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Everything posted by Ready
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Next OpenXR settings to try (thanks @edmuss) - 3300 resolution override - NIS75% - FFR quality/wide - Turbo mode on - FPS locked to 55fps
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
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- capframex
- micro stutters
- reprojection
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- perfmon
- msi
- varjo aero
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- frametime
- performance
- microstutters
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Ready replied to nikoel's topic in Virtual Reality
I think you can also hover over it and say 'close'. For me this works with some pop ups. -
Nice catch! I don't know why my power management was on 'normal'. Maybe because after clearing everything to defaults I forgot to put it back to max performance. I compared SteamVR vs OpenXR. I tried switching back to SteamVR a couple of weeks ago, but could not get it stable. I am so used to the user friendliness of OpenXR, so I quickly went back to OpenXR. I do miss fspVR and my VR kneeboard overlay in OBS though. If a future SteamVR update would be more stable I might switch back again. Foveated rendering improves performance a bit, but gives me quite degraded visuals, even when I set it to the lowest settings. I see the lower resolution in the corner of my eyes and it really distracts me. Also when I look back at recordings I don't like that lower resolution in the corners of the recording. I had it switched on when on the 3080, but now I can live without it most of the times.
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- warthog
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- reprojection
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My current performance is about 45 FPS on the ground (476th NTTR DS1 server) and about 90FPS in the air. Reprojection turned off and with current Anti-aliasing settings very clear. At some areas on the NTTR Map I do get CPU bound (like doing target practice and overflying the range, or while looking towards certain area's at Nellis). Will tinker more to see if I can further reduce the CPU load in these areas. Will try to stay away from Reprojection because of the introduction of too many wobbles and artifacts, which are very distracting while using a VR kneeboard. Additional items tested; Tried Clouds at Ultra - It removes shimmers but increases frametime. Reduced back to Low. Good enough for my puposes OpenXR Toolkit Shaking reduction - The only visible impact is lag while quickly panning when going above 40%. Leave it between 20-30 for more stable recordings. OpenXR-Toolkit FRS - tried at 80%, but great decrease in clarity and not too much visible gain in performance. Reverted back to CAS. Processor scheduling - switch back to programs priority. Had no visible gain and got the impression the response of the game was a bit lower, but no hard data. Anisotropic Filtering - tried lowering, but no clear gain, so left it at 16x. Black screens - Somehow one of my modifications introduced blackscreens while opening certain documents (for example just opening MS-Word and MS-Excel and MS Onenote). Screen stays black, until ALT-F4 to close it and then screen returns to normal. reverted to older Nvidia drivers, but no visible improvement. Server disconnects - Had one server disconnect and about 10percent packet loss, which was caused by server-side issue. Server restart fixed it. The last 12 months had various server time-outs and disconnects, which have been fixed by adjusting many LAN settings and replacing hardware and adjusting cabling. Also bufferbloat has been resolved by changing router and introducing QOS - traffic shaping.
