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Everything posted by ralfidude
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The first thing anybody will ask you is, please share the track file with us so we can see what you are doing wrong.
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If all else fails, you can change your payload in the mission editor
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no "previous menu" when in JTAC com menu
ralfidude replied to viethson's topic in DCS: A-10C Warthog
And thus, Nate saves yet another helpless soul, and wanders into the depths of the interwebs until he is summoned again to help the next confused DCS victim... -We salute you -
I also used another chart and figured out the differences. Something IS wrong here.
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Recording gameplay via VGA Capture Card
ralfidude replied to Ranger79's topic in PC Hardware and Related Software
How much for that set up? -
The divert page is what gives you the wrong reading gents. Once they change the divert page to tell you correct runway heading, you will be all good to go with the HSI. The ones I know of that are incorrect are: Batumi, Kobuleti, Mineraly VOdy, Nalchik, Tbilsi and Vaziani. All of these are off by 1-10 degrees. I got the real charts from: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=37 DCS A-10C Ground Charts 3.3.5
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Iv checked the list of airports and their headings with the headings listed on a few charts iv found, there are a hand full of airports that are broken, but the rest are OK. Id say less than half are broken.
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Extreme heavy winds suck... I tried a server running that, I had 80% right gear failure, as did my wingman upon take off... poop... Still a fun landing though! :)
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There are a few charts of runways and their respecting frequencies, runway numbers, ILS and Tacan channels, I suggest you print them, and look at them to double check that the runways are right. The divert page will show you the runways, but as its been said, some runways have been ****ed up and they do not correspond to the right runway headings. Some are off by like 5 degrees. Also, use the HSI, so the bottom device to get yourslef lined up, but then dont rely on it anymore once you get close. The yellow bar lines, are perfect for right dead on aligment, even if you put in the wrong heading course on the HSI because of the messed up runway headings.
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You will not survive without a joystick in this simulator. First off, it's not a game, it's a sim :) :p Second off, graphics are not everything, and your stock CPU will probably lead to some bad FPS at a lot of times. I say get it, but only if you enjoy the huge learning curve. If you thought that FC2 was hard, wait till this stirs the insides of your brain you never thought you had. But once you get it all down, it's a lot of fun. So the question to everybody who has this "should I get it" is rather silly, of course they will all say yes because we friggin love this sim. The real question is, is this the type of simulator you WANT and would ENJOY? Watch some youtube videos, get to know it, and if it's something you want to try, hop on board! Then you can have fun like the rest of us are, certainly my friends and I love it:
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Before the times when I started to use the heat pitot, my speed indicator would dip to like 50 and I got the stall sound for like an hour because I had no idea what was wrong. So now that I use the pitot, never happened to me again.
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You don't need to tell me twice: from 3:03
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Lol, i did say when being engaged. As in, is it more practical to turn on the jammer against a radar dish that has targeted you, or only after it has fired? If it helps to keep you from being fired upon longer then it would be useful against an SA-10 site. I tried using Mavericks against the radar dish, the HUGE SCHOOL SIZED BUS, and the K's did not even want to lock on to it until 6nm (Which is a shame, i heard from a former A10 pilot that the Ks are more expensive because they can target things out further than the other Mavericks), so if it helps to jam to get me in closer, then its definitely useful to have it on prior to launch.
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Its the heat pitot, you probably forgot to turn it on.
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Ah my apologies then. I read somewhere on the forums from a few people that apparently you can't have it on for longer than 15 seconds or something, but it might be in reference to an internal jammer perhaps... Is there any disadvantage to having the jammer operational at all times when engaged, or just when fired upon?
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About the jammer, does it active by itself in semi mode, or manual push is required. Also, is the burning out of the jammer modeled in DCS? IRL I think you do not keep the jammer on for longer than just a few seconds and then let it cool down.
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Has anyone noticed that TARS will not work if you switch the common VHF FM frequency? For example, i we can set some random AM frequency for all flight leads to be on, and have custom UHF freq to use between wingman, but the second you flip the FM to some other channel to let's say talk to JTAC, TARS no longer works, you will not be able to hear or transmit to anyone over the AM and UHF frequencies. It's the oddest thing...
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Probably a security thing? Though it doesnt make much sense to me why...
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Pushing back onthe stick before reaching rotation speed wont do that much, it will not lift the nose up, and will cause you to sorta bounce, because it wants to lift, but you are not traveling fast enough for it to pull up, so it will go up a bit (but not off the ground), then back down, repeat. Instead I think what he is saying is that if you push on it to keep the nose on the ground, until you reach rotation speed of 120 ~ knots then rotate, you will keep the nose stable. Unless I went wrong somewhere, but that makes sense to me.
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Because if it did, SKYNET would take over. Also, it would annoy the hell out of you.
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Happens to me a lot. I notice this the most when you stress the wheel when taxiing. If you take a corner a bit faster than you should, or if you forget to engage your nose wheel steering as you throttle up, and you have your foot down on the rudder, and engage it, making the gear snap to the side, it will do some crazy stuff. Though there are times where I do everything properly while taxiing, and nose wheel will still snap off, or my right wheel will stay down and won't retract. I believe there are a few threads that describe that in certain airfields there are invisible bumps on the ground that damage the gear. I have run into those, one airfield is famous for having that on a turn from a taxiway to the runway, and as you are turning it sounds like you just hit a curb. But... I honestly have no idea aside from that.
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Can't control Maverick slew? plus comment to devs.
ralfidude replied to sturm21's topic in DCS: A-10C Warthog
About the slew, I think he means that he does not understand that mavericks do not have ground stabilization ( I think?) Basically, if you played Flaming Cliffs 2, and moved the maverick around, it is not the same in the DCS A10. The infored mavericks can be slewed but not in respect to the ground, like point at the ground, move it a bit, let go, and it stays stuck to the ground. Now, you CAN use the day mavericks in that way you want them to (like ground stabilizer), this is called force correlate. However, this requires you to rock the boat switch, so it becomes quite a bit of work if you are targeting a few things at once. Read up on it from the manual or a youtube video which I know exists out there using force correlate and get things written down. -
We should adopt the fix that JFK has for that. Trained Falcon flies around the airport for a while and warns off any birds in the area. http://ngadventure.typepad.com/blog/2009/01/video-highly-trained-falcons-at-jfk-prevent-plane-crashes.html
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Any headway of modelling a bird strike a bit better? I have seen these strikes and it causes a massive blowout. Currently its like an engine shut down really... Unless I have yet to experience a massive fat bird hitting me...
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Yet people still use dead zones in sticks like the warthog thursmaster... which makes no sense to me, is what i meant. But yeah...