: AH-64D by Eagle Dynamics Improved FСR synchronization. Known synchronization bugs that we are working on: FCR animation for all users (currently only displayed for helicopter host). RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone. Fixed: Position Hold oscillation: When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged. When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary. Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed. AH-64D FCR removed from AH-64D RWR classification library. Fixed: HAI - The left wheel sinks into the ground upon landing. Fixed: No fire zone NFZ desync in multicrew. Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D. Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target. Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight. Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD. Fixed: Displaying COM page on right MPD causes C/S> error on left MPD. Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected. Fixed: George CPG unit IFF label errors. Labels updated in the following manner: Inappropriate characters removed. Prevent overflow of characters outside of Target List. Revised confusing nomenclature of some unit types. Fixed: George CPG ranging behavior when employing gun. When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing. George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command. Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE. George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command. DCS: Mi-24P Hind by Eagle Dynamics Added: SYNC mode functionality for ASP-17 sight Added: functionality for R-60 missiles to react to flares before launch Fixed: Gear not lowered after repair DCS: F-5E by Eagle Dynamics Improved the appearance of the afterburner. Improved shaking effect of cockpit element under G load. DCS: F-86F by Eagle Dynamics Fixed: VOIP controls cannot be assigned to joystick. DCS: Yak-52 by Eagle Dynamics Fixed. Wheel brakes can not be disengaged after a hot start. Improved. Pneumatic starter parameters DCS: Mirage F1 by Aerges Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft. Fixed the inability to click the right canopy handle when the canopy is open. Ejection handles click spots positions are updated now correctly. Fixed all weapons released at once with 'Single' release mode selected. Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode. IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached. Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited. The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now. Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar. Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag. Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled. Fixed broken standby horizon indicators cage function in F1BE. Fixed standby horizon jitter when it is caged. DCS: C-101 Aviojet by AvioDev Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged. Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position. The standby horizon failure flag is visible now when the gyro is caged. Fixed standby horizon jitter when it is caged. DCS: Flaming Cliffs 2024 Su-25T. Added Afghanistan instant action missions Su-27/33. Added an overwing vapor effects DCS: L-39 Albatros by Eagle Dynamics Added Instant Action missions for Afghanistan map DCS: Black Shark 3 by Eagle Dynamics ABRIS. Map does not show Airport points label - fixed ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed Missing mirrors reflection in the rain - fixed The Shkval always lock on the lower part of the object - fixed Windshield wipers can swipe raindrops now DCS: Mosquito FB VI by Eagle Dynamics Added RU localization for lessons. (It’s been done earlier, but not mentioned) Campaigns DCS: AV-8B Hormuz Freedom Campaign by SorelRo AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops. DCS: Outpost AH-64D Campaign by Stone Sky Mission 2. Fixed problem with landing on Arleigh Burke. DCS: MAD AH-64D Campaign by Stone Sky M02. Restored corrected mission. A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission. Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission. DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: Spitfire IX The Big Show Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: P-51D Debden Eagles Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: P-47D Wolfpack Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Mission 7 kneeboard typo fix DCS: F/A-18C Operation Green Line by Badger633 Missions 4: Carrier parking at end of mission fixed DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Mission 6: Fixed Syrian ships killing each other
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  27. Dear all, Summer has come to an end and autumn is upon us. We hope you all had a great time during summer and of course, plenty of vacation to hit the beaches, enjoy cool drinks and fly some DCS. After the F-4E release we gave the team some air to breathe and to recharge, as mentioned before, however we have long since returned to advance our roadmap. We apologize for being a bit more quiet with updates the past few months, as we collected and prepared ourselves for a productive rest of the year 2024. Hence we felt it was time to bring you a comprehensive development update for our modules again, and we are delighted to do so. The team has been hard at work introducing new features, refining systems, and addressing numerous bugs to enhance your simulation experience. In this update, we will be diving into the latest developments across the DCS: F-4E Phantom II, DCS: F-14 Tomcat, and DCS: AJS37 Viggen modules. Each aircraft has received dedicated attention to ensure you enjoy the highest levels of authenticity and performance. Let's explore the exciting new features and fixes in detail. DCS: F-4E Phantom II - NEW Mini-Campaign - FROG-7 As you all know, our commitment to content in Heatblur modules is unparalleled and a plethora of new missions are planned for all our modules, including a new and free campaign for the F-4E Phantom II. Enjoy this little mini-campaign, which sets the mood for the larger, free campaign coming a bit later - Days of Atonement, following events of the Yom Kippur War. FROG-7: On the night of October 9 1973, Syria escalated the Yom Kippur War further by launching FROG-7 rockets at Israel's northern airbase, Ramat David. At 03:35, the missiles struck, killing one Israeli pilot and wounding several soldiers. Additional rockets landed in civilian areas, including Migdal HaEmek and Kibbutz Gvat, spreading fear and destruction among the population. The Israeli government decided to retaliate decisively. The very same morning the IAF launched strikes deep into Syria, hitting core military installations and infrastructure to cripple the Syrian war-making efforts and to prove that Israel was both still capable and willing to attack its enemies deep in their territory. These attacks were also intended as a deterrent to Jordan to enter the war. Relive some of the events following the October 9 FROG-7 attacks, including the famous Raid on the Syrian General Staff Headquarters in Damascus. The missions have been meticulously recreated based on a plethora of historical data and SME input from IAF veterans who flew during the Yom Kippur War, including the real life routes that have been used and events occurred during these missions - with as few liberties taken as possible within the limits of DCS. DISCLAIMER: This campaign is semi-historical, and while it tries to depict historical events as accurately as possible within the limits of DCS, it is in no way motivated by any political, or religious ideologies, and is not connected to any recent events. Rather, it is meant to let the player experience one of the most intensive periods of aerial combat for the F-4E Phantom II. Requirements: DCS: F-4E Phantom II | DCS: Syria | Optional: DCS: Combined Arms DCS: F-4E Phantom II - Systems, Improvements and Features We prepared a long list of bug fixes, systems improvements and new features for this update. As many of you requested, we finally added brightness control logic for the UHF repeaters. This improves the visibility across various lighting conditions, enhancing pilot experience in different operational environments. Furthermore, individual backlighting has been added for the WRCS ALT/RANGE placards. Based on the selected Delivery Mode, this backlighting will now indicate which of these is actively in use, bringing more situational awareness during flight. Night operations have also received attention with the addition of backlighting for the WSO ECM and KY-28 panels, improving usability in low-light scenarios. DCS: F-4E Phantom II - RWR Significant updates have been made to the RWR (Radar Warning Receiver). The RWR now detects active radar homing missiles, providing pilots with earlier and more accurate warnings of inbound threats. The RWR database itself has been updated to include new and previously undetected threats, making it a more reliable tool during combat operations. In addition, we've introduced new handoff sounds for emitters, which include the AIM-120, AIM-54, R-77, and Tornado platforms, allowing pilots to better manage their responses to multiple threats. Finally, ALR-46 RWR target separation (TGT SEP) button is now working, it lets you adjust the way the contacts are displayed to avoid symbols overlapping in environments that are highly saturated with emitters. DCS: F-4E Phantom II - New Weapons Weapon systems for the F-4E have also seen several updates. The BDU-33 practice bombs have been added to the inner wing pylons, offering pilots the opportunity to practice their bombing runs with increased realism. We've replaced the GBU-24B/B Navy Variant with the more accurate GBU-24A/B Air Force Variant, ensuring that the correct ordnance is modeled. For those flying the German F-4F, we have introduced the BL755 and SAMP-250KG LD Bombs mounted on TERs, accurately representing the specific loadouts used by the German air force. We've also included a visual-only ACMI/TACTS pod, adding to the authenticity of the aircraft’s visual representation without functional implementation. Furthermore, we