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Everything posted by Tomcat388th
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I'm currently using a 6950xt with a quest pro and have been happy with it so far. J
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Thanks @BIGNEWY I'll try and get a track next time if it not to big. Most of out mission last 1.5 hours and this happens when we are first spawning into the game starting up then taxing to a cat. No parking going on but heres a copy of the miz if it helps any. J Operation_TIP_OF_THE_SPEAR.miz
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@NineLine @BIGNEWY Any idea if this will ever be found or fixed. Our last Thursday's squad mp miz was another Chinese fire drill trying to find a catapult that would work if that doesn't happen it's a JBD's stuck up. Rarely does any carrier op go as planned for getting in the air in a timely manor. Even for the mission devs trying to use a time more than trigger tied in with the carrier air group. Its a crap shoot trying to guess what will work depending on the mood of SC. I turned in a support ticket awhile back and was told the devs monitor the forum as an answer or something like that. Before you start adding the ready room and updated deck crew be nice to have the basics fixed. I know your trying to make it as realistic as possible but when I served with VF 31 on the Forrestall when a cat broke it was fixed. I apologize for the rant but when you get online with 30-40 other guys and your flights are the SEAD DEAD CAP or whatever for the Vipers and Eagles and then the feces show starts and nothing works or half works. In a nutshell it sucks.
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DCS VR with a Radeon RX6700XT and Quest 2
Tomcat388th replied to LTDOGOOP's topic in Virtual Reality
here are some screen shots of my quest 2 settings with link cable I also use the oculus debug tool to tweak some settings along with openxr tool kit for CAS sharpening and adjusting the color settings for a better looking DCS terrain. -
Regarding the "SET CARRIER LIGHT MODE" trigger
Tomcat388th replied to Northstar98's topic in Bugs and Problems
thank you J- 18 replies
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- trigger
- mission editor
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(and 1 more)
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Regarding the "SET CARRIER LIGHT MODE" trigger
Tomcat388th replied to Northstar98's topic in Bugs and Problems
Is this an option in the mission editor if so where at or a lua script Thanks J- 18 replies
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- trigger
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(and 1 more)
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In your Radeon settings make sure you have enhanced sync disabled and wait for vertical refresh always off. The only thing I have enables is radeon anti lag and radeon image sharpening set at 80%
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To be perfectly honest I have no idea on some of the in and outs of the VR software and runtimes. That was a setting that I used with my G2 so I have no idea if it carries over to the oculus runtime. My vr journey started out with a quest2 then picked up a used hp g2 and now quest pro J
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No problem at all I am leaning forward on those shots but can read the text just fine from a normal seat position. And yes thats pretty much how it looks in vr. I use oculus debug tool I had problems with tray tool getting corrupted from time to time and having to reload the program. In the screen shots the dcs vr tab you may have to scale the ipd number up or down to get the cockpit scale that suits you. In the open xr tool kit I am using CAS sharpening 100. The dcs config screen is pre 2.9 I am not using any upscaling . Also in the odt I use 1.4 for the pixel per display Hope it helps J
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What are your render resolution settings? Link is what I have always used oculus software at 72hz 1.1 then with openxr toolkit resolution per eye 3359x3455 plus quad view eyetracking. In the past virtual desktop never did look or play as well as link. With the latest updates and openxr tied in now I think it getting really really close. At least now if my link cable ever goes south I can fall back on Virt Desktop. Here are a couple of screenshots of the 2 on 4YA's server J
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I finally figured it out in the DCS config screen FSR upscaling was turned on. Clicked it off and the mfd text is nice and clear now. At this point in time Virtual Desk top is running just as good as link cable, excellent visuals and very smooth gameplay. I tested it on 4YA Syria which is tough on my rig . I had asw off and running 90hz in god mode just to see how it would perform. It purred right along more or less at 74fps J
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Been messing around with Virtual desktop comparing it to link cable. Virtual Desktop is running smooth everything looks great except for the MFD's (f 18). The text is fuzzy/blurry on all 3 with link cable text is sharp and clear. I have tried different codex, bitrates,sharpening, ultra godlike and such. Just curious if I'm missing something or if this is just the way Virtual Desktop is. Im running a 5800x3d with a 6950xt gpu 64 ram on a 5ghz router. Plus are the any Oculus debug tool settings that might help and what are you running your Quest Pro 72 hz 90hz and slider settings. As always thanks for any input J
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I'm not to tech savvy but I believe so On the 4ya Syria server on the ground depending if I'm running 72 or 90 fps will be half. Once air born pops right back up but its very smooth j
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Grippen80 I have the 6950xt I dont know how much of a jump that is from the 6900xt but I just upgraded to a Quest pro a few weeks ago. I'm happy very with the performance I'm getting with visuals and smoothness of play. I also use the oculus debug tool to tweak my link setting and openxr toolkit for CAS upscaling and adjusting the colors of dcs. Both are real easy to set up and it makes a big difference in my opinion in how well DCS runs and looks. Also with the Pro you have the eyetracking
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I have used us cellular wireless for the last couple of years with DCS and have had 0 issues with MP. I am now in a 30 trial with Star Link and no issues with it either. I also use both for our TV's .
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can not reproduce No stores on F18 though they are on wings
Tomcat388th replied to Michel0079's topic in Bugs and Problems
This doesnt work all the time jettison a drop tank and sometimes your stores page will update. J -
fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Tomcat388th replied to Tomcat388th's topic in Multiplayer Bugs
Thank guys I enabled VC on my server and everything is working -
fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Tomcat388th replied to Tomcat388th's topic in Multiplayer Bugs
Here is another dcs log I ran a slow repair with option to delete extra files and also renamed my save games folder so dcs could build a new one. No change still broke in MP works fine SP dcs.log -
fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Tomcat388th replied to Tomcat388th's topic in Multiplayer Bugs
What is RPC ? -
fixed FA18 Hornet Tacan INOP on MP Server OK in SP
Tomcat388th replied to Tomcat388th's topic in Multiplayer Bugs
Heres my log The only mods that I have are the A4 and C130 dcs.log -
Recommended spec for dedicated server?
Tomcat388th replied to Lace's topic in Multiplayer Server Administration
I just set one up last week using my old Dell t3600 workstation xeon 3.2GB 32GB ram ssd drives. I'm just using it for simple training missions for our Squad. I'm running this over Starlink with a VPN to have a dedicated ip and port forwarding. Once in game pings are roughly 120 but everything seems to be runnning smoothly. We had 8 guys flying the other night no lags but not really a stress test either J -
With a mission running from my server or our wings our tacan is inop land sea or air. Same missions running single player works fine. When launching from ship MP we may have tacan for about 20 miles after that its gone. Here is my south atlantic template for mission building no scripts triggers or anything. It fails in MP but is fine in SP. South Atlantic TEMPLATE.miz
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I have just made a server on a different computer is there a way to xfer the maps from my main dcs game to the server without having to re download them from ED? (I'm on a data cap with my provider) I have all my maps backup to an external drive. Didn't know if i could just dump them into the server mods directory or not Thank You J