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- xrframetools
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- warthog
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- micro stutters
- reprojection
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- qvfr
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Hi so I am tinkering with the various AA settings trying to get my performance stable. I currently have MSAA 4x inside DCS and MFAA enabled in NVCP. Am I correct to understand that enabling SGSSAA inside the NPI overrides the NVCP MFAA? Or does it go on top off and should I disable MFAA inside NVCP? Thanks
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Changed: Disabled 3dMigoto Enabled CAS 30% sharpening inside OpenXR NvidiaProfileInspector SGSSAA - Sparse Grid Supersampling 4X - Beautiful but heavy impact Nvidia Control Panel: MFAA 2X (extra visuals at no extra performance when MSAA is on?) Processor scheduling changed to Background Services (https://www.thewindowsclub.com/processor-scheduling-in-windows-7-8) Items tried with no visible advantage: Frame limiter in NVCP and OpenXR-Toolkit - Removes Judder but gives terrible ghosting VSync Adjusting DCS Desktop window size Game Mode ON 60Hz in the headset (eyes can't take it) Items still to try: Undervolting the 4090 Get a 3rd SSD and have OBS record to this SSD. Reducing OpenXR-Toolkit: shaking reduction OpenXR - FSR 80% Clouds Ultra
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- aero
- xrframetools
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- warthog
- dlaa
- msi afterburner
- windows 11
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- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
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Normally approx. 90FPS stable, but at night on our NTTR server strange behaviour. Increased Visibility range to Ultra
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- rog strix
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Yes exactly. Disable mods->turn off VaicomPro->DCS update->clear shaders cache->update Nvidia ProfileInspector->Turn on mods->run track file->get dissapointed and tinker some more. Luckily when I am in the air I am getting many times 90FPS now, but still get some judders here and there, for example while looking at terrain while banking. I frequently also get an FPS hit, probably because somewhere across the other side of the map (far outside of my range) a script is starting and some ground units start doing their thing. My DCS then gets a 30FPS hit, while my GPU is doing nothing. This also happens when I am in the air in the dark, looking into a clear black sky. tnx, will take a look. Edit: Could not find it yet. Created a scheduled batch file that stops the HolographicShell event trace session, so for the time being it should be no factor. (I don't even know if it is a W10 issue), but just in case. Thanks to zerosuneuphoria: https://forums.flightsimulator.com/t/win-11-update-causing-stutters/543631/127
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Tagged with:
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- rog strix
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Yeah tinkering can take up a lot of time. The challenge for me was to find the right settings that bring a reward. With my previous setup it took me quite some time to get the best bang for the buck, running dozens of track files with analysis of fpsVR logs in excel. After my hardware upgrade things got a bit easier, but I am still trying to get things smooth without reprojection, because of all the artifacts that reprojection introduces. vr compositor I don't use anymore, in process lasso I had it set to high priority and I had it separated from the cores that DCS is using. MSAA 2X gives me jaggies that I don't like. Will try lowering anisotropic. Clouds low are already fairly nice to me, same for visib range high. My challenge is that our group flies on certain evenings and I have no opportunity to play around with my settings then. Because my setup is CPU-bound it really is a challenge to find stuff to reduce CPU load, until we receive the much anticipated DCS enhancements.
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Tagged with:
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Thanks! I mostly play Multiplayer. When I enable FSR I see a degradation in visual quality. What is your FRS setting? With smaller pre-load radius I don't see a noticeable difference. Clutter/grass gives me no noticeable difference. Reducing forrest gives me a difference, but because I mainly fly on NTTR (with hardly any trees) I have it set to max. Shadows I have set to medium because I really like the cockpit experience. Medium is enough, High does not give me much extra. Water I have set to low because I am mainly in the desert. It brings me not much extra. No idea about the min FPS. Strange indeed. Will try CAS instead of 3dMigoto. 3dMigoto takes up a couple of FPS. I switched it back on because of my upgraded CPU and GPU, just for the heck of it. When I was on my 3080 I had it switched off because it was taking up too many resources and even with reprojection on it was problematic. By the way, we spoke on Discord about my performance in the reverb-hmd channel. Since then I have cleared all my settings in NVCP and NvidiaProfileInspector and this sorted out a lot. I think I over-configured before. Reduced my Anti-aliasing drastically. Still not completely happy, but at least it is no stutter-fest anymore on our server.