have fine-tuned the sight depression limit, adjusting the mechanical range from -225 mils to -250 mils, offering more flexibility in targeting. Along with these changes, we have fixed issues with the Sight Reticle Range Bar, ensuring that it correctly indicates ranges in different modes. DCS: F-4E Phantom II - JESTER AI Navigation Update JESTER has received significant updates in this release, most importantly improving his navigation capabilities. Support for special waypoint types has been introduced, which can now be set up through either the Jester Wheel or the Mission Editor. These waypoint types include Identification Point (IP), Target (TGT), Visual Identification Point/ Nav Fix (VIP), CAP station between two subsequent CAP points and according QnA to set the desired vul-time (CAP), FENCE-IN (F-IN), FENCE-OUT (F-OUT), Homebase (HB), and Alternate (ALT), allowing for more sophisticated mission planning and execution. Jester also now supports in-flight INS updates through the NAV FIX function, which can be initiated via overflight of a VIP special waypoint, ensuring that navigation data can be refined and improved mid-flight. Details of these new functionalities can be found in the manual, which has also been updated. These new special waypoints will already receive more updates in the subsequent patch, such as a “silent VIP”, which allows for more low-key nav fixes on else regular waypoints, as was done for instance by the IAF during the Yom Kippur War, when flying their routes from IP Tower to IP Tower over the else featureless desert terrain of the Sinai. Additionally we want to tie checklists to waypoints such as Fence In and Fence Out in the future, and also allow for a more autonomous attack planning by JESTER based on your IP-TGT relation and mode selection. We are also currently working to implement a comprehensive list of set commands, such as you already know from the F-14, to allow for further mission scripting. DCS: F-4E Phantom II - INS Alignment First, we’ve reworked the entire alignment procedure. This new system is designed to streamline the alignment process, making it smoother and more efficient, ensuring your navigation systems are even more precise and dependable. Additionally, we’re introducing new dialogue options with Jester. These will provide greater flexibility in communication, giving you more control and interaction during crucial operations. Whether it's alignment or troubleshooting, you’ll have clearer, more dynamic exchanges with Jester. To further assist pilots, we’re adding more detailed information about the alignment process. This will give you a deeper understanding of each phase of the procedure, helping you anticipate and manage the alignment more effectively. With this added clarity, you’ll be able to ensure everything is properly set up for the most accurate flights possible. In cases where an alignment fails, we’re introducing new options to handle these situations. Instead of leaving you without clear guidance, the updated system will offer corrective actions, providing a path to recovery and reducing downtime. DCS: F-4E Phantom II Bugs In terms of bug fixes, several critical issues have been squashed. We’ve addressed crashes related to homebase TACAN and some problems with the Heatblur UI. Radar antenna range gate acquisition issues that affected certain scenarios have also been fixed. Additionally, we have resolved crashes experienced by users with DCS installed on Unicode directory paths, such as those containing non-Latin characters. Another fix includes correcting the logic that was preventing ECM warm-up from skipping during hot starts. Lastly, we’ve resolved an issue with the Pave Spike STOW and WRCS/INS OUT lamps incorrectly illuminating during BIT 1 tests, ensuring these systems function as intended. Improvements have also been made to the control inputs. New 4/8-way hat steering binds have been introduced for the Jester Wheel, providing greater control over AI management. Self-accelerating knob binds have been added for various cockpit controls, such as the Sight Depression, HSI Course, Target Latitude/Longitude, and Bombing Pull-Up Timer, simplifying input management for these functions. You may want to remap some of your slow/normal/fast keybinds, though we kept these to offer you more choice. Several issues with broken bindings have also been addressed, and missing toggle and axis binds have been added for systems like the Antenna Switch, Anti-Skid, and Emergency Gear handles. Audio improvements for the F-4E are another highlight of this update. The engine sounds have been overhauled, offering a more immersive and authentic auditory experience that enhances the sensation of flying the Phantom. Canopy sounds have also been improved, adding further depth to the aircraft’s interaction with its environment. Visually, we’ve made several important updates. We fixed the external engine blades LoD00 - LoD01. The fuel tape visibility has been improved for better readability during flight. A previous issue where formation lights disappeared when zooming out has been resolved, ensuring consistent lighting visibility. The throttle animation has been updated to include afterburner detent sideways movement, bringing more realism to throttle operations. Various cockpit indicators and animations, including those for the HUD and other critical systems, have been reworked to enhance both visual fidelity and functional accuracy, and much more. Beyond these updates, we’ve refreshed the in-game manual to reflect all the latest changes and features, ensuring pilots have the information they need at their fingertips. Missions have also been updated to take advantage of these new capabilities, and new ones have been added for greater variety, introducing the first set of basic instant action missions for the new Afghanistan map, with more to follow. Additionally, we’ve introduced support for Historical Mode in the Mission Editor, allowing for more authentic mission setups. For mission creation, we’ve added new models, including an IP Tower and a GHQ Building, expanding the possibilities for mission design. Lastly, new liveries have been added, such as the Israel Kurnass 303 Toad 1967 livery with thanks Fish. DCS: F-14 Tomcat For the F-14 Tomcat, we’ve made several important updates to systems, weapons, controls, and more. One significant fix addresses an issue in NAVGRID mode, where true bearing was incorrectly displayed instead of magnetic bearing. We’ve also updated the TID repeater on the pilot's HSD, which now functions properly when the RIO selects TV mode. Laser code settings have been removed from the Kneeboard and Mission Editor aircraft properties, and you should now use the new fuze settings for configuring these codes in the DCS rearm menu. Weapon adjustments for the F-14 include correcting the LAU-10 Zuni pod mass, reducing its weight by 150kg to reflect the correct loadout specifications. Unnecessary fuze settings for the BDU-33 practice bombs have been removed. We’ve also made the TARPS pod compatible with a wider range of munitions, including the Mk 82, Mk 83, GBU-12, and GBU-16, offering more flexibility for mission planning. Several fixes have been made to resolve corrupted weapon names in the Jester Ordnance Menu, and we’ve aligned the default payloads between the two Tomcat variants to ensure consistency. We’ve also made several fixes to the cockpit controls. Issues where controls were clickable from the wrong cockpit have been addressed. Three-position switches now move in the correct direction when left or right-clicked, and tooltips for the IFF panel have been adjusted to provide clearer and more accurate information. In addition to these updates, we’ve also added a first new set of basic instant action missions for Afghanistan with more to follow. Big thanks also to Kaba for an overhaul of the Cage the Bear campaign. Please note that older, obsolete versions have been removed, to keep the maintenance slim. DCS: AJS-37 Viggen The AJS-37 Viggen has received updates and bug fixes to improve both realism and gameplay. We’ve updated the airfield database to include support for the new Kola map and increased the maximum number of airfield reference codes to 98. The "Beredskapsvarning" warning is now enabled in LANDN P/O mode, adding more accuracy to emergency operations. Pilots can now select how REF codes are generated through a newly added Special Option, allowing for more customized mission setups. Several critical bug fixes have been implemented. An issue preventing the RB15 missile from locking onto targets when released in NAV mode has been resolved, ensuring more reliable missile targeting. We’ve also fixed problems with saving manually set runway direction and TILS data, providing better operational consistency. The BAS selector loop issue, which occurred when spawning at bases with IDs greater than 72, has also been addressed. Additionally, we’ve adjusted the flash rates for ground collision and "beredskapsvarning" warnings to 5 Hz and 2.5 Hz, respectively, bringing them in line with real-world operations. In terms of input controls, we’ve added toggle bindings for the ATT and HÖJD autopilot controls, offering more flexibility and ease of use. As with the other modules, new instant action missions have been added for the Afghanistan map, and existing ones updated to reflect the latest changes. Mission makers now have the option to filter out FARPs from the REF code list by adding "-REF-" to the unit name, allowing for more refined mission design. The manual has also been updated to provide comprehensive guidance on these new features. Q3 2024 and what the future holds The rest of the year is already packed full with tasks for the team, as we continue our efforts on the side of the release for the Viggen and the F-14, (our upcoming MSFS modules, as a side note,) the Eurofighter, of course and more. We are currently wrapping up the A-6 AI development, which we hope to bring to you in one of the next updates. And we hope that we can bring the early F-14A to you before end of the year as well. Beyond that, we will of course have more in depth updates for you on the development of our various modules as the year keeps moving along. We want to extend our heartfelt gratitude to our dedicated community for your ongoing support and invaluable feedback. Your passion and engagement continue to inspire us to extend our efforts in delivering the highest quality simulation experience possible. Thank you for being part of our journey to push the boundaries of flight simulation. Fly safe, and see you in the skies! The Heatblur Team
