Jump to content

Lord Vader

ED Team
  • Posts

    1588
  • Joined

  • Last visited

Everything posted by Lord Vader

  1. Hello @Pillowcat Are you attempting to set up waypoints outside the playable map area? It looks like it from your images but it could just be a section missing map coverage. Can you supply a track of this event?
  2. Hi @ConcordaRJ Unfortunately, I was unable to reproduce this issue. I created a simple mission with dynamic spawns, setting up a multiplayer server with it and tried to replicate exactly what you show in that video but every time I did so, it always picked my weapon selection, including ammo rounds. That seems to be a complex MP server so it's hard to say exactly why that's happening on your side. Can you replicate this in a non-scripted server or hosting a mission? If so, let us know.
  3. Hello @Raisuli Unfortunately we do need a way to observe what you are claiming. If a track is unfeasible, perhaps a short video will capture it? I wasn't able to see this happening in my tests.
  4. Hello @Fakum In the recent past we've had a similar report related to cargo loading and some multiplayer servers running specific scripts with cargo, see here: In that report, the user claims pretty much the same, when loading cargo the helicopter would be somehow affected, seemed to bounce around. The user then explained that the mission was eventually updated on that server (Rotorheads) to resolve this issue. Although I can see the behaviour you describe on your track, in a clean mission in multiplayer I cannot reproduce this event, meaning it must also be a specific server/mission issue, much like the above situation.
  5. Hi @jonsky7 Thanks for this report, I've raised this internally for the team.
  6. Thanks for the track and the description. The vertical speed being read as airspeed is something we've identified earlier and had previously reported internally. I am adding your note about the mission wind as well. Thanks.
  7. Hi @P3CFE Can you create a simple scenario where you observe these discrepancies?
  8. hey @Blackfyre This was already known and reported, stay tuned for future updates.
  9. Spawning an helicopter at high altitudes is not really a good comparison as it's not a realistic setup. At this point, the flight model and performance of the DCS: CH-47F is still work in progress and may be subject to several improvements. Regardless, if you have performance documentation to support the idea that those RPM to Altitude ratios are incorrect, please send that unclassified publicly available documentation to @BIGNEWYand we'll have a look.
  10. Hi @Anoro It seems you have shadows completely turned off, of course the sun will shine through the fuselage. As for the vegetation clipping though the fuselage, this is known issue with scenery brushes and grass, not a DCS: CH-47F specific issue.
  11. Hi @itn I've sent this for internal analysis. Thanks.
  12. Hello @SeaBass80 Thank you for this track and for the evidence. I've sent this internally for analysis.
  13. Hello @Syd Thanks for the tracks. We'll analyse this internally. Thanks for bringing this to us.
  14. Thanks @BJ55 Reported internally.
  15. Hey @YoYo I am glad it's now working as you expect it to. Feel free to reach us if you need further help.
  16. Hey @jbiebes Weird one. Thanks for letting us know. Reported internally.
  17. Indeed. Asking to merge. Thanks @SpecterDC13
  18. Glad you guys appreciate the improvements. This is still an ongoing process, some other items will still be refined. Stay tuned.
  19. Hello @YoYo I'm sorry I can't replicate what you are claiming. This is my screenshot taken a moment ago, I even lowered gain a bit and increased brightness and I still have an acceptable picture. All I can suggest is that you try to adjust the gain or the brightness on the MFD if you feel it's not correct. Other than that, perhaps try to delete the metashaders and fxo folder to recompile them in your next DCS launch.
  20. Hey @falconzx Thanks for bringing this to us. I'll raise it internally for analysis. The TMS right logic was recently reviewed and perhaps this was overlooked.
  21. Hey all, thanks for the visual references. For the sake of clarification, I've decided to raise this matter internally for analysis. Just be mindful this will be a low priority item for now.
  22. Well, what I did was follow the instructions by the letter, as intended with these lessons and the mission always progresses for me. Sometimes we miss the timing or proceed faster than the narrator. Just take your time and follow the "rhythm".
  23. First of all, there are two separate items in this thread, one related to the other, but not the same. One has to do with how the INS+GPS system works using the Kalman filter. Another is the information IDMs receive from the MMC and the ability of the ammunition to self-correct, which is not really related to the F-16C INS. Neither are "bugs", one is a possible deviation on the Kalman filter logics and we're testing the data and will update the logics if needed. The other is a feature not yet available in IDM weapons we're working to implement in the near future.
  24. Hey @Lixma 06 As we've stated many times here, the work on the DCS: AH-64D is ongoing and we may review several different aspects of the simulation, including these specific animations.
  25. Hey @LorenLuke Reported internally, thanks for bringing this to us.
×
×
  • Create New...