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Everything posted by Archer.xd
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Hey, when you die and external views (or spectators) are enabled in the mission, your camera will jump to a unit and thats what you are describing. You can restart the mission with LShift+R or select another slot from ESC - Choose slot (if there are any other available)
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TACT 23-1: Tactical Air Combat Tournament
Archer.xd replied to X-man's topic in Tournaments & Events
Squadron: Mumblerines Timezone: 1800z-2000z Aircraft: F-16C, F/A-18C, F-15E, JF-17 Maps: Cauc, PG, Syria -
solved A-10A weapon release not working
Archer.xd replied to Aries101's topic in A-10A for DCS World
You can also take out some fuel, 50-60% fuel should be enough if you dont intend to fly very long distances. Less fuel should help with weight a lot so you can still take pretty much full loadout -
NWS button is sometimes a toggle, other times it is not
Archer.xd replied to Moxica's topic in DCS: F/A-18C
You can toggle NWS on/off as usual. (UnDesg/NWS switch to engage - paddle to disengage) And normally for NWS HI you hold down the NWS switch. But if your wings are folded, this becomes a toggle. Meaning you can toggle NWS HI by short-pressing NWS switch once. Disengaging NWS is same, you need to use paddle switch for it. -
solved A-10A weapon release not working
Archer.xd replied to Aries101's topic in A-10A for DCS World
Yes weapon release for bombs & missiles and weapon fire for gun. You need to hold it down, but if even that doesnt work please remove all user mods and run a repair. I tried it now and working fine. -
There is one in DCS Install/Mods/tech/CombinedArms/Doc
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solved F/A-18 module not available since last update
Archer.xd replied to jay960's topic in Installation Problems
Have you tried running a full repair and removing the user mods? -
Thanks for the track, the reason is speed. In your mission units initial speed is set to 12 knots but rest of the route is 4 knots so they slow down. And your radar cant detect that kind of movement. In your scenario I couldnt get the radar to spot them if they were below 9 knots. So you need to adjust their speeds for the rest of the route.
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I couldnt replicate the problem, worked fine for me in 5 different scenarios. If you can replicate it, can you please send the track file? Also might be worth a shot trying from a higher altitude and maybe different aspect
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2023 & Beyond. (digitalcombatsimulator.com) DLSS was announced here together with NIS
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Tried it now, couldnt replicate in the latest OB, I got the tone
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Seen this few days ago, should help. Starts at 14:38
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Squad Name: Mumblerines Squad Lead: [M] Beefxd, [M] Njoy, [M] Archer Time Zone : Mixed zones but 19z on weekends is usually best for us
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Radar Antenna Elevation Key/Axis Binding Issue
Archer.xd replied to HoMeBoY's topic in Bugs and Problems
It has been said before on razbam discord by SMEs, it works the same way as hornets. Its not absolute like the F16 radar elev axis, its relative and should be used by spring loaded rotary or just buttons which I hate. Having the option to change the logic would be awesome -
Its the ECS making that sound but yeah ab sound is hard to hear with ECS running. When ECS is disabled it gives master warning DSPFLOLO because no cooling for displays
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MP - can't take control of sensors and TPOD not sync'd
Archer.xd replied to AhSoul's topic in Bugs and Problems
I've also had the same problem, but only in cold started slots. When we tried airstart or hot start on ground, it was all fine - wso could take control. But after cold start, I didnt even see the radar working at all - pilot even had lock later on the flight. This is how I saw the radar null -
reported MT - Visibility of ground objects through clouds
Archer.xd replied to Nahen's topic in General Bugs
Do you have any screenshots or a video record of it? -
After the Hornet radar fix I was never able to see the missiles or lock them with the radar. Close range modes sometimes seem to lock something but not related with missiles, happens in BFM too. No idea about M2K radar tho. However missiles still see each other and theres a very good chance for them to go for each other. Can be replicated very easily.
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I think its fine, if you dont zoom into HUD you can actually sense the speed.
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Most of the issues still stand sadly yeah.. Only positive update I've seen was the autopilot update of 120C, which made it somewhat better against simple split-s maneuvers inside mar. Still very bad though. Notch and desync issues are still around, no change in notch (extremely easy, you can basically notch all of your opponents amraams into the merge) and we got desync problems few updates ago. As there's already another thread for desync and I dont really have time for it now, these tracks showing 120 vs different situations. ECM is truly a joke. And barrel roll still makes defender immune to everything. Combined with MP gameplay desyncs, even without rudder input barrel roll just causes missiles to miss. 120_vs_barrel.trk 120_vs_ECM.trk 120_vs_ECM2.trk
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fixed Unable to lock with radar (Short range)
Archer.xd replied to Nahen's topic in F-15C for DCS World
Further testing, tried with weapons loaded and it was working all fine. Then removed the weapons in another mission, still working fine. Seems like its not really persistent and I can't figure out what causes it, tracks below f15c_weapons.trkf15c_nowp.trk -
fixed Unable to lock with radar (Short range)
Archer.xd replied to Nahen's topic in F-15C for DCS World
Tried now, it shows the range on hud and the box is correct for me, but on the radar screen it doesnt display the lock, and it seems Im able to just lock and switch between targets in TWS without hovering the cursor above them. Track attached f15c.trkf15c_rws_tws.trk -
That Web Based Mission Editor I saw in a (fake/real?) video...
Archer.xd replied to cfrag's topic in Mission Editor
Its not an official ED project, its being worked on by the community. And its real (you can find its project discord on the reddit post) No ED word on it because they have nothing to do with it -
Can server admins modify each module performance indexes
Archer.xd replied to jackmckay's topic in Multiplayer Bugs
No they cant