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Everything posted by unknown
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If i think about ammunition transported in the cargo section for rearming i think about shturm atgm(tube with quick connector) or the unguided rockets which one pushes into the back of the launcher/container but never about bombs.
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Transporting troops in MI-8 DCS. 2.5.6 version!
unknown replied to segax's topic in DCS: Mi-8MTV2 Magnificent Eight
1. Set up some troops 2. make them transportable(if they aren't) 3. under the advanced waypoint actions set up the task(embark to transport) 4. set to your liking 5. tell them to embark via radio menu(video should be 1440p after YT processing) Quick test mission attached: MI-8_troop_transport.miz -
Yeah, that must be frustrating for both sides. Customers who can't use X for Y time getting upset and the developer getting frustrated because he can't fix something if it's not broken on his side/can't reproduce to find the problem. I hope this workes out for you all, i had also a little test in heavy storm conditions, i could pick up the cargo and fly with it......so weather settings is not the culprit. Do you use curves for your controles, maybe that causes problems? I only use linear input on all axis.
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Actually there is audio feedback from the crew but because we "are" a russian crew the feedback is in russian. Would they use a "blue" nation MI-8 for the campaigns(or tie the crew audio to the selected cockpit language) you would hear the guiding you in to the cargo, height of cargo above ground, cargo swings x meter left/right/front/back, x meter to drop zone.... If you know all that just ignore me. Sorry for crap flying, i didn't had my VR set up(1440p after YT processing)
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I opened the mission in the ME to fly it so i don't need to play the whole campaign to test that. As you said you had problems with pipes and logs i tried the pipes for testing. Because i had not much time i used time acceleration in the mission to get from A to B -> thats why i recognised my speed was at ~160km/h and the pipes swinging a little late but i slowed down, cargo stabilized itself and i could deliver it successfully. I used in game time acceleration to record the video so you can watch my speed and the cargo movement without getting bored, video should be 1440p after YT processing: So i don't quite get why you have all these problems and on my side it's fine. The same goes for @Raven (Elysian Angel) camp in trees bug in the first mission, worked for me many times fine and i could reproduce it only once, it's very weired. But on the other OT side i played Cyberpunk2077 for over 160h without any crash or game breaking bug, it looks like i'm atleast lucky with that(bugs) in my life. I will try to find something to reproduce what you describe the next days if i find enough time.
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In case the track is not playing back correct i recorded the flight. I used time acceleration on route so you don't need to sit and watch the whole flight or skip over it but can see my speed and the movement of the cargo(F2 view). Video should be 1440p after YT processing:
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Crimea was populated(airfields, towns...)in LockOn and in DCS, but it was removed at some point in DCS.
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[FIXED] Very degraded performance within Beirut terminal area
unknown replied to Midair's topic in Fixed Bugs
As far as i know Deka said they changed the new fency lights in cockpit(gear status, warning lights...)which were introduced to DCS a couple months ago to the older style. Personally i can't see any difference(i'm flying in VR) and i didn't noticed any major fps drop with the new lights(light test button) but the performance cockpit gives me less stuttering in VR. The JF-17 is one of the heaviest aircraft on my fps only sitting on the super carrier and looking at the isle is more demanding. There is a performance problem thread on page 2 of the bug section: -
I don't understand that part. "light cargos" -> the first(berrels) was 480kg and the second(ammo) was 1500kg -> 200kg heavier than the cargo in the campaign mission
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I had to shift me free time a little, so i could test some the last hour. First, your track isn't playing correct on my end: - cold start - taxi - takeoff - land at FARP - takeoff - bump into the parket truck - crash into a tree shortly after - no cargo was hooked at all I took a little video to show what i see at the FARP(not listed, will be 1440p after YT processing) Second, i renamed your .trk file to .miz and opend the mission in the ME. I altered the mission to shorten the time to test -> i placed the MI-8 at the FARP with the cargo(hot start at ground). I could hook up the cargo and transport it succesfully to the base, also the unhook was succesfull -> no damaged cargo. But i had to fly slow with that cargo -> @ ~120km/h the cargo was absolut stable, @~150km/h it started to swing heavily and above that the sling load will rip from the MI-8. I played with the weather a little bit(removed the turbulence and wind at all but that made no difference in the cargo behaviour. I attach the link to my succesfull cargo transport track and hope that it will playback correct for you, but i doubt it honestly. https://www.dropbox.com/s/913hinzs8hdjd8r/MI8-sling-load2.trk?dl=0 What speed did you fly to deliver the cargo?
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[FIXED] Drag chute does not get replaced after rearming
unknown replied to Rabbisaur's topic in Fixed Bugs
Actually you don't need to. I thought this might be the problem why people having trouble with the chute while it works with rearm/refuel perfectly fine on my end(SP/MP). So i tried a rearm/refuel to get a new chute while the switched was still in the cut position -> after rearm/refuel finished and i got my new chute the switch was automatically flipped to the neutral position without any input on my side. -
I think this is the only DLC campaign i own, i will have a look this evening and try to reproduce the problem.
