Hard to verify engine thrust, but the parameters is pretty far from the RL engine. So is flame outs that "disappeared" in a patch and some other stuff. Aerodynamically I think the FM seems ok. But I'm pretty sure the engines aren't good enough to be called PFM unfortunately. But I'd be happy if I was wrong. This issue seems to have gone unnoticed by a major part of the community. But I know that ED knows about the issues. Official response would be nice.
I flew with Entropy this Wednesday and used .7.6a. It was exactly as he explained, but it wasn't the altitude that fixed reception. It was a player setting quality from game master slot. But we didn't know that by then. But it was odd that default values had such poor reception. It was almost impossible to hear each other, even though we were 20 ft apart.
Throttles idle, Cut off valves down, slowly increase collective to slow the rotors. RPM below 20%, engage rotor brake. Repair, rearm, refuel. Profit.*
* Repair is pretty bugged, some stuff won't be fixed and you will need to take a new helicopter.
Hi and thank you for a very good app!
It does not seem to work with UltraMFCD though. The kneeboard is displayed in one of the exports for UltraMFCD, and if you don't run UltraMFCD, it is displayed at the correct position.
Any way to fix this?
The squadrons that focus on realism most often lock their servers in order to prevent randoms destroying the experience. Find a squadron that meet your needs and apply!
P*Funk, with all due respect. You write long posts trying to convince people that waypoints are the way to go. In most cases I would say no. Mark points is way faster, and just as reliable.
Also there's no reason to be heads down more then a few seconds while attacking. Even if it's a shooter/cover you still need to scan outside. Going in on a target as a shooter and stare at screens is what gets you killed (no matter how good WM you have), in best case only reduces your SA to an unacceptable level.
A waypoint (steerpoint) is actually an overkill. If you wanna BOC, do an offset mark from TGP, set SPI to mark and deliver. But for GBU-12, I'd say you primarily should use them for BOT and save your 38's for BOC.
It's all about the SPI. A mark point in itself doesn't guide any weapons. If your SPI is ON your mark point, then you can guide weapons to it. Consider mark points as containers, if they're empty it's a no go. If you've placed your SPI inside it, way to go.
My gut feeling says it's about 50% that experience crashes.
Some have solved it by running TS while installing. One have solved it by running TS, not uninstalled 7.3BETA and just installed latest.
I don't have any ideas, the issue seems random and intermittent.
Can't really help you, I'm actually looking for the same thing.
For laser codes. IIRC the number 9 can't be used. Laser code 1511, 1555 and so on can be used.
I think 16XX and 14XX is fine too. But I only use 15XX so don't quote me. :)
I really hope it stays. Shame to develop an engine for roughly five years and ignore one of the biggest immersion killers, scaling of other aircraft being the biggest immersion killer.
As HMA explained, but I think you need to punch in BATH (your current heading).
It is stated on the CDU, so just punch it in (XXX.X) and iirc it should go into "MH" or something. Probably R2 or R3. A -BATH suffix will be added on one of the top lines.
Sorry for the crappy explanation, it's late and I'm tired. I can probably upload a video in a few days if there isn't one on YouTube.
AFAIK rudder trim is used if you are rewarded with battle damage. And that shouldn't be too often. If there is a reason to rudder trim a fully functional, not damaged aircraft. Please enlighten me. :)