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Everything posted by chardly38
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Mfd’s on separate screens, turn off in cockpit mfd’s?
chardly38 replied to MadKreator's topic in Multi-Display Bugs
In you DCS go to Scripts.Aircrafts,_Common,Cockpit. Find ViewportHandling.lua and put two -- before render_purpose.GENERAL, It will turn green and your good to go. -
Here is what im seeing. With CCW and CW bound to my right and left arrow keys . look at the CRS switch. It will barely move and set the course in to an infant rotation. But when selected with the mouse it will stop. https://youtu.be/_RR4KYaK2-s
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Just updated to latest and not fixed.
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DCS Super Hercules mod by Anubis
chardly38 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
I cant get these liveries to show up in game. https://www.digitalcombatsimulator.com/en/files/3313170/ I have them in the Hercules liveries folder. -
Rolling back. Also slow
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As you can see the Harrier taxi (AT IDLE)to a stop then bring up the throttle to taxi again. Not using 40% throttle to keep moving. Not correct. Remove the drag on the ground where its not needed.
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When the Harrier was first released it taxied at low rpm's with ease. It was changed. There is now heavy drag on the ground for taxi. Its Razbam interpretation of the AV8B taxi speed. Its not correct. The same with there switch automation that is way to slow compared to other aircraft in the DCS World.
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No this has changed in the latest updates. If I go back 3 updates it works. Photos from the NTTR
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Has the range been reduced. From the beginning of the A10 you could release several gbu-38s at one pass around 7000ft. Now its been reduced even at 10000ft. The minimum and maximum caret range has been reduced way to much. Photo 1 manual Photo 2 6800 ft Photo 3 11000ft
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Sorry Have not updated SIG. New PSU Corsair HX 1000 2 weeks old. Also got a warning at +3 on DCS in the mission editor.
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Im getting this warning in the Gulf map but not every time . Some info I found was to ignore it. I think its coming from my Radeon settings. Not sure what I should do. I have nothing overclocked.
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Ramsay could you show us how to edit the AN_ARN128_config.lua to work with the Tarawa. AWLS is not working in NTTR.
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I will agree. Spool up sounds wrong Also I get pull up when rolling
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Dont know if this is my settings or something else. I notice the smoke trails or vapor trails are puffs of smoke. Should they not be full.
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You could add a second flight the is set to uncontrolled and after the first SEAD lands use it to trigger the second flight.
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A-10C since 2.5.4 loud annoying rumbling noise
chardly38 replied to ac5's topic in DCS: A-10C Warthog
ac5 think of it this way. I believe that the sounds now in the cockpit is closer to what is herd from the pilots point of view and here's why. 1.The pilot is wearing a head set so the humming is from the electronics and the engines creating that noise. I believe the aircrafts ground is the plane air frame its self. I my self experience the same humming when charging my mp3 player in my truck. Vehicles with rubber tires dont have the same ground as your house. 2. The faster you go the louder the air will be. Notice how loud it is when you fly on an airliner. Wind at 200+ gets loud and will drowned out the engines. But listen for yourself. -
For me in latest OB update flashing is gone.
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If this update was missed again.:thumbdown:
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Thanks for the response Nineline.
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I can reproduce this every time. In 2.5.3.24984 this does not happen. All others after flashing
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Also but the game does start
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Multi-monitor set-up guide & help (unofficial)
chardly38 replied to MadTommy's topic in Multi-Display Bugs
Could you post a photo of the setup -
Thanks for the update
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In this mission I testing some random flags to go from 1 to 5. The reason is that I want to have a mission with 15 to 20 targets in the NTTR map. At a point in the map I will set a trigger to add a radio item. That radio item will (flag set random value) 1 with min 0 to max 5. When a flag equals 1,2,3,4,or 5 then targets will be active or as desired. The problem im having is not all of the flags will be selected. Is there a way to make sure that all flags will be active. In the mission below most of the time only 3 targets will be active. flag test.miz