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Lord Vader

ED Team
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Everything posted by Lord Vader

  1. Hi @Chain_1 This is a known issue from previous builds, it wasn't introduced with the latest update and was already reported. But thanks for bringing this to us again. I am asking this to be merged with the previous thread.
  2. Hi @Trojan Yes, the IFA is still being tweaked as it was stated in the Changelog. Expect an improvement in the near future with further updates.
  3. Hi @Ian Boys UK Like @Tholozorhinted, are you observing the correct indicator on the HUD? It is working properly on our side.
  4. @LeCuvier Pressing the middle mouse button twice allows the mouse itself to move the camera position and even zoom in/out using the wheel. It's an alternative to using the movement keys. But if you are using TrackIR you can't really use this feature as the POV is slaved to that device.
  5. Hi @Orel Can you supply us a track of this happening? Doesn't need to be an elaborate one. If you can replicate it, just record it and post here for our analysis.
  6. Hi @Moonshine More information will be shared in the near future regarding this new INS system. The newsletter was just an introduction. If after that information is shared you have more questions, feel free to reach me or @BIGNEWYfor further talk on.
  7. Hi @Ruthenican Like @QuiGon said, the next update will be a overhaul of the entire INS system. For that matter, instead of trying to figure out what you are experiencing, we prefer you wait for the next update and then try again, making sure to report any further issues. Thanks for understanding.
  8. Hey @Stu 657 Have you tried the mouse middle button to move the pilot POV?
  9. Hi, @Robo76 We would require an example of this happening, perhaps a short track in MP showing this frame drop. There is also a lot of other items to consider, like you system settings as well as your hardware, the map itself (could be a denser area you're entering or even scenery objects causing the frame drop, etc), scripts or mods, etc. From our tests, we can't observe this situation, but this could be caused by specific factors and we need more information. Thanks for understanding.
  10. Hey @Flagrum Considering how our Mission Editor works at this moment, it is indeed required to manually insert the frequencies. You can do it in the Com page as part of the cockpit preparation. This is not a bug but a compromise. In the future it's possible we may revisit this item.
  11. Hi @f15e We would need to see how you programmed the missiles. So we would need to see a track of that event. See if you can replicate and send us that track for analysis.
  12. Hello @feixingjia Indeed this was already reported internally. Stay tuned for the next DCS updates for a fix.
  13. Hey @Stokman As mentioned above, when you have no weapon onboard, the AG master mode defaults to AGR mode and SPI cannot be changed. If you wish to move any cursor from there or slew the SPI, you can switch back to NAV mode and operate it then revert back to AG to engage.
  14. Hi, @Lennard We are sorry you are having issues with DLINK in DCS. From your words, you seem to be doing the right procedure by waiting for the "GPS" flag in the TIME DED page, about one minute after GPS initialization. However, we do need to see what's happening during the time you experience this, and a track is the only way to observe it. Multiplayer tracks are automatically recorded on your "Saved Games/DCS/Tracks/Multiplayer" folder. See if you can get one, short if possible.
  15. Hi @Shot It does indeed look like an issue. But, unfortunately, in order to attempt to find out what's happening, we need to reproduce it. If you can replicate this again, please record that track and send us.
  16. Hi Guys We believe we have found the culprit for this particular issue. I have raised this internally for analysis. Do bear in mind this will be a low priority item for now. Thanks for your patience.
  17. Hi again. Is this the case Черный Скиталец? Do you not have the SuperCarrier addon? If that's the case, then it was previously reported. Otherwise, let us know.
  18. Hi again. This is a very long heavily scripted multiplayer server track. We can't really use it to check what's happening, I'm afraid. Can you load a simple mission, like the CASE I landing training mission on DCS and reproduce the error on your own?
  19. Hi Is this something that always happens? Can you share a track of the event after it occurs?
  20. Hi all. I've sent this internally for analysis. Thanks.
  21. Hi @pchRage Unfortunately without a proper track we simply cannot analyse what's happening. We've tested TDOA recently and couldn't observe what you describe.
  22. Just an update to everyone, I still can't reproduce this issue. We'll analyse the supplied crash log above. Thanks.
  23. Hi @OUO Thanks for bringing this to us. Just adding an important detail there, you are moving away from the target and the Sparrows still home on it. That's certainly worth looking into. I've reported internally.
  24. Hey @HeathenHedgehog We understand sometimes tracks can be huge in long missions. But can you try to replicate this in a short track? There does seem to be a disagreement between HUD and HSD data but we need more information.
  25. Hello @Exorcet What values are you using to base your tests? In other words, where is the "(data)" entry coming from? Please send that information to @BIGNEWYvia private messaging. Thanks for your cooperation.
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