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EricJ

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    2016
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Everything posted by EricJ

  1. You have to add an "aircraft" folder for it to recognize the mod. I had the same issues until I read the readme.
  2. Nice video!
  3. Thanks, found it, here's my log then: model_viewer2.log
  4. I dealt with them in 2008-2009 and they were a good bunch, but I was in the Kunar Province but still... fun times.
  5. Okay I'm having this issue and having the same error message with Modelviewer 2. I'm not messing with shaders at all and can upload the log file as well (I don't know where to find it). Version is a fresh install. It gives the same log error as the same above, but again not messing with shaders. It works fine until I go to view a model, but otherwise works okay more or less.
  6. He's busy with real life. I'm thinking of doing more skins since there's not much going on with me. Unfortunately ModelViewer2 isn't working with me (keeps on crashing when I open files) and I don't have the mod (had some real life issues get in the way) so I can't work on the skins anyway...
  7. There's a link in Russian posted on the previous page, but since I don't know Russian I skipped it.
  8. I wouldn't mind either but it's the matter of trying to keep them carrier capable but overall doesn't seem like it may happen..
  9. The easy part is lining up the weapon, the hard part is lining up the refuelling basket. Get wth Yeniceri on getting the refuelling points, as I believe either he's just modelling it in the exact spot, or may have figured it out, as moving the ladder and probe would be a waste of time and consume alot of it.
  10. Alot of things would brah, but there's other things like the animation in the cockpit view, etc. etc. i.e. more support but then again, you'd have to probably just make it very unrealistic, and try and "flip" the probe. But if you had the arguments... yeah it'd make it easier as you wouldn't have to remodel things.
  11. You'd have to figure out the argument (I would assume) for the refuelling probe, because it "lines" up with the basket in the sim.
  12. Both the Rafale and Strike Eagle are great! :thumbsup:
  13. Well judging from the screenies so far it will ;)
  14. { value = 0.1; material = {"gvd_panel", "standart", "gvd_panell.bmp"}; material = {"knt_panel", "standart", "knt_panel.bmp"}; } What you can try to do is change the 0.1 to 0.2 in the .skins file if it's setup correctly. If not as per what Yeniceri said... then it may not work. Usually the .lom file should generically allow you to do it. That's how I understand it anyways..
  15. Subdue the insignias and stuff on the green one and it'd look righteous... :thumbup:
  16. Well at least an SDK for the wish list?
  17. Yeah... but the one I sent him was like 150K polys.... and this one has been chopped down, but not as jacked up as a previous version, so if interested, I can send it over sometime.
  18. I got a 27K version of the Super Hornet available, and let MadMaxter know anyways... least when the transition happens... but that looks great :thumbup:
  19. Still after all these years still has the beauty :)
  20. Good points but consider the fact that us and the beta testers know or have a real good idea on the direction of the simulation, you don't. Is there anything wrong with immersion and ground crew? No of course not, but you're all wishing for something that wasn't planned, or isn't being implemented, and basically and seriously, stop wasting your time on something that may never happen. Honestly it's kinda funny watching how topics get out of control with speculation and this and that. And it's the beta team and partners that try and correct you, but you all sometimes just don't listen and realize what we tell you is what's going on, and you all just speculate to no end about stuff that isn't currently going on, that's my point about all this.
  21. Seriously guys, and maybe I'm letting my emotions get the better of me, but here's somethings to remember: 1. Even if it's a "feature" BS is on a "feature freeze", so no FPS crap. 2. It's a flight sim, no more no less. The "walking around" feature is a by-product of using dismounted infantry, not in anyway a projected thing. The testing focus for the beta testers does not focus on the ability to walk around and possibly shoot stuff. The modelling focus is not on making buildings enterable, but making them better. And believe me they have made them better looking :thumbup: 3. Testing focus is using an attack helicopter, not making it a FPS and walking and killing infantryman with a pistol. You want that stuff, buy ArmA. Adding the FPS elements would just make it go on longer, as now you have more physics modelling going on. Oh by the way, did I mention other testing, such as physics modelling? Now don't get me wrong... it'd be cool given the DCS engine to do alot of stuff but seriously, the topic is getting pretty stale with arguments that bear no fruit because it's not going to happen, and it's not the focus of Eagle Dynamics to make an ArmA style game. I figured GG would have answered it, but apparently again... more speculation on something that really does not exist.
  22. Yeah rog. I'm too tired to even bother anymore as it is, but we'll agree to disagree. I'm too much of a virtual strike pilot to know what I'm talking about, and you're too much of an F-15 pilot to realize what it may be able to do, so we'll just leave it at that :thumbup:
  23. Yah let me be one of the "fans".... but seriously if LOMAC is anything close to the real thing, then it'd be a great platform, and was preferable to a slow, ungainly Su-25T. If things had gone further by giving it the capability that the Su-30/35s were given, it'd be able to step amongst the other strike aircraft. It's a matter of knowing the capabilities and using the weaknesses of it being a heavy weight (which mind you, didn't feel "heavy") aircraft that could handle even light fighters. I've bounced enough aircraft in Flanker 2.51 so I really highly doubt it'd suffer poorly against equivalent aircraft, which it couldn't outrange the F-14s Pheonix (which really, nothing could, except the MIG-31), so it's a matter of conjecture and "what if". Mind you Flanker 2.51 modelled the cancelled "Su-33M", which was designed to give the Kuznetsov's Su-33s a multirole capability, which of course was not produced due to lack of funds, and in LOMAC was modelled as it should be, a carrier capable interceptor for fleet defense. Sure technology-wise it couldn't hold a candle to a Strike Eagle or a Tornado, but again, it can carry alot, and still get bombs on target, and the range capability to get the bombs there too. But we're getting slightly OT with the Su-33 stuff, and yeah yeah yeah
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