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unknown

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Everything posted by unknown

  1. It would be nice if we could have an answer from Deka if this is working like intended or not. :thumbup: All we can do now is speculating :dunno:
  2. Do you have a link? +1 If you can home in HOT missiles in the Gazelle while flying it i don't think you will have problems in the Hind(atleast i hope so). And when the ai is there to do the job i can relaxe a little and enjoy the ride. If they talked about multicrew i couldn't care less because i play most often SP and i don't have friends interested in DCS to fly with. Please ED, i would like a little Mi-24 xmas gift from you. :D :beer:
  3. I also noticed this shaking yesterday but didn't care about it much. Today i noticed it again, it looks like the shaking stick starts after you press the de-fog button. Track and YT video(should be 1440p after processing) attached, i'm using the latest OB. EDIT: WARNING, track was made on the Syria map! Sorry that i didn't mention it before. shaking_stick_after_defog_on.trk
  4. Please don't take this question personal!!!!! What is so hard to post a track? Without a track all we can do is guessing. That doesn't work well often, just like with the lottery. ;) But in your case i bet it's the same problem like J20Stronk and AeriaGloria already said. You forgot to plug in the G-SUIT! Because you said you "have the Tube connected" instead of "i have both tubes connected". So have a look at the pictures below, if that doesn't solve your problem please attach a track of your start-up. Nobody will laugh at you because you missed something or you didn't do something like in the books. If it solved your problem, update your checklist and have fun with the JF-17 again. :beer:
  5. Uhm, thats exactly how it works in DCS if you also remove the additional armor(what you didn't do on your second without hardpoints picture). So, you have to remove the additional armor plates to be able to use the Nav lights on the nose of the Mi-8. :beer: Also see the following "bug" report, it is working like intended: https://forums.eagle.ru/showthread.php?t=165214&highlight=armor+lights
  6. Serious question(not questioning your opinion), why are you guys so obsessed with pilot bodys? I'm just interested, it's the first thing i disable if it's active because it annoys me if my arms block the view of switches and i can't take it away like in RL(VR).
  7. I jumped recently into the A-10C again to dust off myself for the upcoming A-10CII upgrade and noticed this too. I use VR and if i start a mission in the A-10C i'm literally sitting on the forward edge of the seat. If i look behind me there is enough space for a second person to squeeze between me and the seat back(exaggerate a little here to make my point), other modules are fine. I hope this is not an issue for the A-10CII.
  8. If you setup a Helicopter on the 071 Amphibious Transport Dock as "Takeoff from Ramp/Runway" on "PRK" sation 2 and start the mission the helicopter sits on "PRK" station 1. Only way to force to be on "PRK" 2 is by setting a second helicopter on "PRK" 1.
  9. Yeah, it would be a dream come true finally :bounce: But tbh i'm sticking with: until we have an EA announce date. :cry:
  10. If i bind the functions: - Weapon selector turn clockwise - Weapon selector turn counterclockwise - Radar MKR Gain increase - Radar MKR Gain decrease to my rotary decoders on my throttle they get recognised in the controles menu but not in game. If i bind buttons to these functions all works fine. Strange is that if i bind the functions: - Mode select - turn clockwise - Mode select - turn counterclockwise to the same rotary decoders they get recognised in the controles menu and in game. I know that this worked at some point flawlessly for me in the Viggen(using OB, it workes in other modules). :beer:
  11. I just dirt a very quick test in SP latest OB version. - one enemy ship - one Viggen loaded with 2 RB15 - NO(zero) waypoints/BX points set for the Viggen in ME or F10 map - setup BX8/9 via Viggen Radar (used your 800001 TAKT code) - launched both missiles and sunk the ship Can you replicate the problem in SP? Maybe a MP thing?
  12. I have to diasagree.
  13. I use always the latest OpenBeta version. If one module is broken i can use another one or if DCS OB is broken i play some other games.
  14. Hm, worked fine for me yesterday(VR). That was in DCS default weather and daylight, testing TGP/Mav in the F-16 over Syria map. Also my PrtScrn function for screenshots works, i reported a LoD bug for the Mirage after the last OB update and took two screenshots with that key(tab + control+v to paste into paint.net).
  15. But that's the point. If you set a SAM to red it is NOT "deployed and ready for combat'' at mission start. What will happen at mission start is it will start to deploy and if finished with it it will be ready for combat. I would appreciate if SAM systems are set to red that at mission start they are already ready for combat instead of starting to deploy.
  16. I can't tell for the SA-3 but i tested the SA-2, SA-8, SA-11 yesterday and all worked perfectly fine for me. I also guess you didn't set them up correctly(missed a checkbox)? Could you attach that mission here so we could have a look at it and help you out?
  17. Just for reference from the patch changelog, this is the link to the ED google doc with all(?) current codes in it: https://docs.google.com/spreadsheets/d/1p77yaLQJaUMbAIKJDKX5iMN5N5qm_Qqt_dJNyJjLQtw/edit#gid=0 Edit: @BIGNEWY In the patch changelog on the ED main site the point is a link to the google doc but in the patch changelog on the forum it's plain text and not a link to the doc, maybe a little irritating. Is it possible to make the text a link too for reference so people reading the changelog on the forum can open the doc quickly without having to search for it?
  18. Thats because the Hawk is on 203 and 204. Here is the link to the patch notes: https://www.digitalcombatsimulator.com/en/news/changelog/ If you scroll down to the F-16 notes you will find which contains the link to a google doc with the codes in it. ED said they will implement a list with the codes for the Kneeboard in the next patch, but i'm not sure if they mean the one next week or one after that. :) :beer:
  19. I don't think there will be a hotfix, there is a patch planed for next week(A-10C2 Update release).
  20. To quote myself from back in April, performance is hit with many aircraft around(i have it turned on again, much more fun to AAR) https://forums.eagle.ru/showthread.php?p=4303199#post4303199
  21. With todays patch most probably from the "AN_ALR_SymbolsBase.lua" file/the community? With the next patch conveniently from your kneeboard. :)
  22. Like DrBackJack said. Have a look at Wags video @ ~4:02
  23. The time stamps are 12:14 and 12:15. So the chance is high that his post wasn't visible to you as you clicked on "new reply". ;) But nice to know this will be adressed/adjusted. I had the same thought like many others here, "wait why is this so different on the Hornet.." :D
  24. A Data Cartridge would be the best solution, i agree. But as a interim solution i would prefer the special tab. You are correct that different missions can have different emitters but i would assume that most missions would use the same SAM/AAA assets, so you could sort table 1 to 3 with the most common ones on table 1 to the least ones on table 3 for example. For some stray bullet (Ausreißer) you would need to do the DED config thing but with the special tab "solution" you wouldn't be doing it for the same(most?) mission again and again, that was my thought behind it.
  25. +1 I only bought this module for my MI-8 a couple of months ago to have somthing new to play with in my favorite helicopter. I encountered the same problem and found this thread, thankfully the workaround works but it gets annoying to use a workaround which i have to apply everytime DCS gets updated. Please ED, could you please fix this problem. One click on my rotary decoder to the left or right and the NS430 jumps to the most left/right menu skipping all the menus in between them. You have to copy the file into the core DCS/mods... filepath and not into the savedgames/.... filepath. After that you have to reassign your keybinds(one entry greyed out but the other is usable). Works for me in the latest OB
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