    51 points
  28. Hi! We continue working on Normandy 2.0. The main goal of the current update is optimization. Adhering to the strategy "Never stop improving" along with optimization, we made local improvements to objects and something new. We added three airfields: Eastchurch, Headcorn and Hawkinge. And three original objects: Basilica of the Sacre Coeur, Palace of Versailles and Hampton Court Palace. Now there will be places where you can start your career in the training center or complete a mission as part of a squadron. Fly, explore and conquer List of changes in Normandy: - Optimization of building and structure models. - Optimization of scenes. - Improved scene of the bridge near the Palace of Westminster. - Improved model of Notre-Dame de Paris. - Added airfields Eastchurch, Headcorn and Hawkinge. - Added three original objects: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace. - Added tall flags at forts and major cities. - Fixed errors in airfields with the same callsign. - Fixed errors in terrain, vectordata and scenes. Headcorn Hawkinge Palace of Versailles Hampton Court Palace
    51 points
  29. Hi fighters! Congratulations on the map update. Let's see what's new. The update was conceived as a minor one: we first collected your wishes on the forum and worked on them, while simultaneously conducting optimization. But in the end, we decided to add new objects and expand the functionality for pilots and mission creators: Attack aircraft, new targets have been prepared for you: many military bases have been added. Helicopter pilots, many opportunities are open to you, your flight geography has been increased. Check out the map: you need to deliver personnel and cargo to military bases, pick up a general from a new training ground, or make a difficult landing at a stadium. What we have in the release: The scenes of 51 airfields have been improved. Improved scenes of 50 military bases: - Syria 30 - Israel 8 - Lebanon 3 (UN bases) - Turkey 2 - Cyprus 7 61 new military bases have been added: - Syria 24 - Israel 17 - Jordan 5 - Lebanon 15 Helicopter pads have been added to 93 military bases. Helicopter pads have been added to standard hospitals, stadiums, and oil fields. New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site. The territory of the central part of Israel has been added. Missing parts of the aeronautical charts have been added. The models were optimized. Scenes have been optimized. Fixed: - increased parking size for F-4E aircraft at Sayqal Air Base; - lighting in the hangar of the Incirlik Air Base; - taxiways at Muwaffak Salti airfield; - the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased; - changed the Amman airfield icon in the mission editor; - part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield; - Added an air traffic control tower at the King Hussein Air College; - added an air traffic control tower at the King Abdullah II Air Base; - objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed; - added runway and taxiway signs at Prince Hassan Air Base; - TACAN upgraded to VORTAC at Prince Hassan Air Base; - ILS identifier and frequency at Prince Hassan Air Base; - relief of the monument to the unknown soldier in Damascus; - relief Sanctuary of Notre Dame du Lebanon in Beirut; - broken road and bridge near Latakia; - many visible joints of earth textures; - a lot of minor flaws in the relief of the map. - the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased. 1. Military bases. More than 100 bases across the map. 2. Tank training grounds. In addition to the training ground, they include a military town, warehouses and garages for equipment, and helipads. 3. Hospitals with helipads. Try yourself in the difficult conditions of the city. Watch your altitude! 4. Torches and helipads at oil and gas fields. "It's not personal. It's just business" - fuel is always needed. You will have to transport a team of workers or guard these objects. 5. New objects. Surely you have seen such flags, now you will have no doubts over which territory you are. Added civilian airfield equipment and diversified static liveries. 6. Night. It's just beautiful Fly, have fun, leave reviews - we read everything, but do not relax: we hope that in October we will be able to please map users with news about another update.
    50 points
  30. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/ Addition of the free DCS: Mariana Islands World War II map. Addition of the DCS: F4U-1D Corsair Early Access release. Addition of the DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign. Addition of the DCS: P-47D Wolfpack II: Overlord Campaign. NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. 80mm Type 3 Flak 75mm Type 88 Flak 25mm Type 96 AAA Type 98 Ki Ni Type89 I Go Type 96 Truck mounted AAA Type 98 So Da Type 94 Truck In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea. DCS Core CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed. CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed ME. The template is not placed through Edit - Add template - fixed. ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed ME. Multi-Select tool icon artefact - fixed ME. Range rings prevent the selection of units / waypoints -fixed. GUI. MP Dynamic spawn fields list not sorted by name - fixed GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed. GUI. F10 map, MGRS and NET show buttons state now will be saved to last used. MP respawn - improved algorithm for checking park space before spawn for suitability AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed. AI Aircraft. AIs can show false positions of flight control surfaces when flying in group - fixed. AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed. AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected. AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously - fixed. AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc. AI Ground. Added radar signatures for WWII units. Ground units. Fixed incorrect targeting for SAM Buk (SA-11). Ground units. Adjusted priority target for armor units. Ground units. Disabled firing of AP shells at infantry from a tank. Ground units. Fixed guidance to multiple targets for SAM systems. Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed. Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode. Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul. Weapons. SA-6 Kub. Add control delay after launch. Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches. Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved. Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range Su-25T. Added Instant Action Missions for Iraq map. Quick Action Generator fixes and improvements: Optimize map processing for mission generation. Wrong list of countries in Era presets - fixed. Not enough tasks for Spitfire - fixed.. Start from an Airfield - wrong starting location of player - fixed. Incorrectly generated mission Anti-Ship SR - fixed. Allied units list only updates with added units after closing and re-opening - fixed. Speed and altitude of units do not have appropriate minimum and maximum limits - fixed. Removed old F-14A. Su-25 was missing - fixed. AV-8B was missing as a player controllable aircraft - fixed. Player aircraft icon does not rotate to face the target - fixed. Own aircraft selection limits country selection options - fixed. AJS-37 is missing as a player controllable aircraft - fixed. AI Aircraft skill level lacks Random option - fixed. GUI Error trying to return to generator after Planner - fixed. Nothing happens when you press the Regenerate button in some cases - fixed. The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed. F-4E-45-MC is not an option when the era is not set to "All" - fixed. Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed. Removed the old F-4E. Certain Mission in the QAG place units off map on Cold War Germany - fixed. Voice chat Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected Fixed: Client crashes when changes slot during radio transmission of another client DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: FDTC Lua state doesn't clear in DTC destructor. Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables. Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed: UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots. Fixed: SEARCH only radars must be set to the default CMDS program of NONE. DCS: F/A-18C by Eagle Dynamics Fixed: AIM-7 FLOOD option disappears after momentary track loss. Fixed: Randomly can't uncage AIM-9. Fixed: Flash light options stop working after engine start. The FCR Terrain avoidance (TA) mode is under active development and testing. This Terrain avoidance (TA) mode is planned for release in summer 2025. NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update. DCS: F-16C Viper by Eaglе Dynamics Fixed: Default azimuth is set to A1 instead of A6. Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior. Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate. Fixed: HAD Threat Class numbers disappear when selected. Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously. Fixed: Navigation continues to work even after the INS is turned off. Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time. Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor. Fixed: AA TD Symbology is missing in the HMCS. Fixed: AOA bracket is showing the wrong angles. Fixed: HMD A-A TGP TD arrow stuck after un-designation. Fixed: HAD Page mode cycle only works with handoff. NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025. DCS: AH-64D by Eagle Dynamics Fixed: Logic for removal of TADS from crewmember's ACQ list. Fixed: BOOST button cannot be manually enabled. NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025. DCS: CH-47F by Eagle Dynamics MFD updates: Implemented HSD Hover display mode (HSDH): The mode is functional in both FULL and HALF display formats. Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key. Hover ACP can be set (overridden) to the current helicopter position via L8 key. Hover display scale can be changed via L7 bezel key. Implemented FPLN FUEL & POWER page. Implemented LEG DATA page (some data fields are work in progress). In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading. In NRT mode the Heading Box now reflects the current heading value. The heading displayed values range is now [1, 360] (was [0, 359]). Added range rings to HSD in HALF display format. Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs. Implemented default leg params assignment for STP and LND FPPs. Added TQ AVL/REQ values for Engine Instrument/Power Train Page. CDU updates: Implemented Data Search functionality: Implemented the following CDU pages: DATA SEARCH MENU CLOSEST DATA DATA Implemented data search for the following ACP types: Airports Navaids Fixes User and Target ACPs Markpoints Implemented the data search process using RPID/UDID Implemented the DUPLICATE CDU page Updated CDU pages: INAV page EGI1/2 pages, INU1/2 pages, GPSs page (work in progress) EGI1/2 POSITION UPDATE INU1/2 POSITION UPDATE START PAGE 2/2 (INAV modes added) Added CDU pages: PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page) MODEL AIRCRAFT subpage MSN 1/2, MSN 2/2 pages MSN SETUP page MSN SELECT PAGE Maintenance Page 1/2, 2/2 (work in progress) IFF 1/2, 2/2 pages Group of LRU ACFT MNGMT SYS pages Displays the CDU# STATUS Displays the MFD# STATUS LRU MGMT SYSTEM (work in progress) Other CDU improvements: Updated the loading logic for flight plans and waypoints Made minor adjustments to device mode behavior for FPLN CDU pages Fixed: Anti-torque pedal trim is not respecting Special options Fixed: Marianas map is offset in the MFD Added: Keyboard input option for MFDs. Added: Keyboard input option for CDUs. DCS: Mi-24P Hind by Eagle Dynamics ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used. DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. DCS: Mi-8 Magnificent Eight by Eagle Dynamics DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed F2 view, the entire crew is stuck in looking down animation - fixed. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: HOG menu Back button not modeled. Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message). Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings. Fixed: MPD and VSI freeze at Midnight. Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input. Fixed: NVG Intensity Increase/Decrease very slow. DCS: F-86F by Eagle Dynamics Fixed: Jettison sound bug. DCS: L-39 Albatros by Eagle Dynamics Added Instant Action Missions for Iraq map DCS: Black Shark 3 by Eagle Dynamics Fixed non-localized hint in cockpit ABRIS. SNS accuracy low - improved SAI drift is too high - improved DCS Mirage F1 by Aerges General: F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros. F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros. Fixed artifact when canopy is opened mid-air. Weapons: Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again. Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). Systems: Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands. Improved Optical Sight font readability, removed font artifacts at lower zooms. DCS: C-101 Aviojet by AvioDev Fixed not working 4 stations ripple launches. Airspeed indicator reference bug now has unrestricted 360 degrees rotation. The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise. Fixed the problem with the rear cockpit throttle being not properly animated. RIP mode logic was updated - bombs are dropped now one by one, not in pairs. A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb). Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals. Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example). DCS: JF-17 by Deka Ironwork Simulations Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter) Fixed. HPT info not displayed on radar page if in RWS-DTT mode. Mission. Resaved mission files to fix fuze issue for laser weapons Mission. Added more qualification missions. DCS: Kola map by Orbx New Airfield: XLMW - Kilpyavr Air Base New Airfield: XLML - Luostari Air Base New Airfield: XLMY - Koshka Yavr Air Base New Airfield: ULPK - Kalevala Airport New Airfield: XLPU - Poduzhemye Air Base New Airfield: XLMF - Afrikanda Air Base New infrastructure around new airfields Replaced Summer Textures (Still WIP) Fixed: First Colour pass correction Fixed: Optimization Pass across the map Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed Fixed: F10 runway text updated on Kitilla airport Fixed: Runway heading information correct at Alta airport Fixed: Minor terrain glitches around the map addressed Fixed: Parking Number duplication Fixed: Spelling error on Evenes terminal corrected Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed. DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 6 - Minor adjustments to FARP Romeo. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 13,14,15,16 - Various minor updates and fixes. DCS: F/A-18C The Rampagers by Baltic Dragon Mission 11 created failsafe for SA-8 missile launch Mission 12 updated failsafe for bank vault destruction DCS: F4U-1D By Magnitude 3 - Known issues Engine oil temperature dynamics initial implementation - WIP Engine cooling dynamics implemented, but WIP Rocket box switch cover clickable region very small Hook clipping through ground and carrier Starter switch accessible without cover open Pilot body twists left when turning aircraft left Pilot falls through cockpit when ejecting on ground Cockpit reflections WIP USS Essex - 127mm Guns have no firing sounds F4U AI Will not use BAT Bomb Flap control arm clips when wings folded BAT Bomb Target Alarm light does not illuminate BAT Bomb has issues when used with unlimited ammo
    49 points
  31. Dear all, With the next DCS: AH-64D update, we will be releasing the RMAP mode for the Fire Control Radar (FCR). Due to illness and time limitations, I was unable to create an instruction video for it. My apologies, as it's a very interesting features that a lot of time has gone into. In the meantime, please find attached a section of the DCS: AH-64D Guide pertaining to this new feature. Kind regards, Wags DCS AH-64D FCR RMAP Mode.pdf
    49 points
  32. Hey all -- I'm a fan of ED's products, and a DCS nut. I love flying, I love creating missions, I host two public dedicated servers (at >100 USD/month), I adore most of the modules for DCS - and own them all (yeah, that includes the Hawk). As the year is drawing to an end I looked at my hangar, and thought "well, there now sure seem to be a *lot* of unfinished 'Early Access' titles in here". A full 18 of them are slowly leaking an ever-increasing bit of frustration onto the well-lit floor. To me, each and every Early Access title that ED sell to me comes with a promise: that they will work diligently to finish as quickly as possible. Why do I think that? [source: Eagle Dynamics Home Page] Being an Engineer by trade (even though I'm a management goon for the past 30 years) I took stock of my EA module stable, fired up Excel (don't judge) -- and these are the cold hard numbers: Top Sheet Results: I currently own 18 EA modules that have accumulated 49 Years of EA Time. That is a lot, and my tiny mind immediately spat out another number: Assuming (educated guess) that the EA models on average require an effort of 18 person months to complete, ED's total Early Access Debt (to complete all modules) are 27 person years. So please hear my plea: Dear ED, please remember the promises you made to me and all your customers. I understand that you must sell modules to survive. And please understand that I also measure your efforts on how well you keep your promises. In that regard I think you can and should improve; the numbers currently are not in your favor, I know that you can do better. Please strive to be better in 2025 and the years that follow. I think it would befit a company of your status and reputation to reduce the Early Access Debt at the end of 2025 by 10 years, to 17, and I think it realistic that you can get under 10 years by the end of 2026. Here are the numbers, lest you want to check them yourself Module Released EA Time (Years) Remarks F-16 2019 5 F4E 2024 0.5 F-15E 2023 1 Assumed discontinued Mirage F-1 2022 2 Mosquito 2021 3 JF-17 2019 5 F-14 2019 5 YAK-52 2018 6 AJS Viggen 2017 7 CH-47 Chinook 2024 0.5 AH-64 Apache 2022 2 Mi-24 HIND 2021 3 Afghanistan 2024 0.5 Kola 2024 0.5 Sinai 2023 1 Normandy 2 2023 1 South Atlantic 2022 2 Assumed discontinued Super Carrier 2020 4 Total EA Modules 18 Products Total EA Time 49 Years Est'd Backlog 27 FTE (1 FTE ~ 1 Person Year) Data Source: Eagle Dynamics Web Site, as of November 2024 Yes, it's a simplistic world view (I am a manager after all). I hold ED accountable for everything that they sold me. I do not care if some subcontractor acted up. IMHO, ED are run by adults, and they know what accountability means: no excuses, no finger-pointing. They took my money, they made the promises, and I think they are good for the trust that I placed in them to keep them. And occasionally, they may need a soft push to remember that we believe in them and have not forgotten their promises.
    48 points
  33. A patch is never early or late, it arrives precisely when it means to . . Gandalf
    48 points
  34. I think this situation will help create some conditions and rules, including testing and communication between third-party developers and ED. I believe that any errors and their corrections make the product better! While we will return everything to its place, please evaluate the new objects and locations, new airfields, etc. Our team tried to make the module more interesting and useful in creating missions and free flights. PS: since the return of data will take a little time, we will also fix some bugs that have already been noticed. We are doing this immediately. Thank you for your understanding again!