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- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
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- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
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I started this topic to track and discuss challenges with getting the best performance out of the system. I usually test each setting a couple of times. 27-1-2025 Nvidia 571.96 DLSS 4.0 Installed the new drivers. 25-1-2025 Adjusted GPU Overclock Increased CPU PBO Scalar and reduced some of the GPU overclock to further increase fps and frametimes. Time will tell if it also stays stable on the MP-servers. 18-1-2025 Clean W10 Complete reinstall of W10 returned another 5fps and better frametimes. Over the years the system got bloated with all sorts of traces from old hardware that I upgraded (2x GPU and CPU) and software that I tried and not fully removed. The system is snappy and clean again! I considered W11, but there are too many bad stories out there, no clear advantage for AMD and GUI modifications with taskbar etc W10 is easier. The only thing I still notice is that it seems that when I hit the FPS limit some sort of trouble in FPS and frametimes appears. When I stay a bit below 90, like 88fps, it is more stable. 27-12-2024 Current Overclock settings 64GB ----- EXPO: ON (timings default as stated on the DIMMS) 9800X3D ----- Turbo Game Mode: ON PBO: +200 Curve Optimizer: -20, FCLK Infinity Fabric: 2200 UCLK DIV1 Mode: UCLK=MEMCLK, SCALAR 10X 4090 ----- Core Voltage: +100 Core Clock: +120Mhz Memory Clock: +900Mhz, Fan: Power Limit 133%, Temp Limit 84. This GPU overclock is stable and gives me 4-5 extra FPS, even when i am CPU bound. My setup Windows 10 - latest version - Windows 11 will not happen until I will get serious latency advantages. Motherboard: ROG STRIX X870E-E Gaming WIFI Systemboard VR Headset: Varjo Aero SSD for DCS and Windows, separated DCS Settings Most are set to the max. SSS, Secondary Shadows, SSAO, SSLR are disabled; they do not bring much visually. Visibility Range Extreme. I have Visible Range set to High. Increasing this further is not bringing much visual improvement and really takes away performance. MSAA Mask Size 0.42 is my sweetspot. Testing Setup and approach My Windows has been heavily tweaked and optimized and I am currently still running the same Windows I started with 5 years ago. I upgraded my systemboard, CPU and GPU a couple of times but did not reinstall Windows. I think at certain moments in the past I even went too far with tweaking and should have dialed back and better register what I was doing. So a clean install will be somewhere in the near future because I am certain I have left quite some performance on the table. For the basic quick test of setting adjustments or hardware/software updates I start a the default A-10C mission Runway Startup on the Marianas Map. I use Marianas because this mission is quite demanding and quite stable almost from the start with AI not doing much. I let it run a couple of times for 20 seconds and track the performance with CapFrameX to calculate the average FPS, 1% and 0.2% lows of the runs. Many other missions give me 90FPS, so adjusting settings with such missions will not give me noticeable visible differences. If I want to visually see the performance I open up the the FPS overlay inside DCS. I sometimes also open up the new XRFrameTools application to visualize my frametimes. Once a setting looks pretty okay I log into our Wing's Multiplayer server, startup OBS recording and give it a spin to see how it goes. I usually get 90FPS flat in this setup, while running OBS recording. Testing log From now on I will start adding my complete testing logs to this main posting. Where relevant I will add charts to visualize the difference between certain options. Certain tests were eye-openers. It was/is a dreadful process going through all the settings and quite a few settings were insignificant in my case. Frame Times, average FPS, 1% and 0.2% Lows My main goal is to find the ones that will bring more stability (reduction of intrusive stutters) and performance (increase of FPS/frametimes). Sometimes it is like searching for a needle in a haystack. Seeing the settings that made a difference might bring quick wins to others as well. Overall the average FPS is not improving that much by all the tweaking, it is easy though to screw up your system and reduce FPS. But once the FPS are pretty decent it is hard to get substantial improvements. My biggest wins are with the 1% and 0.2% lows, reducing these give a much better overall experience than to have 1-2 more average FPS. The overall FPS can be high, but when you have a few microstutters here and there it is very annoying and for me breaks the immersion in VR. Caution Please be careful, not all what works for me might work for you. Do everything at your own risk. I had some crashes, especially with the overclocking, so always make backups and restore points. I also don't have my overclock software start automatically anymore when tweaking, because that also caused an issue once causing me to keep rebooting into a crashing configuration. null null null
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
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- microstutters
- ryzen
- g2
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- foveated
- dlss
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reported Weird behavior with mission generated messages display position
Ready replied to Japo32's topic in General Bugs
Same here. -
I am missing the A-10 sound mods in this folder. Anybody able to share?
