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gnomechild

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Everything posted by gnomechild

  1. Of all the aircraft available to make, Deka has decided to make a jet that never existed beyond a prototyping phase. Really not sure what the thought process is here. "Full fidelity" simulation of a fantasy I guess
  2. #4 MKR + TP is 'Marker' and "telebriefing" (not sure where the P comes in, probably something French. In the manual for the F1ED it's labelled "MKR + TB") The telebriefing is the ground intercom. If your canopy is closed, you need to depress that dial to talk to the ground crew. The little yellow light underneath it will illuminate when it's active. When you're airborne, the dial controls the volume of marker beacons, and the pushbutton does nothing. For #3, I'm not sure. The dial should control the volume of the RWR, but I'm not sure what the function of its button is. In the F1ED manual it's just a dial labeled "TWR".
  3. +1 to all suggestions. Especially the kneeboard functions
  4. The airbrake is able to be momentary for me. There are three bindings required. "Airbrake" is momentary "Airbrake On" locks the switch into position "Airbrake Off" does what you expect it to
  5. Yeah came here to make this thread. Really a phenomenal update. The control system rework for the F1 has made it fly like an absolute dream for me with a normal desktop joystick setup. The new ARTHUR special option is very immersive and a really smart solution to the "feedback problem" of desktop hardware. Really gets you into the jet and lets you feel some of the character of the plane that before was very hard to understand.
  6. I think the point was that an R.530 shouldn't turn better than an R-73 lol. The r.530 is overperforming in some very significant ways and I hope the devs look over Honzas post and update the behaviors to bring it more in line with reality
  7. @BIGNEWY is there a more appropriate section I should post this in so it can be reviewed?
  8. I'd love to see this change. Not being able to quad rack the BRs is sad for my Spanish LARP
  9. Yes absolutely. Unless the equipment is known to be the same (like the sight/hud) I just assume it's a general guide. Like you said we've already seen several very significant differences.
  10. Norm/Snap should all be plane side. AFAIK all it does is change the interceptor turn director logic
  11. The "rapid gun cancel button" is in the wrong place on this F1ED but the controls on the radar stick are correct
  12. All Mirage F1s should be capable of using the Super 530F. I can't imagine any changes done to the radar for the F1M would remove that functionality. You can even see in our F1CE cockpit a little switch for the altitude difference mode which is only functional for Super 530F missiles. Switch #19 in this photo
  13. The Super 530F is coming. It's listed on the WIP items for the module and in lots of other places
  14. Do you have the omnibearing selector switch in the ILS position?
  15. Yep. All the missiles are boresighted to 0 FRL. Aka, top of the glass
  16. The new PAD Single FARPs cannot support aircraft. Not sure when these were added, I think 2.8. But these are great assets that have been very needed. They would be perfect for constructing roadbases. I hope they can be fixed so their collision geometry allows planes to roll over them better than whatever surface is beneath them. Attached photos. Works for helos but not planes
  17. Apparently this happens if you flick the radar into standby instead of on. The standby mode is currently not implemented and works (mostly apparently) the same as On for A/A modes. But some people are reporting not seeing a box. Always click it twice to the full on position
  18. Get a room
  19. This is a very level headed and, in my opinion the correct, take. As much as the core logic is / isn't realistic, DCS modules don't exist in a vacuum. The reality is the AWG-9 like any radar can be jammed and it has some cool functions to circumvent that jamming. 3rd parties don't get to decide how "jamming" works in the DCS universe but it's better to live in the sim than to just pretend it isn't there. Plus, the updates look awesome. I'm gonna have to finally learn how to work the back seat. I'm missing out on too much cool <profanity> uh . stuff. didn't know there was a profanity filter lmao
  20. You can hit the C + SW switch while guiding an R.530 with no worries. Your radar will keep lock and continue guiding the missile
  21. It's a copy of an F1CZ flight manual. You can find them readily online
  22. You're correct about GM and Sec. CM = "cap magnétique" "Magnetic heading" in English. So in this mode the gyro isn't used by the magnetic monitoring unit to generate heading information for the various systems.
  23. Bumping this. Seems like an easy fix and it's bothering me lol
  24. Whatever you do Reflected, we know it'll be high quality and tons of fun! Thanks for the update
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