    48 points
  35. 25 April 2025 Dear Fighter Pilots, Partners and Friends, The Cold War sale is in full swing and brings you great savings up to 50% across most modules including our most sought-after modules such as the DCS: F-16C Viper and DCS: F/A-18C at 40% off. Please check out the deals and detailed discounts below. We are collaborating with Currenthill to offer an exciting collection of air, land and sea AI assets. Each asset comes with high-resolution textures and 3D geometry, animations, and realistic weapon implementations. These assets will be added at no charge to the DCS core! Please check out the Contention PVP servers that feature large sandbox campaigns. Strike Package Studios has recently launched their new Cold War server that aims to focus on aircraft of the Cold War era. Join the Strike Package Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Cold War Sale Up to half price off Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT. Please do take advantage of these great bargains: Modules with 50% discount Fixed wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Upgrades A-10C II Upgrade Black Shark 3 Upgrade Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-16C First In Weasels Over Syria Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a 30% discount Fixed Wing DCS: JF-17 Thunder DCS: F-86F FC DCS: Mig-15bis FC Terrains DCS: Kola DCS: Syria DCS: Normandy 2.0 Campaigns DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D Outpost Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: UH-1H The Last Show Modules with a 25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Agile Spear DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign by Baltic Dragon DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line by BADGER633 DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Modules with a 10% discount Campaigns DCS: UH-1H Worlds Apart Stormfront Campaign by Low Level Heaven Modules not on sale Fixed Wing DCS: AJS-37 Viggen DCS: AV-8B Night Attack V/STOL DCS: F-14 Tomcat DCS: F-15E DCS: F-4E Phantom II DCS: F-5E FC DCS: F-5E Remastered DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopter DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Cold War Germany DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Upgrades DCS: F-5E Upgrade Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS: F/A-18C The Rampagers DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI Freeman's Folly DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign Currenthill Assets Pack Announcement We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS. Contention PVP Servers by Strike Package Studios In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server! The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info! Thank you again for your passion and support, Yours sincerely,
    46 points
  36. 14 March 2025 Dear Fighter Pilots, Partners and Friends, The Cold War is officially coming with the DCS: Cold War Germany map from Ugra-Media. Set in the 1980s and spanning 980x800 km, this superb new terrain covers West Germany, East Germany, Poland, Czechoslovakia, and the Low Countries. It also highlights the Fulda Gap and numerous major cities such as Berlin, Frankfurt, Hamburg, Magdeburg, Leipzig, and Hannover. Over 100 detailed airfields and heliports are included, plus extensive military bases and the militarized frontier between East and West. Developed by the team that brought you DCS: Syria and DCS: Normandy, this important map reproduces the roads and rail networks, the extensive power grids, industrial sites, and cultural landmarks offering exceptional detail for immersive missions and campaigns. Summer textures will be available at launch to facilitate potential War scenarios, with later updates extending coverage north, south, and west to include most of the Netherlands, Belgium, Denmark, and beyond with multiple seasons and historical authenticity. Please read the details below. Our DCS Spring Sale 2025 is ongoing on our e-shop and is now live on Steam until the 20th of March, 2025 at 17:00 GMT. If you’ve been eyeing a new aircraft, helicopter, or terrain, this is your chance to expand your DCS collection at a discounted price. Head over to Steam or our E-Shop and grab your favourite modules before the sale ends. We truly hope you will enjoy these special springtime offers! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Germany Cold War Announcement The DCS: Cold War Germany map, long requested by our customers, recreates central Europe at the height of the Cold War in the 1980s. This map of West Germany, East Germany, parts of Poland, Czechoslovakia, and the Low Countries centres on the strategically important Fulda Gap and also includes areas of the Baltic Sea for naval operations. The map measures 980x800 km and accurately reproduces the cities of Berlin, Frankfurt am Main, Hamburg, Magdeburg, Leipzig, Hannover, Lübeck and others. The map features over 100 highly detailed military airfields and heliports such as Ramstein, Spangdahlem, Hahn, Bitburg, Sembach and large civil airfields like Tegel, Schönefeld, Tempelhof, Frankfurt, Hamburg, and Hannover. Numerous army bases, listening posts, naval bases, training grounds, weapon storage facilities, and the militarized frontier between East and West Germany. Ugra-Media has invested in detail, providing users a rich environment for endless complex missions and campaigns with accurate reproduction of the road and rail network, along with the power plants and electricity grid, industrial sites, mines, tunnels, stadiums, rail yards and stations, as well as cultural landmarks. The initial release of the map will focus on the central portion of East and West Germany with summer textures that will allow the creation of unlimited "what if" scenarios in Europe. Later updates will add additional detail, airfields, and other features to the north and south, as well as west to include parts of the Netherlands, Belgium, and Denmark with Spring, Autumn, and Winter textures. Check out the development screenshots and stay tuned for more information! DCS Spring Sale Up to half price savings The DCS Spring Sale 2025 is full of amazing deals that are bound to keep you on the edge of your seat! Below you can find a full list of everything that is on sale: Modules with a -50% discount Fixed Wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C Flaming Cliffs MiG-29 Flaming Cliffs Su-25 Flaming Cliffs Su-27 Flaming Cliffs Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD campaign DCS: AV-8B Hormuz Freedom Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21bis Battle of Krasnodar Campaign DCS: Mig-21bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H The Last Show DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a -40% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a -30% discount Fixed Wing DCS: F-14 Tomcat DCS: F-86F Flaming Cliffs DCS: JF-17 Thunder DCS: Mig-15bis Flaming Cliffs Terrains DCS: Kola DCS: Normandy 2.0 DCS: Syria Campaigns DCS: A-10C Operation Agile Spear DCS: AH-64D Outpost Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-16C First in Weasels Over Syria Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign Modules with a -25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign DCS: F-4 MIG Killers Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Artic Thunder Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Rise of the Persian Lion Campaign DCS: F/A-18C Rise of the Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: M-2000C Red Flag Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a -15% discount Fixed Wing DCS: F-4E Phantom II Modules with a -10% discount Terrains DCS: Sinai Modules not on sale Fixed Wing DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: F-5E Flaming Cliffs DCS: F-5E Remastered DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopter DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Iraq DCS: Iraq North DCS: South Atlantic Campaigns DCS: AH-64D The Four Horsemen Campaign DCS: F-16C Arctic Thunder Campaign DCS: UH-1H Peacekeeper Lebanon Campaign DCS: UH-1H Worlds Apart Stormfront Campaign Please note that the DCS Spring Sale 2025 is running until the 23rd of March, 2025 at 23:59 GMT. Hurry, head over to our E-Shop and get your deals in! Steam Spring Sale Don’t miss some amazing deals We are pleased to inform you that the DCS Spring Saving are now available on Steam too! From today until the 20th of March, 2025 at 17:00 GMT you can enjoy all the same discounts across our aircraft, terrains, campaigns and important add-ons. Enjoy! Thank you again for your passion and support, Yours sincerely,
    44 points
  37. Here is what you can expect: Two new airports: Bardufoss (ENDU) and Kittila (EFKT). Additional towns and villages surrounding the new airfields. Enhanced low-level terrain visuals. Optimization pass of several urban and industrial blocks. TACAN placed at Andoya, as requested.
    44 points
  38. Dear CH-47F virtual pilots, Although the DCS: CH-47F has been released, there are certainly important features that will still be added and improved during the Early Access period. To help better understand the status of the project, we’ve created a roadmap to ensure clarity. As with other roadmaps, we will color-code items based on their status: Green – delivered. Blue – in development. Gray – to be developed. Our roadmap features are as follows: First Person Pilots and Crew Models. Additional Paint Schemes for Several Countries. Improvements to the Advanced Flight Control System (AFCS) including automatic turn coordination. Addition of the Digital Advanced Flight Control System (DAFCS) Core Functions that include automatic turn coordination, airspeed hold, and pitch attitude stability, and LCT. Longitudinal Cyclic Trim (LCT) actuators that adjust rotor tilt automatically allowing the fuselage to be level, even at high speeds. Differential Air Speed Hold (DASH) allows a more natural cyclic position as airspeed increases. (WIP) Addition of the Digital Advanced Flight Control System (DAFCS) Native Functions that include inertial and radar altimeter holds velocity, and position hold. Engine Air Particle Separator (EAPS) system. Addition of the Digital Advanced Flight Control System (DAFCS) Flight Director Functions provide MFD steering commands to the flight control computers while coupled to those selected cues. NOTE: Native and Flight Director build upon the Core functions and are not independent. Complete main MFD pages and sub-pages where suitable for the simulation. Multi-Crew Gunner Positions. Additional Gunner Weapon Options. More Interactive Training Missions. More Instant Action and Single Missions. Full Manual. Muti-Point Sling Loading. Flight Engineer Sling Load Door. Operation and Look Out from All Non-Cockpit Doors by Flight Engineer. Extended Range Fuel System (ERFS II). Fire Extinguishers. AN/AVS-7 Night Vision Goggles (NVG) Monocle with Symbology Kind regards, Wags Updated 7 August 2025
    44 points
  39. Now you know that DCS: Cold War Germany will be interesting not only for users of the aviation part of DCS World, but also for users of military ground vehicles and allows you to implement a huge number of scenarios: - Confrontation of the Warsaw Pact and NATO countries with the possibility of reconstructing the war between the socialist camp and the collective West. - Implementation of exercises of the Warsaw Pact and NATO countries (Brotherhood in Arms (1980), Shield (1984), Able Archer 83. - Possible scenarios of the third world war. A separate important component of the map will be the implementation of military training grounds, where scenarios of interaction between different types of ground vehicles and air groups were practiced, this will allow players to implement scenarios of military exercises simultaneously for aviation and ground vehicles. Large Magdeburg training ground Infrastructure of tank ranges of the GDR and FRG Next week we will show the city of the Peaceful Revolution - Leipzig. Auf Wiedersehen!