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investigating Large performance drop in VR after updating to 2.8
Ready replied to some1's topic in Game Performance Bugs
Yeah it is bad. I just experienced a DCS easter egg for Halloween, heard funky spooky zombie noises while doing a cold and dark start in the hog. It would have been a nicer surprise if some of these bugs would have been ironed out. -
I don't know, haven't updated since. I am still using the Vaicom Reset shortcut that I put on my HOTAS everytime I startup the sim. I read Vaicom is having issues with the 2.8 update. Haven't looked into it yet.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Ready replied to nikoel's topic in Virtual Reality
I am wondering the same myself. Just got the 4090 installed and am finally able to crank up some settings and eye candy. The Open-XR brightness and saturation don't seem to really do much for me. Thinking of trying 3dMigoto again now that my GPU has a bit of headroom. -
AMD 5800X3D, the new King for flight simulators?
Ready replied to maxsin72's topic in Virtual Reality
Last week got the 5800X3D and yesterday installed a 4090. Great combo, highly recommended for VR! -
Performance benchmarks show the 7950x giving about 25-30% more single core performance than the 5800x in certain tests, but am not sure if this will be the same for DCS. So I am guessing this will improve my overall DCS performance a bit. Not sure in what way though, compared to swapping out the GPU (which comes at a much higher price.
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I am on the fence about upgrading my GPU (from 3080 to 4090) or hold out and first upgrade my CPU (from Ryzen 7 5800x to Ryzen 9 7950x). I am not going to wait for Vulkan or other magic software changes. My main issue is that I currently sometimes experience 'CPU-bound' messages while on the ground at Nellis and sometimes my FPS drops below 20 and sometimes does not recover. In the air it sometimes happens as well, but less frequent. I am reading different things about the single core performance. I fear the GPU upgrade won't bring much improvement as long as the CPU-bound issues are still there and I think my sudden FPS-drops are mostly caused by CPU intensive things like loading Apaches, scripts etc. Any thoughts? (VR with G2, 64GB RAM, running OpenXR and DCS settings are optimized. )
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Ready replied to nikoel's topic in Virtual Reality
Last time I checked I was getting quite an FPS-hit with 3dMigoto, so stopped using it because my FPS tended to drop below 20 on our groups busy NTTR map. The CBU-issue is still not fixed? What is the Apache rotor removal? Is that giving an FPS advantage? -
Great! Will give it a try. Thanks
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I am having similar sudden HUGE fps drops that almost not recover, or sometimes take a while to recover. The FPS nosedive to 12/slideshow level. When our group spawns an Apache, my FPS tanks. But that is not always the reason. Am flying on our group's NTTR map and sometimes also get CPU-bound 2-msec messages while looking around with Open-XR FPS overlay switched on. I am also trying to see if I can find a tool that helps me diagnose and understand my FPS usage. Am not 100% sure it is DCS that is causing it. Maybe something else in the PC is messing things up for me. I have been tweaking a lot the last few weeks since I was also getting unexplained server disconnects, which got the ball rolling. Very curious if somebody found a working solution.
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So while sitting in a hog on our server doing nothing for a while (was monitoring network stability) I noticed that my FPS slowly started dropping down to about 11 and it stayed there. I checked my monitoring tool and noticed this strange pattern where my frametimes slowly increased, while I was not doing anything in the sim. See attached screenshot. I disconnected from the server and went back to the server list, but the VR performance stayed bad also in the multiplayer screen. I would assume that it would drop back to normal, but only when I fully backed out of the server list to the DCS main screen my FPS and frametimes restored back to normal. Anybody have any idea what is going on there?