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Everything posted by Lord Vader
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Hello @squatchy You can refer to the table in our manual page 420 to 422 that includes the usable codes for the HARM PB mode. The EWR codes, like 101 are not contemplated in this table. Regarding EWR radars being shown in the TOO scope is something I am currently investigating.
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hello @jonsky7 Indeed the Ground Power feature is still being worked on. But thanks for bringing this to us. The Ground Crew connecting ground power is a DCS core feature but, currently, it doesn't really power the aircraft electrical system.
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Hey @dggoofy Indeed this seems like a translation issue and I've raised this internally for analysis.
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Hello @zenatsu Thank you for the description but how exactly do you replicate this? Can you please supply a track file with a demonstration?
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Hi @Antix70 Please supply a short track replay with this situation occurring. Thanks.
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investigating A-G radar EXP3 scanning is broken and unusable (MT)
Lord Vader replied to Rissala's topic in Bugs and Problems
Hi all The DCS: F/A-18C manual will be updated in the near future (along with other manuals needing updating). So currently some items may not show the current module status. Again, the data contained in the source documentation corroborates the current module behaviour. -
Hello @_Delta13_ We have reviewed this quite extensively after we raised this internally. We are confident we have made the logics work closer to reality. The specificity of having the scan limits restored if the bugged target is downgraded, however, is not something we found in our references, hence why it wasn't changed. What you claim makes sense but again we need actual evidence this is the case and not change it based on an opinion. If you have any documented non-classified and publicly available evidence about this, please send it to @BIGNEWY via PM and we will certainly look into it again.
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Engine Startup Sounds Don't Align With Reality
Lord Vader replied to dresoccer4's topic in Bugs and Problems
Thank you all for explaining your background. Unfortunately, we still need evidence that once the FADEC procedure starts if the switch is (somehow) manually set to off, the engines will stop spooling. Again, this is not contemplated in the available reference. We will certainly change this behaviour if it is indeed wrong. I am not trying to be difficult or override your professional experience, we just need solid evidence this is not behaving as expected on the real CH-47F before we present this to the team. -
Engine Startup Sounds Don't Align With Reality
Lord Vader replied to dresoccer4's topic in Bugs and Problems
Hello @dresoccer4 Even though this could be an issue where the sound continues to play regardless of player action, we would like to see some evidence of what you say is "reality". Is there any unclassified and publicly available information that states that when this switch is turned off it will interrupt the starter spooling? If you have this info, please share it with @BIGNEWYvia private message. You see, the CH-47F includes a FADEC system that controls all functions of the engines, including the automatic engine start procedures. Therefore, if you action the starter, FADEC takes over and continues with the procedure. In fact, there's no reason to manually switch the starters off, since the automation will do so after NG exceeds 48%. If you are simulating the procedure to abort an engine start, you should actually move the condition levers to STOP. Thank you for understanding. We're trying to produce realistic procedures. -
Dropping sling loaded cargo odd behavior
Lord Vader replied to sinistar's topic in Bugs and Problems
Hey @sinistar We have identified an issue with cargo being "stuck" beneath the helicopters upon release. We noticed this may be more prevalent with "scenery" cargo from ME than dynamically spawned cargo. I would ask if you could try again after the next patch and see if it's resolved. Apologies for the inconvenience. -
Yes, @digitego The fixes are not yet available, please wait for the next update.
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GBU-12 no EFUZ setting when loading 8 GBU-12
Lord Vader replied to darkstarRAF's topic in Bugs and Problems
Hey @darkstarRAF Indeed we can't reproduce this either. Make sure you are loading all of those GBU-12s with the same fuze for each and every one. Mixing fuzes will produce a MC LOAD fault and will not allow the activation of any fuze on any of the affected bombs. This is correct behaviour. If you still think this is a bug, please share a track. -
Hello all. Both the keybinding and the inoperability of the ICS switch have been reported. Thanks.
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unable to reproduce Instant action Afghanistan - Runway Start
Lord Vader replied to av8orDave's topic in Bugs and Problems
Hey @av8orDave I'm sorry, I'm unable to reproduce this issue you're having. There are no AI CH-47Fs behind the player aircraft for me. Can you confirm you are using a clean unedited mission? Have you tried disabling mods? Perhaps running a repair? -
Power levers switch automatically in fly position
Lord Vader replied to Shadok's topic in Bugs and Problems
Hello @Shadok This is a limitation in the AI's behaviour, it will try to set up the panel automatically according to the current status. It's been said multiple times that when you want to switch seats you should stabilize the aircraft completely, this includes flight conditions. As it was already mentioned, you don't have to set up other cockpit while starting up your own, the other station is fully autonomous to turn everything on. If you switch seats mid procedure, you will break the flow. I understand when you say about "mastering what you're doing", but if you think about it, realistically each crew member is responsible for his own cockpit and wouldn't switch back and forth. The cockpit switching is not a realistic procedure, created to allow solo players to have some measure of control over the full features. But remember that you need to set the correct conditions before handing controls to George, otherwise these small hiccups will occur. -
AH-64D TADS artefacting in MP, almost unusable
Lord Vader replied to Hammer1-1's topic in Bugs and Problems
Hello @Hammer1-1 I am unable to reproduce this issue. These images show you are exporting the MFDs, do you use any mods a aside the exporters? Can you provide a track file of this event? -
Hello @RePhil Can you explain exactly what your trying to do? The key to clear characters from the scratchpad is "CLR". Is this what you're trying to do? We've recently fixed several CDU keys, including the "-" that wasn't inputting the correct character.
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Refinements are being made for the cargo loading and slinging logics so some of these items will be addressed and eventually changed if needed. Thanks for your care.
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Hello @Rockrend That command enables the external hook as a default DCS command. This will deploy the rope down to hook on the cargo closer to the pick up zone (via External Cargo Indicator RCtrl+RShift+P)
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cannot reproduce Red Launch Bar light flashing with air brake
Lord Vader replied to Raisuli's topic in Bugs and Problems
@Raisuli We've just been busy with other more critical issues. Rest assured all reports are handled. I just cannot reproduce your issue, even watching your tracks. I followed them and also tried landings myself and just couldn't see the launch bar light shine on any of my tests. I would suggest looking into your controls or perhaps verify if you have mods installed that could interfere with aircraft's logics.