    43 points
  40. 15 November 2024 Dear Fighter Pilots, Partners and Friends, Our new fog system will at last be coming to DCS in the next update! For the past three years we have worked hard on delivering a radically new fog solution that will dramatically change your level of immersion in DCS. Please read the Volumetric Weather White Paper. It’s with great pleasure that we also announce the deck crew director system for DCS Supercarrier also coming in the next update. This long awaited feature will direct player and AI aircraft from parking locations to catapults and from the landing area to a parking location. Please read the details below. We’ve also included an update from Aerges on their Mirage F1 and upcoming F-104. Aerges are making impressive progress and we can’t wait to see what you think! The F-16C Arctic Thunder Campaign by Reflected Simulations will also be available in the next update. This intense F-16C Viper campaign over the Kola map will include 10 missions and over 2,000 voice lines. Check it out below. Thank you for your passion and support. Yours sincerely, Eagle Dynamics New Fog Effects Enhancements The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks. Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere. Please do read our detailed white paper here: Volumetric Weather White Paper. New Supercarrier Plane Directors Development Report When DCS: Supercarrier was originally released, it included a rich set of deck crew and animations that mimicked the process of taxiing on to the catapult and launching. In the next update, we are delighted to announce the added feature of plane ‘directors’ (yellow shirts) who precisely marshall aircraft from their parking space to the catapult. This usually involves multiple plane directors passing control from one key position to the next ensuring precise hazard free taxiing of the aircraft to their designated catapult. After landing, the same new director system will marshall players and AI aircraft back to their designated parking location. While the process of creating this for single player was a challenging task given the myriads of ways the process can be interrupted, the multiplayer aspect was far more complex than ever contemplated given the numerous ways multiple human players on the carrier deck could “break” the system. This led to more than four times the development initially budgeted for this feature and we apologise for the delay and hope you will enjoy the experience. Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future. F-104 Starfighter Development Report Aerges is pleased to update you on improvements to their Mirage F1 and C-101 and progress of their F-104. Mirage F1M MFD and HUD symbology, as well as their respective avionics logic, are in an advanced state of development. Much work is being done to polish the F1 systems in addition to fixing bugs reported by our community. Attention has also been made to the C-101 in order to keep it up to date and bug free. There has been an overhaul of the code structure to allow more effective coding and feature-sharing between the F1 and the upcoming F-104. Research continues on radar picture rendering and physics improvements. The resulting technology is also expected to be used for the F-104. Coding of the F-104 flight model and general aircraft systems is complete, as well as initial flight model validation. This includes engine, hydraulics, electrics, fuel, controls, armament, and miscellaneous systems. Avionic systems and integration with the cockpit animations and inputs is currently in-progress. The F-104 external model and cockpit textures are the result of a thorough research that included laser scanning. The next step will be the creation of the set of liveries. Please check out the F1 and F-104 development progress video. F-16 Arctic Thunder Campaign by Reflected Simulations February, 2024. Finland is on the verge of joining NATO when the unthinkable happens: Russian armed forces cross the frontier into Finland accompanied with massive air strikes. Its NATO allies immediately join the conflict to push the bear back across the border. Reflected Simulations’ F-16C campaign over the Kola map is based on real life events and tactics. Strap into a US Air Force F-16C Viper against a formidable threat. Take part in study level, highly realistic missions such as CAP, CAS, SEAD and precision strikes. Follow real life procedures in unprecedented detail. Launching simultaneously, a companion F/A-18C campaign by Baltic Dragon will be available that is woven into the same storyline. Now is an excellent time to purchase the Kola map! Experience what it would be like to fly as a fighter pilot in a large-scale air war today. Key Features: 10 immersive missions with a variety of different tasks: CAS, X-CAS, CAP, escort, pre-planned strikes, and more. An interactive intro mission that guides the player through the most important aspects of the campaign. Operations from road bases in Finland. Over 2,200 lines of dialogue with voice-overs. Custom ATC interaction for all the missions. Optional use of air-to-air refuelling or the choice to skip it. Detailed documentation, flight plans, maps, and target information available in both PDF format and from within each mission as part of the kneeboard. Thank you again for your passion and support, Yours sincerely,
    43 points
  41. Status update Still working on Russian assets. A lot of testing and fixing smaller issues. I also choose to add a new aircraft asset.
    43 points
  42. OneReTech, I and many others, believe that the decision to remove a large area of detail from the map, was done in poor taste and without any prior warning to us. The rationale and logic behind this decision was never communicated broadly or at all. This decision, downgrade, made me lose a lot of faith in you as a new developer. A year without updates and with silence, ok, fine. But to then come out with your first update and degrade the map? I cannot in good conscience approve of this behavior. If the concern in the back of your mind was to not interfere with another map maker doing an overlapping area, then this should’ve been considered before EA release. Not thought of and removed afterwards. Please communicate to us, and tell us why this was done, because many are upset and this is not right. thank you, the GUCC.
    43 points
  43. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10523/ DCS Core Introducing the Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. (https://forum.dcs.world/topic/373493-quick-action-generator-faq/) AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport. AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible. AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed. AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed ([REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums) AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission. Weapon. Fixed YJ-83K model for H-6J. Voice overs added to support JTAC communications with player and name more types of weapons properly. ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums) VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed. Terrain Engine: Reduced RAM working set consumption when loading terrain. Terrain Engine: Optimized reading terrain files from disk (especially on SSD). Terrain Engine: Small objects disappear when near the edge of the screen - fixed. Terrain Engine: Some objects darken at far distance - fixed. Render system. DLSS updated to version 310.2.1.0. Voice chat. Client-server architecture was improved for better connection stability DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving. Fixed: DTC Import button is unavailable before New DTC file was created. Fixed: UHF channels loaded into comms via DTC are locked on FM. Fixed: Check differences between F/A-18C and F-16C for CMDS values: corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal corrected step for Burst Interval for F16 corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal corrected step for Interval for F18 Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page. Fixed: Default DTC loading selection issues. Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string. Fixed: Table duplicates units with new files created. Fixed: DTC file not saving aural warning setting. Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation. added DTC closing by ESC fixed ESC for multiplayer Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed error of incorrect loading of DTC data in CMDS F18 Configured CMDS operation Fixed: DTC menu displays data from the previous mission. Fixed: Old F-4E in tooltips. DCS: F/A-18C by Eagle Dynamics Fixed: EW page is missing page options in S/A and AUTO modes. Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS. Fixed: Strange radar azimuth with 1Look RAID. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. DCS: F-16C Viper by Eaglе Dynamics Fixed: DTE category labels should clear after loading. Fixed: Crash on avionics. Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC. Fixed: TGP Contrast going dark switching from FCR. Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode. Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth. Fixed: MSL mode appears on HUD before switching to DGFT. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. Fixed: CMS aft in semi-active mode dispenses CM. Fixed: DTC AUTO programs: added Salvo Quantity checking added NONE threshold logic Fixed: CMS aft in semi-active mode dispenses "bypass" program fixed logic for SEMI mode as it already is for AUTO based on thresholds fixed not starting next CMDS program in AUTO mode for F16 and F18 Fixed: Guard Monitor for F-16 changed wrong COMM 1 default state to "BOTH" apply BOTH init state to all start conditions Fixed: AUTO and SEMI programs may not be selected if the name has "\". DCS: AH-64D by Eagle Dynamics Fixed: FUEL CHECK data fields misaligned for certain time values. Fixed: SEND button on TSD>POINT sub-page not functional. Fixed: FCR STOW on FCR>UTIL sub-page does not work. Fixed: AUX GALLONS EXT> button is not functioning. Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump. Fixed: C-Scope symbology projection in HMD with NVS off. Fixed: Crossfeed and boost behavior during engine start. DCS: CH-47F by Eagle Dynamics Fixed: Engine behaviour in cold conditions Fixed: Internal FLIR textures Fixed: Reduced IR emission Fixed: Parked position of rotors Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator DCS: F-5E by Eagle Dynamics Fixed: Beacon only flashing from the side - added flood lights for beacon. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added a new and improved probe icing model (no visual effects yet). CTD: Fixed potential CTD resulting from JESTER-modding related lua files. Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios: Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles. Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now. Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the “porpoising” that could happen when flying in specific airspeeds and AoAs. Flight Model: Improved the slats overcenter simulation. Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes. Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door. Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi. Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve. Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs! JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions. JESTER: Increased range at which Jester won't ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement. Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it. RWR: Updated the RWR database. RWR: Updated handoff sounds. RWR: Fixed potential RWR handoff sounds looping issues. Visual: Fixes to the Flicker Animator to avoid stuck animations. Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own. Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay. Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up. Sound: Fixed strange “stepping” in audio for the left engine. Sound: Improved phasing-protection for dual-engine sounds. AI: Added TACAN AA to the AI aircraft. Inputs: Added a Special Option to force force-feedback off. Crew Chief: Improved the crew chief flight controls check stab down report. DCS: F-14 Tomcat by Heatblur Simulations Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including: Fixed right wingtip collision light not appearing past LoD1 Improved distance at which nav/collision lighting is visible across most LoDs. Fixed formation lights (slimelights) disappearing on wingtips beyond 100m. Fixed wingtip lights not moving with wings with distant LODs. Forrestal: First pass to significantly improve Forrestal class lighting system: IFLOLS is not visible from the sides anymore. Runway lighting is visible from a longer distance. Changed min pixel sizes for most lighting types. Extended range at which mast navigation lights are visible. Increased refueling probe light distance; the basket should now be more visible when doing AAR at night. Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls. ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings. Added A/A Tacan to AI aircraft. Fixed the flicker animator + afterburner animations when switching cameras. Added the Top Gun 104 livery for the F-14A. Fixed distant LOD appearing darker than it should due to a missing RoughMet texture. Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up. Fixed strange “stepping” in audio for the left engine. Improved phasing-protection for dual-engine sounds. DCS: AJS37 Viggen by Heatblur Simulations Systems: Limited the distance parameter on pop up points to the whole km. Systems: Fix the “BANA line” hiding. Systems: Fix for kneeboard waypoint names. Systems: Removed repeating "Custom cartridge found" message in log. DCS: JF-17 by Deka Ironwork Simulations Fixed. Radar antenna scan center does not follow TDC under SAM mode. Updated. HPT info on MFCD radar page. WIP. TWS EXP mode DCS Mirage F1 by Aerges General: Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings. Added shortcut for ‘Ready for pre-contact’ radio message to tanker. Systems: Fixed IFF panel being non-clickable in multiplayer missions. Navigation and formation lights should now be correctly visible on other clients in multiplayer. Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE). Fixed inoperative 'Light and panel lighting rheostat Axis' input command. Fixed left wing fuel tank requiring unrealistically high Gs to rip off. Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid. Weapons: Fixed bug that prevented radar missile launch in auto mode. R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts. Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded. AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G. R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established. R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected. Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed. R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight. R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete. R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts). Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. 3D model: Added missing F1BE rear canopy locking hook. DCS: C-101 Aviojet by AvioDev Maximum movement speed of roll/pitch steering bars was limited. C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'. Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad. Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. DCS: Cold War Germany by Ugra Media reduced amount of usage RAM and VRAM optimized traffic: the amount of harvester traffic is reduced, vehicle traffic is shifted to cities and airfields fixed normals on road intersection textures corrected errors in frequencies and beacon locations: Briest RSBN is set to terrain, added Mendig NDB 331.0 NMN, Tempelhof VOR/DME changed to VORTAC, added Kirn VORTAC 117.5 KIR ch 122, added Solling NDB 374.5 SOG corrected errors in taxiways of the following airfields: Allstedt, Bitburg, Bremen, Hahn, Hannover, Merseburg, Neubrandenburg, Neuruppin, Peenemunde, Pferdsfeld, Ramstein, Schonefeld, Schweinfurt, Sembach, Spangdahlem, Stendal, Tegel, Tempelhof, Tutow Ramstein taxiway signage corrected removed trees on helipads: H_GDR_34, H_FRG_46, H_FRG_51 color correction of airfield ground textures: Bitburg, Buckeburg, Frankfurt, Finow, Giebelstadt, Gutersloh, Holzdorf, Ramstein, Sembach, Spangdahlem, Werneuchen fixed bugs in models disabled unused models and textures increased height of tank bridge on ranges added straight electric wires on poles along streetcar and railroad tracks added marine passenger ship in the scenes of ports and traffic corrected incorrect display of icons and names on the map added markings of air defense points, radars and hospitals on the map improved image quality for the main menu Campaigns DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 9 to 12. Various minor updates and fixes. DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos. All missions: documentation fixes Mission 2: Jester now selects the appropriate waypoint after push DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 ·All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 13 EZ refuel version: Tanker name typo fixed. Mission 8 all versions: ABE Tacan name fixed. DCS: F/A-18C Serpent’s Head 2 by Badger633 Mission 8 all versions: Blue marker smoke reintroduced. DCS: F-14A Zone 5 Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: F-14B Speed & Angels Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: Spitfire IX The Big Show Campaign by Reflected Simulations Mission 2: scripting improvements DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Minor updates to kneeboards in all missions and checklist pdf Mission 03 fixed typo in mission briefing and briefing pdf Mission 12 minor adjustments to orbiting and strike criteria Mission 14 fixed issue with 307 and 309 not starting up
    42 points
  44. DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: DTC Crash if in track restart mission, then take control and restart again. Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases. Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP. DCS: F/A-18C by Eagle Dynamics Fixed: Crash FA18C.dll. Fixed: Crash cockpit UHF ARC-210. DCS: F-16C Viper by Eaglе Dynamics Fixed: Radar RWS TDC bumping range and azimuth settings no longer work. DCS: AH-64D by Eagle Dynamics Fixed: LASER power button is not functioning. DCS: F-5E by Eagle Dynamics Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares. Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not. DCS: F-4E by Heatblur Fixed JESTER failing to Align the INS on start-up. DCS: Kola map by Orbx New: ENAT - Alta airport New: ENEV - Evenes airport New: EFET - Enontekiö arctic airport New: EFSO - Sodankylä airfield New: Airstrip Road 924 near Hosio New: Populated areas around Kuusamo airport New: Populated areas around Kallax airport New: Added missing charts for Civilian airports Fixed: A disconnected road near Borjelsbyn Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel Fixed: Added a missing bridge near Ruka Fixed: Updated runway numbers on Kittila airport Fixed: Missing PAPI added to ESPA Fixed: Changed map date for winter to start on the 15th November instead of 1st December Fixed: Optimisation first pass Fixed: Fixed model causing FPS drops at Rovaniemi
    42 points
  45. DCS 2.9.15.9408 Introduced a new terrain module: DCS: Cold War Germany by Ugra Media Introduced a new campaign: DCS: F-4E Red Flag 81-2 Campaign DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer. DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends. Please see the DTC Guide here and the instructional video. Data Transfer Cartridge for DCS DCS Core AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed. AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed. AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec. AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive. AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Aircraft. Climb performance for AI P-51D adjusted AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway. AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly. AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile. AI Ground. Added many JTAC voice lines for specific weapons. AI Ground. Trains wheels do not spin - fixed. 3D Models. Fixed destroyed TPZ-1. 3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353. Weapons. Added 3D model for AIM-7P Weapons. Added C-701IR missile to replace Deka’s. Weapons. AGM-154A wind correction parameters updated. Weapons. CTD when spawnGroup contains a group without a name - fixed. Weapons. Added lower fin to 3D model ADM-141. GUI Error on exit from ME after placing trigger zone - fixed. GUI Error when open Replay after placing trigger zone - fixed. GUI Error when click on ruler icon in ME - fixed. GUI Error when saving a mission during opening Replay from ME - fixed. ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed. ME. Added some more rainy/snowy cloud presets. ME. Added extra zoom level for map. ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects ME. Added units for GDR: PT_76, S-60_Type59_Artillery, Mi-24V, Mi-8MT, Su-25, MiG-23MLD. ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed. Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback (Documentation: Singletons ) Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed. Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene) Terrain Engine: minor CPU optimization in render thread Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed. Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit Optimization for module specific files load on DCS start which should improve DCS World startup time Added potential fix for oversized explosion crater being visible in some situations DCS: F-16C Viper by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Radar Elevation too sensitive on a button (with user fix). Fixed: Hot/Air start should activate GPS Time. Fixed: IR missile preflare flare rejection behavior same across all missiles. Fixed: RDR Cursor movement axis bug. Fixed: HSD cursor unusually slow. Fixed: FPM erratic behaviour with Drift C/O active. Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale. Fixed: FCR azimuth lines does not move along with rdr cursor. Fixed: RWS-SAM ANT ELEV can become stuck after losing track. Added: DTC Functionality (WIP) Known issue: FCR range and azimuth bumping using cursor can intermittently fail. DCS: F/A-18C by Eagle Dynamics Improved TGP tracking AA target has jitter (wip). Fixed: Ejection does not work. Fixed: Cage button breaks the missile seeker when you have an STT. Added. DTC Functionality (WIP) DCS: AH-64D by Eagle Dynamics Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior. Fixed: Air Data Probe Animation is broken. Fixed: George CPG has "jumping" aiming. Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode. Fixed: George AI. Switching up to cycle scrolling the target list does not work. Fixed: Ground speed displayed in IHADSS below 40 knots GS. Fixed: VID page options are still available if VSEL format is shown. DCS: Mi-24P Hind by Eagle Dynamics Added: New liveries from the livery competition winners Fixed: Gear lever is placed in upper position after repair (should be down) DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable DCS: F-5E by Eagle Dynamics Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window. Fixed: "Cabin Pressure Switch - NORMAL" command not working. Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English. Fixed: Missing unit's article in encyclopedia. Fixed: Pilot shown in Static and Uncontrolled F-5E-3. Fixed: Main landing gear and canopy animations issues. Fixed: Some Iranian liveries have texture issues. Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing. Fixed: Canopy when damaged is completely missing glass. Fixed: Glass damage is not the same inside and outside of the cockpit. DCS: Black Shark 3 by Eagle Dynamics Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed DCS: Yak-52 by Eagle Dynamics Fixed. Wrong brakes behavior via axes Fixed. Bindings for Landing Gear EXTEND and RETRACT not working Fixed. Binding for the Emergency Gear Valve backwards Fixed. Rudder by notch input did not move the rudder, causing a crash instead. Fixed. Elevator Trim Keybindings not working Fixed. Incorrect behavior of AI after takeoff and during landing. DCS: JF-17 by Deka Ironwork Simulations Updated. ETF SATAC Champion skin Fixed. Brake parachute light logic Fixed. JF-17 radar would trigger other’s RWR at too far distance DCS Mirage F1 by Aerges General: Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE. Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2. F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well. Weapons: Fixed rockets not exploding on impact. Fixed IR missiles becoming hung if the missile button was momentarily pressed and released. A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots. AIM-9 missile can be launched now disregarding its lock status. AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds). Fixed crash that occurred with some payloads, especially modded or deprecated ones. Fixed crash when jettisoning payloads from CLB4 and AUF2. Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch. Input: Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch. U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat. Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization. Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation. F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair. Added default key combination for 'Combined Flight Controls Mode': LShift+C. F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore. Fixed 'High lift devices priority switch' guard animation. Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z. V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position. V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command. NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update. DCS: C-101 Aviojet by AvioDev C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode. Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value. Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel. DCS: F-4E Phantom II by Heatblur Simulations NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details) Audio Overhaul: Reintroduce major J79 Audio overhaul Adjusted distinct J79 howl trigger ranges Revamped several major sound samples Improved code driving sound sample playback in various situations (e.g. flyby). Systems: Complete overhaul of pneudraulics system: Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements. Improved CPU performance without reducing simulation fidelity. Improved flow restrictors and actuators simulation for better stability. Improved component connection order ensuring proper flow. Improved time to stabilize pressure along the entire circuit Improved pressure distribution and energy for the entire hydraulic system. Systems: Added landing gear small door smoothing for more animation fidelity. Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss) Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99) Avionics: Magnetic Compass overhaul for better accuracy. JESTER: Added inhibition of Jester Radar callouts shortly after takeoff. UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 UI: Improved mouseover hint for toggle mirrors Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen. Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients Weapons: Added SAMP-250 Chute Retarded Bombs HD Art: Fixed minor issues with WSO ball textures. Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind. Initialization: The aural tone knobs initialize to LOW on cold start Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers) Missions: Added new BFM mission by Sedlo Missions: Reduced file size for training missions Missions: training missions: Lesson 01b: Corrected checklist page triggers Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13" Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12" Missions: Updated FROG-7 mini-campaign Localization: Updated Chinese localization Updated in-game manual DCS: F-14 Tomcat by Heatblur Simulations UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 Audio: Fixed major audio "stepping" bug for both -A and -B variant Fixed the Afterburner for one engine displaying with major delay when switching cameras. Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type. RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41 Missions: Updated Reflected instant action missions DCS: AJS37 Viggen by Heatblur Simulations Updated manual Systems: Fixed kneeboard not being populated with data. Weapons: Fixed RB74 (Sidewinder) not working in all-aspect. Campaigns DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations Campaign load screen - Description text typo corrected. MB-OTU - RP-3 Employment Training – On screen messages typos corrected. MC-OTU - Bomb Employment Training - On screen messages typos corrected. MD-OTU - Directional Radio Training - On screen messages typos corrected. MJ-Wunderwaffe Chemistry – Pilot controls inoperable – Fixed. MK-Harbour Master – Mission debug messages appearing – Fixed. MM-Flak It – Post attack run messages and sounds not played/displayed – Fixed. MN-Gee-H Navigation Exercise – Success criteria adjusted. MO-Siege of Dunkirk – Typo corrected and success criteria adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Lowlevel Heaven Mission 2 AI Helicopter adapted to the new AI behavior. Change of route and land zones. Added refueling option at each station. DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 11 - Adjusted parameters for interfering with Renegade's picture. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims All missions - updated to fix break orbit bug introduced in the last patch. Mission 6 - Various minor updates and fixes. Mission 7 - Various minor updates and fixes. DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations Mission 3: AI Escort behavior fine tuned DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 5: AI Escort behavior fine tuned DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations All missions: Lead restricted from using WEP DCS: P-47D Wolfpack Campaign by Reflected Simulations All missions: AI Escort behavior fine tuned DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 15: The AI doesn't break orbit - workaround All Missions: AI formation side swapping enabled DCS: F-14B Speed & Angels Campaign by Reflected Simulations Mission 4: static refueler truck clipping a Tomcat - fixed Mission 15: Helo on top of the antenna - fixed. DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Flight lead afterburner restricted in some cases. Mission progress options renamed for clarity. Mission 2: safeguard added to prevent the helo from rolling forward Mission progresses even if the player RTBs on bingo DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: Data Transfer Cartridge added with visual and sound effects DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 7: added prompt when player is tasked to attack the helicopter Mission 08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments Mission 09: ;added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights Mission 10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission Mission 11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier Mission 12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back; Mission 13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights) Mission 14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her "unlimited fuel"); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version) Mission 15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB. F/A-18C Rise of the Persian Lion 1 by Badger633 Missions 3 all variants: Wing going AWOL fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 11 - Chemical Ally. Targets moved due to map updates. Improved SAMs and AAA fire. Improved target sets for recognition. Changed time, made darker. Fixed tanker speed. Added NVG. Updated target imagery and Kneeboard. Various other updates. Mission 12 - High Value Targets. Fixed Target bugs. Improved target confirmation process. Allowed more time for search. Improved target area recognition. Fixed tanker speed. Updated target imagery and Kneeboard. Various other updates.
    42 points
  46. Guten Abend, Europa! / Guten Morgen, Amerika! When we were just planning "Cold War Germany", it was immediately clear that we needed to make not just a map, but something more: a place where you can realize all the possibilities of the DСS World. In addition to the fact that we made a large number of airfields on the map (more than 59), we scattered many helipads throughout the map, so it will be equally interesting for airplane and helicopter pilots. Access to all points of interest is maximum - you can take a short flight. And this seemed not enough ... Some real Cold War scenarios assumed massive ground battles, so we tried to make the map interesting for tanks as well: tank military bases and training grounds were added, where you can practice tactics and shooting. Get ready, we will show you a lot today. Let's start with the basis of our map - the airbase. The place from where you go on a mission and where you will definitely return. Airbases are the heart of any military campaign, and on the "Cold War" map they are recreated with historical accuracy. Our screenshots show key NATO and Warsaw Pact bases. Experience the atmosphere of West Germany (FRG - Federal Republic of Germany) and East Germany (GDR - German Democratic Republic). Get ready to take off! Gross-Dolln (Templin Air Base) (GDR) - Soviet air base. The field was special not only because of the very spacious facilities. It also had an auxiliary runway, which ran from the airfield in a southwestern direction, with a remote dispersal area at the end. Buchel (FRG) - Büchel Air Base is a military air base of the Luftwaffe. Spangdahlem (FRG) - is a NATO air base is used by the United States Air Force (some of you know her well). Wittstock (Alt Daber) (GDR) - Soviet air base. Soviet pilots had warm memories of this place. The Soviet pilots had warm memories of this place. And of course the children who lived nearby.
    42 points
  47. This makes a mockery of every time anyone was told a system was impossible to produce in DCS because there wasn't enough documentation.
    42 points
  48. https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2474/ DCS 2.9.9.2474 DCS - Core Game Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)
    42 points
  49. @MAESTR0 I have learned today, that another 3rd party has instructed @OnReTech to remove parts of the Sïnai map that was already delivered to us customers, not even mentioned in the changelog, except for a "map size change". Now, for some reason or another, I come to the conclusion that the 3rd party mentioned has to be UGRA Media, Occam's and all. To come in front of this. Would you care to explain to us customers, why such action has been taken by UGRA Media? Have you even considered that these maps can co-exist, even if you both include the complete Israel? It could actually be a win-win for both, as it could enable DLC campaign creators to include both maps in their campaigns. With all the drama in the past months, I don't think the community neither needed or deserved this. Please reconsider. Let @OnReTech go North, while you guys head down South. Please don't let something this stupid tarnish your reputation and excellent work. I was really looking forward to your next project, whatever it is. Now, in case I'm beeing wrong here, you have my most sincere apology. Cheers!
    42 points
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