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Mission 1 Spring Tension no longer possible?
unknown replied to Jedra's topic in Missions and Campaigns
Looks like the trigger to remove the trees is not working reliable. After looking into the mission in the ME and start it out of there again i also saw only trees at that outpost, very strange. EDIT: Started DCS again and started the mission on 2 different ways 6 times again and everything was working correct again, very strange! -
Mission 1 Spring Tension no longer possible?
unknown replied to Jedra's topic in Missions and Campaigns
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Mission 1 Spring Tension no longer possible?
unknown replied to Jedra's topic in Missions and Campaigns
Which outpost do we talk here about? Do you have a screenshot(ME)? I kust tried that mission and had plenty space at all 3 outpost(+base). Spring Tension(the free campaign with the module) mission 1 where you fly around for documents and the supply run? -
Sorry to disappoint you but that is a 3rd party campaign which is copyright protected, i can't replay that track(i hoped it would work with DLC missions, never tried it) because i don't own that campaign, also renaming the .trk into .miz to try to see the weather settings doesn't work because of the same reason. Maybe someone who owns this campaign can step in? Does this only happen in that campaign? If yes you should maybe report that problem in the crew campaign DLC thread, if not could you post a non copyright protected example? Do you use any mods btw?
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[FIXED] Drag chute does not get replaced after rearming
unknown replied to Rabbisaur's topic in Fixed Bugs
I also tried it on MP 2 weeks ago, 3 chutes for the same JF-17 after 3 sorties/landings only rearming/refueling my plane and i wasn't the only one in the JF-17 doing exactly that, never shut down, never repaired. Do you use any mods? VR shader mod did the weirdest shit in the past and so did other mods. PS: ED and Devs need a track if you want to report a bug. EDIT: I just finished a little MP test. Guess what, it worked perfectly fine. Cold start -> chute -> rearm -> taxi to runway -> takeoff -> enjoy some flying -> landing -> rearmed chut worked perfectly fine. Sorry i tried to help, will not bother you again. -
[FIXED] Very degraded performance within Beirut terminal area
unknown replied to Midair's topic in Fixed Bugs
There is an option for a "performance" version of the cockpit under the JF-17 special option tab, you could try it and see if it helps you. On my side, as soon as i lower the cockpit canopy my fps drop, even cold with no systems on(mfd, lights...), as soon as the canopy is lowered my fps drop. -
Wasn't the M-2000C campaign refered to as a "training campaign"? Didn't played it but i think i remember comments like that(meant positive). Also the MI-24 is only a fency MI-8, how hard can it be? -> famous last words before i look into the manual. Also i don't use raining missions anymore, i like the manual and sitting in the cockpit playing freely with the stuff. But i get it, no training missions would be problematic for some people.
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[FIXED] Drag chute does not get replaced after rearming
unknown replied to Rabbisaur's topic in Fixed Bugs
Like i said in the post(2above you with the track attached) it works for me. Quick and dirty - SP on runway - test in the track above and the attached video(should be 1440p after YT processing). It also worked in MP for me 2 weeks ago. -
I did a quick and dirty test. Two cargos, 1. something light - barrels 480kg 2. a medium load - ammo 1500kg. Wind was set via summer wind preset in ME and i intentionally let the load swing on my way from A to B. I droped both cargo(1. with a little more swing) without problem - crosswind from the 1.left/2.right so not even approaching into the wind. So i could see nothing you guys describe. Can you please attach a short track file?! Only with a track file we can see what weather settings are there(wind to strong?) in the mission, what type of cargo is used(maybe there is the problem)..... and have a chance to reproduce. Sadly my test flight is a little to big to upload here(5.6MB) so i hope the dropbox link will work: https://www.dropbox.com/s/gsy0kvqpf2f2xkv/MI8-sling-load.trk?dl=0
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Can you two upload track files of that problem? Last i did a sling load was last weekend on a MP server with rain and wind. My load also started swinging at my tryvel from A to B but nothing like you both describe, i also had no problem stabalizing it for the unhook on the ground.
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There is no need for mods, DCS comes with an invisible FARP. Just put it down where you want, put some markings around it so you know where to land and some ground support units to refuel/rearm. MI-8_inv_FARP.miz
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So you did read it and didn't put 1 and 1 together? ED's priorities are not the same as yours! (or mine) So what?
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Good that ED didn't say if they use astronomical or meteorological definition, but in the past they tended to the astronomical. Summer starts 21. june by astronomical definition, so release it on 20. june and they stand to the spring statement. I know that was a smartass comment, but i couldn't resist.