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AW139

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Everything posted by AW139

  1. This seems like it's more an issue with your headset having a very small "sweet spot" than an issue with DCS/the AH64 module.
  2. You need to turn the Course/CDI knob to match the final approach course shown on the approach plate. Generally it's the magnetic heading of the runway, but not always. The vertical line on the HSI is the localizer CDI (Course Deviation Indicator), and the horizontal line is the glideslope indicator.
  3. Likely bird strikes. For a while I had bird turned up to max, and experienced engine failures fairly often (usually on take-off). After turning birds off, they went away entirely.
  4. Depending on the seat size of the chair, there is no reason why you can't have the stick base just below the seat, and the extension extend above it. It's helpful to have a curved extension like the VKB 200mm extension though. I have this setup in my monstertech sim rig, but there is no reason you can't have a similar geometry with the desk mount and office chair.
  5. I have thousands and thousands of hours of helicopter time in real life, with close to 3000 hours of that being the Huey family, so I think I can speak on this. I fly mostly planes in DCS, and save most of my helicopter flying for real life. That said, I do occasionally fly the Huey in DCS, so I spent some time messing with my Gunfighter III to try to get it as close to the feel of a real helicopter as possible. This is with the 200mm extension, which I think is critical. With the extension the range of movement is very close to real thing. First thing I tried was no springs, and no dry clutch. Not bad. A little loose compared to real helicopters, and it felt like it needed a bit of friction. I added some clutch, but by the time you add enough to keep the stick from being entirely free, you lose the ability to make very tiny movements with ease. These tiny imperceptible movements are key to hovering. So I backed off the clutch to almost nothing, and added a 10 lb spring to each axis. It wasn't enough to do much, so I stepped up to 20 lb springs. 20 lbs is just enough to keep the cyclic from falling over when not held. This isn't entirely realistic as helicopters don't actually have a self-centering spring, but with the weight of the extension and the weight of your hand, the self centering is almost imperceptible when using it. For me, this gave the closest feel to a real Huey that I could come up with. It's not perfect, but it's actually pretty good. What no hardware outside of commercial-level sims have is Force Trim. In most larger helicopters, force trim is a system that keeps the cyclic in the position you last left it. You can activate the "release" with a button on the stick, and then reposition the stick. When you let go of the button, the stick is now locked in the new position. You can "push through" the force trim springs and move the stick to make a temporary input, but the stick will return to the original position. This system is used because there isn't a true "center" position for the stick in a helicopter, as it changes constantly based on speed, weight, phase of flight, etc. When in use, you can let go of the cyclic and the helicopter with remain more or less stable in flight. As another note, with hydraulically boosted controls found on most helicopter, you do not get any physical feedback from the controls.
  6. The way fire suppression system works is that the you select the suspected engine with the T-Handle. This does a few things, including arming the fire bottles, shutting off fuel, etc. Once you have the T-Handle pulled, you can select either fire bottle, and it will discharge into the engine elected via T-Handle. If the fire does not extinguish, you can then fire the second bottle and it will discharge into the same engine. If you have a dual engine fire, you need to push the T-Handle back in, and pull the other engine. You can then fire the second bottle into the other engine.
  7. They are pretty draggy bombs, so they will have a pretty vertical path. Much different than a JDAM.
  8. I may be wrong, but if you have your TGP laser set to LATCH, it won't shut off after impact? I thought that was only in AUTO mode. Is there any chance you have burned out your laser? After extended use, the laser will only remain on for a couple seconds regardless of what mode you are in, and you need to repair/replace the TGP to fix it.
  9. Depending on the type of controller, you may be able to bind it to an axis, sort of. I have the landing gear binded to the from right extra axis on my throttle. In the Virpil software I set the top and bottom 20% of the axis travel to export to virtual buttons, and the assign those buttons to the landing gear up and down. No reason you could not do the same with speed brake. You would not have finite control over speed brake position (not sure if this is what you are looking for), but it should potentially work as a "Bang-Bang" switch.
  10. This has been my attack pattern with laser rockets recently. If you time it right, and set your inbound angle so it's easy to slew to the next target, you can engage multiple targets with APKWS in the same pass. If they are soft targets like trucks, you can transition to a 3rd target with guns while the 2nd target is being lased. I was doing a SP mission, and there was a group of trucks being protected by ZSU 23. I fired a mav from 8 miles to kill the ZSU, fired a APKWS at 5 miles, and then another at 4 miles to destroy two trucks, then had enough time to gun run 3 other trucks wile the last rocket was tracking. 6 targets on a single run is sure satisfying, with 5 trucks being destroyed within a few seconds of each other.
  11. I ran into a similar issue when trying to edit the campaign mission to use the A10C II. I can't play as RED with the new plane, which is disappointing.
  12. A 2000lb laser-guided bomb works fine. Drop it from above the engagement range of the guns, and then you can finish off the ships with the GAU-8.
  13. Just open each campaign mission in the editor, and change your plane to the A-10CII. I have started playing through the campaign with the II. It's amazing how much easier it is with the HMD.
  14. It's almost certainly that you had the laser on before you launched. There is a bug where if you drop a 54 with the laser on, the bomb will just fly way past your target. If you laze 15 second or so before impact (I turn it on as it passes through 20 seconds), it seems to hit no problem.
  15. AW139

    Members age?

    36. Seem strangely that I'm one of the younger ones.
  16. 1. CBU-97 2. CBU-97 3. CBU-97 4. CBU-97 5. CBU-97 6. CBU-97 7. CBU-97 8. CBU-97 9. CBU-97 10. LITENING POD 11. CBU-97 For when I want to take out 400 tanks at once.
  17. There isn’t one yet. It has been reported to ED in the Controller Questions and Bugs section, and hopefully will be implemented in an update soon.
  18. Same issue here when I had the laser on before launch. Turing on the laser at 15 seconds before impact works perfectly from any altitude. Everything up to 25,000' AGL works well. Just make sure your laser is off when you launch.
  19. So after the laser has burnt out, is the only solution to fix the aircraft on the ground? Will it cool off and be able to function again if you shut off the TGP for a period of time?
  20. Mast bumping is simulated, but not sure to what extent the events leading up to it are. I have purposely done a pretty hard push-over, and sheared the mast.
  21. Options are limited for sure, particularly if you don't want to spend a bunch of money. I'm almost finished making my own DIY collective, but if Virpil ever releases theirs, I will buy it in a heartbeat. There is also a guy on here that sells his own, but it's a huge waiting list.
  22. I'm having the same issue. I made a thread too on it: https://forums.eagle.ru/showthread.php?t=284374 Seems like it is a bug that they should probably fix. It was perfect before.
  23. It is a hold switch. It's the pinky switch on a virpl throttle, and the button is contantly activated in either position. I have tried using "RETRACT" as well, with no luck. It's very strange as I havent changed any configuration, but it just stopped working after the beta update. I'm going to try it in the stable version and see if it works there.
  24. Not sure I follow. It's a two-position toggle switch, that holds in either the forward or aft position. I have had it set up the same way for months now, and it has always worked. It just seemed to stop working on the most recent open beta release.
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