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Everything posted by zildac
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DCS uses redis for memory DB? Good to know. C++ redistributable, not redis cache
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investigating Large performance drop in VR after updating to 2.8
zildac replied to some1's topic in Game Performance Bugs
I am, as per OP 86fps is now 60fps.... -
So, some more testing this morning. Shadows to Flat, OFF or Default make zero difference to me. I’ve gone from 86FPS when looking straight out through the HUD in Hornet ready on the ramp Caucasus to 60 ish. No MODS other than Open composite and OXRTK. No other in game settings changed. And it is ALL CPU frametime. My CPU FT pre 2.8 in the same scenario was 9, it's now 16. Something is very, very wrong. Specs are in my sig. I posted this in the patch notes discussion thread too, just leaving it here for info. Just rolling back to 2.7 to make sure I’m not losing my mind And all back to normal....
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So, some more testing this morning. Shadows to Flat, OFF or Default make zero difference to me. I’ve gone from 86FPS when looking straight out through the HUD in Hornet ready on the ramp Caucasus to 60 ish. No MODS other than Open composite and OXRTK. No other in game settings changed. And it is ALL CPU frametime. My CPU FT pre 2.8 in the same scenario was 9, it's now 16. Something is very, very wrong. Specs are in my sig. @BIGNEWY happy to provide more info if it helps track down the culprit. Update: rolled back and performance is back to where it was
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VR Shaders mod for better VR experience
zildac replied to Kegetys's topic in Utility/Program Mods for DCS World
Thanks @Taz1004 it's appreciated. If albedo doesn't work any more then we still have the ability for simple canopy, I guess. But I agree, perhaps it's time to put it out to pasture. -
Yup...shadows are odd. There's another thread confirming the same but am away at the minute.
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OK, so first impressions. All same settings, F18 ready on the ramp had to lose the Taz kegetys mod as it caused compile errors (to be expected after such a major upgrade) 20 FPS less...pants frankly. And I'm also assuming the weather/clouds haven't change on that instant action mission. So where's it gone? Varjo Aero, 4090 blah blah.... Seriously, can we just get one or two peeps in ED to test this stuff in VR, it's getting a little tired now?! I'm happy to volunteer on that front Good point, not checked...but it's a 20FPS deficit here..will spend more time tomorrow. Not sure that the instant action missions have the new clouds/weather? I saw no graphical difference tbh. Shadows are a different conversation.
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OK, so this a very simple but measurable comparison. Previously post 2.8 86 FPS in Hornet ready on the ramp, admittedly using @Taz1004 modified Kegetys shader mod. Post 2.8 with no shader mod (causing compile errors in 2.8) 61 FPS, not great tbh.... So unless there's a logical explanation of why, then it's a rollback for me personally. I'm assuming there's no moving clouds in the quick start mission, it's the same mission as was in latest 2.7 OB and Kegetys never gave me 20FPS
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+1 here
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Yup was going to ask this, saw the same behavior.
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VR Shaders mod for better VR experience
zildac replied to Kegetys's topic in Utility/Program Mods for DCS World
Not surprisingly, this @Taz1004 version is broken in 2.8 -
Better Smoke V22 for DCS 2.9
zildac replied to Taz1004's topic in Utility/Program Mods for DCS World
Does it not work with 2.8? -
Quite.....We complain that we don't get given a timescale, then we moan when it's not met. Perhaps silence is the best way, mostly.
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Is it going to be worth going 3090 to 4090?
zildac replied to Digitalvole's topic in Virtual Reality
As @speed-of-heat stated, no real benefit from 12th to 13th gen, the bottleneck is still there and will only be addressed by optimisations of the core DCS engine unfortunately.... -
Unsure of details tbh. But it has fixed the problem [emoji1303]