Jump to content

gnomechild

Members
  • Posts

    252
  • Joined

  • Last visited

Everything posted by gnomechild

  1. Thanks! Glad you like the idea as well. I think it would open a lot of possibilities. Out of curiosity, do you have an example of that taf_data? I'd love to see an example or just field definitions to mess around with it. Fingers crossed for a positive response from ED! I seem to remember using "GetDevice" in mission scripts before but can't check at the moment. I think it should be possible though. AFAIK the mission env should have all that available, but I'm very much a rookie at DCS scripting and LUA in general Ah nevermind, I was thinking of the cockpit arguments. Yeah, definitely different than the hooks. But still would be very cool if there's a way to open that up or another way to send that taf_data.
  2. Wondering if it would be possible to get documentation for how to interact with the TAF through scripting. I know that LOTATC has the ability to send a TAF target to a player in a Mirage. I think it would be very useful and cool to be able to send a TAF to a player through a script for missions and intercept scenarios without having to rely on the constraints of the automatic designation.
  3. No, the air-to-ground capabilities of the CE are very similar to that of the F-5. No CCIP or CCRP
  4. +1 for this. It's very annoying having to set it in every mission, or flying on a server with it enabled. The boxes are very obstructive
  5. FB links died, here's the photos directly
  6. All of the information I have seen suggests that it does not have an interrogator. Both the F1CZ flight manual and the F1ED flight manual and weapons manual and Cyrano IVM manual make no mention of any interrogator device or mode or instructions for using it. Apparently some late model Iraqi F1EQs had interrogators, but both they contained entirely different IFF equipment than the CE and EE and most other (all?) export models.
  7. Explanation of the RWR symbology from the weapons manual of a Libyan F1ED. Same model detector as our CE
  8. SRS support has nothing to do with the actual module, so it's not an ED bug. That said, the functionality for the Hind is not included in SRS currently. It will be added in the next release. If you're impatient and would like to get it working now you can edit your SRS script directly like I did. See this post. (I am not affiliated with the SRS project in any capacity btw. Just wanted the radio to work in the Hind)
  9. Hey @molevitch, I was impatient, so I wrote a bit of crappy LUA myself to make the Radios work how you'd expect in the Hind. This enables the radio selector and PTT for intercom and radio on the two stage trigger. You can replace the Mi24 section in your {path}/Saved Games/DCS(openbeta)/Mods/Services/DCS-SRS/Scripts/DCS-SimpleRadioStandalone.lua with this function SR.exportRadioMI24P(_data) _data.capabilities = { dcsPtt = true, dcsIFF = false, dcsRadioSwitch = true, intercomHotMic = false, desc = "" } _data.radios[1].name = "Intercom" _data.radios[1].freq = 100.0 _data.radios[1].modulation = 2 --Special intercom modulation _data.radios[1].volume = 1.0 _data.radios[1].volMode = 0 _data.radios[2].name = "R-863" _data.radios[2].freq = SR.getRadioFrequency(49) _data.radios[2].modulation = SR.getRadioModulation(49) _data.radios[2].volume = SR.getRadioVolume(0, 511, { 0.0, 1.0 }, false) _data.radios[2].volMode = 0 local guard = SR.getSelectorPosition(507, 1) if guard == 1 and _data.radios[2].freq > 1000 then _data.radios[2].secFreq = 121.5 * 1000000 end _data.radios[3].name = "JADRO-1I" _data.radios[3].freq = SR.getRadioFrequency(50, 500) _data.radios[3].modulation = SR.getRadioModulation(50) _data.radios[3].volume = SR.getRadioVolume(0, 426, { 0.0, 1.0 }, false) _data.radios[3].volMode = 0 _data.radios[4].name = "R-828" _data.radios[4].freq = SR.getRadioFrequency(51) _data.radios[4].modulation = 1 --SR.getRadioModulation(50) _data.radios[4].volume = SR.getRadioVolume(0, 339, { 0.0, 1.0 }, false) _data.radios[4].volMode = 0 _data.radios[5].name = "R-852" _data.radios[5].freq = SR.getRadioFrequency(52) _data.radios[5].modulation = SR.getRadioModulation(52) _data.radios[5].volume = SR.getRadioVolume(0, 517, { 0.0, 1.0 }, false) _data.radios[5].volMode = 0 local _switch = SR.getSelectorPosition(455, 0.1) if _switch == 0 then _data.selected = 1 elseif _switch == 4 then _data.selected = 3 elseif _switch == 6 then _data.selected = 2 else _data.selected = -1 end local _pilotPTT = SR.getButtonPosition(738) if _pilotPTT >= 0.1 then if _pilotPTT == 0.5 then -- intercom _data.selected = 0 end _data.ptt = true end _data.control = 1; -- HOTAS for now return _data end or you can just replace the whole thing with my file. It'll be wiped out the next time SRS updates, but the official Mi-24 support will be in the next SRS release. So, works either way. (I submitted a PR to the SRS github but it's already included in the release so it wasn't merged. And it's a little sloppy since I'm not familiar with the project. Just wanted my Hind radios to work and I'm not a very patient person lmao) DCS-SimpleRadioStandalone.lua
  10. Yeah the crabbing isn't the issue here. Obviously translating tendency is always present. But watching those videos vs flying in DCS it's very plain to see there's a difference in the instrument. If you start out coordinated and keep moving the pedals to stay coordinated (eventually needing to add right pedal as speed picks up), the instrument just wanders off to the left. It doesn't make any sense. It's not about translating tendency its about the turn indicator being broken.
