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Everything posted by EricJ
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[SKIN] 53rd TFS BITBURG F-15A, 1984, AF76-0015 & AF79-0074- BETA
EricJ replied to SOLIDKREATE's topic in F-15C
Well I may fly it more (I currently just prefer the A-10C II), but yeah no problem man, anytime. -
I have half a mind to delete the topic, or ask it to be closed, but a PM conversation with NineLine... He said not to give up hope. So I'll keep the topic around for that fact. So yes right now it may not be implemented, but maybe in the future it will be. There's simply no reason not to, and we'll have to hope they'll reconsider once the Sniper pod tech works out. I mean the current pod is good enough for what I do (it's done a good job so far), and so on, so it's not like it's a burning request right now. More or less "nice to have since it's employed", and so on. So for hope I'll keep the topic around and such.
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[SKIN] 53rd TFS BITBURG F-15A, 1984, AF76-0015 & AF79-0074- BETA
EricJ replied to SOLIDKREATE's topic in F-15C
It's on the nose texture, the rails are like in the area between the fuselage and such, roughly in the middle of the template. I just simply painted there than messing with a roughmet since I don't know how to mess with them that much. i know diffuse, but not roughmet yet. -
[SKIN] 53rd TFS BITBURG F-15A, 1984, AF76-0015 & AF79-0074- BETA
EricJ replied to SOLIDKREATE's topic in F-15C
Looks nice man, definitely is believable as a skin. -
[SKIN] 53rd TFS BITBURG F-15A, 1984, AF76-0015 & AF79-0074- BETA
EricJ replied to SOLIDKREATE's topic in F-15C
Nice, I'll look at it later on though, in the middle of dinner, but from the screenshot looks good. -
Above now available in the User Files
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Okay there's a sticker/tag that was added that there are no plans for the DCS version, so we're stuck with the Litening pod.
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Trees are just cosmetic as above. In no way shape or form do they (or never did) have anything special about them. Unlike another game I play, the sheer amount of trees that are "planted" on the maps is just logistically impossible to maybe "plant" for realism sake.
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Are the delay fuses broken for laser-guided bombs right now?
EricJ replied to AceMcPlane's topic in Bugs and Problems
I don't think the fuze is broken, but a typical Delay fuze is milliseconds, not seconds long (because the kinetic energy would produce enough to pierrce stuff, like foilage, not a bridge). So in real life you wouldn't drop a bomb on a tank under a bridge anyway. Makes no sense since the bridge would stop the bomb from blowing up a tank. Damage maybe, but the bridge would absorb much of the blast, and the sim is acting as such. I mean you're using a 500lb bomb, use a GBU-10/24 and you might get better results too. -
From what I understand that's not listing a country in the description.lua file. I was doing some skins for somebody and he mentioned that when he was setting up stuff for his project.
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I think there was mention of adding FOBs (I'll have to check your mission, even though I know where mine is) or something along those lines somewhere. I think NineLine responded, or something like that in a topic about FOBs. I tried looking for it, as the OP deleted it, or something like that. Anyway I found where I was deployed at, and may attempt a template or whatnot to mess with, but for now I'll just fly out of Jbad and see the sights.
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A Ferris scheme for the A-10, uploading under A-10C as a middle ground for it: https://www.digitalcombatsimulator.com/en/files/3345083/
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In this image, where Manogay is (coordinates are on the bottom left on the screenshot), the town of Nangalam is right there to the Southeast, Manogay was just a small village where it's at on the map (that was overtaken by FOB Blessing), but the part across the Pech was Nangalam, not a continuation of Manogay. Other than that keep up the work.. Afghan Flyer.miz
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DCS World 2025 Screenshots and Video Thread
EricJ replied to ST0RM's topic in Screenshots and Videos
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I agree, I mean I flew over where I served, and think that Nangalam (just southeast of Manogay) should be there instead because Manogay was like a small village compared to the more abundant Nangalam. Anyway, the map is beautiful so far, and I need to make a mission where I play around and plink targets and such, and enjoy the scenery. I mean with the A-10 and other stuff that was used there it's a real demanding place for doing stuff, and agree, the attention to detail with the villages is nice. Too bad there's no sandbox with infantry (like a first person shooter perspective) on the scale of other sandbox games. But it's great for flying and think that while it's got it's issues, it's still a good buy.
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I mean I haven't moved to helos but I'll give it a +1.
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Yeah I think the L-39 is "safe", along with the A-10s, so I'm hedging my bets on that, unless they do change it, and the templates (which I would think they would update too). But I've spent more time skinning than actual flying really. I mean I need to learn some facets of the A-10 but overall I'm also not in any rush.
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correct as is ATFLIR only works with code 1688?
EricJ replied to Mistermann's topic in Bugs and Problems
Okay, didn't know that happened (never was a JTAC, but I did have an LLDR in the Army), and we had assigned laser codes for lasing for stuff. And never had to lase when downrange, so gotcha. -
No, unit SOPs determine the code for the ground designator, not the pilot assigning a code. It's not how it works.
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Ahh gotcha, but I consciously (or subconsciously) don't add wind to any of my missions. It's not an oversight, just something I don't feel the need to do for missions. I mean I could fly in them, but it's not a worry of mine to add it.
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I mean special ops helos are great to fly, but the thing is that they're for special forces troops, not in the context of just fly around. I mean yeah I like special ops helos (especially the MH-60) are cool, but as mentioned there is only so much you can do with it. You don't have a first person shooter element to make it worth the effort of making it (I play another game and I've done helicopters for special ops gamers) and you just fly around, not getting the thrill of dropping customers off and doing their thing, and then picking them up, and so on.
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I can just give you the mission I use (no wind that I know of, it's an old mission that I've used for practice). I can't give you much of that data because I don't concentrate at it, I may do a short track and give you the data that way, but I don't think drop height makes a difference if it's pre-programmed to disperse the submunitions at a specific height, which was default, and it was just one (I carry one only on my preferred loadout). But I did do an East-West approach if that matters. Overall the vehicles are parked in a formation (you'll see on the mission, the island above Kobeleti. Flying.miz
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I don't find it a problem as the targets I practice on are dispersed, so effects vary depending on where I drop it (I don't do anything special either, I just use the default setting). So I don't know if it's an issue to look at, or intended behavior. I can do what Dragan did and put some targets together and see if anything spectacular happens though. EDIT: I hit the majority of targets (like 5 or six with eight grouped together. Some of the disks either missed or hit so I guess it worked? This was against eight vehicles parked beside each other, and I guess the expectation that the whole CBU-105 would have killed them, but five or six out of eight isn't bad.