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Everything posted by Ready
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VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Hi Reshade passes IC and works with the G2. I use it at some of the strictest MP servers. Don't know why it does not work at your setup. -
investigating Mission 2 + 3 Experiences
Ready replied to Ready's topic in A-10C Iron Flag Part I Campaign
After 2 unsuccesful tries I finally managed to get past the start of Mission 03: Navigation part 2. Before take off I called ATC AI to get take off clearance, which fixed it for me. Now Biff did what was expected. It was a nice short mission with a nice storyline, I liked the divert. -
Great conclusion of this Campaign! Looking forward to part 2!! Quite a costly endeavor to use a couple of drone vipers for target practice. The only thing I did not really understand in this mission was the MRGS (Multiple Reference Gunsight lines), at 39:20. After reading the text as well in the manual I understand that it is for finding the correct lead position. Will have to practice with it to fully understand it and effectively apply it.
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Yeah you are right. Am also using an empty room instead of cliff house, but does not make a big noticeable difference to me. It saves some GPU RAM.
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investigating Mission 2 + 3 Experiences
Ready replied to Ready's topic in A-10C Iron Flag Part I Campaign
Yeah the interface takes patience and lots of practice getting used to. Am sometimes still clickety-clicking around on my hotas to get certain things to work. Once it is in the muscle memory things become easier. -
I can't get it to work. I switch on debug=true to see if it works. I am not getting anything with the adjusted version.
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My eyes can't cope with 60Hz. Why don't you go for 90? Will give the vrperfkit a try later.
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VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Yeah I am using OpenVR FSR 2.1.1 NIS, but haven't changed anything to it lately. I have renderscale 0.8, radius 0,5 and sharpness 0. I am running Reshade for sharpness. Will adjust the radius and renderscale to see if this has an effect. Thanks -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Tnx, SVR global is set to 100 and game is set to 80. Will have a look at OVR and the render scale. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
So the 'screendoor'-circle returned. No idea what is causing this. I put in a red line to show were it is. Everything within the cirle looks sharper, but has some kind of screendoor effect. Outside the circle is more fuzzy, but without the screendoor effect. I am running quite a few mods and guess one of them has something to do with it. Maybe anyone has the answer and can save me loads of time testing this? -
Yeah it happened again. Stupid me touched the Hotas shortcut for the fuel bay door..
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investigating Mission 2 experiences
Ready replied to Ready's topic in A-10C The Enemy Within Campaign 3.0
Haha don't worry, there is a missed approach in it as well. Clouds and rain. I did not notice much crosswind. If I were you, just create your own ILS approach mission. First fly with a clear sky and slowly start adding elements to it. -
investigating Mission 2 experiences
Ready replied to Ready's topic in A-10C The Enemy Within Campaign 3.0
There is a great ILS approach coming up later in the campaign. -
investigating Mission 2 experiences
Ready replied to Ready's topic in A-10C The Enemy Within Campaign 3.0
Yes I had the same at first. The car is there. I saw it just before I was informed about it. Pure luck. -
Okay I did not get it and still don't really. I thought I was not listening to the voice of Biff, but the voice of my character. What was I supposed to do? At 02:36:14 My character confirms to Biff that we will hold the truckstop as per usual, which I did. Regarding the sharing: I really see how much work went into creating this campaign and learn a lot from it so I am happy to be of help, so of course no problem to share.
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Could you please post the images of the FYTTR3 and STRYK as they should look like in the kneeboard? I could not find them in the kneeboard, so will then look again with your reference images. When will you post the campaign update? How many more missions are there after number 9? I just copied FYTTR3 and STRYK out of 476th and USAF documents, (thanks @Stuka for the help).
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I listened back and misheard and misunderstood the MRC instruction. At 01:16:58 I did set MRC to 5100 feet and stored this but it did not work. At 02:36:00 2-2 confirms the request to orbit at the truckstop, which I follow. I did not hear any instruction for Biff to orbit and for me to proceed. Biff stays on my wing.
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This was a very good practice mission, with a nice voice over. Will be going back to parts of it now and then to watch it back. @baltic_dragon please have a look at these items; 10:00 Taxi to the end of Thunder (-2 spawns while reaching the end of Thunder) 35:00 FYTTR-3 not included in kneeboard. 42:03 Why is the CDI arrow a few dots to the right of the path? 43:10 CDI starts working when switching to Flight Plan mode? 54:42 Asked to switch on Laser, but was already fenced in 01:26:24 Bunch of typos in the subtitles 02:21:23 STRYK Recovery diagram not included in kneeboard 02:35:23 -2 on 21R but flies a missed approach 02:35:52 Clear when able (am I supposed to take exit B?) Was not sure, so took exit A just in case 02:37:30 no mission end message
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Another great practice lesson with loads of information I did not know! @baltic_dragon Items that did not work for me: 01:14:00 IFFCC 30MM page. Adjusting MIN ALT (in mean sea level, not AGL). Voice over says to correct for AGL and enter 1.500. Subtitle says to enter 5.100 feet. I entered 1.500 01:32:00 Minimum Range Cue (did not work, carrot was visible, but it did not drop, so set too high?!?) 01:36:35 Trying the Minimum Range Cue again (not happening) 02:22:35 CCIP Reticle run ins trying to get the Minimum Range Cue, but did not get it. 02:41:00 Entered orbit at Truck Stop and circled a couple of times, but nothing happened. 02:44:10 After leaving the orbit the script started again around 5-6NM out.
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Okay will not bother. tnx.
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VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Okay tnx. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Ran a quick test with both settings. No performance loss when changing ENABLE_DIFFUSE_SS from 3 to 4, so will leave this at 4. Small performance loss of about 3 FPS and 0.5msec on the GPU Framerate when changing ENABLE_SIMPLE_CANOPY from 1 to 0. So will leave this at 1. I don't really mind the static reflections. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
You mean you are running SS at 100% and PD at 1.0 and you are not using MSAA at all?