  11. Wow! Just over halfway through this campaign and needed to come give some feedback. Reflected has a gift for Helicopter ops. This campaign really displays the best of what helicopters can do in DCS. Every mission has been excellent. They are fun, difficult, engaging, interesting, immersive, and just cool. This is also the best voice acting I've heard in a DCS campaign. It's not a Hollywood blockbuster, but every VA I've heard is doing a great job, and none of it pulls you out of the immersion. The Guam setting is fantastic and I love the alternate history. Plus it's the first time really using the new Marianas map and it's a really good map. (I haven't had many issues with frames, but I have a 970 and play on low to medium settings in 2d. ) If you're on the fence about this campaign, and you love the Huey, do yourself a favor and buy it. Reflected, if you read this please make another campaign for the Hip and Hind in a similar vein! Alternate history in Syria maybe!
  12. This is a great document. Lots of cool information and a great look at the process. Particularly please with this change That's really great for DCS and I'm looking forward to when all modules use this modelling. Will there be a similar update / change for the MAGIC II? Or is this API not relevant to Fox-2s? Thanks for the update!
  13. I definitely have noticed a significant difference since the last patch. I have to be a lot more careful on takeoff. Can't just pull more collective. Totally cool with it if it's realistic but would like to know what the change was
  14. It's part of the new HUD symbology. They show up on the tracer line for the gun when you have a radar lock for air to air guns.
  15. From the updated manual posted with the recent update: 2 stages trigger: • First stage: Activates the gun cam and the virtual tracers in air-to-air gun mode. • Second stage: Releases the selected weapon. MiCRoB means “missiles, guns, rockets, bombs” (Missiles, canons, roquettes, bombes)
  16. On the SPU-8 selector, you can only listen to the 828 (Eucalypt, M-24, why so many names?) when the selector is turned to the "VHF" position. However, you cannot transmit on this radio using that channel, you must turn the SPU-8 selector knob to the "R-828" position. Probably related to this bug is that you cannot contact ATC using this radio. Steps to reproduce. 1. Create mission with a unit transmitting a sound and message in band of the 828. (I used 40.800 to match one of Kobuleti's tower freqs.) 2. Tune 828 to the correct channel, switch SPU-8 selector to the "VHF" position and note the message and sound playing. 3. Press Radio Trigger 2nd Stage. Note you are not transmitting on the R-828 radio. 4. Change SPU-8 selector to the "R-828" position, not that the message and sound are no longer being played. 5. Press Radio Trigger 2nd Stage. Note you are transmitting on the R-828 radio. 6. Cannot contact Kobuleti tower on 40.800 using either position of the SPU-8 selector. Hind 828 Radio SPU8 selection bug.trk
  17. I for one am very disappointed to see Heatblur give up on developing a sentient AI for my backseat
  18. I would definitely recommend flying with the hardened noise gate on for a while to get a feel for the radar and locking contacts and what the persistence of a real contact looks like. For most missions and campaigns the reduced detection range really shouldn't be an issue. It's the "A" button on the radar control panel (PCR) between the presentation switch and the elevation type switch. From what I understand, the radars in something like the F-16 or 18 have something like the RDI's noise gate on all the time. Very different systems and very different ways of managing the radar. The M-2000 with the radar control panel and dedicated VTB is pretty old school and super badass when you get the hang of it.
  19. Huge kudos to the team for this update. The Mirage 2000 has never been better. The updated radar adds a ton of depth to the module and it's an absolute blast to learn
  20. Lol I was being sarcastic too. I thought that was obvious but I guess someone on this forum thinking you need pretend military training before playing a game isn't that far fetched
  21. Next you'll tell me that people should be allowed to play DCS without first pretending to go through years of military training. Don't be ridiculous
  22. Long answer, yeeeeeeesssss (Eventually there will be avionics language translations and also English and Russian voices for Petromiss)
  23. I'm really looking forward to seeing what y'all Apache pilots get up to. This is what DCS is all about to get to simulate these scenarios that (thank God) never came to be. Apaches and A-10s fighting swarms of Soviet armor formations is way cooler than flying around for three hours then dropping a single jdam on a house filled with baddies.
  24. It sounds like you're having this problem every time you reduce the collective. I would check through all your control bindings and make sure whatever you're using to lower the collective isn't also lowering the engine throttles (the individual ones, the twist grip isn't enough to shut down your engine like in the picture) or the fuel cutoffs or anything related to the engine. Other than that, a track file would be needed to figure out what's going wrong.
  25. Wait what. I think that's your problem. How are you even managing level flight with full collective? You should be cruising with around 7-9 degrees rotor pitch in most cases.
×
×
  • Create New...